Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 75 Metascore
    • 80 Critic Score
    If you've somehow held off getting this so far, now is definitely the time to enjoy one of the most creative and engaging indie platformers around.
    • 76 Metascore
    • 80 Critic Score
    Brilliantly embodies the Wii's dramatic premise: that this kind of control can appeal to people who don't play games and people who used to play games as well as people who've been playing them for as long as we have.
    • 74 Metascore
    • 80 Critic Score
    It's hardly lacking in content either, despite the impulse price, with 60 levels as well as Wi-Fi multiplayer, a track editor for the creatively minded and a soothing massage thrown in free of charge when you're done.
    • 84 Metascore
    • 80 Critic Score
    It's the quirky, totally un-golf-ish tasks that give the thing depth.
    • 77 Metascore
    • 80 Critic Score
    Limited enemies and environments don't hamper some of the best VR blasting out there.
    • 79 Metascore
    • 80 Critic Score
    Limbic's stylish shift in approach makes a substantial difference, and any indifference is swiftly swept away as you attempt to cut a swathe through the undead hordes from the air.
    • 82 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 83 Metascore
    • 80 Critic Score
    If you live in actual London, however, your cartridge doesn't come with London Life. Japan, North America, and Australia get this rather huge bonus; the U.K. and the rest of Europe don't. It's the kind of tedious, infuriating localisation strategy that Nintendo still holds over from the 8-bit era, when it was possible to keep people on distant shores from knowing they were getting the short end of the stick.
    • 60 Metascore
    • 80 Critic Score
    Never boring and always thrilling. It's a brilliant combination of two massively popular brands and a clever blend of subtle strategy and bombastic button-bashing.
    • 77 Metascore
    • 80 Critic Score
    Outerloop recreates the messy dating world with an also messy, and sometimes brilliant, genre mash-up.
    • 82 Metascore
    • 80 Critic Score
    Sports Interactive has massive experience in creating single-player management games, but this is the developer's first stab at an MMO - and for the most part, it's a genuine success. While it never quite scales the heady heights of the single-player games, it's still an experience that every Football Manager fan should try, while budding managers intimidated by the demands of Football Manager 2009 are likely to find this a much more enjoyable and accessible entry point to the world of management.
    • 85 Metascore
    • 80 Critic Score
    It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic.
    • 78 Metascore
    • 80 Critic Score
    More time, heart and money has gone into this than any other free game I can remember playing, and I think Riot Games is going to make good on its promise of post-release development. Until further notice, this is the DOTA game you should be playing.
    • 85 Metascore
    • 80 Critic Score
    Here's a more grounded Doom, but one that's as brisk and playful as ever.
    • 90 Metascore
    • 80 Critic Score
    Powerful rather than perfect, then, Persona 4's a status ailment rather than a killing blow - it's not going to bowl you over with one strike, but it will quietly gnaw away at you until you succumb.
    • 80 Metascore
    • 80 Critic Score
    Trine is simply an unpretentious and effortlessly lovely adventure, if never quite special enough to nudge into the echelons of 9/10 and above. Immediately likeable, hugely enjoyable and brimming with charming detail every step of the way, your enjoyment may depend on how many friends you can share the journey with, but few would regret time spent in the company of this trio.
    • 74 Metascore
    • 80 Critic Score
    Since I finished Caravan SandWitch a few days back, more than anything I've been eager to go back to it. This gently playful world may actually be at its best when you're doing not much of anything. Take the van for a coast over the dunes. Pick through a robot graveyard that always looked interesting. Open out the last areas of the map that you've already cleared by unjamming radar signals and already picked free of most in-game doodads. There's a sense of adventure here that runs so deep it must emerge from the land itself.
    • 78 Metascore
    • 80 Critic Score
    if you've got the patience to sit through its slow build up, and if you're open-minded enough to allow it to transport you, then it will take you to places that other JRPGs haven't even dreamed of visiting.
    • 81 Metascore
    • 80 Critic Score
    5th Cell's puzzler was always astonishing, then, but now it's enjoyable to play, too. That's nice.
    • 79 Metascore
    • 80 Critic Score
    Active 2 on Wii is a confident addition to the best fitness series on any platform, and the new features strengthen the offering - if not revolutionising it as EA would have us believe.
    • 80 Metascore
    • 80 Critic Score
    Impressively crafted and polished, it's a fitting end to Irrational's body of work. The story of BioShock might belong to Ken Levine and Irrational Games rather than to its players - but it's a story that's been well worth telling.
    • 88 Metascore
    • 80 Critic Score
    It’s addictive, tells a good, amusing yarn, looks spectacular and is challenging without ever being annoying.
    • 79 Metascore
    • 80 Critic Score
    As a lovingly crafted evolution to one of oldest and most respected fighting series in gaming, KOF 13 is - hands down - Playmore's greatest accomplishment in years.
    • 80 Metascore
    • 80 Critic Score
    Becomes so compelling that you're rarely at a loss for motivation. If you're not simply revelling in the design or your own massive combos, you're hopelessly addicted to securing the requisite number of bananas and coming through unscathed against the boss.
    • 79 Metascore
    • 80 Critic Score
    It's a slight game, but a fiercely memorable one, and like all the best puzzlers, it flicks its players back and forth between two simple states: moments of rage when a level seems impossible, and that sudden rush of adrenaline when you finally beat it.
    • 85 Metascore
    • 80 Critic Score
    A compelling modern mystery thriller that's bigger, better and more ambitious than its already brilliant predecessor.
    • 87 Metascore
    • 80 Critic Score
    This genre blend revels in its own sense of imagination and excess.
    • 84 Metascore
    • 80 Critic Score
    A soulful and gorgeous Metroidvania with exquisite hack and slash action.
    • 85 Metascore
    • 80 Critic Score
    BioWare has done what many thought might be impossible, and delivered the world's second ever triple-A MMO. That is a mighty achievement and a huge relief. But it may yet turn out to be too little - or rather, too much - too late.
    • 85 Metascore
    • 80 Critic Score
    It's not the best Final fantasy game in the series - even with the new additions to what was already a strong classic JRPG, the inescapable confines of the structure make this literally a lesser game than many of the subsequent releases - but it's a respectful and assured update and that freshens an aged experience for a modern audience.
    • 81 Metascore
    • 80 Critic Score
    It's more professionally made and superior to the original campaign in every way, and likely to clock in at around 12-15 hours depending on difficulty settings: enough to tell its story, but not enough to outstay its welcome.
    • 79 Metascore
    • 80 Critic Score
    I Am Your Beast is a sensationally rapid-fire action game in every sense, but there's also a surprisingly well-realised thread of narrative running through.
    • 80 Metascore
    • 80 Critic Score
    If you haven't played the other Lego SW titles, and you fancy a bit of straightforward, enjoyable platform action, this is an essential purchase. It's also great for younger gamers, especially if you like to play co-operatively. And the sharp, shiny, varied visuals make it one of the best-looking games on the Wii.
    • 77 Metascore
    • 80 Critic Score
    Any time Risk of Rain loses its sheen, you can always start again, with a new character.
    • 72 Metascore
    • 80 Critic Score
    Havoc's a very decent package overall. As part one of the Season Pass, this is a strong chunk of content for the sharpest COD in years. It mixes fan service with proper map design, and gives those still addicted to that ADS snap more reason than ever to keeping plugging away towards that next prestige.
    • 75 Metascore
    • 80 Critic Score
    I've had more fun playing Mercury than any other PSP game so far. It is my new "Zoo Keeper." That is all.
    • 79 Metascore
    • 80 Critic Score
    Namco is to be applauded for updating the series with no small amount of consideration and flair, an effort that has resulted in the strongest entry to the aging series yet, and one which makes up for its lack of polish with an abundance of detail, character and, dare I say it, soul.
    • 81 Metascore
    • 80 Critic Score
    When scoring a goal is as satisfying as getting that last-bullet headshot in Resi Evil 4 or nailing a perfect insane stunt in GTA, you know you're playing a great videogame, not just a great sports game.
    • 76 Metascore
    • 80 Critic Score
    Shift: Extended also has one of those insidious background tunes that probably provide a soundtrack to your dreams for the next 17 years. Just don't play it on the train without headphones - you don't want innocent bystanders suffering the same fate.
    • 85 Metascore
    • 80 Critic Score
    Far Cry 4 is well worth a visit, but it's more a backpacker's delight than a five-star island paradise.
    • 73 Metascore
    • 80 Critic Score
    FlatOut 2 seems content to cement itself in the niche of Burnout's bratty redneck cousin, but it passes at least one basic quality test with flying colours: I couldn't help taking regular breaks during this review to creep back to the joypad for another go.
    • 83 Metascore
    • 80 Critic Score
    Apart from mild annoyance at some automation hiccups (occasionally pioneers, ships, and wagon trains, seem to forget what they're supposed to be doing) and slight disappointment at the unit art (more could have been done to distinguish the four civs) I've been horribly content these last few days.
    • tbd Metascore
    • 80 Critic Score
    The game hooks you by virtue of a well-judged difficulty curve allied to a drip-feed of upgrades.
    • 83 Metascore
    • 80 Critic Score
    For fans of the first game, Maximo Vs. Army of Zin is a must-have, and if you like platform games with a slant towards combat then this is also an ideal purchase.
    • 89 Metascore
    • 80 Critic Score
    The real let down is the racing, in that it's simply not as much fun as it used to be, and as such Revenge can no longer be considered the best Burnout game. That's not to say it's "not fun", because we had a blast, but tasked with weighing it up against its predecessors, it's a slight backward step.
    • 74 Metascore
    • 80 Critic Score
    An ingenious combo-driven challenge that's speedy and fun.
    • 79 Metascore
    • 80 Critic Score
    On balance, though, Jon Hare and co. have done a fine job in capturing the spittle-flecked fury of the Amiga original so successfully.
    • 78 Metascore
    • 80 Critic Score
    State of Decay is unrefined but never anything less than interesting. And in video games, interesting has never been at such a premium.
    • 75 Metascore
    • 80 Critic Score
    For fans of twitch-gaming this surely ranks up there with the best that this anachronistic sub-genre has to offer.
    • 89 Metascore
    • 80 Critic Score
    In the final analysis, it just maybe lacks the creative edge and imagination that would have catapulted it into classic territory. We just didn't really care about what we were fighting our way through.
    • 71 Metascore
    • 80 Critic Score
    Like a lot of grumpy Eastwoods, Juarez treads the line just West of parody with Ray's juxtaposition of gravely scripture one minute, and then little red circles with lines through them hovering over whiskey bottles the next.
    • 61 Metascore
    • 80 Critic Score
    Adding to what has been an encouraging year so far for Live Arcade offerings, Voodoo Dice is another unexpectedly high quality puzzler.
    • 87 Metascore
    • 80 Critic Score
    It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.
    • 71 Metascore
    • 80 Critic Score
    Alongside a rhythmic and uncommonly accessible beat-'em-up, Asura's Wrath is part rollercoaster, part anime blockbuster and part stress-ball. The end result may stretch the definition of a video game, perhaps, but it's also extremely hard to get angry about.
    • 70 Metascore
    • 80 Critic Score
    For the faithful, it comes highly recommended. It's newcomers who should really consider giving this a try, though. Carve your way through the crude visuals, archaic menus and seemingly inexplicable features and you may just find your new favourite game.
    • 86 Metascore
    • 80 Critic Score
    The new and improved package is increasingly attractive. There are still some rough edges, and moments of genuine drama are still undercut by how they're performed, but this is an agreeably driven RPG in an agreeably ornate package.
    • 77 Metascore
    • 80 Critic Score
    The mixture of task and race-based challenges, refined controls and delicately poised difficulty level are adequate compensation.
    • 69 Metascore
    • 80 Critic Score
    Sporting a beautiful hand-painted look, and an endearingly weird lead character who communicates only in excited squeaks and gurgles like some untroubled multi-amputee baby, it's like the arthouse brother of Wik and the Fable of Souls.
    • tbd Metascore
    • 80 Critic Score
    LCB's latest shows a powerful control of the things that make true pulps great.
    • 81 Metascore
    • 80 Critic Score
    An intriguing response to one of Nintendo's greatest ever games.
    • 80 Metascore
    • 80 Critic Score
    Woods games have often done volume, but this one does fidelity - and while the next-gen golfing genre isn't exactly broad, we suspect being the best in a field of one will do them fine, especially since, in this case, it feels like it is mostly as good as it could be.
    • 65 Metascore
    • 80 Critic Score
    Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
    • 84 Metascore
    • 80 Critic Score
    Certainly an excellent game, but in becoming a much more accessible and polished title than its predecessor and taking significant advances in storytelling, it has left behind some key aspects of gameplay and much-loved variety from the first title.
    • 87 Metascore
    • 80 Critic Score
    It's not a long game, but for every section of simple platforming there's a moment of pure creative delight that leaves most other games looking stuffy and sterile, locked away behind their joypads and glass, away from your prodding, inquisitive fingers. Tearaway's tactile world may be no more real, but while you're under its spell it certainly doesn't feel that way.
    • 77 Metascore
    • 80 Critic Score
    For many of us trying to recapture those childhood feelings of awe and wonder, Retro Game Challenge gets to the very heart of why we still play videogames and for that is to be applauded.
    • 83 Metascore
    • 80 Critic Score
    During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions. If the original game gave Cole a purpose, this one provides a little personality to go with it.
    • 80 Metascore
    • 80 Critic Score
    By the time you're done with it, you'll be shot to pieces. A weary wreck, surrounded by hastily sketched maps, wondering how a 59p iPhone App could do this to you.
    • 77 Metascore
    • 80 Critic Score
    This will split the Supreme Commander 2 fanbase in two. The game's made enormous compromises, but it's also brought in a superb sense of mayhem and variety.
    • 80 Metascore
    • 80 Critic Score
    The true narrative of this game is the journey of slow, dogged, satisfying improvement that you'll travel as you work the ineffable rhythms of the board into your fingers.
    • 78 Metascore
    • 80 Critic Score
    Offering encouragement and useful tips, as well as warnings about common exercise mistakes and pitfalls, the on-screen trainers are a fantastic resource.
    • 81 Metascore
    • 80 Critic Score
    In an age where self-consciously clever design can become an end in itself, there's something reassuring about a game that opts to be so deliciously old-fashioned, yet offers a deceptive amount of depth via well balanced upgrades and a robust scoring system.
    • 83 Metascore
    • 80 Critic Score
    Mirkwood is a great expansion, but compared to Moria, its quest and instance content is fairly limited. This is because the expansion was also introducing the Skirmish system, an entire new area of the game.
    • 82 Metascore
    • 80 Critic Score
    There is no doubt that this is the definitive version of a little-known, much-loved title. Sega's humility in collaborating with Whitehead, and artistry in bringing the game's strengths to the fore, is a striking achievement in 2011. For that reason, for the first time in a long time Sega, deserves its richest asset - and for the first time in a long time, those fans deserve Sega.
    • 87 Metascore
    • 80 Critic Score
    Not all its additions are for the better, but this excavation of Monolith Soft's alien opus remains as fascinating and enthralling as it was a decade ago.
    • 86 Metascore
    • 80 Critic Score
    The question is whether you can take the pain. The further you get, the more the game tightens the thumbscrews and does its upmost to drive you to the nearest loony bin. This game is not called League Of Evil for nothing.
    • 79 Metascore
    • 80 Critic Score
    It's never quite as great as it could be. Nor is it as successful as Mass Effect 2 at pitching itself across genres. Nevertheless, Dragon Age II presents an absorbing, sprawling story encased in blood-stained action RPG armour.
    • 83 Metascore
    • 80 Critic Score
    The final battle, in which you are transported to a cathedral in a fiery nether realm, can be accessed relatively early on. It is, however, an extraordinarily demanding fight in which you are set upon by waves of towering knights who battle alongside the Ivory king himself.
    • 88 Metascore
    • 80 Critic Score
    In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.
    • 86 Metascore
    • 80 Critic Score
    You sense that this is going to be some people's game of the year. Hell, with the amount of actual game here, it's possible that could be in a purely literal sense: in that they won't bother playing anything else because this will happily occupy all the time you care to throw at it.
    • 83 Metascore
    • 80 Critic Score
    Broken Mirror certainly addresses all the major complaints directed towards Omega Dawn, although by giving the APC so many tactical advantages Incog may have created a monster.
    • 76 Metascore
    • 80 Critic Score
    With a loveable art style and knockabout humour adding gloss to its warmly familiar gameplay, Tales From Space: About A Blob is the perfect platform snack.
    • 79 Metascore
    • 80 Critic Score
    Chug through the earth and navigate ingenious levels in this terrific platformer.
    • 86 Metascore
    • 80 Critic Score
    But the respite of grisly death doesn't come easy in YoYo Games' latest 2D platformer. You have to plan his demise with military precision and careful timing if you're to make the pain end.
    • 82 Metascore
    • 80 Critic Score
    This is a satisfying genre crossover that follows through on what Brutal Legend attempted. I'd chalk that up as a victory.
    • 83 Metascore
    • 80 Critic Score
    Nit-picking aside, Senseless Acts Of Justice is another harrowingly accurate exploration of the eccentric, perverted, vomiting British psyche. This is less of a game, more of a documentary.
    • 71 Metascore
    • 80 Critic Score
    Yes, you'll find sleeker interfaces and more engaging gunfights in titles such as "Silent Storm," "Faces of War," and "Jagged Alliance 2," but none of those games come with anything half as involved or absorbing as Afterlight's amazing strategic layer.
    • 84 Metascore
    • 80 Critic Score
    The best F1 season in years deserves the best F1 game in years – thankfully, that's exactly what it's got.
    • 87 Metascore
    • 80 Critic Score
    What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
    • tbd Metascore
    • 80 Critic Score
    If you still pine for rigidly contained maps like Battle Creek, Turf or even the relatively recent Guardian, then the Majestic Map Pack lives up to its name.
    • 79 Metascore
    • 80 Critic Score
    This is arguably the most involving non-linear RPG available on Nintendo's flagship system.
    • 94 Metascore
    • 80 Critic Score
    Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it.
    • 83 Metascore
    • 80 Critic Score
    The single player portion, while never less than hugely entertaining, stops short of true greatness thanks to a few fundamental design shortcuts which offer easy health restoring concepts seemingly at the expense of balanced AI. Some of this is irrelevant in the online mode, and the profound implications of a massively destructible environment make it a unique proposition in online gaming right now - albeit a riotous chaotic one.
    • 82 Metascore
    • 80 Critic Score
    Despite the shift in dimensions, this is a pretty standard Layton adventure. Luckily, since Layton adventures tend to be one of the more dependable highlights of the gaming calendar, that remains a ringing endorsement.
    • 81 Metascore
    • 80 Critic Score
    All minor gripes aside though, SWOS remains a triumph of playability over tedium and proves the franchise is still a strong contender for the greatest football game of all time.
    • 86 Metascore
    • 80 Critic Score
    While Patapon has got the same quirky sense of style and visual charm as its predecessor ("LocoRoco"), it doesn't offer the same easy breezy gameplay. Instead, it offers an imposing amount of depth and a considerable amount of micromanagement. Which isn't necessarily a criticism - it's just that forewarned is forearmed.
    • 94 Metascore
    • 80 Critic Score
    If you want to gorge on a next generation audio-visual feast then Gears of Wars is a king's banquet. But what of the gameplay pudding that Peter Moore so often reminds us that he likes? The proof, he says, is in the eating, and in this case Gears of War sticks to a well-worn recipe.
    • 90 Metascore
    • 80 Critic Score
    Jetpack Joyride is further evidence of Halfbrick's unseemly knack for producing games designed to test both the battery life of handheld gaming platforms and the sanity of players. Needless to say, both run out eventually.
    • 82 Metascore
    • 80 Critic Score
    WipEout Pulse is faster, better looking, tighter to control, full of new content and much better arranged than its predecessor. Its impact probably won't be as keenly felt as its launch title predecessor, but even if it can't replace Pure at the top of the Metacritic listings, it will certainly replace Pure in your PSP UMD slots - and there it shall stay.
    • 83 Metascore
    • 80 Critic Score
    This War of Mine is a game whose simple message - that war is hell, and that we're all capable of being sucked into its moral depths - might be slightly compromised by its strengths as a game, but at least it's a message carried with a great deal more conviction than other, more bombastic portrayals of conflict. That, for certain, is something to be thankful for.
    • 83 Metascore
    • 80 Critic Score
    The puppies are astonishingly realistic, and very easy to become attached to. This in itself makes for an incentive to keep on playing the game day after day, but there's also the fact that there are so many funky items (oh, how we long for the pirate hat) and different breeds (oh, how we long for the Shetland sheepdog) to collect.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 78 Metascore
    • Critic Score
    A vibrant interpretation of golf that expands on the series' distinguished lineage without compromising, or distracting from, its strengths. [Recommended]
    • 73 Metascore
    • Critic Score
    If you've somehow yet to play an undead-themed action-RPG or you have an appropriately on-brand mindless hunger for the subgenre, Dead Island 2 might be worth your while. It's certainly got the zombie disassembly part down pat. If you are neither of those things, all the sturdy design and flying organs in the world can't hide the shortage of lingering excitement here. Dead Island 2 isn't a bad game, but it does feel superfluous, which is a sad thing to conclude about a project that's been in development for almost a decade. Still, at least they spared us the zombie booby merchandise this time.
    • 82 Metascore
    • Critic Score
    Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.
    • 89 Metascore
    • Critic Score
    Norco is a beautiful, surprising, human, and utterly magnetic debut. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    The biggest success of the game, though, is its sense of authenticity. The LGBT+ representation is excellent, with diverse characters normalising queer relationships. The developer's devotion to authentic twentysomething reference points is commendable. And where so many music stories push songwriting and acoustic instruments as more "authentic" than manufactured pop, here the secret to success is simple: just be yourself.
    • 72 Metascore
    • Critic Score
    It's too anarchic, too messy and too unreadable in its combat, as well as too erratic in its execution. But then it's that anarchy that's key to The Wonderful 101's charm, and that runs through so much of the work of Hideki Kamiya. The Wonderful 101 is Platinum at its most imperfect, but I don't necessarily mean that as a slight. There's a real thrill to be found in all that chaos. [Eurogamer Recommended]
    • 86 Metascore
    • Critic Score
    A sumptuous, generous and absolutely gorgeous RPG that isn't quite the measure of Dragon Quest's illustrious past.
    • 80 Metascore
    • Critic Score
    Pokémon's Switch debut deftly toes the line between returning fans and all-new ones, with a few small wobbles along the way. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Kirby's long anticipated move to 3D platforming sees the series step up to a new level of invention and wonder. [Eurogamer Recommended]
    • 67 Metascore
    • Critic Score
    A middling racer in a dreary package that contains one of the finest achievements in the racing genre in years. [Recommended]
    • 83 Metascore
    • Critic Score
    A beautifully structured, rich and thoughtful adventure with gentle but decisive RPG elements. [Eurogamer Essential]
    • 79 Metascore
    • Critic Score
    Pokémon's Switch debut deftly toes the line between returning fans and all-new ones, with a few small wobbles along the way. [Eurogamer Recommended]
    • 82 Metascore
    • Critic Score
    Another handsome, well built and entertaining Forza rolls off the production line - though there are controversial changes under the hood. [Recommended]
    • 84 Metascore
    • Critic Score
    So yes, Turtles single-player has been an absolute delight. I can't wait for my first six-player match.
    • 60 Metascore
    • Critic Score
    Metal Gear's first post-Kojima outing plays fast and loose with the formula, with results that are equal parts brilliant and baffling.
    • 64 Metascore
    • Critic Score
    This is a slight muddle of a game, but it has its pleasures.
    • tbd Metascore
    • Critic Score
    Draknek masters a genre with a game of little touches, big challenge, and giant heart. [Eurogamer Essential]
    • 80 Metascore
    • Critic Score
    Nintendo's long-running fantasy series looks to its rich history for this smart, satisfying turn-based strategy game. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    Witty and wonderfully scrappy, turn-based combat has never looked quite like this before. [Recommended]

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