Tyler: Model 005 Image
Metascore
35

Generally unfavorable reviews - based on 4 Critic Reviews What's this?

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  • Summary: Tyler: Model 005 is a 3D action-platformer and exploration game set in the 1950s where you customize and control a spunky miniature robot named Tyler. Many years after powering down, Tyler is accidentally powered on during the height of a thunderstorm. Now you must discover why your creatorTyler: Model 005 is a 3D action-platformer and exploration game set in the 1950s where you customize and control a spunky miniature robot named Tyler. Many years after powering down, Tyler is accidentally powered on during the height of a thunderstorm. Now you must discover why your creator is missing and what has happened to your home, which is overrun with rats, spiders and more.

    Because you are a minuscule robot, normal items take on a completely new dimension in Tyler's world: for example, chairs, stairs and bookshelves are giant obstacles. It's your job to navigate through your surroundings and find out as much as you can, collecting objects and solving puzzles along the way.

    Wear a huge assortment of diverse outfits, from medieval helmets to pixelated eyeglasses, and battle varied enemies with your trusty bolt-blade, boxing gloves, cherry bombs and more! Discover all that Tyler is capable of as his adventures begin in Tyler: Model 005!
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Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 3 out of 4
  1. Aug 24, 2018
    50
    There's a cute little story about rewriting the past at the heart of Tyler: Model 005. It's a shame those robots can't revise history and trim this game's excess so that it can focus on what's important.
  2. Sep 25, 2018
    30
    Tyler: Model 005 is simply a bad game. Good graphics cannot hide the multiple issues: bad voice acting, poor combat and crucially, terrible platforming. In a game where platforming is a major component it is imperative that jumping works, and here it does not at all. In fact, this may well be the worst example I’ve ever seen.
  3. Aug 23, 2018
    27
    Don’t be fooled by the store’s slick images, Tyler Model 005 is a terrible game. There’s not a single quality that I can praise the game for outside of its somewhat competent upgrade and cosmetic system. This is the very product of lazy, rushed and sloppy development, making for an ugly experience that’s riddled with bugs, poor optimization, frustrating functionality, and heaps of loading screens, throughout.
  4. Sep 5, 2018
    20
    When it comes to 3D platformers, Tyler: Model 005 is likely the worst one that I've ever played. The premise and mix of mechanics are definitely promising but it all comes together to make an absolute mess of a game.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Aug 29, 2018
    7
    Each aspect when it comes to the presentation side of the game has been done well and both the visuals and sound design create a veryEach aspect when it comes to the presentation side of the game has been done well and both the visuals and sound design create a very immersive atmosphere. I really enjoyed exploring in the game because there was always something different for you to find which made exploring very rewarding.
    The platforming elements in the game feel fluid at all times and most important of all it always felt fun.
    There is lots of customisation present in the game and the game allows you a lot of freedom when changing different things on your robot. I enjoyed the story in the game because it kept me intrigued throughout and it made me experience different emotions as we There are a few technichal issues you have to contend with and whilst most of them are small issues they can hold the game back a little bit.
    The enemy variety lacks a little bit and this can make the combat a little bit tedious because you have to face the same enemies time and time again. Does Tyler: Model 005 do enough to get a recommendation from me: I’ve heard quite a few good things about Tyler: Model 005 from some of my friends who’ve watched the game grow on PC, and after playing the game I can see why they enjoyed the game so much. Without a doubt this game has a lot of charm dotted throughout and when you combine the nice visuals and sound design with the excellent story you end up having a very fun and immersive experience. This fun and immersiveness is also present in the game’s platforming elements as well and I’m pleased to say that they’ve got certain mechanics spot on which means exploring always feels rewarding. At the end of the day Tyler: Model 005 gets a very big recommendation from me because even though it suffers with a few technichal issues and lack of variety when it comes to the enemy design it gets a lot more right than it gets wrong and in the end it remained enjoyable from start to finish.
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  2. Aug 25, 2018
    2
    The game follows Tyler, a small robot that after years of being dormant is awoken during a storm, only to find his creator’s house in disarrayThe game follows Tyler, a small robot that after years of being dormant is awoken during a storm, only to find his creator’s house in disarray and having little to no memory of the events prior to powering down. The story follows Tyler as he pieces together his fractured memory and seeks out his missing master by exploring his creepy home. This is easier said than done, as the robot is only a few inches tall, making the exploration of the home quite a challenge. Luckily, Tyler is fairly agile, being able to climb, jump, and occasionally (if the controls permit it) wall run akin to Ezio or whoever is in the most recent Assassins' Creed game. He can hold his own in a fist fight (as well as use a makeshift weapon from time to time), but he’s certain to take huge amounts of fall damage, which is actually good because the platforming in this title is one of the worst, if not the worst example, in recent history. The game’s coup de grace is that Tyler runs on batteries that have the lifespan of a fly who has been fed massive amounts of premium grade crystal meth and they can only be recharged by a light source.

    Having thrown a few upgrades into the battery life, I can't tell you what the out of box lifespan is, but a few levels in I had 27 seconds of power before keeling over and dying, with the last ten seconds or so including an annoying alarm buzzing in addition to Tyler moving like a sloth on melatonin. I noticed on a few occasions, once properly respawning into the game, the battery gauge was already partially depleted, giving me exactly enough time to utter an expletive prior to being greeted with yet another loading screen. This means that from the get go, your top priority is finding each and every light source in the area and turning it on, which again is no easy task, due to the complete and utter failure that is traversal. Invisible ceilings, getting caught on assets that shouldn't be an issue, and even falling inside of immovable objects are the norm, making exploration a bit of a chore, which is truly a shame because the visuals and atmosphere are stunning. Sure, there are some glitches that occur from time to time, but overall I found the detailed environments to be pleasant on the eye holes.

    The dilapidated house reminded me more and more of a 3D version of Little Nightmares as I progressed. With its highly detailed wood grains, amazing lighting and shadows, interactive objects, and a number of collectibles tucked away, the world is ripe for exploration. Sadly, once the lights come on, aside from seeking out the customization items (we'll circle back around to this later), there isn't much to do as the basic quests are broken down into simple tasks such as finding X item and inserting it into X location, rinse and repeat. The only challenges in this are due to the ever-failing battery and lackluster controls.

    You use a single button to jump, climb, and pretty much do anything that isn't picking up an item, fighting, or dragging items in the game world. While this works in more polished games, the frustration sets in early (about half way through the tutorial) and only ceases once the individual rooms are lit up like a Christmas tree. The combat is a bit more fluid, although rather bland with Tyler only having basic attacks that boil down to mashing the trigger buttons repeatedly, bashing enemies with bare knuckles or a melee weapon. The only other tools at your disposal are cherry bombs, which work as grenades, and the aforementioned ability to drag certain assets around the game world, which work as makeshift bridges.

    I really wanted to enjoy Tyler: Model 005, but due to the horrible platforming experience in addition to the terribly implemented battery mechanic, which drains quicker than the loading screen that follows it, it's a more frustrating experience than it should be. Steam reviews seem to imply the PC port is in a much better state, but I would strongly recommend sending the Xbox One version to the dumpster along with your old Duracells.
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