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Mixed or average reviews - based on 33 Critic Reviews What's this?

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6.5

Mixed or average reviews- based on 38 Ratings

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  • Summary: The idea for this game came from when Keita was playing with his two-year old son, and wondered about what if all toys lived, and connected by themselves? It would be such a fun world to explore and play with! The word “Wattam” itself is actually composed of the Tamil and Japanese words forThe idea for this game came from when Keita was playing with his two-year old son, and wondered about what if all toys lived, and connected by themselves? It would be such a fun world to explore and play with! The word “Wattam” itself is actually composed of the Tamil and Japanese words for “making a circle” or “making a loop”. The initial prototype for this game was made by Keita and his friend Vikram, who are from these two cultures respectively, and this new word acknowledges one of the game’s core inspirations: making connections between different types of things. Expand
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Score distribution:
  1. Positive: 14 out of 33
  2. Negative: 0 out of 33
  1. Jan 13, 2020
    91
    It’s quirky enough and happy enough to win over all but the most hardened of hearts, and unless you believe games should be serious business at all times, it’s well worth checking out.
  2. Dec 30, 2019
    84
    If you have even a sliver of child-like wonder left in your heart then playing Wattam is a must. Uncovering its exceptionally imaginative world as you interact with a diverse collection of oddities makes for one captivating and hilarious adventure.
  3. Dec 20, 2019
    80
    As a game, Wattam is a scatterbrained assembly of goofball logic and cumbersome mechanics. As an experience, it's an earnest expression of love, affinity, and forgiveness shared by all of its moving pieces. The product is a game that elicits joy without the videogame-y demand for precooked gratification. Wattam feels like a birthday party where all of your friends actually show up.
  4. Dec 20, 2019
    70
    Wattam is a pure, adorable joy. Keita Takahashi's signature idiosyncrasies shine through in this playful game about friendship and finding pleasure in the simple things. Interacting with the wacky cast of characters is great fun, and there's almost no pressure to march on with the story if you'd rather do your own thing. It's a shame the technical side of things lets the experience down somewhat, but when the game is at its ludicrous best, you probably won't care.
  5. Jan 8, 2020
    70
    It isn't often that you play something that is so pure and unapologetically itself, but that's Wattam. I don't know if I'll ever play another game that makes me turn all of my friends into fruit so I can progress. It oozes passion, and it has an infectious enthusiasm that's present in each and every aspect of it. Wattam never takes itself too seriously, and that makes it easy to buy into its world and suspend your disbelief. While the gameplay is all over the place, Wattam is held together by themes of friendship and a cohesive soundtrack that actually leave you grinning long after you're done.
  6. Dec 30, 2019
    70
    Wattam is a game that simply wants to put a smile on your face. It doesn't last very long, it doesn't require much skill from the player, and it doesn't have a complex story to tell. That also means it doesn't overstay its welcome, and that almost anybody can pick it up and enjoy it.
  7. Dec 17, 2019
    50
    As charmingly idiosyncratic as you’d expect from the creator of Katamari Damacy, but although the harmonious message is clear the game itself is a frustrating chore.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 4 out of 10
  2. Negative: 3 out of 10
  1. Dec 17, 2019
    10
    Completely magical, light and delightful. A playful journey with many surprises... the puzzles are simple, but enjoyable and the feeling ofCompletely magical, light and delightful. A playful journey with many surprises... the puzzles are simple, but enjoyable and the feeling of the game makes it kind of unnecessary to DO anything... a refreshing break from the norm. Expand
  2. May 16, 2020
    10
    OK, this game is nuts. Just plain nuts. I have no idea why and what it is, but its just a ridiculous joy to play. I have no idea what to do,OK, this game is nuts. Just plain nuts. I have no idea why and what it is, but its just a ridiculous joy to play. I have no idea what to do, so I just go around setting off party poppers, making poop and guiding fridges and toasters to floating islands. Yeah, dont take it seriously, just enjoy the madness. I do. Expand
  3. Dec 18, 2019
    8
    I really enjoyed the game. I played it together with another person and we loved every second of it. It's really satisfying whenever youI really enjoyed the game. I played it together with another person and we loved every second of it. It's really satisfying whenever you unlock a new location or a new character, some with special abilities useful for puzzles and some with rather pointless abilities just for the sake of humor and/or fun. It's a joy just to mess around in the game, like trying to stack 20+ characters on top of each others without them falling, hold hands with as many characters as possible and watch them go insane, bomb a whole lot of characters and watch them fly everywhere or just mess around with the "hand holding" mechanic, pulling people into pits. Most of the characters are made up of objects you see every day, but with a cute face on it and a strange color. The art style will feel right at home if you've played Katamari or Noby Noby Boy.

    The creator promised this game was "heavily story driven" and it's true. The story is simple but very effective at getting its message across, especially towards the end. I can guarantee you'll shed some tears, partly due to the beautiful (and surprisingly deep!?) music accompanying the entire thing. Too bad there's just one vocal track in the entire game. On the positive side, each character adds a different twist to the background music and it's always interesting to check how the music will change when you try out a different character.

    Keep in mind that there is a lot of toilet humor, which may throw some people off. The game feels a bit more juvenile than Keita Takahashi's other games too and the story plays like a children's picture book, but I think it's a great match for his art style. I beat the game in 5 hours, which is fine considering the price. If you aim at completing the trophy list as well, you'll probably get an additional 3-5 hours. Great game and worth the price if you are a fan of weird and bizzare japanese games!
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  4. Jan 23, 2020
    6
    Awful controls, terrible pacing, every mission is either so easy it’s bordering braindead, or so convoluted and tedious you want to rip you’reAwful controls, terrible pacing, every mission is either so easy it’s bordering braindead, or so convoluted and tedious you want to rip you’re hair out. And my goodness what an awful trophy list... Expand
  5. May 3, 2020
    6
    Game will make you pull your hair out. I loved Noby Noby Boy for PS3 from the same creator. I though this would be like that. It is not. AndGame will make you pull your hair out. I loved Noby Noby Boy for PS3 from the same creator. I though this would be like that. It is not. And if you are a trophy hunter know that the chances are high that the "struck gold" trophy will glitch on you. Turn everyone into gold...except characters will disappear or simply refuse to let you turn them into gold. Glitched trophies are an unforgivable gaming sin in my book. Especially if they are never patched. Shows the creators don't care about their game or those that buy it. This game's glitched trophies have not been patched 6 months after release. I really wanted to like this game. But I would not recommend it. Expand
  6. Feb 18, 2020
    4
    Katamari Damacy is without a doubt one of my favorite video games of all time, so when I heard that the director of said game; Keita TakahashiKatamari Damacy is without a doubt one of my favorite video games of all time, so when I heard that the director of said game; Keita Takahashi was making a new game I got extremely excited. However, after my extremely short lived time with the game, I left incredibly disappointed.

    Wattam has you playing as and swapping between a large number of different and colorful characters to goof around and solve ‘puzzles’ with. Most of these characters play exactly the same as one another, with their only distinguishable differences being their appearance. All of the characters you currently have available roam around four different, floating islands the game takes place on, and you will be swapping between them fairly often. While having the four different floating islands to mess around on may seem nice at first glance, they’re actually all pretty much exactly the same in layout, and only one of them changes the terrain to deviate from the completely bland and flat layout of the other islands. Much like the characters, they all feel the same but look different to one another.

    The game is kind of structured around a linear level lay-out, but you’re able to do whatever you want during these levels and in-between. ‘Levels’ often consist of a new character(s) appearing and asking the player a request of some kind. Almost every single one of these requests is:

    - Finding a specific character and talking to the NPC in question. Characters often move freely around the four different islands when not under player control, which means you have to slowly transport them between islands every time you need them, which gets extremely tedious.
    - Using one of the few unique character’s abilities (which always pretty much have no use outside of the requests they’re introduced in)
    - Holding hands, running around in circles or stacking characters on top of one another (which has no use outside of these request either)

    Every level basically gives you crystal clear instructions, leaving nothing up for interpretation or figuring out. It’s a fetch quest after fetch quest, and it gets old extremely fast. And there is nothing else to do in this game. You finish an easy and boring fetch quest, sit through a long-winded and dull cut scene, and then repeat. There are no interesting areas to explore, not interesting characters to play with, nothing to find or look for, no puzzles, no challenges to overcome, there is nothing. The game prides itself on its colorful cast of characters that you can play as – but you can’t do anything with them. You walk around the small maps and stumble from boring level to boring level. The game tries to create a sense of scale by letting you zoom out the camera and play as large ships of sorts to let you transport your characters from island to island, or even play as the islands themselves – but once you zoom out that far and start moving around you find out that the games universe is not only completely empty, but extremely small as well, ruining any sense of meaningful or impressive scale they were going for.

    None of the characters have interesting abilities to mess around with, and are only required for select levels. Very select characters can eat other characters which will then temporarily turn them into either various food items or different coloured turds depending on who you eat and with which character you eat them with. Apart from that none of the other abilities really do that much or have varying effects. The few characters with unique abilities pretty much only exist for very specific mission requirements, and are never required again, like the pillow for example who can make characters fall asleep for a few seconds – what does that do outside of the level it was made for? Nothing. Is it fun or interesting? Absolutely not.

    If the game was aiming to appeal to extremely young children, I might lay off it a bit, but from what I can tell this game is aimed at audiences of all ages. And even if it were aimed at children, the game has clunky controls, a pretty significant asking price considering its tiny game length and virtually no post-game content, and a camera I was constantly battling and getting frustrated with. Not to mention the PS4 version has an awful framerate which fluctuated constantly when playing, which is inexcusable considering how simple the graphics are. The only good thing I can say about the game is that the dynamic soundtrack was really nice and relaxing to listen to, I loved the character and overall art design of the game, and the story was cute but simplistic. However, once the cute art style and charm wears off, you are left with what feels like an extremely underdeveloped and lackluster finished product.
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  7. Feb 21, 2020
    1
    Boring , irritating, just not fun,. This is nothing like Katamari. The gameplay feels like it was made for a 3 year old .

See all 10 User Reviews

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