Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 78 Metascore
    • 80 Critic Score
    But for series veterans who want to drill down to the bottom, upgrading weapons by slogging through 100-level grinds in the item world, balancing Evilties, managing clubs and alliances to create a squadron that is literally the gigantic sum of its creator's decisions, a blanket recommendation is harder to make.
    • 86 Metascore
    • 80 Critic Score
    Tiny Thief isn't particularly difficult, but its bite-sized challenges are a perfect fit for a quick session on the move and provide just enough mental exercise to blow the cobwebs away on the journey to work.
    • 67 Metascore
    • 80 Critic Score
    If Bubble Bobble, Rainbow Islands and Arkanoid had a saucy three-way, Space Ark would be the love child.
    • 85 Metascore
    • 80 Critic Score
    It's a brave experiment in the genre, a more solid package than the Penumbra games and stops at nothing to make you truly, deeply uncomfortable.
    • 81 Metascore
    • 80 Critic Score
    In spite of the fact that all you're doing is pressing a button three times, over and over again, it never gets boring. It would probably be too controversial to call it the best golf game, or the best PS3 game. But on both counts it's a remarkably close call. [JPN Import]
    • 67 Metascore
    • 80 Critic Score
    When it comes to cutting-edge WW2 strategy there are other worthy options besides the highly-decorated "Company of Heroes."
    • 80 Metascore
    • 80 Critic Score
    This time it's Hades that Shiny Shoe's game feels similar to, but with some delicious differences that make this roguelike stand out all on its own.
    • 77 Metascore
    • 80 Critic Score
    A relatively minor instalment, but in a series this magical, that's still good news.
    • 79 Metascore
    • 80 Critic Score
    If you're looking for a more sporty, addictive alternative to Anno 1404, or a just worthy continuation of the Settlers series, you've absolutely found it.
    • 80 Metascore
    • 80 Critic Score
    It might be a little cruel to pick apart World of Tanks like this while it's still in beta, but Wargaming.net is nevertheless charging people for a boxed copy. Still, the game is progressing well and constantly seeing new maps and new tanks added, with a whole slew of French units soon to be released.
    • 79 Metascore
    • 80 Critic Score
    With a lengthy central quest and plenty of side missions, there's enough Golden Sun here to illuminate many a long winter evening.
    • 79 Metascore
    • 80 Critic Score
    Not quite a stone-cold classic, but close enough to make the low asking price a no-brainer.
    • 97 Metascore
    • 80 Critic Score
    The first half is fast, exciting, beautifully designed and constantly full of surprises. The second half is festooned with gobsmacking plot twists and great cinematics but let down by repetitive paint by numbers level design.
    • 73 Metascore
    • 80 Critic Score
    It delivers the essential basics pretty much perfectly, and it's hard to complain much about that.
    • 84 Metascore
    • 80 Critic Score
    Its sense of character may be not be as forceful as Criterion's other games - but the sense of competition that informs it, the joy of discovery and the plain pleasure of driving haven't been dimmed in the slightest. This isn't quite paradise, but it comes very close.
    • 80 Metascore
    • 80 Critic Score
    It can't engage and enchant groups in the way Wii Fit does, nor does it attempt to. But as I said the first time around, if you are serious about improving your fitness levels and have neither the inclination nor the funds to join a gym, Active is currently the best of its kind
    • 75 Metascore
    • 80 Critic Score
    Initially haunting and lonely, then blossoming into something joyous, Drawn: Dark Flight is a triumph of creativity and imagination.
    • 78 Metascore
    • 80 Critic Score
    If you're a newcomer to the series, this iteration is well worth the investment. It's a highly polished game with instantly accessible gameplay, a smooth difficulty curve and some fun new power-ups. There's scope for both long-term strategising and mindless ball-blasting.
    • 78 Metascore
    • 80 Critic Score
    Massively multiplayer games are all evolving things, and we're very, very keen to watch Tabula Rasa's evolution. The initial launch is incredibly promising, more than anything else.
    • 88 Metascore
    • 80 Critic Score
    In defiance of the expectation that this out-sourced handheld update would be a second rate knock-off, the game builds on the past, rather than merely riffing on it.
    • 79 Metascore
    • 80 Critic Score
    Few games of late have required such a concerted dedication to pure blasting, and few have ever provided such a visual feast, either.
    • 88 Metascore
    • 80 Critic Score
    The Talos Principle 2 is an ambitious sequel that explores bold, if unambiguous territory in its philosophical robot puzzling.
    • 72 Metascore
    • 80 Critic Score
    Halcyon might well ask that you untangle the currents of the wind, land, sea and air, but it's as vicious and unpredictable as a Friday evening jog across Victoria Station concourse.
    • 79 Metascore
    • 80 Critic Score
    Faster, faster, the dizzying spins. The rainbow streaks. Man, the blue tunnels. Mind the gap.
    • 84 Metascore
    • 80 Critic Score
    Let's be excited about the fact that it still manages to feel incredibly fresh, immediate and exotic, in spite of its notoriety. Bolstered for its European release, it ought to be a classic, but right now it's simply excellent. [JPN Import]
    • 91 Metascore
    • 80 Critic Score
    It's often been said that A Link to the Past is a game set inside a puzzle. That means A Link Between Worlds is buried at least two layers deep, as it's a game set within A Link to the Past. But that's both the pleasure and the pain of Zelda, isn't it?
    • 60 Metascore
    • 80 Critic Score
    Generously stocked with puzzles and options, and with something to offer for players of all skill levels, Buku Sudoku is actually one of the strongest puzzle packages on Live Arcade and - somewhat to my surprise - comes highly recommended.
    • 86 Metascore
    • 80 Critic Score
    A compact and ingenious turn-based battler with an evocative world.
    • 78 Metascore
    • 80 Critic Score
    Standing back from the relatively minor niggles and the impatient desire for Tecmo to push on with the series in a slightly more forward-looking direction, it's still a labour of love playing a title that leaves you lying awake at night pondering on every palpitating detail.
    • 81 Metascore
    • 80 Critic Score
    Yes, there are a lot of improvements here, and yes, the game is heaps of fun to play, but the core experience doesn't feel incredibly different from last year's iteration. In comparison to the gameplay changes that are made between each update of FIFA, Madden feels like its wheels are stuck in the mud.
    • 68 Metascore
    • 80 Critic Score
    Its central mechanic is truly empty and truly compulsive, and yet the barest, most devastatingly mindless circuit of its interactions is redeemed by the wonderful art and the sly imagination on display.
    • 78 Metascore
    • 80 Critic Score
    If you're a Star Wars fan wondering where the magic went, look no further.
    • 75 Metascore
    • 80 Critic Score
    It has an uncanny knack of holding your interest, rarely feels frustrating, and deserves to be heralded among the very best titles on the format.
    • 79 Metascore
    • 80 Critic Score
    The hardcore will lap it up, but anyone who still remembers what it's like to grin like an idiot while blasting hundreds of enemies will more than get their money's worth as well.
    • 87 Metascore
    • 80 Critic Score
    Saros' narrative often feels at odds with the kind of experience it wants to be, but there's no denying this is another top-tier action game from Housemarque.
    • 68 Metascore
    • 80 Critic Score
    Its uniquely British humour and gentle progression system (the ability to restart levels with saved high-score is a hugely welcome feature) provide light relief to what is, essentially, one of the most unorthodox and alien gaming experiences you'll ever have.
    • 80 Metascore
    • 80 Critic Score
    It's a different game without being a different game. Enjoyable without being extraordinary.
    • 89 Metascore
    • 80 Critic Score
    L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making. It risks stumbling over its own earnestness at times, but it's saved by its star – and I don't mean Staton, who does his best with a dry character. That star is Los Angeles.
    • 72 Metascore
    • 80 Critic Score
    The game's a source of surprisingly inexhaustible enthusiasm.
    • 83 Metascore
    • 80 Critic Score
    One of the most technically accomplished games around, Just Cause 2 succeeds in delivering both the best-looking and most pleasant open world to explore and some of the most thrilling and diverse ways of moving through it. Its thrills are intense and, for the first few hours, come fast and dizzying, dulling only when you start to see the dry order that lies behind the chaos.
    • 83 Metascore
    • 80 Critic Score
    Disgaea 2 is a deep and flexible game and should it get its hooks in you will lose your mind to it. That fact alone begs the question: why reinvent?
    • 80 Metascore
    • 80 Critic Score
    The cult classic mobile RPG finally gets its due, for lovers of mechanics over story who can rise to the demands of its extreme challenge.
    • 88 Metascore
    • 80 Critic Score
    Sly 2 will make you smile your face off, and you can't ask for much more than that from a sequel that's far bigger and just as entertaining as the original, and still leaves you wanting more.
    • 73 Metascore
    • 80 Critic Score
    Expedition will satisfy those who've spent the past two months regenning, arc mining and "standing by", and is further proof (if any were needed) that Respawn is rather good at this whole first-person shooter thing.
    • 79 Metascore
    • 80 Critic Score
    Indeed, where each title on the disc has its own relative strengths and weaknesses, every one of them is perfectly playable and enjoyable even alongside more recent releases.
    • 84 Metascore
    • 80 Critic Score
    Defcon is as pure and direct a game as its inspiration, and its limitations are ones of the game's basic scope.
    • 86 Metascore
    • 80 Critic Score
    Execution is near-flawless throughout, and while the presentation's a bit on the garish side (and seemingly influenced by Q Entertainment's Meteos, which is a sort of hyperactive sideways space-based Panel de Pon anyway), you can stick to the graphical layout you like best by tweaking options pre-game.
    • 81 Metascore
    • 80 Critic Score
    18 years on from Super Mario 64, Nintendo's designers are still going further in their exploration of the third dimension than almost anyone else.
    • 80 Metascore
    • 80 Critic Score
    Enjoyed in short delicious bursts, My Life as a King is one of the most impressive downloads offered on a current-generation console.
    • 70 Metascore
    • 80 Critic Score
    Of Let's Tap's five offerings, one is essential, two more are excellent, and all are inspired examples of minimalist and creative game design. [JPN Import]
    • 75 Metascore
    • 80 Critic Score
    While it's fair to level some criticism at the lack of tutelage, and the combat is a bit divisive and unforgiving to begin with, you can't really blame the developer for Savage's biggest problem - the way it's played online. Given the right people and the right attitude, this is one of the finest multiplayer games of the year so far.
    • 86 Metascore
    • 80 Critic Score
    The single-player is compelling and disappointing in equal measures in a seen-it-all-before-but-I'm-enjoying-it-anyway kind of fashion, but it's the multiplayer action that saves the day.
    • 75 Metascore
    • 80 Critic Score
    Styx: Blades of Greed isn't quite as well cut out as a fine piece of quartz, but it's easily the best stealth game in years - and so utterly compelling you'll be desperate to get back to it when you have to do boring un-murdery things like, I dunno, going to the shops, or feeding the cat.
    • 82 Metascore
    • 80 Critic Score
    Reality 2.0 is definitely a step in the right direction for Telltale, with a more interesting premise, a better structure and some absolutely hilarious set-pieces to look back on.
    • 74 Metascore
    • 80 Critic Score
    Another well-conceived and well-executed update, with enough new gameplay features that Rugby 06 owners should warrant investing in an upgrade (we'll conveniently forget the lack of career mode) and enough gameplay concessions that fair-weather rugby fans caught up in World Cup fever can confidently purchase without fear of overly complex control set-ups or endless technical rules vagaries.
    • 78 Metascore
    • 80 Critic Score
    Soul Bubbles definitely has enough distinct charm to override the inevitable "LocoRoco" comparisons, with a superb control system and delightful art style carrying you through for the entire game. Were it not for the slow start, it might have left a deeper impression sooner, but some wonderful level design and smart ideas later on eventually deliver on its obvious promise.
    • 86 Metascore
    • 80 Critic Score
    Anything that's this determined to be unhinged is thoroughly deserving of our loose change.
    • 73 Metascore
    • 80 Critic Score
    Add the graphical overhaul, refined handling and experimental modes together and you end up with a racer that feels much more competitive that its immediate predecessors.
    • 80 Metascore
    • 80 Critic Score
    The fact that this is a standalone expansion really sweetens the deal. If you'd like to pick up just one of the new factions, that'll only run you £10, and with that you can start playing one of the best World War 2 strategy games ever made... alongside its near-perfect predecessor, of course.
    • 75 Metascore
    • 80 Critic Score
    There' a reason the minds at Respawn changed the world once with Call Of Duty's multiplayer. Titfanfall may not have made that same sort of impact, but for those on the inside, those who spend their evenings stomping around in giant robots, there is simply no online shooter that can touch it.
    • 83 Metascore
    • 80 Critic Score
    Each and every part of Point Lookout is both challenging and interesting, and you come away with the impression that Bethesda's quality control has tightened up over the course of the year. As a whole, Point Lookout hangs together better than any previous Fallout 3 DLC pack, and as such comes highly recommended.
    • 82 Metascore
    • 80 Critic Score
    There's undeniable satisfaction in combining to undo a tough defence and seeing those points totals totting up, and in some respects this is the best mode in the game, because playing together towards a long-term goal heightens the fun and drama.
    • 86 Metascore
    • 80 Critic Score
    An Advance Wars game that we had just as much, if not more fun playing than ever, but one that proves a bit too grimy and unfriendly for our bright and bouncy taste. Fortunately though, Dark Conflict remains hospitable in most of the areas that really matter to its fans and the people finally tempted to give it a go, and the result is probably the better of the two DS versions.
    • 83 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do PES3, and, for most of you, that's what matters.
    • 80 Metascore
    • 80 Critic Score
    It's tricky and exacting, but in all the right ways.
    • 68 Metascore
    • 80 Critic Score
    But the clean menus and HUD have a slickness and simplicity of interaction that elevate the squad-shooter genre to a new level of style and polish. Likewise, in moment-to-moment play, this is often a more engaging, tighter experience than Valve's Team Fortress 2. For those who can leap that first hurdle, Brink should run and run.
    • 89 Metascore
    • 80 Critic Score
    Although Hot Pursuit 2 is an excellent racer, well worth buying and stuffed with many hours of gameplay, "Burnout 2" is all that and more, without having to obey strict license agreements regarding damage.
    • 87 Metascore
    • 80 Critic Score
    This is, frankly, how DLC should be done. Persistent and minor issues with the game engine aside, Undead Nightmare offers a generous amount of polished AAA-grade new material and finally gives fans of the single-player game a compelling reason to dust off their spurs and head back to the ranch.
    • 70 Metascore
    • 80 Critic Score
    But perhaps the greatest value of this pack is the packaging itself. Owning a physical copy of Super Mario All-Stars on Wii allows these games to sit proudly on your shelf, a statement to everyone who enters your home and sees it.
    • 83 Metascore
    • 80 Critic Score
    Most importantly, the game never takes the devotion of these young players for granted, and seeks to reward and challenge them at every turn.
    • 77 Metascore
    • 80 Critic Score
    It may not have a licence behind it, it doesn't feature online play, and it could do with a few zanier tables and quirks to match the presentation, but until somebody comes along with a game of pool that plays this well - and is this accessible - it's by far and away our clacker of choice.
    • 86 Metascore
    • 80 Critic Score
    Although Creative Assembly hasn't quite overcome all of Total War's traditional shortcomings, this latest interface nevertheless feels better, much as the combat AI feels better and those battles at sea feel much, much better.
    • 77 Metascore
    • 80 Critic Score
    Its single-player campaign is elevated from mediocrity with the inventive Hot Swapping feature, while twenty-four players, armed to the teeth and unforgiving in their violence, is what Xbox Live was made for.
    • 71 Metascore
    • 80 Critic Score
    As an updating of an old favourite, this is a lovely piece of work; as a friendly shoving-off for a strange new handheld, it's wonderfully judged.
    • 83 Metascore
    • 80 Critic Score
    First-person shooter design has reached an evolutionary ceiling and desperately needs some mutant DNA to push it onwards and upwards. Resistance 3 could have provided that genetic jolt; but Insomniac has chosen to look back to how we used to play rather than grapple with how we could play in the future. As understandable as it is, that cautious approach results in a game that is extremely enjoyable, but never as imaginative as you want it to be.
    • 87 Metascore
    • 80 Critic Score
    In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.
    • 52 Metascore
    • 80 Critic Score
    With more than a nod to Trials in TerRover's DNA, the more patient among you will lap up TerRover and all of its wilful insanity.
    • 78 Metascore
    • 80 Critic Score
    Don't Nod drops the melodrama for a poignantly performed story about grief and injustice, where the difficult choices tug at your heart and principles.
    • 92 Metascore
    • 80 Critic Score
    Rebirth is a playful take on an emo classic that's bloated but full of character in a bid to justify its own existence.
    • 75 Metascore
    • 80 Critic Score
    Once you penetrate beyond the first few hours of torpid "Basic" races and start earning the praise continually heaped on you regardless by the game's obsequious announcer lady, this is a Ridge Racer experience that could be unlike any other. It has the pace, it has a solid structure and it has a new edge thanks to that magic 3D slider.
    • 83 Metascore
    • 80 Critic Score
    It's in the myriad ways you can decimate your attackers that the game's appeal lies, and the improvements made here have only made that pleasure more intense. While Orcs Must Die 2 still has balancing issues, they're more than outweighed by the sheer pleasure of the minute-by-minute gameplay, where calculated carnage is its own reward.
    • 91 Metascore
    • 80 Critic Score
    In its multiplayer, all you could have reasonably asked for; in its visuals, new heights reached, while cracks of old age are papered over; in its story, a fitting conclusion; and in its campaign, though short of the consistent brilliance of its predecessor, a mostly rousing and memorable spectacle.
    • 85 Metascore
    • 80 Critic Score
    While FM14 feels in many ways like a standard release, the subtle changes to philosophy beneath the hood feel like a corner being turned - an acceptance, perhaps, that sometimes for a complex simulation to remain captivating, parts of it must be made simpler.
    • 54 Metascore
    • 80 Critic Score
    If you play through this avalanche of new content and you still don't find yourself warming to KOEI's Warriors series, then you can probably forget about ever doing so, because Gundam Musou 2 is absolutely the best in its class. Here's hoping it won't be quite so criminally overlooked as the first game. [JPN Import]
    • 80 Metascore
    • 80 Critic Score
    Thankfully, while some of its design decisions are more than a little frustrating, it remains a brilliantly entertaining first-person shooter and probably deserves more credit for helping to shape the genre than it has been given. It's a shame the online modes aren't more compelling, but having spent two blissfully nostalgic days battling through the single player campaign, I'm happy to consider it 800 points well spent.
    • 85 Metascore
    • 80 Critic Score
    It's hard to see Super Street Fighter IV on 3DS becoming a serious alternative for high-level players, but no-one really expected it to. That Capcom gets so close is a tremendous achievement, and while let down on occasion by the awkwardness of the control layout, the game makes up for this through its innovation, depth, style and the endless joy of a fireball in the chops.
    • 83 Metascore
    • 80 Critic Score
    An ingenious puzzle-platformer that takes players from a children's book and out into the wider world around it.
    • 86 Metascore
    • 80 Critic Score
    Taking into account the superbly judged playability, classy visuals, variety, welcome element of stealth and replayability, Sucker Punch has managed to ensure that Sly Raccoon is elevated from being Just Another Platform Game.
    • 84 Metascore
    • 80 Critic Score
    For b-ball heads, it's one of the deepest, most well-rounded and entertaining simulations of the sport on the shelves. You can lose months of your life to it.
    • 73 Metascore
    • 80 Critic Score
    If Assassin's Creed 3 saw the series gracefully soar back into full flight, Tyranny is where it lets you strap on a jet-pack for the next adventure.
    • 71 Metascore
    • 80 Critic Score
    A nice blend of arcade and sim, which in my mind would be perfect for the uninitiated amongst you and die-hards alike. The split screen two-player option is also a bonus, and works extremely well.
    • 86 Metascore
    • 80 Critic Score
    Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
    • tbd Metascore
    • 80 Critic Score
    After its unnecessarily basic opening run of levels, the excitably named Go! Go! Island Rescue! begins to justify all the exclamation marks with some furiously taxing levels.
    • 79 Metascore
    • 80 Critic Score
    Unlike Canabalt, a definite structure awaits, with 30 levels to bound through - each with checkpoints - allowing you the chance to become mired in gleeful trial and error. He might have vengeance in his heart, this Gravity Guy, but his aim is true.
    • 71 Metascore
    • 80 Critic Score
    The key element of the game, of course, is combat and here it excels...Compared to many of its peers, Darkstar One may seem slight - but what it does, it does expertly.
    • 73 Metascore
    • 80 Critic Score
    A really great game, but emphatically not one for everybody. Thank goodness for trial versions.
    • 83 Metascore
    • 80 Critic Score
    It's by no means anything remotely original, borrowing almost all of its ideas from a three year old PC game, but in terms of console fragfoolery, it's up there with the best of them for visual splendour and all out intense action.
    • 72 Metascore
    • 80 Critic Score
    Improving old features, alongside introducing new ones, results in a delightful reimagining of a classic farming simulator.
    • 78 Metascore
    • 80 Critic Score
    Rez
    Once you get it on a big TV or monitor and hook it all up to a meaty stereo system, it really is something special to behold.
    • 79 Metascore
    • 80 Critic Score
    A punishing, exhasperating slog, or an off-beat love story between driver and car, human and the Zone? Pacific Drive is both and then some.

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