Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 79 Metascore
    • 80 Critic Score
    The best game currently on the 3DS and the best portable fighting game ever made. It's no less than the pocket fighter of choice.
    • 86 Metascore
    • 80 Critic Score
    Apart from being a thoroughly engaging game to fiddle around with, Feed Me Oil also looks the part, with a disturbing selection of slurpy behemoths to satiate. And then there's the price. Honestly, it's getting rude now. How is anyone supposed to compete with that?...In summary: Oil have some of that.
    • 72 Metascore
    • 80 Critic Score
    It's the ugly subject matter that's challenging, and the way in which the game invites you to walk through the contours of distress. And yet there is something redemptive at its heart.
    • 84 Metascore
    • 80 Critic Score
    Weak multiplayer and control issues prevent it from being the instant classic Guitar Hero was four year ago, but FreeStyleGames has nevertheless created a slick and enormously enjoyable music game that deserves to succeed and evolve.
    • 63 Metascore
    • 80 Critic Score
    Borderlands' latest DLC has shown me the combat rhythm I've naturally settled into: the regular back and forth between whittling away at enemies with SMGs before disappearing in a puff of magic, to either slink off and let my shield charge up again, or pop up behind an unfortunate bruiser in order to blast chunks out of their neck with a shotgun.
    • 92 Metascore
    • 80 Critic Score
    The bottom line for us is that it has morphed into a dumbed-down experience that is no longer anywhere near as gripping and compelling as it once was, and while the multiplayer does bail out the overall value of the package to a large extent, it can't mask the decline elsewhere.
    • 83 Metascore
    • 80 Critic Score
    In a fight between games as metaphor and games as entertainment, we need to feel like the winners. There are times in No More Heroes when we don't, but there are enough occasions when we do, and by the time you're the best assassin in town you'll either be glad that the destination was always worth it or arguing that it deserves another mark. Either way, you do at least win.
    • 80 Metascore
    • 80 Critic Score
    It may be messy and clunky from time to time along the way, but Fable III is only guilty of indulging its designers' whim at the expense of necessary polish, and in the royal scheme of things it's a crime you're happy to pardon. Many more RPGs will follow between now and whatever Lionhead does next with the series, but few if any will possess half as much heart, and most importantly, whatever else they have to offer, none will have Albion.
    • 81 Metascore
    • 80 Critic Score
    No series has been so willing to switch gameplay styles with such reckless abandon, and The Jak and Daxter Trilogy represents a shining example of what happens when a capable developer takes a huge risk. There's nothing else quite like it.
    • tbd Metascore
    • 80 Critic Score
    So even if golf brings out your inner chainsaw-wielding Alf Garnett, face your demons with this playful physics-based catharsis. All yours for 59p.
    • 80 Metascore
    • 80 Critic Score
    It seems all those evenings spent in containers sampling engine revs were time well spent, then - indulgence is a glorious thing when it's put to such good use.
    • 73 Metascore
    • 80 Critic Score
    Emotional cruelty, suicide, haunted euphoniums - there's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack.
    • 85 Metascore
    • 80 Critic Score
    If you like 'clever' shooters, those that offer you a challenging and unique range of ways to reach for the highest score, I'm not sure you can do much better than Space Invaders Extreme at the moment.
    • tbd Metascore
    • 80 Critic Score
    What was a wonderfully intuitive and thoroughly relaxing process on iOS (especially the iPad version) is a bit more of a challenge when you reduce it to mouse control, though.
    • 85 Metascore
    • 80 Critic Score
    Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game – and quicker reactions to boot.
    • 64 Metascore
    • 80 Critic Score
    The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too.
    • 79 Metascore
    • 80 Critic Score
    While racing is at its core, Kirby Air Riders channels the chaotic energy of Smash Bros. to deliver a deceptively deep one-button gameplay experience - and tops it with absolutely oodles of things to do, see, and unlock.
    • 81 Metascore
    • 80 Critic Score
    With spellbinding combat and high-concept maps, Marathon is far more than a cool aesthetic draped over the bones of an extraction shooter.
    • 78 Metascore
    • 80 Critic Score
    It might not have quite the same wow factor second time around, but Microsoft Flight Simulator 2024 builds on its astonishing predecessor with intelligence and precision - making an already impressive achievement richer and more welcoming.
    • 87 Metascore
    • 80 Critic Score
    Maybe it's just the pent-up shock talking, but this short, fearsomely sharp episode in my life has left me with many images and sensations that I wouldn't part with, even if I'd probably rather have taken the last campaign on again instead, given the choice between the two.
    • 68 Metascore
    • 80 Critic Score
    The biggest issue here, sadly, is the price. When this launched on Xbox 360, its faults could be excused not only by its big heart but also by its small price-tag: at £25, the original was a budget game in both outlook and its impact on your wallet. So why, well over five years later, is the Vita version being sold full-price at £34.99?
    • 80 Metascore
    • 80 Critic Score
    It's an original, and when something has personality, the flaws become quirks; even, in a way, essential. Thomas Was Alone, needless to say, has a whole lot of personality.
    • 76 Metascore
    • 80 Critic Score
    Judged purely as a standalone game, it's an unambiguous success.
    • 76 Metascore
    • 80 Critic Score
    The marriage of Zelda and Musou is an unexpected success, then - a game that recounts the Zelda myth not just in a new way, but in a whole new language.
    • 91 Metascore
    • 80 Critic Score
    For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals.
    • 74 Metascore
    • 80 Critic Score
    With goofy stupidity and smart one-liners pepping up the otherwise simple gameplay, it's the kind of game you'll happily trudge through just to see what nonsense Twisted Pixel can throw at you next. Frankly, it's worth it for the stat screen song alone.
    • 85 Metascore
    • 80 Critic Score
    The Alters achieves something tense and new by merging strategy base-building with third-person exploration and a sci-fi story about cloning yourself. But repetition and complicated busywork mar the overall effect.
    • 79 Metascore
    • 80 Critic Score
    It's intelligently designed, skilful and quick to play, and intentionally egalitarian.
    • 90 Metascore
    • 80 Critic Score
    Instead, it's approaching the kind of package most developers would have few qualms about boxing up and selling to you full-price as an entirely new game.
    • 82 Metascore
    • 80 Critic Score
    There’s more fluency to the [Hitz] gameplay, and the “on fire” element is handier than EA’s aptly named “gamebreaker”.
    • 84 Metascore
    • 80 Critic Score
    Strip away the new lick of paint and it's tough to tell F1 2011 apart from its predecessor, and though it's certainly tighter, smarter and more technically accomplished, some of the old faults remain. A marginally better outing than last year, then, and that's enough to ensure that, as F1 games go, this is still quite comfortably the best.
    • 76 Metascore
    • 80 Critic Score
    The freeform nature of many missions means that they can be replayed over and over again in search of higher rankings without becoming dull. Fans of action games will love it immediately.
    • 59 Metascore
    • 80 Critic Score
    A nice puzzle/adventure based on struggle and sadness, able to grab the player in a beautiful world made of paper and shadows. LucasArts has created a deep gameplay system evolving the Lemmings formula and linking it to a Tetris touch. Try it and you'll experience few hours of intense pleasure.
    • 72 Metascore
    • 80 Critic Score
    Despite its eccentricities, Dofus remains a solid and occasionally brilliant proposition for those looking for something different in an MMO.
    • tbd Metascore
    • 80 Critic Score
    Little angry robots need love too. But it's a special kind of love that one formally expresses via the ancient art of turn-based combat and fruit machines.
    • 76 Metascore
    • 80 Critic Score
    If you buy racing games for longevity, innovation and the old-fashioned thrill of besting human opponents, Race Driver's DS debut comes highly recommended.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
    • 76 Metascore
    • 80 Critic Score
    Boasting an intense atmosphere, satisfying puzzles and nail-biting combat, it's a game that will linger long in the memory for those who succumb to its dark allure. If you missed out on this the first or even second time around, then now's the time to pick up a true classic - at the right price.
    • 84 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 84 Metascore
    • 80 Critic Score
    Don't play Outland because you expect it to be charming and filled with personality, then: play it because of the swooping, speeding cleverness of its design. Play it because of the craft.
    • 80 Metascore
    • 80 Critic Score
    Bleak realism meets absurdist fairytale in a stylish, surreal, and astonishingly surefooted - if mechanically unadventurous - exploration of faith, free will, and demonic temptation.
    • 79 Metascore
    • 80 Critic Score
    What we have is solid, and refinements could propel it back to glory, but really it's high time we started over from scratch...It's hard not to think that the series has taken a noticeable step backwards at a time when EA's busy taking giant steps with "FIFA."
    • 74 Metascore
    • 80 Critic Score
    You'll need a hot bath and some strange dreams to get over this one, but then the same is true of Peggle.
    • 87 Metascore
    • 80 Critic Score
    Dribbling in this year's current-gen instalment always felt a little jittery - as though you were constantly teetering on the edge of control - but dribbling on next-gen is much better. You can now move the ball around in tight spaces with greater confidence, even completing neat little one-twos in close quarters where you might previously have lost possession.
    • tbd Metascore
    • 80 Critic Score
    For only 200 points, you get a good few hours of beautiful entertainment, and an Endless mode to pick through once you're done. More of this kind of thing, and Nintendo's best kept secrets won't stay that way for long.
    • 81 Metascore
    • 80 Critic Score
    It's like being cuddled by fun.
    • 86 Metascore
    • 80 Critic Score
    The 360 version of Fight Night Round 3 is by far the most impressive boxing title ever released, even if the gameplay differences between this and previous versions are fairly incremental.
    • 74 Metascore
    • 80 Critic Score
    As brilliantly creepy and original as Papa Sangre undoubtedly was, it left you wondering where Somethin' Else could go next. The answer? Into space.
    • 86 Metascore
    • 80 Critic Score
    If you're not a fan Punch-Out!! is still worth trying, but with caution. It's approachable at first but a hard taskmaster later on, an endurance test for your nerves and temper. You know, like videogames used to be. Well, you asked for it. And Nintendo is only too happy to plant it right between your eyes.
    • 82 Metascore
    • 80 Critic Score
    Want a challenging, tactical experience with long-term rewards? Then PES 2010 is the game for you, though if you bought last year's version you may want to give the outlay some serious thought as this year's nuances are few and far between.
    • 72 Metascore
    • 80 Critic Score
    On a technical level it’s a major achievement, with a superbly realised graphics engine, but on a gameplay level it’s neither the best driving game, nor the best stealth-based shooter, and some of you will have issues with the hammy voice acting.
    • 87 Metascore
    • 80 Critic Score
    Playing Animal Crossing feels like the gaming equivalent of watching 70s/early 80s children's TV. Think Bod, think Magic Roundabout, and try not to smile while you're playing.
    • 77 Metascore
    • 80 Critic Score
    Golden Age Baghdad, along with a return to a more focused, stealth-based design, makes for a rich and characterful adventure.
    • 72 Metascore
    • 80 Critic Score
    It's a game about games, and stuffed with the kind of scenarios and salacious tidbits that presuppose a largely male, largely 20-something audience ready to get lost in them...So let's put it this way. If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that.
    • 74 Metascore
    • 80 Critic Score
    Despite the problems, it's such a huge amount of fun. However, at free, and near-as-dammit for the membership, we throw caution to the wind. It pokes excellent fun at a pompous genre (although WoW does an occasionally decent job of this too), and remains very playable.
    • 74 Metascore
    • 80 Critic Score
    This is a game about hitting people. It's pretty damn good.
    • 84 Metascore
    • 80 Critic Score
    A really solid rendition of what made those early Tony Hawk games great, but on your faithful friend, the DS. It's smart and sassy, and it looks far better than you could possibly expect.
    • 81 Metascore
    • 80 Critic Score
    This is a well-made package that takes advantage of the handheld's capabilities as much as you could hope any interactive recipe guide would.
    • 82 Metascore
    • 80 Critic Score
    Space Marine 2's campaign is a spectacular and mostly thrilling follow-up to the original, but the game's grisly combat shines best in its cooperative Operations mode.
    • 82 Metascore
    • 80 Critic Score
    On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue.
    • 82 Metascore
    • 80 Critic Score
    When an RTS is as unpredictable as this it becomes less about scheming and resource management and even more about simply reacting, and that's not going to be to everyone's taste. That said, everyone loves the sweet taste of co-op, so if you've got a friend who's a fan of either RTS games or cleavage (or both!), Red Alert 3 can and will show you a very good time indeed.
    • 82 Metascore
    • 80 Critic Score
    In these days of paying over the odds to download crippled Virtual Console games, and pretending not to notice how many Microsoft points are on your credit card, this latest compilation takes on an even greater value and may even - whisper it - encourage a few of us to finally take the original boxes out from under the bed, and consider putting them lovingly in the attic.
    • 82 Metascore
    • 80 Critic Score
    There simply isn't enough of it. The game is packed to the gills with imagination, stunning design and addictive, hugely varied gameplay - but while it triumphs in quality, it lacks in terms of quantity.
    • 83 Metascore
    • 80 Critic Score
    This is more than just a museum piece for today's JRPG fan. The speed of the gameplay is in stark contrast to today's lumbering epics, something that suits and shines on the GBA.
    • 72 Metascore
    • 80 Critic Score
    Brimming with character and a knowing wit, Monsters is almost an essential purchase. With a focused appeal, and an immediate, addictive set of mechanics, this is (probably) the best PSP Mini game to date.
    • Eurogamer
    • 81 Metascore
    • 80 Critic Score
    Indeed, with its comic visuals and light-hearted touches at every step, Swords And Soldiers wants to be this year's Plants vs. Zombies, and damn near succeeds.
    • 86 Metascore
    • 80 Critic Score
    It's hard to quibble over such a dependable game.
    • 91 Metascore
    • 80 Critic Score
    Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007.
    • 82 Metascore
    • 80 Critic Score
    PowerWash Simulator 2 opts for welcome refinements over big advancements, but it's as weirdly compelling and winningly daft as ever.
    • 79 Metascore
    • 80 Critic Score
    This is all fairly familiar, but the key thing is that it's new content, there are new challenges, it all looks spectacular and it'll last you for ages.
    • 77 Metascore
    • 80 Critic Score
    Amnesia: The Bunker corrects the missteps of its predecessors and adds in a sense of invention, creating a truly unsettling adventure.
    • 75 Metascore
    • 80 Critic Score
    While the invisible hand of compulsion and in-game spending lingers, Pokémon TCG Pocket benefits from smartly interwoven systems and, crucially, just a darn good underlying card game.
    • 85 Metascore
    • 80 Critic Score
    Emboldened by years of success, Capcom's risky 360-era shooter dares to tackle sci-fi shooter convention in a proudly experimental gamble.
    • 76 Metascore
    • 80 Critic Score
    Plain Sight sits simmering on the hob like a pot of genius soup that's lacking something, and I don't think even the developers could figure out what.
    • 76 Metascore
    • 80 Critic Score
    For lovers of RPGs, [it's] close to essential. It's much more than a reminder of where they came from; it's a welcome - and long overdue - reminder of one of the genre's strongest voices.
    • 84 Metascore
    • 80 Critic Score
    If they can keep updating FTL with new scenarios, new spaceships and new stories with the same intelligence and restraint, we could well be seeing the birth of a future classic.
    • 84 Metascore
    • 80 Critic Score
    Relentlessly enjoyable and hugely entertaining from the first minute to the last. You could bracket it firmly within the '30-seconds of fun over and over' school of game design.
    • 79 Metascore
    • 80 Critic Score
    The unlikeliest of developers has created a game that manages to encapsulate huge chunks of the series' traditions, even as it pushes it onwards in a slick new direction. Metroid has spliced its genes once again, and the results are typically fascinating.
    • 74 Metascore
    • 80 Critic Score
    Just Dance 2 is impossible to play with a furious frown of concentration on your face, and just as impossible to play without a wide grin. It doesn't reduce music and dancing to precision beatmatching or button-pressing: it's about surrendering to the free-spirited, glorious silliness of it.
    • 85 Metascore
    • 80 Critic Score
    As a starting point for a successful brand, though, Black Rock has totally nailed it, and this represents a hugely promising effort. Stomach churning insanity doesn't get any better right now.
    • 86 Metascore
    • 80 Critic Score
    Like most things in life, personality goes a long way, and Hard Lines has it in spades. And probably buckets as well.
    • 79 Metascore
    • 80 Critic Score
    Shinji Mikami has yet to make a poor game, and The Evil Within does not blemish his record. But neither does the game enchant and disrupt in the way that Vanquish and the others managed. This is Mikami revisiting his past glories and, as such, it's both a delight and a disappointment.
    • 83 Metascore
    • 80 Critic Score
    Switching effortlessly between sadistic punishment and boundless freedom, VVVVVV provides more moment to moment pleasure in its scant two or three hour campaign than most games do at four times the length.
    • 80 Metascore
    • 80 Critic Score
    It's produced a superbly made peripheral and a piece of software that offers both entertainment and a sense of achievement. It's all very slick and lifestyle, with plenty of white everywhere, but there are the bold shapes, bright colours and moments of sheer charm you'd expect from Nintendo.
    • 77 Metascore
    • 80 Critic Score
    It's another delightful look into the minds of children; a window into their vivid imaginations, and the wonderful places their ideas and dreams can take them – and you.
    • 78 Metascore
    • 80 Critic Score
    But if you can break through the periodic pain barrier that comes with such exacting physics-based challenges, you'll be able to bask in the warm glow of manly gaming satisfaction. And with around six hours' worth of it to roll through, it'll put hairs on your chest. Not so good if you're a lady, obviously.
    • 83 Metascore
    • 80 Critic Score
    It's stupid. It's simple. You probably won't want to bother playing something so absurdly shallow. And, hours later, you might just be able to convince yourself that you've got something better to do.
    • 82 Metascore
    • 80 Critic Score
    It's a big, bright and bold dollop of irreverent fun, and it could have been truly phenomenal with a little more attention to the finer details. As it is, it's brushing against greatness but falls frustratingly short of its true potential.
    • 65 Metascore
    • 80 Critic Score
    Gunman Chronicles has a cracking storyline running throughout with its fair share of twists and turns. All of this is set upon some truly stunning landscapes and against some pretty fearsome foes.
    • 86 Metascore
    • 80 Critic Score
    Viewed on its underlying merit, this is a weaker game than its years-old inspirations - both Radiant Silvergun and Einhander best it in terms of interesting systems and set-pieces - but Astebreed is, nevertheless, a strong and idiosyncratic proposition.
    • 80 Metascore
    • 80 Critic Score
    It's natural. It's eternal. It's unnaturally natural. It's the game that someone, something, will be playing somewhere when the sun explodes. It's Tetris.
    • 82 Metascore
    • 80 Critic Score
    In practice, it's a sticky platform-puzzler, tenuously reminiscent of System 3's ancient Amiga classic, Putty. The big difference with To-Fu is your inability to walk around. You can stretch yourself in any direction, but all you're really doing is setting yourself up to be launched onto another surface.
    • 78 Metascore
    • 80 Critic Score
    An undeniably alluring little isometric shoot-'em-up with some tolerable flaws, and if, like me, you plan to get stuck into the PC sequel in the near future, then it offers a succinct and vital refresher of key plot points.
    • 74 Metascore
    • 80 Critic Score
    The main coup of the PC version over the PS2, however, is that it that the on-track visuals have been given a massive overhaul.
    • 76 Metascore
    • 80 Critic Score
    With its knowing sense of the absurd and finely honed frantic playability, Alien Zombie Death provides the PSP Minis scene a welcome shot in the arm.
    • 86 Metascore
    • 80 Critic Score
    Rayman Fiesta Run just misses out on the majesty of its parent games, sometimes tipping from pleasant frustration into genuine annoyance thanks to its endless runner DNA, but it's still one of the best translations of a console hit into a mobile format around.
    • 86 Metascore
    • 80 Critic Score
    Reload adds welcome modernisations to the wonderfully deadly coming-of-age story that captured hearts in 2006, though visual tweaks undermine the thematic coherence.
    • 77 Metascore
    • 80 Critic Score
    It probably won't occupy you for more than a few evenings of play, but you'll enjoy them.
    • 76 Metascore
    • 80 Critic Score
    Those able to see past the idiosyncratic, somewhat stale visuals to perceive the zeros and ones ticking away beneath the surface will discover one of Cave's finest achievements: a game that lowers the barrier to accessibility without compromising its ultimate depth, a new Defender of the shoot-'em-up faithful.
    • 83 Metascore
    • 80 Critic Score
    Final Fantasy XIII's is a superb system overall, easily making up what depth it has lost in speed, tactical cunning and moment-to-moment engagement. Some have bemoaned the apparent retreat from XII's daring reinvention - I did myself, at first - but in its way XIII is just as big a step for the party RPG, albeit a simpler and perhaps more palatable one.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 90 Metascore
    • Critic Score
    Some fiddliness with controls and interface can't hold back Asobo's phenomenal creation from shining in its new context. [Eurogamer Essential]
    • 74 Metascore
    • Critic Score
    A handful of improvements and overhauled physics make this audaciously exciting bike sim easy to recommend.
    • 85 Metascore
    • Critic Score
    Trails From Zero might be late to the scene but even now, Nihon Falcom's JRPG remains one of the best Trails games yet. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    Witty, observational writing and a hands-off approach to deduction elevate this excellent period murder-mystery to a singular work. [Eurogamer Recommended]
    • 78 Metascore
    • Critic Score
    A rare balance of playfulness and genuine strategic depth, plucked from the margins of history. [Eurogamer Recommended]
    • 69 Metascore
    • Critic Score
    Don't let the cuteness fool you, Kine is one of the cleverest puzzle games around. [Eurogamer Recommended]
    • 63 Metascore
    • Critic Score
    The setting is elegantly eerie, but this Gone-Home-inspired first-person mystery struggles to overcome its tired, melodramatic story.
    • 87 Metascore
    • Critic Score
    An expansive remake that treads carefully upon this most cherished of games, though some blunders will linger long in the memory. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Yakuza continues its good run with a fine - if a little lumpy - retread of a modern classic.
    • 84 Metascore
    • Critic Score
    Mixed multiplayer and a depressing grind can't dim the light of a superb new Gears campaign. [Eurogamer Recommended]
    • 86 Metascore
    • Critic Score
    Warhammer 3 is Creative Assembly's most maximalist, chaotic, and arguably best game to date. But it'll ask a lot of you in return. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    I almost have to admire the audacity of how blasé Square Enix is with its own history, and wonder how much of Stranger of Paradise was intended as comedy. Is it irreverence or just laxity? If you thought Final Fantasy 7 Remake took liberties with its source material, at least there seemed to be a purpose and intent behind it. Stranger of Paradise meanwhile feels like an ill-thought fanfic, given free rein to ransack the back catalogue.
    • 63 Metascore
    • Critic Score
    Visually, then, Pop-up Pilgrims is a hit, providing something unique to look at in a shooter-obsessed world. Unfortunately the gameplay proves to be paper-thin and veteran VR users will absolutely find the package to be an underwhelming experience.
    • 80 Metascore
    • Critic Score
    Dorfromantik is sunshine on the screen, with a puzzling heart that will keep you busy for days. [Eurogamer Essential]
    • 84 Metascore
    • Critic Score
    Thimbleweed Park is what would happen if you moved Nightvale into Monkey Island, and gave everyone too much rum. [Recommended]
    • 84 Metascore
    • Critic Score
    Polybius, for all its ranginess, its generosity, is a game about tight confines. And it is magical. [Recommended]
    • 76 Metascore
    • Critic Score
    Dome Keeper merges digging and base defence but struggles to make either a success in their own right.
    • 72 Metascore
    • Critic Score
    Sumo Digital ditches the wider world of Sega for its latest kart racer, but for all that's lost a new focus and inventiveness is found. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    Where Sifu most earns its seriousness, for me, is in that largely unspoken marriage of combos and counters with questions of perception and synchronicity. This is a game about the punch-drunk unevenness of time, and the way that unevenness depends on the mind you bring to bear. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    Photography opens up a complex world of timely, timeless narrative. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    In truth, I loved Road 96 from the start and I loved it at the end, my ending, which probably isn't yours. I loved it at first for its bounty of possibilities, and by the end I loved it for its intricate web, its sometimes goofy animations and cartoonish characters, its Road Runner depiction of the South West, its occasional procedural muddling, and its unwillingness to really represent the 1990s as anything more than a veneer slapped on present political concerns. Like John, this is a game with a good heart, along with a few missing fingers. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    Competent strategy pastes flat-footed, surface-level sci-fi over a genre that lives and dies by its nuance.
    • 91 Metascore
    • Critic Score
    A legendary game gets a legendary sequel. [Eurogamer Essential]
    • 79 Metascore
    • Critic Score
    An exquisitely thought-out tactical shooter that's instantly a PSVR great. [Recommended]
    • 84 Metascore
    • Critic Score
    Sokoban and coding collide in this clever puzzler. [Eurogamer Recommended]
    • 74 Metascore
    • Critic Score
    You can build anything in Minecraft, something this fun dungeon-crawler from Mojang ably proves.
    • 76 Metascore
    • Critic Score
    Super Mario Party gets an enjoyable reinvention for the Switch, though it introduces as many problems as it fixes.
    • 64 Metascore
    • Critic Score
    Ancestors is ambitious and clunky and not much fun - and it's often quietly thought-provoking too.
    • 85 Metascore
    • Critic Score
    Disparate parts pull together to form a beautiful game that's only more potent for its awkward adolescence. [Eurogamer Recommended]
    • 87 Metascore
    • Critic Score
    Somewhere between those map icons is tantalising mystery, and that's what Silent Cartographer was all about, wasn't it? Being on an alien world, not knowing the whys or the hows or the whos. Working things out while finishing the fight. Halo Infinite, underneath it all, is about just that. And, if nothing else, you can always rely on that golden triangle - Master Chief and his gun, grenade and Gravity Hammer - this time on your own terms, the best it's been in a decade.
    • 59 Metascore
    • Critic Score
    The apes are charismatic and the storyline is passable, but this interactive drama tie-in forgets to find a role to cast the player in.
    • 69 Metascore
    • Critic Score
    Blending solitaire with role-playing, combat and a racy, buccaneering plot, Shadowhand is a delight - and a true British eccentric. [Recommended]
    • 97 Metascore
    • Critic Score
    It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. [Essential]
    • 79 Metascore
    • Critic Score
    Light on action but humorous and made with love, Knights and Bikes holds something for adults and kids alike. [Eurogamer Recommended]
    • 87 Metascore
    • Critic Score
    No matter how good a Total War game is, the follow-up campaign is always better. Warhammer 2's is no exception. [Recommended]
    • 87 Metascore
    • Critic Score
    I can't help but feel that Naughty Dog could have unlocked the frame-rate on the existing PS4 Pro code and delivered a locked 1440p60 experience - in the way that the studio's PS5 patch for The Last of Us Part 2 worked - and much of the audience would have been perfectly content with that. However, the $10 upgrade does give you multiple modes, enhanced visuals and far better loading. And as a collector of physical media, I'm happy that we now have a complete version of both of these games, fully patched up and enhanced - it's basically an archive version of Uncharted 4 and The Lost Legacy, which I greatly appreciate. It's not unlike buying a deluxe 4K UHD Blu-Ray movie of a film you had on normal BD. I really enjoyed returning to these games and look forward to seeing how these upgrades scale when the remastered collection hits PC some time in the future.
    • 58 Metascore
    • Critic Score
    The diminutive size of the controllers, combined with their tactile precision, makes the games feel fresh and contemporary. Switching between a specific game and the selection screen is quick and responsive, minimising the load-time lulls that can scupper any game-party.
    • 68 Metascore
    • Critic Score
    There are some neat new toys while Portal delivers the series at its best, but 2042 launches as the weakest Battlefield in some time.
    • 84 Metascore
    • Critic Score
    High-scoring fun from EA Sports, but FIFA 18 is an unspectacular upgrade. [Recommended]
    • 85 Metascore
    • Critic Score
    In summary, I'd say there's good news and bad news with Starfield on PC. The quality of the game is clear and unlike, say, Star Wars Jedi: Survivor, we're not seeing disruptive problems that ruin the experience. However, there's clearly work to do. The options menu isn't descriptive enough or helps the user in any way in tailoring the game to their hardware. Basic features like field of view control, HDR, gamma and contrast controls need to be added, as well as official DLSS and XeSS support...Tackling the disproportionately poor Nvidia and Intel performance also needs to addressed, while there's the sense that the game isn't properly tuned for the major CPU architectures used in today's PCs. Optimised settings clearly yields large performance dividends though, suggesting some degree of scalability, while the DLSS mod is a must for RTX users and can help both performance and image quality for Nvidia owners - but let's hope to see some genuine improvements from Bethesda in Starfield's first major update. [Digital Foundry]
    • 88 Metascore
    • Critic Score
    Nier: Automata isn't the most elegant title on the market, but it's the most captivating game I've played in ages. You don't need to look far to find its glaring flaws, but those searching for an endlessly imaginative dreamlike journey will find Nier: Automata too mesmerising to look away from. There's nothing else quite like it - and that includes the original Nier. [Recommended]
    • 83 Metascore
    • Critic Score
    This narrative-driven dice game from Cosmo D is packed full of his signature visual and musical motifs, and loosely picks up your pizzaiolo/secret agent journey from 2020's Tales From Off-Peak City Vol. 1. [Eurogamer Recommended]
    • 73 Metascore
    • Critic Score
    The original Pokémon Diamond and Pearl were strange, uneven games. The remakes file them down to something still enjoyable, but textureless.
    • 79 Metascore
    • Critic Score
    This is a game with meaningful, welcome changes on the pitch. This is a fun football video game made by developers who clearly love football and are well aware of community feedback. But FIFA 20 is also a video game made by a publisher that's seemingly incapable of changing some of the problematic stuff that comes with each and every FIFA game - at a time when the conversation has most certainly changed.
    • 54 Metascore
    • Critic Score
    Fun at times but also scruffy and repetitive, Werewolf: The Apocalypse - Earthblood lacks a bit of bite.
    • 89 Metascore
    • Critic Score
    Monolith Soft closes out its loosely connected trilogy of epic RPGs with its most adaptable, malleable and high-spirited adventure yet. [Eurogamer Essential]
    • 77 Metascore
    • Critic Score
    Clever tweaks to a brilliant formula make this a tactics game just built for experimentation. [Eurogamer Recommended]
    • 92 Metascore
    • Critic Score
    The detail, the care and the craft on show amount to a package that feels luxurious, a feeling only emboldened by this deluxe edition, and the few tweaks made here underline its brilliance. There was some debate when it originally came out about whether Mario Kart 8 was the best in the series - with Deluxe, that's now no longer in doubt. [Essential]
    • 81 Metascore
    • Critic Score
    Critically, True Colors' story is well-rounded, with a satisfying and definitive ending for both its central mystery and for Alex's personal journey (and as all good thrillers should offer, there is a resolution you can deduce for yourself if you are paying enough attention). It's not a failing to me that True Colors tells a lean story which prioritises quality over quantity, feelings over finer details, and a sense the series, like Alex, has come back to its roots after a period of absence and change. [Recommended]
    • tbd Metascore
    • Critic Score
    A bullet hell barrage that wants you to be a better player, Gunvein brings a confident blend of thoughtful elegance and unyielding intensity. [Eurogamer Recommended]
    • 63 Metascore
    • Critic Score
    A masterpiece of absurdist theatre, and a damn fine double-A mech game too. [Eurogamer Recommended]
    • 75 Metascore
    • Critic Score
    A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland. [Recommended]
    • 73 Metascore
    • Critic Score
    The original Pokémon Diamond and Pearl were strange, uneven games. The remakes file them down to something still enjoyable, but textureless.
    • 81 Metascore
    • Critic Score
    As fanciful as the game can be, the technology feels unnervingly true to its period - right down to the inherent awkwardness of microfilm readers. [Recommended]
    • 82 Metascore
    • Critic Score
    Every now and then I get a reminder that video games are magic. And weirdly, this collection of things that pre-date video games has reminded me just how magical video games are. This is a history of the world, in part. It's also a TARDIS of fun. It's wonderful. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    An occasionally unwieldy but likeable adventure with a timely and resonant message.
    • 87 Metascore
    • Critic Score
    A rare harmony of developer and licence makes Insomniac's open-worlder a total treat. [Recommended]
    • 64 Metascore
    • Critic Score
    If Infliction was a colour, it would be beige. If it was a biscuit, it'd be the tasteless disc of a Rich Tea. If it was a band, it'd play nothing but Coldplay tracks. Sure, they all have their fans and they all technically deliver on what's promised on the tin, but let's face it: you could probably live without them, too.
    • 88 Metascore
    • Critic Score
    For the most part, though, Night in the Woods is a triumph, comparable to Gone Home in mood and thrust, but with a delicacy and a humour that is all its own. [Recommended]
    • 71 Metascore
    • Critic Score
    Again and again, it's quietly thrilling to leap from the mountainside and the board beneath my feet, up to the overhead view of the entire mountain range, in which my rider is suddenly a dot, lost amongst the rumpled whiteness, and then instantly warp to a distant drop zone. As an extreme sports game, Steep is fine. As a place, it's frequently amazing. [Recommended]
    • 75 Metascore
    • Critic Score
    Characterful fighters, a good skill ceiling, and a co-op emphasis with real depth makes Warner Bros. MultiVersus a very pleasant surprise. [Eurogamer Recommended]
    • 69 Metascore
    • Critic Score
    An interesting battle mechanic can't mask Oninaki's storytelling and design faults.
    • 73 Metascore
    • Critic Score
    Vanguard, I suspect, will do well - Call of Duty does well! Its in-game store will sell silly outfits for its World War 2 operators. Pricey weapon skins will keep the money rolling in. As the Call of Duty menu screen swells, adding a new front to fight on even as we head into what's sure to be a difficult winter, Vanguard will do its bit for the war effort. But unlike the source material, Vanguard won't live long in the memory.
    • 83 Metascore
    • Critic Score
    A commentary on games and players and a compulsive grind to boot. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    Bugsnax is colourful, clever, and surprising - and you deserve to discover the deepest aspects of it for yourself. [Eurogamer Recommended]
    • 75 Metascore
    • Critic Score
    Night School Studios follows on its excellent work in Oxenfree with this touching look at the absurdity of life and video games. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain. [Recommended]
    • 82 Metascore
    • Critic Score
    A wonder of animation and AI smoke-and-mirrors, the beast in The Last Guardian is primarily a masterpiece of observation. [Essential]
    • 85 Metascore
    • Critic Score
    Ambitious and sometimes overwhelming, Three Kingdoms does a great job of capturing the complexity of China's vivid past. [Eurogamer Recommended]
    • 82 Metascore
    • Critic Score
    A weird, wry and wholesome underground puzzler with spellbinding art direction and music. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
    • 80 Metascore
    • Critic Score
    Dicey Dungeons constantly reinvents a simple idea to delightful puzzling effect. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    Team Ninja evolves Nioh's formula in a Three Kingdoms-era action RPG where allies, flags, and stealth make its brutal challenges more manageable than ever. [Eurogamer Recommended]
    • 97 Metascore
    • Critic Score
    An astounding open world unlikely to be rivalled until well into the next gen, saddled by a throughline from the last. [Eurogamer Recommended]
    • 62 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • tbd Metascore
    • Critic Score
    Platinum's modernisation of the classic shoot 'em up form has delivered something thrilling, distinct ‒ and in need of a bit of a polish
    • 79 Metascore
    • Critic Score
    Messy, boisterous, chaotic - Civilization 6: Rise and Fall is the antidote to the Enlightenment. [Recommended]
    • 79 Metascore
    • Critic Score
    Halo Wars 2 does an incredible job of ensuring console players can enjoy the RTS genre and there's certainly a lot of content here, but it's difficult to get really excited about any of it. The campaign doesn't push any boundaries and the game's most exciting multiplayer mode, Blitz, is hampered by the feeling that players who spend more money are given an unfair advantage over their opponents. It's exciting to see another high-profile RTS game released, but this one doesn't do quite enough to move things forward.
    • 81 Metascore
    • Critic Score
    In chasing that scale the bigger picture can sometimes get a little obscured, but importantly Final Fantasy 15 retains that love of smaller stories, the ones that often prove to be so much more memorable.
    • 84 Metascore
    • Critic Score
    Bounding Box delivers an anachronistic high-wire act, and the perhaps the best shooter outright since Doom Eternal. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    This puzzle-platformer lives in the shadow of Playdead's Inside, but its rage against Romanian Communism is authentic and raw.
    • 82 Metascore
    • Critic Score
    Project Cars 2 improves upon its predecessor for a racing game of unprecedented scope - unfortunately hampered by a series of small issues.
    • 78 Metascore
    • Critic Score
    If For Honor occasionally feels like a game at war with itself, its edge blunted by some less arresting modes and design-by-committee add-ons, the heart of the game beats strongly enough to overcome these blemishes. [Recommended]
    • 81 Metascore
    • Critic Score
    Assassin's Creed returns and its vast and evocative Egypt inspires wonder - even if much in the game remains familiar. [Recommended]
    • 78 Metascore
    • Critic Score
    A moody, well-wrought action role-player with striking, desolate landscapes and a couple of great dungeons. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
    • 70 Metascore
    • Critic Score
    [Eurogamer Recommended]
    • 61 Metascore
    • Critic Score
    I can't help but admit I'm having a smashing time - quite literally - with Saints Row. Yes, the story is trite at times and yes, much of where that story takes you can feel a touch ridiculous, but it's to the team's credit that this deftly side-steps the issues of its predecessors and rarely feels gratuitous or malicious. The Saints Row reboot is self-aware and self-deprecating and if you're able to move past its prior reputation, there's a fast and furious shooter here that's worthy of your time.
    • 89 Metascore
    • Critic Score
    More an expanded re-release than a remaster, the quality of the original Xenoblade Chronicles shines out in this generous package. [Eurogamer Recommended]
    • 65 Metascore
    • Critic Score
    A promising conspiracy that's over before it's begun.
    • 59 Metascore
    • Critic Score
    Though, admittedly, expectations might have been a little low, Narcos: Rise of the Cartels is surprising in all the right ways. Its loading screens offer a stunning blend of animation and FMV straight from the show, and while the in-game graphics don't quite share the same slick polish and the combat can feel a little stale, Narcos: Rise of the Cartels is a thoughtful, unusual take on Escobar's legacy. Yeah, I'm a bit surprised, too.
    • 76 Metascore
    • Critic Score
    A bold, atmospheric yet dissatisfying ensemble RPG shooter, full of untapped promise.
    • 78 Metascore
    • Critic Score
    A brilliant central mechanic and a game of real craft and character. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    A moody, well-wrought action role-player with striking, desolate landscapes and a couple of great dungeons. [Eurogamer Recommended]
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 62 Metascore
    • Critic Score
    I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.
    • 79 Metascore
    • Critic Score
    A game that gives you the rare chance to kick back and do diddly squat. [Eurogamer Recommended]
    • 75 Metascore
    • Critic Score
    A wobbly first-person horror whose moments of splendid unease are spoiled by clunky stealth, casual misogyny and warmed-over scares.
    • 81 Metascore
    • Critic Score
    Children band together against the darkness of a collapsing France in this bleak and beautiful if somewhat rickety medieval fantasy.
    • 84 Metascore
    • Critic Score
    A worthwhile, if familiar, successor to Super Meat Boy. [Recommended]
    • 82 Metascore
    • Critic Score
    Stately, vivid and tragic, this brooding epic finally reaches its climax. [Recommended]
    • 69 Metascore
    • Critic Score
    Arcane busywork leaves little room for genuine pleasure in this fascinating and frustrating genre oddity.
    • 83 Metascore
    • Critic Score
    A microsurgical blending of genres results in a lovely balance of precision and chaos. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    I feel for Immortals a bit. Blame Covid, blame budgets, blame Ubisoft, blame the paradoxically thrifty, endlessly repurposing way the publisher makes all its huge, expansive, generous games, but Immortals never really finds its own voice until the very end. It's a skilful, lovingly made product, but it is unmistakably a product, and the best games in this genre all feel like genuine adventures.
    • 83 Metascore
    • Critic Score
    Overwrought, unsatisfying storytelling takes the shine off a gorgeous and ambitious finale.
    • 88 Metascore
    • Critic Score
    Primarily single-player games are on the decline right now, but Nioh is a strong argument for the merits of this withering form. [Recommended]
    • tbd Metascore
    • Critic Score
    Undeniably Islands sits to the far left of the sliding scale that runs between digital art installation and Call of Duty. That only adds to its transgressive appeal. It expands the definition of what games can and might be. [Recommended]
    • 73 Metascore
    • Critic Score
    Eager to please genre fans, Sakura Wars delivers an old school experience with a hefty dose of drama. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Well, this turns out to be brilliant fun, tactical and knockabout, exactly as you'd expect if you combined Mario and XCOM. The roster of characters is colourful and quirky, encouraging experimentation, and alongside equipping items and sparks, each character has a handful of skill trees to plug points into as they level. (Characters also auto-level off the battlefield.) Throw in bosses, inventive victory conditions, deep cuts from Mario universe and clever battlefield design and you've got something pretty special. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Explore a toy-box cosmos governed by violent forces in this mesmerising adventure. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    Outrageously pretty and newly refined, Frozenbyte's series finally strikes gold. [Eurogamer Recommended]
    • 83 Metascore
    • Critic Score
    But let's not get carried away. Let's remember that one secret to WOW's success has always been its ability to modernise while staying true to itself, and never pretending to be anything other than the consummate old-school MMO. You can't have a dramatic reversal of fortune when you've actually had 16 years of consistent and smooth progress. You can't call it a comeback when you've always been the king. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    Beneath Patrick's Parabox's minimalist surface are layers upon layers - a masterclass of simplicity and puzzling challenge. [Eurogamer Recommended]
    • 77 Metascore
    • Critic Score
    A serviceable restoration of one of the best and strangest games in Squaresoft's back catalogue. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    Genres combine with beautiful precision in a game that offers simple pleasures and terrifying depths. [Eurogamer Recommended]
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • tbd Metascore
    • Critic Score
    An odd combination of Dead Space and Dear Esther, ICARUS.1 isn't particularly challenging to play through or exciting to conclude, but it does offer a premise and a pace to enjoy it that never feels that it has to rely on the obvious survival/horror tropes, preferring instead to evoke the spirit of classic science fiction, from a time before all astronauts were armed and the mysteries of the universe could be solved with a blaster.
    • 63 Metascore
    • Critic Score
    A cult classic gets a fittingly strange remake whose patchiness can't obscure the original's brilliance.
    • 86 Metascore
    • Critic Score
    A brilliant narrative adventure that is filled with intelligence and heart. [Eurogamer Recommended]
    • 83 Metascore
    • Critic Score
    Great tactical fun nestled in a sweet-natured superhero dollhouse.
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 95 Metascore
    • Critic Score
    Great new gameplay features can't help the fact that Persona 5 Royal drags on even more than its predecessor.
    • 68 Metascore
    • Critic Score
    If Ark and Rust are the flaccid alpha males of survival gaming, Conan is the cocksure challenger angling for an advantage. [Recommended]
    • 49 Metascore
    • Critic Score
    An ungainly but hypnotic exploration of worlds in the making and unmaking, and a fresh spin on the ethos of Team Ico's games and Journey. [Eurogamer Recommended]
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 78 Metascore
    • Critic Score
    Why it truly sings, I think, is because the game has created such a perfectly irritating place: a place where photocopiers won't fit through doorways and wi-fi routers miss huge swathes of the office. Good Job weaponises your frustrations with the real world, and the glory here, of course, is that you can do things about it all. You can fire photocopiers through walls and push docile colleagues around on their chairs until they have the signal their devices require.
    • 78 Metascore
    • Critic Score
    Fresh presentation and admirable dedication to its big idea can't save this two-player adventure from mediocrity.
    • 85 Metascore
    • Critic Score
    A deft and heartfelt journey through nostalgia. [Eurogamer Recommended]
    • 87 Metascore
    • Critic Score
    Despite annoyances with the gear system and the loot boxes, Injustice 2 is a huge amount of fun. There's tonnes of stuff to do, it looks the part and the new fighting mechanics serve a purpose while deftly avoiding adding complexity. Injustice 2 is also a game I thoroughly appreciate for the lovely little touches. [Recommended]
    • 64 Metascore
    • Critic Score
    Whether or not these are the end times for survival gaming or the onset of a necessary period of hibernation, despite the dead weight of dozens of unfinished games and the fact that there's not a great deal left to pick from now that Conan has taken his leave, perhaps it's just as well that the genre has saved one of its best till last. If there's half the life left in it that other survival games have enjoyed, it'll be a life worth living. [Recommended]
    • 81 Metascore
    • Critic Score
    A brutal but graceful and comprehensible mix of ideas from Warhammer, XCOM and Gears Tactics. [Eurogamer Recommended]
    • 68 Metascore
    • Critic Score
    Played on a busy PvP server, while Exiles often comes across like the Ark/Rust clone it so clearly is, it has the setting and combat mechanisms to set it apart. Play it as a single-player experience and it will evoke memories of Minecraft, while as a co-op game, with its respawning mobs, thinly spread content and raid-like endgame, you might just catch the glimmer of an old school MMORPG, reminding you, just a little, of when the genre was a metaverse of uncharted promise. [Recommended]
    • 43 Metascore
    • Critic Score
    Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.[Avoid]
    • 66 Metascore
    • Critic Score
    This is good nostalgic fun, in other words: a platformer where you can collect coins and buy better loot and work out the various nooks of the hub world before jetting off on a series of pretty adventures that all build pleasantly to a final boss. Asha is a decent platformer, handled with love and attention to the details, and it's a part of one of console gaming's most interesting lineages. [Eurogamer Recommended]
    • 54 Metascore
    • Critic Score
    The only sane reason to invest in Valkyria Revolution is to send a message to Sega that this series should live on, and to hope that somehow it leads to the revival the originals deserve. Given the state it's left in after this turgid affair, though, that time may have already been and gone. [Avoid]
    • 79 Metascore
    • Critic Score
    A remaster of a remake - or something along those lines - this is an exceptional beat 'em-up experience. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    It's not without its problems, but Planet Coaster is the finest park construction simulator yet. [Recommended]
    • 84 Metascore
    • Critic Score
    Ape Out is a beautiful and bloody game that's given surprising depth by a tremendous soundtrack. [Eurogamer Recommended]
    • tbd Metascore
    • Critic Score
    There's a confidence to Manor Lords that belies its one-person development, and what's there can be spellbinding, but it's a pastoral idyll that still needs significant development. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Golf is reduced to its rich essence here, but there's still room for plenty of secrets. [Eurogamer Recommended]
    • 69 Metascore
    • Critic Score
    Well shot, well acted, well crafted - Erica is a high-class FMV game for a new age. [Eurogamer Recommended]
    • 69 Metascore
    • Critic Score
    The Layer of Fear devs deliver some effective horror with a side of smart ideas, though it's not without its faults.
    • 61 Metascore
    • Critic Score
    Myst's spiritual successor offers a lot of the same delights as its 1993 forbear, but is hampered by litany of technical issues.
    • 81 Metascore
    • Critic Score
    Motorsport Manager's a couple of tweaks away from greatness, then, but it's far from a disappointment.
    • 62 Metascore
    • Critic Score
    Retro charm can't hide dull design in a game that, almost impossibly, has no clear audience.
    • 69 Metascore
    • Critic Score
    A winningly nasty turn-based cult sim with beautiful monochrome art and surgical orchestral audio. [Recommended]
    • 75 Metascore
    • Critic Score
    Last Day of June is a touching story of love and loss, its emotional weight cemented by eerie visuals and a spine-tingling soundtrack.
    • 78 Metascore
    • Critic Score
    Mario Golf and Earthbound combine for one of the most delightful games you'll find on Nintendo's Switch. [Recommended]
    • tbd Metascore
    • Critic Score
    The master of the 80s arcade spectacular returns to familiar stomping ground for a game that's fascinating if not exactly finessed.
    • 88 Metascore
    • Critic Score
    Arkane manages to better the already exceptional Dishonored in nearly every way, creating a masterpiece of open-ended design. [Essential]
    • 63 Metascore
    • Critic Score
    This is an art toy to savour, and a time-waster of great power.
    • 74 Metascore
    • Critic Score
    A sublime blend of Metroidvania and Lovecraft with beautiful hand-drawn art, tarnished a little by the element of repetition. [Recommended]
    • 76 Metascore
    • Critic Score
    The only thing that's missing here? That Data East logo in all of its desert chrome glory, something that's been unceremoniously cut from the title screen. It's an excision I can live with, I think, in what's otherwise a gloriously handled port of a 90s arcade masterpiece that's every bit as dazzling today as it was back then. It's been polished up, but at its heart this remains a slightly scratchy, bluntly simplistic sports game that still exudes a magic of its own.
    • 73 Metascore
    • Critic Score
    A half-interesting game is buried by a mess of its own making - and represents an industry conundrum that will only continue to grow.
    • 74 Metascore
    • Critic Score
    An addictive mix of combat and commerce. [Recommended]
    • 85 Metascore
    • Critic Score
    This wonky crossover is the unlikely source of a superbly designed tactical combat challenge as well as a charmingly silly adventure. [Recommended]
    • 70 Metascore
    • Critic Score
    As the journey shifts and becomes a bit darker, there's a real flash of steel at the core of it all. If you've played the SteamWorld games, you'd probably expect this, but it's still a delight to see a game like this built with such craft and obvious humanity. I started The Gunk worrying about how one of the great 2D design teams would cope with three dimensions. The truth is they cope so effortlessly that I just spent the next four or five hours gloriously lost in what they had built. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    inXile's old-school RPG is the Fallout game we've been craving. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    The thing is, weird as all this is, I suspect that nothing in Mile 0 is as weird as totalitarianism in the first place. I'm tempted to say that Mile 0 can get away with any flights of fancy in a world that has seen a president's attorney give a press conference at Four Seasons Total Landscaping, an establishment which is located, inevitably, next to a sex shop and a crematorium. Is Mile 0's stranger elements a reaction to that, and to the strange shapes that authoritarianism contorts people into? I don't know. But I will keep puzzling away at what I've experienced, I think, and trying to make sense of what I've witnessed here.
    • 82 Metascore
    • Critic Score
    Where Watch Dogs 2 leads the field is in closing the thematic gap between our world and the open world, and in offering players more ways to hit their targets than those delivered down the barrel of a gun. [Recommended]
    • 85 Metascore
    • Critic Score
    New tricks will make the headlines, but Sports Interactive's best move is to breathe new life into the brilliance that's already there. [Eurogamer Recommended]
    • 67 Metascore
    • Critic Score
    Daniel Fortesque's tale is retold with style, but the fundamentals frustrate.
    • 78 Metascore
    • Critic Score
    This is a beautiful game. It scared me. It moved me. Most of all, it made me stop what I was doing and think. [Recommended]
    • 70 Metascore
    • Critic Score
    Running between shots can be chaotic fun, but Mario Golf truly lives in its ever-soothing standard mode. [Eurogamer Recommended]
    • tbd Metascore
    • Critic Score
    There's a wonderful depth of tactics in this cyberpunk charmer. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Two designs collide gloriously in a Zelda variation that rivals the greatness of the core games themselves. [Eurogamer Essential]
    • 81 Metascore
    • Critic Score
    Navigating a tonal minefield with just enough confidence, Company of Heroes 3 is a big, refined, and beautifully textured addition to an already brilliant series. [Eurogamer Recommended]
    • 87 Metascore
    • Critic Score
    A thrilling leap forward for a magical skating series. [Eurogamer Essential]
    • 58 Metascore
    • Critic Score
    The Dark Alliance revival lacks finesse, and local co-op, but give it time and it's not without its own charms.
    • 76 Metascore
    • Critic Score
    Inkle's follow-up to 80 Days is an archaeology adventure like no other. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    A sapphic, sci-fi fever dream that finds horror and beauty among the stars, Signalis is dense and alluring to the last. [Eurogamer Essential]
    • 87 Metascore
    • Critic Score
    Capcom returns to its trusted formula for something that plays like a outrageously pretty PS2 game - and that's a very good thing. [Eurogamer Recommended]
    • 68 Metascore
    • Critic Score
    There's much to love in this colourful free-to-play Switch exclusive, but it's obscured by some clumsy design.
    • 38 Metascore
    • Critic Score
    An ambitious and mysterious puzzler that's ultimately as frustrating as it is fascinating.
    • 70 Metascore
    • Critic Score
    An earnest and impactful adventure, written within the margins of an homage to 80s cinema. [Recommended]
    • 80 Metascore
    • Critic Score
    The dark cousin of Pillars of Eternity may not be as polished or comprehensive as Obsidian's standout RPG. But I think, in the end, Tyranny has far more of import to say, and it'll make you listen whether you like it or not. [Recommended]
    • 77 Metascore
    • Critic Score
    Relic has had the audacity to launch it into an unexpected frontflip, and what a glorious, inventive somersault of design Dawn of War 3 is, even if it doesn't completely stick the landing. [Recommended]
    • 76 Metascore
    • Critic Score
    Omno offers a dreamy blend of platforming and puzzling with a feel for player freedom. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    Fire Emblem goes back to school for the most epic, generous and dynamic outing for the series yet. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    A winning premise of cleverly combined genres let down by a series of irritating design issues.
    • 86 Metascore
    • Critic Score
    Capcom shakes up the formula slightly for this enjoyable historical romp rooted in real-life events. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    Sega's spin-off has a few ideas of its own as it takes a detective's perspective on Kamurocho, though it all ends up feeling a little flat.
    • 78 Metascore
    • Critic Score
    So, here's to another FIFA 22, much like the last one, and the one before that, and the one before that - a game that would be so much better for the soul were it not dragged down by the clawing hand of capitalism. Much like real football, I suppose.
    • 86 Metascore
    • Critic Score
    An insidious, combat-free horror escapade that works marvels in a tiny space - and an intricate portrait of family and superstition. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    Velan Studios transposes the sport of dodgeball into what's a fun, friendly shooter that bears no arms, though it currently lacks legs.
    • 80 Metascore
    • Critic Score
    Some subtle improvements to the grind and flexible turn-based tactics mean Honkai: Star Rail's off to a fine start. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    With a beautiful handling model, much-improved visuals and a savvy use of the official licence, WRC 8 is a triumph. [Eurogamer Recommended]
    • 74 Metascore
    • Critic Score
    The Ascent's arcology setting is splendid, if heavily derivative - shame that all you can do here is gun and grind.
    • 73 Metascore
    • Critic Score
    If you were looking for a sequel that would shake up the series and bring about a gameplay revolution, you're going to be disappointed, but if you enjoy that classic Far Cry collect-em-up grind and simply want a brand new sandbox to explore and explode, you're going to be far from bored with all that Yara has to offer.
    • 75 Metascore
    • Critic Score
    A powerfully grim, fleet-footed cyberpunk action odyssey that is caught in the spell of its own nihilism.
    • 79 Metascore
    • Critic Score
    An adorable platforming adventure that steadily finds it own voice. [Recommended]
    • 69 Metascore
    • Critic Score
    A limited and simplistic pirate adventure, but one with an abundance of character and a thrilling conviction in its own ideas. [Recommended]
    • 74 Metascore
    • Critic Score
    Much like its endless enemies, Darktide's many small issues add up to a real nuisance - but stupendous atmosphere and vicious action just about prevails.
    • 84 Metascore
    • Critic Score
    The Division 2 manages to improve upon the original formula in almost every way, but its tale and tone are frequently awful.
    • 67 Metascore
    • Critic Score
    I've been walking around all week thinking about east and west and how to tell the difference between the two when I haven't got a compass to hand. I have been thinking about reckoning. This allows the game's fiction to create compelling moments - I have been genuinely lost in Sea of Thieves at times. But it also allows it to do what every game like this truly hopes to do - to cross over, to seep into your everyday life.
    • 74 Metascore
    • Critic Score
    Back 4 Blood is a strange mix of old and new, but it works. The result is a delightfully scrappy hang-out shooter.
    • 83 Metascore
    • Critic Score
    Gameplay wise, I think it's a marked improvement over FIFA 18. I love the new modes, the new quality of life touches and even tiny changes such as being able to quickly sort cards you get from packs.
    • 79 Metascore
    • Critic Score
    The Resident Evil 3 remake, like the original upon which it is based, is inferior to its predecessor.
    • tbd Metascore
    • Critic Score
    A folk horror spectacle turned score-attacker that will give you nightmares in a matter of minutes. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    Yakuza: like A Dragon is a good game - sometimes it's okay, sometimes it's great, sometimes it made me groan. It runs the full gamut of emotions, from boredom to disbelief. The will to reinvent itself is there, and that means not everything works - whether you'll enjoy it or not depends on what aspects you care about the most.
    • 81 Metascore
    • Critic Score
    South Park: The Fractured But Whole is an RPG with tangible qualities and enjoyable passages, but without the bite or imagination you'd expect of the name.
    • 74 Metascore
    • Critic Score
    Dawn of Ragnarök is a generous new course for Valhalla's already enormous feast - but one which earns its place at the table. [Eurogamer Recommended]
    • 66 Metascore
    • Critic Score
    There's plenty to admire in this smart and adventurous horror, though you'll have to endure some missteps to get there.
    • 62 Metascore
    • Critic Score
    An ambitious, stylish and savage takedown of British hubris, but clunky crafting, collecting and combat make for a somewhat dull game.
    • 73 Metascore
    • Critic Score
    A devastating story unfolds across text messages in this unforgettable piece of interactive fiction. [Eurogamer Recommended]
    • 62 Metascore
    • Critic Score
    An exhilarating, fluid, incredibly broken mage-‘em-up set in tortured procedural worlds.
    • 78 Metascore
    • Critic Score
    I'm glad the launch version has tweaked the balance slightly in favour of the player, giving you a bit more health and replenishing it more readily, because I was banging my head against Atomicrops a bit in the version before. And it was only really that which made me hesitate in recommending it to you. But now, upon release and with some fine tuning, it sings. And a very jaunty song it is too. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    This ambitious survival game emerges from Early Access fully featured but just as in danger of toppling in on itself as ever before.
    • 85 Metascore
    • Critic Score
    Like its many buried riches, Nintendo's Pikmin series remains a treasure ready to be rediscovered. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    A masterly racer that gets to the very essence of motorsport's magic. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    Robert Louis Stevenson used to play with his stepson's soldiers when he was sick in bed, an act that seems impossible to disentangle from his rangy, childlike, often febrile imagination. The Pathless is a little chillier than that - there are clear reminders throughout that key people from the team that made this also made stuff like Journey, with its cold poise - but it retains something of that dream of play. Speed and imagination and great beasts burning in the trees. I had fun.
    • 78 Metascore
    • Critic Score
    Swery's brand of wonky mechanics underlined with impeccable writing and atmospherics proves just as effective in the 2D platformer field. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    Tetris gets the Tetsuya Mizuguchi makeover, to dazzling effect. [Eurogamer Essential]
    • 72 Metascore
    • Critic Score
    Wattam would be a simple little delight, if it weren't for its technical issues.
    • tbd Metascore
    • Critic Score
    Great emphasis and great care - in many ways to already great success - has been placed on understanding and recreating the ineffable Bond-ness of the licence. That goes from the casting decisions to the story to the way Bond moves and talks; the way the game's mechanics are constructed; the tiny, missable moments of craft across animation, sound, music, lighting. The options available at any time. Even the type of game 007: First Light actually is. [3-Hour Hands-On Impressions]
    • 64 Metascore
    • Critic Score
    An effectively eerie backdrop is undone slightly by frustrating stealth in this enjoyable indie horror game.
    • 47 Metascore
    • Critic Score
    Generic and boring, Terminator: Resistance's only redeeming feature is its fan service. [Eurogamer Avoid]
    • 66 Metascore
    • Critic Score
    For all the weirdness and fun it promises, Biomutant ends up a deeply conventional open-world action game.
    • 71 Metascore
    • Critic Score
    PlayStation VR gets some much-needed support from Sony, but unfortunately Farpoint is a hollow novelty.
    • 87 Metascore
    • Critic Score
    Psychonauts 2 is, once again, a universe of damaged teachers and teaching environments, a space for thinking through dark thoughts with varying degrees of earnestness and absurdity. Its worlds are works of matchless invention, its characters a joy to exist alongside. I might have missed it first time round, but I'm glad that games like this are still being made. [Recommended]
    • 78 Metascore
    • Critic Score
    Dontnod has crafted a brilliant narrative that once again puts teenagers and young adults at the forefront of today's big issues, never shying away from talking about our world. But this isn't just an "issues" game. It reminded me of the TV series Rectify, about a convict released from prison thanks to DNA evidence proving his innocence. There is similar poignancy and sadness throughout the story in Tell Me Why, as Tyler and Alyson discover the meaning of their childhood memories, while being unable to change the past, trying to reach a mother now lost to the world. Not only does it provide emotional depth, but the story seeks emotional justice, and it never fails to bring us along on this journey for the truth. [Eurogamer Recommended]
    • 67 Metascore
    • Critic Score
    An eerie, hypnotic sleuther - and a cracking first effort from a miniature team. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    There's quality within this intriguing time loop, though by the end you're left wondering whether the core idea is a good one after all.
    • 75 Metascore
    • Critic Score
    Quotation forthcoming.
    • 85 Metascore
    • Critic Score
    Given the circumstances that Marvel's Spider-Man: Miles Morales releases into, it's heartening to have a tale that's so eager to see the best in everyone, and that strives for diversity in a world divided. In that way, Spider-Man: Miles Morales' message of hope feels like the right sentiment for this very moment. It's escapism with a social conscience, a timely, tremendous thing right now. Insomniac's second crack at Spider-Man retains the breathless energy of the original, but ends up a lot like Miles Morales himself - still fresh on its feet, a little awkward in places, but steadily growing into itself. It's a game that's full of character, and a tremendously likeable one it is too. [Eurogamer Recommended]
    • 66 Metascore
    • Critic Score
    Despite some visual delights in its cybernoir, pixel-art vision of Singapore and some strong characters, Chinatown Detective Agency's let down by lightweight mechanics and bugs.
    • 82 Metascore
    • Critic Score
    Occasionally turning subtext into text, Citizen Sleeper's real magic is found in the boundless warmth of its characters - and the humanity of its own design. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    Not the charmer its predecessor was, but a jolly 40 hour epic with dashing combat and an engrossing empire-building subgame. [Recommended]
    • 77 Metascore
    • Critic Score
    The Nintendo DS masterpiece is squeezed onto a single screen, with the improvements just about outweighing the compromises. [Eurogamer Recommended]
    • 77 Metascore
    • Critic Score
    A dark RPG-strategy hybrid that's not without its pleasures, but tends towards numb repetition and becomes a slog.
    • 61 Metascore
    • Critic Score
    The fact that I've had a good time with it even on half-melted servers demonstrates the strength of its emergent horror. Like the towering killer himself, Friday the 13th has come out of nowhere, and while it isn't invulnerable, it's more than capable of stealing your heart.
    • 56 Metascore
    • Critic Score
    A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter. [Eurogamer Avoid]
    • 76 Metascore
    • Critic Score
    Techland's vast blockbuster buckles under its own ambition and lacks in innovation, but makes up for it with outstanding parkour and combat. [Eurogamer Recommended]
    • 88 Metascore
    • Critic Score
    Cellar Door adds more depth and plenty of new ways to enjoy its charming roguelike formula. [Eurogamer Recommmended]
    • 79 Metascore
    • Critic Score
    Heat Signature is, in theory, another empire-building game like Far Cry or Assassin's Creed, in which you prise away nodes of geographical control, amassing plunder if not XP or character levels. It never feels like that, though. It cultivates an air of supreme disposability instead, its ships thrown together only to be picked apart as you'd pull the legs off a spider, its adventurers little more than loadouts with funky labels and an optional bespoke final mission. Inevitably, this framework rings a bit hollow after a few hours of continuous play (you could spend upwards of 20, I think, reeling in every last space station and beating every last Defector quest) - these systems remain charming to the finish, but there's a sense that Heat Signature is reliant on players being heartily sick of games that invest such acts of open-ended vandalism with broader significance. Forgive it that, however, and this is a piratical delight.
    • 85 Metascore
    • Critic Score
    Enigmatic and unapologetic even in the face of its most absurd ideas, this is sometimes messy, sometimes boring, but always astounding. [Eurogamer Essential]
    • 84 Metascore
    • Critic Score
    There's no big feature to point towards, but small improvements make F1 2018 stand out as a superlative racer. [Recommended]
    • 93 Metascore
    • Critic Score
    A chaos of details and features come together for one of the Switch's most generous - and exhilarating - games. [Eurogamer Essential]
    • 74 Metascore
    • Critic Score
    Beautiful difficulty options open out a game of beautiful difficulty. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    Aggelos treads a path many others have followed in recent years, but it does it all with a charm of its own.
    • 63 Metascore
    • Critic Score
    A tense, imaginative thriller that buckles under the weight of its own ambition.
    • 83 Metascore
    • Critic Score
    Colourful, characterful and disarmingly charming, Guacamelee 2 is a hit. [Recommended]
    • 85 Metascore
    • Critic Score
    5pb's 2009 visual novel gets a sizeable makeover - but don't expect it to make new fans for the genre.
    • 93 Metascore
    • Critic Score
    Keeping what works while reimagining what doesn't, this is about as good as remakes get. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    A glorious ride down a futuristic California that never was. [Recommended]
    • 83 Metascore
    • Critic Score
    Cassette Beasts is classic Pokémon expertly remixed for those who feel they have aged out of the series' target audience. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    It's a little insubstantial, and rather too limp as a solo endeavour, but there's real heart to its raucous, collaborative core. If Switch's underlying ethos inspires more games like this, then there'll be no complaints here.
    • 81 Metascore
    • Critic Score
    Emily is Away Too is a surprisingly poignant trip down memory lane. [Recommended]
    • 79 Metascore
    • Critic Score
    A joyous, deep and rewarding tactical shooter.
    • 70 Metascore
    • Critic Score
    An open world adventure that does away with combat, Yonder's beauty is ultimately undone by its mundanity.
    • 89 Metascore
    • Critic Score
    Taking a healthy dose of inspiration from Ridge Racer Type 4, Inertial Drift is a unique arcade racer with an exquisite core mechanic.
    • 71 Metascore
    • Critic Score
    A gentle adventure, imbued with a sense of place and purpose. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    Inertial Drift has its quirks - that drift mechanic won't be to everyone's tastes, and I can imagine a fair few bouncing off this hard after they've spent one lap too many bouncing off walls, while the lack of clipping in competitive races can also seem a little odd. Personally, though, I get why you're allowed to drift through other racers like they're ghosts. Inertial Drift is about you and the road, pure and simple. It's about placing this novel twin stick drifting in your hands and letting you explore its nuances, and exploit the potential in each car and each apex until you edge further up the leaderboard. It's just about the most stylish, thrilling racer I've played in an absolute age. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    An entertaining but slightly unbalanced remake whose biggest draw is a regular distraction from one of the series' best stories.
    • 85 Metascore
    • Critic Score
    Blending fishing with Gothic horror and Lovecraft is a fine hook, but Dredge is too defined by simple loot-and-upgrade rhythms to reel you in.
    • 67 Metascore
    • Critic Score
    As a live-service game, you can expect lots of tweaks and changes as the weeks morph into months, but having magpied so much from those kinds of games it's left with little identity of its own. Despite the promise of its campaign, its endearing cast and impressive voice work, Marvel's Avengers is an unoriginal and uninspired affair that falls sadly short of what it could have been - what it should have been.
    • 78 Metascore
    • Critic Score
    Stealth, horror and procedural scrambling converge in a thrilling package. [Recommended]
    • 65 Metascore
    • Critic Score
    Titan Quest on Nintendo Switch looks and plays every bit like the 2006 original. While this might be exactly what some fans hope to hear, for others it may feel as though not enough's been done to reimagine this classic ARG for a 2018 audience playing on the go - all of which sadly makes it one of the Switch's more disappointing ports to date.
    • tbd Metascore
    • Critic Score
    After an absolute age, EA's wheelie classic is back with great handling and a whole world of slightly jarring niceness. [Early Access Review]
    • 85 Metascore
    • Critic Score
    A 3DS classic gets a follow-up that doubles down on the charm. [Recommended]
    • 72 Metascore
    • Critic Score
    Incredibly sweet and beautifully written, this is a meow-nificent choice for cat lovers, as long as you don't mind a bit of repetition. [Recommended]
    • 79 Metascore
    • Critic Score
    New Pokémon Snap captures the strange joy of the original game without being derivative. [Eurogamer Recommended]
    • 78 Metascore
    • Critic Score
    A rare Stadia exclusive presents a simple, touching story, matched by mechanics that are a touch too slight.
    • 72 Metascore
    • Critic Score
    Backbone's sumptuous pixel art and promising narrative threads are undermined by flat gameplay and a non sequitur of a final act.
    • 79 Metascore
    • Critic Score
    A beautiful turn-based RPG whose brutality can sometimes get the better of it.
    • 63 Metascore
    • Critic Score
    Beautiful but bug-riddled, Impact Winter isn't the game it could be yet.
    • 79 Metascore
    • Critic Score
    An enjoyable and detailed racer successfully invokes the spirit of the 90s arcade, even if it doesn't quite have a spark of its own.
    • 87 Metascore
    • Critic Score
    A masterly remake that preserves Koholint Island for a new generation. [Eurogamer Essential]
    • 65 Metascore
    • Critic Score
    The people behind Grow Home return with an ingenious multiplayer battler. [Recommended]
    • 83 Metascore
    • Critic Score
    While promising a glimpse of the future, Astro's Playroom is a gloriously old-fashioned thing at heart, a characterful, character-driven platformer that has been built to showcase a particular piece of hardware. So often that's where magic in video games happens, and that's most certainly the case here. On its own, this is a beautifully crafted, exquisitely paced and absolutely gorgeous 3D platformer. Combined with the hardware it's bundled on, it's something very special indeed - and one of the best launch titles I can remember in an age.
    • 68 Metascore
    • Critic Score
    Taito's comeback continues with this revival of its most famous series, and while it's slim the old magic remains.
    • 68 Metascore
    • Critic Score
    Gang Beasts is far from perfect, then; it's all a little too messy for its own good, and it's still a super slight package despite its extended stay in Early Access. That spark is still there, though, and this remains a uniquely boisterous party game that's well worth having on tap. It's earned its place - just - with those other modern multiplayer classics, even if it doesn't quite have their class.
    • 64 Metascore
    • Critic Score
    Pared-back and wonderfully focused, this is a welcome blast of Burnout magic. [Recommended]
    • 73 Metascore
    • Critic Score
    An engaging presentation and some cool ideas can't help elevate No Straight Road's hollow loop.
    • 83 Metascore
    • Critic Score
    There's a whole lot of good here that easily balances out the bad if you're already a fan of Persona 5, and I'm pretty sure that if P-Studio made approximately 5 more sequels we would eventually arrive at the perfect version of Persona 5. There's just always so much of everything, from plot strands to enemies to fight and food to eat, that I had a great time while simultaneously feeling pretty exhausted by it all. Though that's just videogames for you.
    • 74 Metascore
    • Critic Score
    Grip doesn't do anything for me.
    • 58 Metascore
    • Critic Score
    The follow-up to New Star Soccer is better on Switch, but it's £15 more expensive.
    • 66 Metascore
    • Critic Score
    Street Fighter 2 on Switch is a disappointing release made worse by the rip-off price. [Avoid]
    • 59 Metascore
    • Critic Score
    It strikes me as an unrefined throwback that recreates a cult game without asking how it might have evolved in the past couple of decades, or what it can bring to modern racing games that they have been missing since then. It's a time capsule, a way to step back into that smoky living room and close the door behind you. I had fun back then, but these days I'd rather leave the door open - I think we need the air.
    • 60 Metascore
    • Critic Score
    One of the great open-world templates fails to come into focus in this well-meaning, if embattled, sequel.
    • 48 Metascore
    • Critic Score
    A fun gimmick is hampered by a lack of polish and structural issues, making this a transformative shooter with serious growing pains.
    • 80 Metascore
    • Critic Score
    Ultimately you're watching a performance as much as giving one, and for a game this sly and playful, I can live with that. This is a rush, a conceit, a virtuoso doodle. It's a gas. It's a lark. [Eurogamer Recommended]
    • 67 Metascore
    • Critic Score
    Hokey, uneven and janky, Elex is nonetheless a compelling throwback to a time before open worlds became choose your own to-do lists.
    • 57 Metascore
    • Critic Score
    Though not without its moments, Forces is a depressing return to form for Sonic the Hedgehog after the joys of Mania.
    • 79 Metascore
    • Critic Score
    Fast, slick but with a few too many flaws, Pacer is nevertheless a fine futuristic racer.
    • 86 Metascore
    • Critic Score
    Returnal gets halfway to doing it. It is full of real, bona fide video game magic, but with each death it becomes less special, more mundane, and this is why it feels so difficult to pick up the controller again, why Returnal feels like it doesn't want to be played. But the magic it does have is transcendent. And so I do still want to play it - whether Returnal likes it or not. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    A rich and rewarding expansion to the Final Fantasy MMO, with a strong storyline, but a little inaccessible to less committed players. [Recommended]
    • tbd Metascore
    • Critic Score
    On Sony's Vita (it's worth noting that it's also available on PlayStation 4, with cross-buy part of the package), it nestles alongside contemporary classics such as Spelunky, TxK, Hotline Miami and Proteus and cements the cult status of this much-loved, ill-starred handheld. Heck, it may well be the best of the lot. [Recommended]
    • 79 Metascore
    • Critic Score
    As a technical showcase for what's possible with PSVR2 Call of the Mountain excels, even if its world and mechanics sometimes fall short. [Recommended]
    • 82 Metascore
    • Critic Score
    A morbid, potent epilogue for Dishonored 2 equipped with new powers, some great locations and some overdue tweaks. [Recommended]
    • 79 Metascore
    • Critic Score
    A lean and tightly-restrained mashup of more than just Rock Band and Doom, Metal: Hellsinger captures the earnest spirit of an underloved genre. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    A thrilling but thin survival twist on the city builder genre, oozing dark charisma and political dilemmas. [Recommended]
    • 70 Metascore
    • Critic Score
    Beautiful, strange and sometimes a bit fiddly, Tokyo 42 offers a dazzling toybox to explore. [Recommended]
    • 84 Metascore
    • Critic Score
    The creator of Her Story explores its ideas further in a broader, deeper, more unruly video mystery. [Eurogamer Recommended]
    • 78 Metascore
    • Critic Score
    A splendid hybrid of CSI, cyberpunk and Silent Hill woven around a potent central performance, spoiled a bit by unconvincing scare tactics. [Recommended]
    • 72 Metascore
    • Critic Score
    Great fighting, but a drab art style and disappointing roster of characters let the side down.
    • 65 Metascore
    • Critic Score
    Minecraft's blocky charm is present and correct, but the rest of Minecraft Legends is only as deep as the skins it wants to sell you.
    • 90 Metascore
    • Critic Score
    A stern yet scintillating 2D adventure that makes a point of not holding your hand. [Recommended]
    • 72 Metascore
    • Critic Score
    Battletoads is short. Really short. TOO short.

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