Xbox Tavern's Scores

  • Games
For 2,228 reviews, this publication has graded:
  • 52% higher than the average critic
  • 9% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Trine 5: A Clockwork Conspiracy
Lowest review score: 6 The Language Of Love
Score distribution:
2232 game reviews
    • tbd Metascore
    • 40 Critic Score
    Energy Cycle Edge is every bit as alienating as it is ignorant. The game is completely without accessibility, largely due to its overly steep difficulty spike and the fact that it’s devoid of any tutorials or tips. This wouldn’t usually be an issue, but for a puzzle-only game that comes with a such a distinct process, it’s disconcerting and confusing to say the very least. Even once you eventually grasp its concept, there’s little fun to be found here.
    • 32 Metascore
    • 40 Critic Score
    There’s a fairly entertaining story here, of a man who hates his job so much, yet continues to do the outlandish things his boss sets out for him. It’s just a shame that the actual gameplay is, quite simply, not very fun. From sloppy, unfair 2D brawling to overly repetitive arena combat, it’s likely that most will be put off before the adventure even truly begins.
    • 42 Metascore
    • 40 Critic Score
    Stone fails to hold up against the trendy descriptions and catchy phrases. Having a linear, short, and boring story, matched with a lack of polish and zero gameplay creates a package that is hard to suggest to anyone. If you’re looking for some recommendations for talented indie musicians, Stone has your back, but otherwise it was a disappointment.
    • tbd Metascore
    • 40 Critic Score
    There is potential for Broken Roads to be a great game with features like the morality compass being innovative for RPGs, but too many issues soured my experience and ultimately left a bad taste.
    • 61 Metascore
    • 40 Critic Score
    Less time spent on the needlessly long cutscenes and in-between mission sections, and more on the feel of the combat and we could have had a little gem on our hands. As it is, this only gets a recommendation for those willing to suffer for their entertainment.
    • 54 Metascore
    • 39 Critic Score
    The title – Ultimate Racing 2D – sadly belies the actual experience on offer here. While there’s an impressive number of vehicles and tracks, the actual racing part feels flat, uninspiring and, quite frankly, boring. Multiplayer could be good for a laugh, but even that will wear thin before long. Racing fans may be able to eke out some more enjoyment, but for others just looking for a fun little run around you’re best off steering clear of this title.
    • tbd Metascore
    • 39 Critic Score
    I was quite looking forward to a new local multiplayer party game to add to the rotation; sadly, Lunch A Palooza won’t be filling that void. There’s a neat idea here, but the hard to decipher combat, wonky physics and general lack of, well, fun mean that we’re best off warming up some of our leftovers for now.
    • tbd Metascore
    • 39 Critic Score
    Police Chase is a straight up driving simulation with not much catering towards the title. With a bit more depth and realism this could have been a fun title but unfortunately seems to lack on story, development, gameplay and leaves the player lost in a world that seems unrealistic and unfinished.
    • tbd Metascore
    • 39 Critic Score
    I have done a few Kemco games now and they have all basically blended into one. If you enjoy these simpler RPG titles then may get on with Wizards of Brandel better, but the fact you can buy cheats for the game just puts a sour taste in my mouth. Seeing as the game is not very long in the first place, this just adds insult to injury.
    • tbd Metascore
    • 38 Critic Score
    Encodya is an unabashedly retro point-and-click adventure. That brings with it all of the warts of early-mid 90s gaming along with any nostalgia.
    • tbd Metascore
    • 38 Critic Score
    Reminiscence in the Night felt like a cross between point and click and visual novels, with a passable story. This was a nice change of pace for the usual Ratalaika visual novels, The point and click aspect offered some good interactivity, and I found myself enjoying this more than some of the other titles. Of course, cheevo hunters will still be able to blast through this for some quick gamerscore as well.
    • 52 Metascore
    • 38 Critic Score
    Hardcore highscore enthusiasts will possibly enjoy the multiple challenges on offer for each stage, and if you’ve a very strong capacity for patience and forgiveness, there’s enough content included to keep you going for a while. That said, there’s just far too much frustration involved here for it to be considered fun on a casual level, and a vast amount of irritating issues, both technical and by design, further holding the whole thing back.
    • tbd Metascore
    • 38 Critic Score
    With some grit and determination you may find something to enjoy in Blow & Fly, but for most I feel it’ll be a title that is removed from the playlist shortly after starting it. A neat-on-paper but awkward-in-practice mechanic just doesn’t have what it takes to keep us invested for long.
    • 49 Metascore
    • 38 Critic Score
    Nippon Marathon is a waste of digital space. The game’s seemingly fun Takeshi’s Castle-like concept is completely undermined by its several technical issues and questionable design choices. Even with that cluster-mess to the side, the game at its core attempts to be both wacky and innovative through the character of its outlandish foundation, but only comes off as poorly developed, boring, and ultimately frustrating.
    • 40 Metascore
    • 38 Critic Score
    On paper, Heavy Fire: Red Shadow seems appealing, but the reality is a somewhat dull, underwhelming experience that very quickly makes its own gameplay boring by making you too powerful and by not providing any new challenge. There’s a strong feel of early access, which would be fine if the game was released in that pool, as a full release however, there’s just not enough here to recommend.
    • tbd Metascore
    • 38 Critic Score
    It’s hard to write about this game as it’s just not very much fun. It’s a cheap and average run-and-gun side scroller. The music has a nostalgic feel and the achievements are nice and simple. It’s a one hour run and you only need to beat the first 15 stages. It’s a shame the 3 characters don’t have unique abilities and that boss fights aren’t more challenging.
    • tbd Metascore
    • 37 Critic Score
    Do not be fooled into believing that Outbreak: The New Nightmare brings back old-school survival horror. It may well house many of the elements, but the truth of the matter is that this game is merely a poor imitation of a 20 year old game that’s much better. It lacks optimization, personality, and comes with a heap of technical problems and poor design choices.
    • tbd Metascore
    • 36 Critic Score
    Abo Khashem is a broken pile of nonsense. The game is riddled with bugs, so much so that the developer has implemented a tool to free you from them at any given time. When you’re not wrestling with bugs, you’ll be enduring horrendous screen tearing and framerate drops. It’s an ambitious game that’s utterly let down by poor design choices and shoddy development.
    • tbd Metascore
    • 36 Critic Score
    On the basis that 100 percent of proceeds are being donated to charity to help sick and suffering children, I, Hope outshines any other game on the market. The same sadly cannot be said about the game in general. I, Hope is a shoddy platformer that’s bland, frustrating and utterly underdeveloped. If you’re looking for your next platforming fix, this two hour adventure will only serve to disappoint you.
    • tbd Metascore
    • 36 Critic Score
    Overall, if you’re after a game that is engaging, worth your time, money, and effort, then Takorita Meets Fries is not really a game I can recommend for you. If you want some easy Gamerscore, then £4.99 is the price you’ll pay along with five minutes of your time for eternal glory to be imprinted in that coveted digital score.
    • 46 Metascore
    • 36 Critic Score
    Fear Effect: Sedna is a bad game. Sushee’s confusing design choices are splattered everywhere in sight; ridiculous voice acting, poor level structure, frustrating puzzles, and shoddy combat, to name but a few. The overall product remains tedious, boring, and underwhelming, throughout.
    • tbd Metascore
    • 36 Critic Score
    Paladin is a poor take on the popular genre it adopts. There’s nowhere near enough innovation to allow this to stand out from the crowd of other twin-stick shooters on the market. The level design is poor, the gameplay is basic, and there’s not much of a challenge to soak up. It may well be a colourful blast with a good selection of upgrades to lean back on, but when you take into account that you can complete this entire game in just 90 minutes, it leaves a lot to be desired.
    • tbd Metascore
    • 36 Critic Score
    The art style is quite good. Characters are well designed and everything is colorful and has a chucky look to it. Sadly, the game around it is just a poor attempt at following a trend in gaming. A good rogue-lite puts the fate of the player in their own hands; success or failure depends on your grasp of the mechanics. Here, unless you are really a fan of the X button, frustration soon gives way to boredom.
    • tbd Metascore
    • 36 Critic Score
    Metropolis Lux Obscura’s noir-esque story is passable and there’s no denying that its art design is decent. However, this is far from what one would describe as a compelling experience overall. It’s buggy and unrefined, ultimately dishing up a game that’s consumed by its poor development and lack of imagination.
    • 53 Metascore
    • 36 Critic Score
    Revenant Dogma looks and plays as though it’s been spat out of RPG Maker 2000. There’s very little depth within, and any depth that it does offer is usually puddle deep. The game may well be accessible and house a decent soundtrack, but in the midst of its near complete lack of innovation and originality, that’s hardly a selling point. Furthermore, Revenant Dogma is free on iOS and Android. Go there to avoid suffering a loss.
    • tbd Metascore
    • 36 Critic Score
    Overall, we have a simple, repetitive JRPG that doesn’t really add anything to the genre of note, further hampered by the fact that you can buy add-ons to make the whole thing even less engaging. As it is, it’s all too forgettable and really, not worth investing much time in at all.
    • tbd Metascore
    • 35 Critic Score
    Neon Junctions is a bad game for a range of different reasons. Not only are the solutions to its puzzles insultingly straightforward throughout the entirety of play, but its sheer lack of depth, together with its habit of constantly recycling the same ideas, ultimately makes for a very boring, tedious affair. If you’re in the market for new puzzle platformer, look elsewhere, because Neon Junctions falls flat on both fronts, and more besides.
    • 67 Metascore
    • 35 Critic Score
    City of Brass remains visually pleasing throughout and houses some interesting ideas, such as the perk system and the shops. However, tools to make the experience even easier just showcases how fairly dull the actual gameplay is. The lack of a polished structure only leads to unnecessary cheap deaths, which when grouped with the enemy’s substandard AI, emphasizes how frustrating and boring this adventure can be.
    • tbd Metascore
    • 35 Critic Score
    Smoking is bad for you. The game clearly relays that message to its players at each and every turn. Whilst its intentions are good and it is indeed free to play, the whole experience is an ugly mess. One Leaves lacks originality, consists of little more than lazy ideas and poor execution, and is chock-full of irritating performance issues. Sadly, because of this, the majority of its narrative gets lost in the midst of its frustrating methodology.
    • tbd Metascore
    • 35 Critic Score
    Ascendance’s short and seemingly peaceful journey is often hamstrung by its poor handling, and for a game that focuses its play on platforming alone, this doesn’t at all fare well. Furthermore, there’s a lot of framerate fluctuation to contend with alongside bad lighting, making it very difficult to appreciate the splendor that each world desperately attempts to relay. The whole affair just comes across like a cheap, shallow imitation of Refunct.
    • 54 Metascore
    • 35 Critic Score
    Trenga Unlimited is hardly a bad game, but it’s also not exactly an exciting one either. Passable mobile-style fun for ten minutes at a time, as a console release it wears out its welcome very quickly, and won’t have you eager to get back on the big screen to keep playing.
    • tbd Metascore
    • 35 Critic Score
    Disregard the game’s sickeningly inaccurate description. Throughout its entirety, Heroes Trials plays like a horrendously designed Zelda dungeon, complete with a shoddy story, lackluster visuals, and worse, combat that’s dire, and control feedback that’s ultimately imprecise. It doesn’t help matters that the game suffers from some pretty frustrating bugs and technical issues on top of that. Avoid.
    • tbd Metascore
    • 35 Critic Score
    Mines are often deep, resourceful and interesting. Mining Rail, on the other hand, is the polar opposite of each. There’s very little that I can say in its defense other than that of its decent and precise control feedback. The presentation is poor, the UI is ugly, the selection of stages are bland if indeed diverse, and its currency and progression system remains far too confusing. Though above all else, it’s just not at all fun to play.
    • tbd Metascore
    • 35 Critic Score
    Despite its varied modes, the bulk of your time spent playing Phar Lap will consist of little more than participating in dull repetitive races, whilst tending to a shed-load of overly linear upgrade paths. The game’s depth is puddle deep, and remains as about as exciting as watching paint dry. Moreover, it relies far too heavily on cheap tactics to needlessly stretch out its longevity, only further emphasizing how quickly it outstays its welcome.
    • tbd Metascore
    • 35 Critic Score
    Birdcakes is far too taxing for its own good, far too steep in its difficulty and far too lacking in its content. The requirement to constantly grind and persevere with its tedious singular mechanic just isn’t fun nor thrilling enough to justify a recommendation. Birdcakes’ distinctly designed stages and its tight controls are certainly commendable, but these few pros pale in comparison to its several cons.
    • tbd Metascore
    • 35 Critic Score
    BCD?! Is clearly a budget title from a small team, something evidenced by the credits appearing on the walls of the hub area. For what it’s worth, I quite like the art style, and the music recalls the classic Diddy Kong Racing at times; all chirpy, bouncy race tunes. But even so, it simply isn’t any fun to play. The terrible camera angle is the biggest bugbear – just raising it up a tad would improve things no end. Even then, the erratic handling, lack of feedback or information and general blandness to proceedings would still be in place. A shame, but when there’s so many other great racers out there, I can’t find any reason to recommend checking this out.
    • tbd Metascore
    • 35 Critic Score
    I do like the Gameboy-style visuals, and the music is somewhat enjoyable to listen to, it’s just that it really isn’t fun or rewarding to play along to. Crowded rooms lead to death after death, and the lack of control over our own shooting only compounds the issue. Another easy 1000G is about the only redeeming feature here, if you care about that sort of thing.
    • tbd Metascore
    • 35 Critic Score
    Bleak Faith: Forsaken starts out incredibly strong with its visuals and architecture. It is unable to back up this initial promise with engaging combat, or game design.
    • tbd Metascore
    • 35 Critic Score
    Roller Coaster Tycoon Adventures Deluxe is like a county fair. Sure they have some rides and the fairground is decent, but its nothing compared to the official amusement parks and hotspots that were its predecessors. The game comes off empty and shallow, more like a walkthrough for somebody’s first tycoon sim. The game shows little to no consequence while spoon feeding players which in turn gives it no self accomplishment or overall purpose.
    • tbd Metascore
    • 35 Critic Score
    The developer should be absolutely ashamed for releasing the game in this state. There’s several faults in Eternity: The Last Unicorn that couldn’t possibly have gone unnoticed during QA. It’s buggy, it’s ugly, it’s boring, and even with its countless issues to the side, it’s got almost no likability. If you’re an absolute sucker for nostalgic RPGs, pick up any recent legacy Final Fantasy title. They’re decades old, and a hell of a lot better than this waste.
    • tbd Metascore
    • 35 Critic Score
    911 Operator houses an interesting idea but doesn’t back it up with any depth. Sure it may be cool to download a map of your local city and serve as an emergency responder, or take to the campaign to do the same there, but it’s far too repetitive and far too boring to be justified as a solid well rounded experience.
    • tbd Metascore
    • 35 Critic Score
    Mars Chaos Menace is too hard to recommend due to being chock-full of cheap deaths, awkward level presentation, and poor design choices. To the game’s credit, and a forefront necessity for any shmup, its handling remains fluid and responsive throughout. That, however, means next to nothing when much of the difficulty within is relayed through little more than its incompetent development. Simply put, it’s a waste of digital space.
    • tbd Metascore
    • 35 Critic Score
    Monster Harvest looks charming and it offers a lot of the things you want from a game like this. A story, a farming sim with some creative choices and an animal combat element. It could be described as a Farmville Pokémon hybrid but only very loosely. A lot of the game feels lifeless and countless bad decisions in this game will leave you bored. Also losing your progress will infuriate you more than the three looping songs this game has to offer.
    • 47 Metascore
    • 35 Critic Score
    Due to a range of technical issues and poor design choices, Monster Jam Steel Titans utterly fails to capture the excitement of its source material. Not only do the trucks handle like fat cars on an ice rink, but everything from the wonky physics, right through to the game’s numerous bugs, collectively pulls the entire experience short of even substandard quality. Furthermore, even if things worked well, the core content is too tedious and repetitive.
    • tbd Metascore
    • 35 Critic Score
    Duck Life: Battle is one of the most tedious games I’ve ever played. Whilst its general framework is plausible in regards to progression, everything else falls to pieces. The game’s combat is lackluster, its countless mini-games are far from fun, and even basic traversal feels like a slog. It’s a shame that there isn’t much more to the game than that, ultimately making for an experience that’s bland, drawn out, and wholly boring.
    • 53 Metascore
    • 35 Critic Score
    Make no mistake about it, Battle for the Grid is a cheaply developed cash grab that will sorely disappoint those fooled by its admittedly exciting promotional run. The game’s dull campaign takes little more than twenty minutes to complete, and once you’re done there, you’ll be waiting equally as long to find an online match. Whilst local play is indeed an option, I cant at all recommend it due to its shamefully weak, boring, and unbalanced gameplay.
    • 43 Metascore
    • 35 Critic Score
    Bring to Light is about as scary as a bush baby, about as deep as a puddle, and about as interesting as watching paint dry. Whilst it is indeed very accessible in comparison to most horror games as of late, its complete lack of difficulty, together with the absence of innovation, only tends to further emphasize how boring the whole ordeal is. If you’re looking for your next horror fix, you’re most assuredly not going to find it here.
    • 32 Metascore
    • 35 Critic Score
    Gene Rain is a complete waste of storage space. The game’s nonsensical and incoherent story confusingly bounces around like flubber in a basketball court. It doesn’t help that the voice acting is the worst I’ve heard since the original Resident Evil. Grouping that with the game’s sluggish controls, its bland locations and its lack of originality, collectively makes for one of the worst cover-shooters this gen.
    • tbd Metascore
    • 35 Critic Score
    Void Vikings would have been more interesting if its needless debt structure was stripped away to allow the game’s core functionality to shine. However, even if that was so, there wouldn’t be much justification to warrant a recommendation. The game lacks refinement across the entire board, making for an experience that, despite its decent variation, is more convoluted than it needs to be, and a lot less fun than its peers.
    • tbd Metascore
    • 35 Critic Score
    When all is said and done, Smoots Summer Games is fun, for a brief period. But, with no real atmosphere, and no online play, it’s not really going to be keeping you coming back for very long.
    • tbd Metascore
    • 34 Critic Score
    Maximum Football 2018 is a game you’ll want to avoid for many reasons. Take your pick; extremely dated visuals, daft character animations, puddle-deep gameplay mechanics, graphical faults, technical problems and a complete and utter lack of polish across the board. Sure, the game’s main performance may be passable and it controls well for the most part, but that’s the max limit of the game’s pros.
    • tbd Metascore
    • 34 Critic Score
    Red Bow makes some good points but unfortunately lacks in the horror side of things. With some easy achievements to go for, the hunters out there will no doubt get more out of it, but others may not find as much worth in a playthrough.
    • tbd Metascore
    • 33 Critic Score
    Tiny Hands Adventure is a simple action platformer than feels pretty drab to play, looks bland and is too unexact and muddy to be engaging for anyone, let alone to younger audience to which it is catered for.
    • tbd Metascore
    • 33 Critic Score
    Foxyland is a game about a fox collecting gems in the woods. It is very easy to play, takes about an hour to complete and doesn’t require any previous knowledge or experience in gaming. For those who give a fox about achievements, then this game could only have been made for you.
    • tbd Metascore
    • 33 Critic Score
    Grab the Bottle takes a simple idea and fails miserably to build on it. I wont deny that the game is fun to begin with, but once you realize that you’re doing the exact same thing from start to end, it soon wears thin. The initial fun is swiftly chased away by the game’s reliance on its singular mechanic, ultimately making for an overall experience that consists of little more than frustration and perseverance.
    • tbd Metascore
    • 33 Critic Score
    High score enthusiasts will find some enjoyment in bettering their scores, but anyone else will likely get fairly bored after just an hour or so. Simple and to the point, it feels more like an early app store game. Something to pass a few minutes while waiting for a train, rather than something to sit in front of the telly to play.
    • 36 Metascore
    • 33 Critic Score
    Bounce Rescue! is yet another 2D platformer that fails miserably to relay a worthwhile adventure. The controls are far from precise, the enemy variation is poor and the world design is bland and repetitive. This all goes hand in hand to produce a frustrating experience that spends far too much time annoying the player. Despite the fun multiplayer modes, Bounce Rescue! isn’t worth your time and attention.
    • 38 Metascore
    • 33 Critic Score
    All told then, I was mightily underwhelmed by Crossfire X. While it’s not entirely without merit, there are far better shooters already out there – and on Game Pass – which meant I lost interest in this fast. Clunky combat and menus, requiring an additional purchase for the full campaign, and a bizarre one mode per map multiplayer set up all come together to define Crossfire X as a massive disappointment.
    • tbd Metascore
    • 31 Critic Score
    As an interactive experience, Lucid Cycle had some potential to be an interesting break form the norms of gaming as a whole. What we got though was a tedious set of scenes that threaten to have some sort of narrative payoff but falls flat at every turn. There are far better “walking sims” out there for you to be wasting your time and money on this.
    • 25 Metascore
    • 31 Critic Score
    Robot Squad Simulation X isn’t a great game but still playable to a degree. Unfortunately riddled with bad mechanics and average design, this title will see you getting more frustrated than having any real enjoyment. A great idea, just poorly executed.
    • tbd Metascore
    • 31 Critic Score
    FoxyLand 2 was a frustrating journey purely down to the one hit mechanic. This dreadful idea made you feel that if an enemy just looked at you or you jumped at the wrong time, you will have to start over again. The story mode is a classic rescue mission and I couldn’t help thinking they are just bad Fox parents. But hey, it’s an easy 1000g and you don’t have to complete the full game to get it.
    • 53 Metascore
    • 31 Critic Score
    Fans of Swery will no doubt lap this up, quirks and all, but I just could not get on with the game at all. Every time I thought I had finally turned a corner with it some other nonsense turned up that put me right back at square one. Overloaded with poorly implemented decent ideas, this is a one for truly dedicated players only.
    • 66 Metascore
    • 31 Critic Score
    Releasing a PC game on console can work great, but some concessions have to be made for the differing audiences and control schemes. The core gameplay loop is more than capable of holding interest and has been put to great effect in recent games, but here, every opportunity is wasted. If you enjoy obscure interfaces, slow fiddly combat, and dated visuals, then please, fill your boots.
    • tbd Metascore
    • 31 Critic Score
    Calling Storm Boy interactive, while technically true, is a massive stretch here, almost as if it needed that definition to be allowed on the store. If you are in the market for a new tale to share with your little ones, you’d be better served picking up a copy of the book. The soundtrack is pleasant, the visuals have a charm to them, and the truncated story is sweet, but it’s all over in the blink of an eye.
    • tbd Metascore
    • 30 Critic Score
    I can’t deny that the dev’s clearly wanted to put some heart into the game, but almost none of it pays off in any positive way. The character controls awfully, the powers are nonsensically strewn about, the Fourth wall-breaking jokes just highlight the poor game design instead of compliment it, and even those looking for an easy 1000g will likely be put off before they can reach it. While the aim may be to get to Earth, I’d suggest giving it a wide berth upon it landing.
    • 70 Metascore
    • 30 Critic Score
    Madden 23 is a rehash of all the previous Madden‘s in the series. Bits and pieces were taken from those games and labelled as new. Even though FieldSENSE was refurbished I still strongly believe that it gave Madden 23 its shine. What good is that shine however when the game is covered with bugs and laziness? I’m not saying this game had to be perfect. Other sports simulation titles have their own share of problems. What separates Madden from them however is EA decides to mix the old problems with the new ones. Instead of fixing it, they go and do the same thing next year.
    • tbd Metascore
    • 30 Critic Score
    Overall, if you want an old cartoon-style game that can give you quality platforming, stick to Cuphead, Enchanted Portals may look the part but it isn’t the part where it counts and it’s real use is to showcase to sceptics what makes its inspiration so good.
    • tbd Metascore
    • 30 Critic Score
    Where the Bees Make Honey deserves some praise for its fantastical theme and its variation in play, that much has to be said. However, the whole ordeal is massively held back due to its sheer lack of difficulty and fluidity, together with its constantly persistent technical issues. There’s clearly some smart ideas running through the experience, but the complete absence of structural refinement makes it far too hard to bear, let alone enjoy.
    • tbd Metascore
    • 30 Critic Score
    There really isn’t much to Stab Stab Stab!. There visuals aren’t overly interesting, there aren’t many gameplay modes, there isn’t much fun to be had and there isn’t much chance this game will live long in anyone’s memory. If you enjoyed Gang Beasts or any quick local multiplayer games which don’t take much explaining, then you may get a couple of hours out of this, but even that may be a stretch.
    • tbd Metascore
    • 30 Critic Score
    Even with its technical drawbacks and its disgraceful design choices to the side, Party Arcade just isn’t fun. Most of the party games included are either too tedious, too repetitive, or too frustrating. Furthermore, the game demands far too much of a grind from its players in order to access more content, likely put in place to encourage the purchase of its needless microtransactions. This is little more than a greedy and desperate cash-grab.
    • 54 Metascore
    • 30 Critic Score
    Sephirothic Stories is an outdated RPG, and a poorly developed one at that. The gameplay itself is far too basic, with very little innovation in place to give it any distinction or character throughout. I can say the same about its low-quality visual and audio design, which is further hindered by its constant asset recycling. Overall, and at best, this is nothing more than a substandard adventure that’s crammed with needless microtransactions.
    • 51 Metascore
    • 30 Critic Score
    While the premise is decent enough, Trenches falls at every hurdle in trying to make a game worth recommending.
    • tbd Metascore
    • 30 Critic Score
    There’s no extra modes, no MP, no leader boards. As a standalone arcade game it’s passable for quick bursts, but the appeal soon wore off and after just an hour or so I’d more than had my fill. As usual, there’s a fairly easy 1000g to find if you’ve the desire to grind the stages, but I can’t see this being a title that’ll stick in your playlist once that last achievement pops.
    • tbd Metascore
    • 30 Critic Score
    Thunder Paw is a simple platformer, and that’s about it. You shouldn’t go into it expecting something more. It’s your basic run and gun that doesn’t bring much to the table. The one boss fight after each of the stages changes things up but it doesn’t fully redeem itself with its weird gun mechanics and stale gameplay. Visually the game was enjoyable and it speaks to me but when it came down to the gameplay the game decided to roll over and play dead permanently.
    • tbd Metascore
    • 30 Critic Score
    I came into Heliborne full of hope, but left completely disappointed. Unless you’re a die-hard helicopter fan there’s not much at all here to make it worth your while checking out, and even if you are a fan…well… caution is still advised.
    • 64 Metascore
    • 30 Critic Score
    Those looking to Session to fill a Skate­-shaped hole in their gaming life are likely to be sorely disappointed. It is not an easy game to learn, but more importantly, it’s also not a fun one either. Some better tutorials or alternate control options might have saved the game a little, but as it is I just can’t find any reason to recommend this to anyone outside of truly dedicated skaters willing to put the grind in.
    • tbd Metascore
    • 30 Critic Score
    Woodle Tree Adventures draws inspiration from the likes of Banjo Kazooie and Mario 64, but well and truly fails at meeting the same level of quality on even a surface level. The game’s utter lack of refinement sees issues such as poor camera behavior and inconsistent handling continuously hindering play. Though, even if you’ve the patience to overlook such blatant faults, you’re left with a dull platformer that’s far more frustrating than it’s worth.
    • 30 Metascore
    • 29 Critic Score
    For a title that has as interesting a premise as This is the Zodiac Speaking, the execution leaves a lot to be desired. Tough to read stealth mechanics, a wooden cast delivering a bland story, dull visuals and audio, and some baffling UI and technical issues mean that I cannot recommend this to even the most ardent of thriller fans.
    • tbd Metascore
    • 29 Critic Score
    If you’ve ever thought that the door handle out of your room was a bit complicated and needed less gameplay, then A Hero and a Garden is £4.99 and might be your bag of seeds. For anyone else, this idle-clicker-meets-visual-novel is best buried in the garden and forgotten about.
    • tbd Metascore
    • 28 Critic Score
    Deep Ones is dull, uninteresting, annoying and poorly designed. Make no mistake about it, this is a game that will test your patience much more than it will your skill. The price tag may well be generous, but even then you’re practically paying to be constantly frustrated.
    • tbd Metascore
    • 28 Critic Score
    In a world where there are so many exciting indie titles being released seemingly every week, it’s tough to recommend Tetsumo Party. It feels like a mini-game at best, something made for a flash browser at worst. We’d recommend you let this wall pass straight by.
    • tbd Metascore
    • 28 Critic Score
    In the end, anyone with even a modicum of ability and patience will breeze through Gravity Duck in about an hour. While there are a couple of trickier levels, you’ll likely blitz through most on your first try. With no incentive at all to replay levels (no time attack/hidden items etc) and the full 1000G gained in half the time it takes to clear the game, I can’t really recommend it to anyone outside of achievement hunters.
    • 41 Metascore
    • 28 Critic Score
    Future War: Reborn will leave you feeling robbed of both your time and money. The gameplay is basic and overly repetitive, the visuals are poor, and everything in between is equally as disappointing. This game fails to achieve what it has set out to accomplish and is lacking on almost all fronts.
    • 35 Metascore
    • 28 Critic Score
    Sanity of Morris is sadly just not very good. Outside of some decent initial horror aspects and a passable tale, the woeful stealth, boring exploration, and tedious puzzles make for a title that gets ever more maddening the further we play.
    • tbd Metascore
    • 28 Critic Score
    Shadow of Loot Box is a poor joke. Furthermore, it’s a poor joke that costs money. I see nothing funny about a game that’s poking fun at controversial subjects, when in itself, it encompasses everything that makes a bad game, bad. On top of that and with its subject matter to the side, the game is extremely basic, lacks polish, and becomes overly repetitive far too quickly.
    • 35 Metascore
    • 27 Critic Score
    Don’t be fooled by the store’s slick images, Tyler Model 005 is a terrible game. There’s not a single quality that I can praise the game for outside of its somewhat competent upgrade and cosmetic system. This is the very product of lazy, rushed and sloppy development, making for an ugly experience that’s riddled with bugs, poor optimization, frustrating functionality, and heaps of loading screens, throughout.
    • tbd Metascore
    • 26 Critic Score
    Johnny Rocket is a complete misfire, spiralling noisily around your screen for 45 minutes. It’s broken, rushed and mercifully short, when it could have been a contender.
    • 49 Metascore
    • 26 Critic Score
    Korgan has the look and feel of a mobile title, albeit with marginally better production value. However, the boring slow combat, poor controls, general lack of meaningful progression and terrible loot system, chases away the main joy that’s typically a standard for this genre. Indeed, the prologue is free to play and as such is open to all, but even that feels like too much to ask.
    • 44 Metascore
    • 25 Critic Score
    MindsEye is the worst kind of failure, a soporific one.
    • tbd Metascore
    • 25 Critic Score
    Planet Rix-13 consists of little more than constant fetch questing, with the majority of its necessities nonsensically strewn in plain view throughout its hour-long run. The problem that this generates, amidst its poorly structured story and its feeble puzzle work, is that it all feels far too guided. Despite its cheap cost, and unless you’re only looking to bulk up your Gamerscore, this game isn’t worth your time nor your attention.
    • tbd Metascore
    • 25 Critic Score
    Much like how gambling works in real life, if you throw your money at this, the only winner here is the developer.
    • 43 Metascore
    • 25 Critic Score
    After I played enough to write a review I hung up my apron, turned off the grill, and that was the end of Food Truck Simulator for good. It’s a great concept that I’d like to believe would’ve worked without the frustrations and complications and maybe it’s like that on a different platform from Xbox. However, the game I played was undercooked leaving me in anticipation to clock out.
    • tbd Metascore
    • 25 Critic Score
    Less content, less interesting, crippled by bizarre design decisions and bugs. Rico London feels like a weak test run for its precursor rather than a fully fledged sequel.
    • tbd Metascore
    • 24 Critic Score
    Kursk had some promise, aiming to be part adventure and part documentary of a real world tragedy. What we got though is a boring spy story mixed with tedious exploration and puzzles, staffed with a crew that would make Pinocchio feel like a real boy. You’d be much better off reading or watching any of the other media out there documenting this real world event.
    • tbd Metascore
    • 23 Critic Score
    It’s hard to write about, and recommend, a game that has so little content and so little going on. It’s probably one of the more poorly made titles Ratalika have published, but by the same token it wasn’t the worst hour of my life either. The silver lining is – as always – at least it’s an easy 1000G.
    • tbd Metascore
    • 23 Critic Score
    Fans of visual novels might get an hour or so of enjoyment out of Autumn’s Journey but I’d like to have seen more choices factored in to give the tale some variety. I found myself getting bored pretty quickly with the story on offer. As it is, an easy 1000g is most likely the best reason to get this.
    • tbd Metascore
    • 23 Critic Score
    Sadly, Mini Madness utterly squanders any sort of promise it may have had with dull driving icing the cake of boring track design, terrible music, and shoddy UI and modes. Even those looking for a simple racer to last an evening will likely turn this off after only a handful of races.
    • tbd Metascore
    • 23 Critic Score
    I’m a pretty patient guy when it comes to trying out new gaming experiences, but Drizzlepath: Déjà vu is just simply not very interesting at all. A walking sim without any of the intrigue or interesting tales and scenarios, even achievement hunters might want to think twice about adding this to their list.
    • 49 Metascore
    • 21 Critic Score
    I cannot possibly imagine who at Nickelodeon looked at this and thought ‘Yes, that’s the kind of quality we want representing our brand’. While some track layouts are okay and character models passable, everything else here feels half-baked, lazy or downright awful. Terrible handling, poor audio, and the range of characters and their lack of characterization, collectively make a mockery of the franchises.
    • 68 Metascore
    • 20 Critic Score
    NBA 2K24 is an overall disappointment compared to not only NBA 2K23 but past NBA titles too. To see how far it’s fallen, all the past great features no longer included, it hurts to see that the only thing that matters is how much VC someone spends on a game. This is the first year that we’ve seen 2K blatantly be VC-heavy and it won’t be the last. Nobody should have to purchase a game that expects you to pay more on top of that. NBA 2K24 is the perfect example for game developers everywhere of what not to do in the gaming industry unless you’re greedy and don’t care about fans.

Top Trailers