Digital Trends' Scores

  • Games
For 548 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 XCOM 2: War of the Chosen
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 25 out of 548
554 game reviews
    • 76 Metascore
    • 60 Critic Score
    Super Monkey Ball: Banana Mania should include everything fans love about the series: Skill-based difficulty, great music, fun minigames, and excellent replayability with a good group of buddies by your side. Unfortunately, this collection feels like a rushed remake that throws out the precise controls and stellar music of the original titles. The charm and fun gameplay of the original games are still there, but this remake doesn’t feel like much of an improvement over the classics.
    • 75 Metascore
    • 60 Critic Score
    An enjoyable real-time strategy game held back by a lack of polish and content.
    • 72 Metascore
    • 60 Critic Score
    Yurukill: The Calumniation Games is a valiant effort to merge together two niche genres but it feels a bit underwhelming. The premise of the titular Yurukill Games is interesting and the characters have compelling backstories but there needs to be more meat and narrative justifications for the shoot-em-up gameplay sections. Without spoiling anything, the game’s ending is indeed sequel bait. If this game’s shortcomings can be addressed in a follow-up, there’s definitely potential here.
    • 78 Metascore
    • 60 Critic Score
    A Way Out is a better idea than it is a game. There’s something to its cinematic presentation, its parallel stories, and its bespoke cooperative gameplay. It just never comes together as the unique, exciting game it’s clearly striving to be. The plot simply isn’t that strong, the dialogue is never very compelling, and the characters don’t develop beyond their broadly drawn archetypes. Without those things, A Way Out never lives up to its potential.
    • 67 Metascore
    • 60 Critic Score
    Nickelodeon All-Star Brawl is a must-play for the hardcore, but doesn't look after casual audiences.
    • 78 Metascore
    • 60 Critic Score
    NBA 2K20 takes a step forward with its story, but is hindered by its uninspired gameplay.
    • 79 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins is thrilling fun so long as you don't overthink its hollow story.
    • 68 Metascore
    • 60 Critic Score
    Pixel Ripped 1978 brings Atari nostalgia to VR in a charming adventure that feels a little too removed from reality at times.
    • 75 Metascore
    • 60 Critic Score
    At its core, there’s a solid Mario Kart game here, and I hope the environmental and gate effects are brought over to the main series for the proper ninth installment, as I think those additions could add something to the franchise. Still, Mario Kart Live: Home Circuit has too many little annoyances that can only be alleviated by having a perfectly sized, perfectly lit space — like the one in Nintendo’s promotional materials. This might still be a hit with children, or anyone else less interested is Home Circuit as a game than a toy, but anyone hoping for depth or replaying the game will be disappointed.
    • 81 Metascore
    • 60 Critic Score
    Assassin’s Creed Origins is what happens when you make a game without a vision for how players are supposed to engage with it. So many of the changes made to the game feel as if they were made in a vacuum, without a question as to whether they make sense together in the context of a long-running series. Not all games need loot. Not all games need RPG mechanics.
    • 59 Metascore
    • 60 Critic Score
    There’s no doubt that Anthem is beautiful, and its core of flying, shooting, looting, and upgrading your mech is fun. The campaign’s pacing is off, however, speeding through pivotal moments in the story and doling out filler content to keep players busy. Despite its cast of charismatic characters, many relationships and interactions feel forced and lifeless. Anthem’s biggest setback is how it too frequently turns fun into work.
    • 59 Metascore
    • 60 Critic Score
    The highest praise I can give to Reforged is that it’s still Warcraft III. The stellar single-player campaign and strategic multiplayer action are all well preserved here. The updated graphics are a welcome addition, which replaces the original game’s out-of-date visuals with an expressive new look and feel. Unfortunately, the launch version of the game feels far from finished, with bugs and key missing features preventing the current build from being the definitive edition of Warcraft III. It will likely get there eventually, but it’s odd for a remaster to feel like it’s starting from scratch, not presenting an endpoint.
    • 78 Metascore
    • 60 Critic Score
    Crisis Core: Final Fantasy VII Reunion looks like a modern game, but its aged PSP gameplay doesn't match the HD overhaul.
    • 71 Metascore
    • 60 Critic Score
    Sand Land is a definitive adaption of a great Akira Toriyama manga, but just fine as a game.
    • 74 Metascore
    • 60 Critic Score
    Don’t let concerns with Techland’s previous Dead Island games stop you from taking on a chance on Dying Light. You have to slog through some really terrible story missions and some very janky combat, but there’s a detailed world to discover, and a lot of fun mechanics to take advantage of.
    • tbd Metascore
    • 60 Critic Score
    Chex Quest HD is a breezy blast for anyone who’s looking to spend an afternoon in the ’90s. Smoother shooting and tweaked animations make for a more legible experience that’s still true to the 1996 game, but the minimal package isn’t likely to win over players who aren’t as easily wowed by a “free” label in 2020. Missing UI and shallow extras turn this goofball oddity into the embodiment of the “only ’90s kids will understand” meme.
    • 75 Metascore
    • 60 Critic Score
    Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
    • 80 Metascore
    • 60 Critic Score
    In its own way, Wanderstop is the perfect mission statement for a bright-eyed studio starting its path to self-discovery. It is a sincere celebration of our struggles and imperfections. They are not problems to run away from, but stones to sharpen our blades upon so we may win the next fight.
    • 70 Metascore
    • 60 Critic Score
    Lego Horizon Adventures isn't a perfect fit, but Sony's charmer snaps together where it counts.
    • 73 Metascore
    • 60 Critic Score
    Big Brain Academy: Brain vs. Brain is a shockingly addictive collection of brain teasers, but a slim package makes it a hard sell.
    • 81 Metascore
    • 60 Critic Score
    Stellar Blade is a masterclass in style, but it's lacking substance.
    • tbd Metascore
    • 60 Critic Score
    Teslagrad 2's momentum-based platforming makes for speedy fun, even if it doesn't quite have the same spark as its predecessor.
    • 71 Metascore
    • 60 Critic Score
    The Medium is a chilling tone piece that's bogged down by retro influence and a protagonist that can't stop oversharing.
    • 73 Metascore
    • 60 Critic Score
    Iron Man VR is an enjoyable superhero adventure that doesn't quite reach summer blockbuster heights.
    • 56 Metascore
    • 60 Critic Score
    Ghost Recon Breakpoint is an enormously ambitious game that is more varied and engaging than its predecessor, with a story that had us invested and a despicable villain to hate. Unfortunately, the excellent third-person shooting is often overshadowed by finicky cover mechanics and bugs. It’s still worth playing, but it will probably be a more enjoyable experience after Ubisoft has time to smooth out some of the more broken parts.
    • 68 Metascore
    • 60 Critic Score
    While it stands on the shoulders of giants, World War Z does so proudly and with plenty of its own merits.
    • 70 Metascore
    • 60 Critic Score
    Pokémon Unite can be a lot of fun, but it’s not a must-play multiplayer experience. Pokémon and MOBA fans alike are likely to miss some of the depth of their respective titles, while the game’s supremely confusing menu system, pay-to-win microtransactions, and strange design omissions make it more difficult to recommend. There’s a good game deep in there, but it’s covered in layers of unnecessary material and bloat.
    • 66 Metascore
    • 60 Critic Score
    Like recent mainline Pokémon games, Detective Pikachu Returns struggles to find a way for the franchise's wide-ranging fanbase to coexist. Childproofed investigation systems don’t leave much room for surprise in a string of heavily telegraphed cases. Thankfully, both kids and adults will find some common ground in a playful adventure that has a lot of fun bringing personality to the series’ various critters.
    • 84 Metascore
    • 60 Critic Score
    Resident Evil Village boils all the best and worst parts of the franchise down into an eclectic, though uneven experience.
    • 54 Metascore
    • 60 Critic Score
    Nintendo Switch 2 Welcome Tour should have been a charming pack-in game.
    • 82 Metascore
    • 60 Critic Score
    Armored Core 6: Fires of Rubicon is a powerful mech flying with faulty thrusters. A fast-paced action game loaded with thrilling dogfights and stimulating mech customization is dragged down by all too familiar FromSoftware quirks like illegible UI and a headache-inducing third-person camera. It’s not enough to fully spoil an exciting ride, but it does leave me wondering how far a good tune-up would have gone.
    • 71 Metascore
    • 60 Critic Score
    Hiroki's journey and his own always-spoken-aloud thoughts are what really hooked me into Trek to Yomi. The more choices I made for the samurai, the more I wanted to see how he would turn out by the game's end. It's not something I expected from the game, and it certainly doesn't redeem all of its negative traits, but Trek to Yomi's story is good enough to be more than something pushing players along.
    • 62 Metascore
    • 60 Critic Score
    Concord has the bones of a fun multiplayer game, but it's missing the meat.
    • 79 Metascore
    • 60 Critic Score
    Ghostrunner 2's intense action is a fun as ever, but the ambitious sequel overthinks a lean concept with messy new features.
    • 70 Metascore
    • 60 Critic Score
    Flintlock: The Siege of Dawn doesn't quite do enough to make it stand out in a crowded genre.
    • 72 Metascore
    • 60 Critic Score
    Though its core treasure-hunting loop is tedious, there's a lot of charm worth digging up in Dragon Quest Treasures.
    • 77 Metascore
    • 60 Critic Score
    Synapse is a flashy PlayStation VR2 exclusive roguelite that gets too repetitive for its own good.
    • 53 Metascore
    • 60 Critic Score
    Fallout 76 is basically Fallout 4. That’s the reality. It shares many of the same strengths and many of the same flaws, but the addition of online play and a new map offers a fresh spin on the franchise. Players who regularly roll with a group of friends, or adore the Fallout franchise, are likely to find a place in this wasteland. We’re not sure everyone else will see the appeal, however — or if Fallout 76 will keep players coming back once the launch luster fades.
    • 73 Metascore
    • 60 Critic Score
    Mario Strikers: Battle League is the latest in a long line of potentially great Switch games let down by sparse launch content. Strikers Club makes for a compelling competitive hook, but there’s very little to do in its off-seasons right now. That’s a shame, because the core soccer experience here is terrific. Matches are tense, team play is incredibly nuanced, and its Mushroom Kingdom cast shows more character than ever. Hopefully, a steady DLC rollout can liven the experience up over time, but Nintendo has yet to prove that it knows how to score with long-term support.
    • 76 Metascore
    • 60 Critic Score
    The 7th Guest VR is haunted by clumsy motion controls, but satisfying puzzle design keeps this 90s PC remake alive.
    • 69 Metascore
    • 60 Critic Score
    Knack 2 silences naysayers with innovative puzzle-platforming, even if its combat can’t keep up.
    • 63 Metascore
    • 60 Critic Score
    For Destiny 2 fans, Warmind is a good addition to an enjoyable game that doesn’t break the mold, but makes some incremental improvements that make it a worthwhile purchase. For everyone else, there’s little in the expansion that’s going to excite or hold attention if Destiny 2 wasn’t already doing that, making it an easy skip.
    • tbd Metascore
    • 60 Critic Score
    Despite innovating in small ways, Saints Row is a safe open-world game. While that's perfectly fine for those looking for another sandbox adventure to sink time into, its quaintness feels antithetical to the series' wacky reputation. Saints Row is known for being loud, bombastic, and unconventional. So why am I mostly stuck doing tedious action and open-world checklist objectives? Volition wanted to get in touch with the series' roots, but after you've jumped the shark so many times and the industry has moved on, this reserved approach makes Saints Row feel like an antiquity.
    • 75 Metascore
    • 60 Critic Score
    Homeworld 3 did keep me engaged for a time thanks to gorgeous visuals and exciting tactical combat in the vastness of space. Performance-wise, I didn’t notice too many hiccups. With an Nvidia RTX 3080, Intel i9-10900K, and 32GB of RAM, I was able to select high graphical settings without a hitch. Unfortunately, the campaign’s story is a huge step down from previous installments. Missions, whether in the campaign or in multiplayer modes, are plagued by innumerable issues related to unit pathing, controls, and commands. It’s a disappointment that was 20 years in the making.
    • 74 Metascore
    • 60 Critic Score
    Princess Peach: Showtime! is a charming start to a new series, even if it feels like a dress rehearsal for the real show.
    • 56 Metascore
    • 60 Critic Score
    Skydance's Behemoth is an adequate VR game that peaks during some stunning boss battles.
    • 72 Metascore
    • 60 Critic Score
    If you steer clear of the shop and online modes, there’s so much to enjoy in Lego 2K Drive. The colorful story mode alone is worth the price of admission, creating a version of Forza Horizon that’s much more welcoming to younger audiences and casual racing fans. It makes me feel like a kid again, playing with Legos in my bedroom. But every time I exit back to the main menu and see the shop, I snap back to being a world-weary adult who can’t help but be critical of unsettling business practices.
    • 79 Metascore
    • 60 Critic Score
    Skin Deep is a wacky slice of immersive slapstick that could have used a little more chaos.
    • 83 Metascore
    • 60 Critic Score
    MLB The Show 20 is another home run thanks to its refined gameplay and many modes.
    • 87 Metascore
    • 60 Critic Score
    Final Fantasy XVI delivers on the “action” side of its action-RPG formula. A fierce and fast-paced combat system makes for the series’ most exciting stab at real-time swordplay yet, while its blockbuster Eikon fights rank among some of gaming’s most awe-inspiring battles. But there’s a general flatness surrounding those exhilarating highs, as shallow RPG hooks and dated design leave a promising evolution for the series stuck in the past.
    • 65 Metascore
    • 60 Critic Score
    There’s explosive fun to be had in Just Cause 4, but it’s mostly a rehash of old ideas.
    • 54 Metascore
    • 60 Critic Score
    Skatebird's rough skating mechanics are offset by its charming internet-age humor.
    • 78 Metascore
    • 60 Critic Score
    Fortnite: Battle Royale is a fast-paced arcade alternative to PUBG, but it fails in the tension department. Its good fun when you play like you don’t only have one life, but that in and of itself makes it feel like an oddity that hasn’t quite found its identity yet.
    • 76 Metascore
    • 60 Critic Score
    For those who harbor warm nostalgia for the Game Boy Advance era, Mario vs. Donkey Kong is a fun and faithful remake with some solid new puzzles and an unexpectedly terrific soundtrack. It’s an odd choice for a revisit, though, as the first-draft puzzles and rigid movement of the original release poke through the Switch version’s modern façade. It’s less of an exciting new Switch game and more like something light to hold Nintendo fans over while they wait for a shiny new console.
    • 82 Metascore
    • 60 Critic Score
    Project CARS 2 offers an incredible drive in spite of technical issues and broken AI.
    • 73 Metascore
    • 60 Critic Score
    Mafia: The Old Country is a game at war with itself. None of the pieces it puts down fit together to form a unified picture. It lacks any standout gameplay system to build around, nor a strong character with clear motivations to give the game a distinct identity. It is a game that feels torn between multiple different directions, with the only piece left unscathed being the strong performances, an authentic historical setting, and the writing of the supporting cast. However, that can't hold up a barebones gameplay experience and narrative hook that takes way too long to take hold. This is one offer you can safely refuse.
    • 66 Metascore
    • 60 Critic Score
    Vampire: The Masquerade -- Swansong is an intricate narrative adventure game that can be too dense for its own good at times.
    • 82 Metascore
    • 60 Critic Score
    Lost Judgment is a mechanically sound Yakuza spin-off, but its convoluted story makes it feel like a TV show that's gone on a few seasons too long.
    • 70 Metascore
    • 60 Critic Score
    On paper, Mario Golf: Super Rush should be a hole-in-one. The core golf experience has never been better and multiplayer modes like Speed Golf offer a clever twist on the formula for casual players. There’s just not much to do outside of its short, disappointing adventure mode. Free DLC should help pad it out in the long run, but an overall lack of content leaves the package in the semi-rough for now.
    • 73 Metascore
    • 60 Critic Score
    Grid Legends' Driven to Glory story misses more than it hits, but this is an otherwise solid, if unambitious, racing game.
    • 59 Metascore
    • 60 Critic Score
    As a Suikoden successor, Eiyuden Chronicle: Hundred Heroes is perhaps faithful to a fault. Its war story is better than those found in most Fire Emblem games, and its vibrant cast of characters are a highlight. The turn-based battle system is one of the best I’ve experienced of its kind in recent years, too. It’s just a shame that frustratingly retro RPG design and lacking quality-of-life features put a damper on the whole journey. With a few adjustments, Nowa’s story could’ve been a better tale to bring back home from the frontlines.
    • 78 Metascore
    • 60 Critic Score
    Everybody's Golf is limited in scope, but makes up for it with pure charm.
    • 81 Metascore
    • 60 Critic Score
    Dragon Ball: Sparking! Zero delivers thrilling fights, but its disjointed story mode doesn't hold up its end of the bargain.
    • 71 Metascore
    • 60 Critic Score
    Soul Hackers 2 innovates when it comes to RPG gameplay, but its story is a step down compared to Atlus' recent hits.
    • 70 Metascore
    • 60 Critic Score
    Digimon Survive is a game that isn’t just for Digimon fans. It has a great story and hints of brilliance in the gameplay, but each person’s mileage may vary with this one. It may be best to wait for a price drop before picking up Digimon Survive if you’re on the fence.
    • 81 Metascore
    • 60 Critic Score
    Ubisoft set a high bar for itself in 2017 when it presented a thoughtful concept that turned Far Cry’s outlandish and often politically charged lens on the United States. The game ultimately settles something closer to the devil-may-care attitude of past Far Cry games. While not devoid of fun, the game feels hollow. Four previous Far Cry games — 3, 4, Primal, 5 — were built this way, and the formula has grown stale.
    • 71 Metascore
    • 60 Critic Score
    Samba de Amigo: Party Central is a charming hit of motion-controlled nostalgia, though inconsistent controller detection can be a buzzkill.
    • 72 Metascore
    • 60 Critic Score
    Avatar: Frontiers of Pandora tries to have its cake and eat it too. It wants to respect James Cameron’s cinematic vision by adapting Na’vi culture to an interactive medium while still packing in every open-world action trope possible. For a story about a race that only takes what it needs from nature, Frontiers of Pandora sure seems obsessed with excess.
    • 87 Metascore
    • 60 Critic Score
    After years of waiting, it pains me to say Final Fantasy VII Remake fails to truly impress. The classic storyline — or at least what’s on offer here — benefits greatly from generous and stellar voice acting, but how you extract the tale of a generation is nothing short of a slog. Running up and down corridors and staircases for dozens of hours is a drag, and while the combat system can, at times, offer up brawls that put MMO raids to shame, mountains of fluff and a combat system that can’t settle on a single style make this one feel like a slight step back from the already problematic Final Fantasy XV. There’s very little freedom of movement here. Just a linear campaign with not much else to offer.
    • 73 Metascore
    • 60 Critic Score
    It’s all a little Sesame Street in its approach, boiling everything down to a thin “we’re all just a little different” conclusion that feels insufficient. As clumsy as it may be, though, I can’t fault To a T for trying to craft an inclusive story that’s delivered with sincerity. It's heartening to see a video game story that centers disability and encourages players to connect with one another’s experiences through play. It’s not perfect, but nothing is. To a T challenges us to reject the status quo, both in the way it experiments with a well-trodden genre and in its story about embracing our differences. The view out your window is bound to get boring when you see the same thing every day.
    • 79 Metascore
    • 60 Critic Score
    Like a Dragon Gaiden: The Man Who Erased His Name satisfyingly ties up many loose ends in Kiryu's story, but it's one of the franchise's most tedious adventures.
    • 83 Metascore
    • 60 Critic Score
    Assassin’s Creed Odyssey features a rich, lush world lessened by its repetitive activities. Though the main story is compelling, completing it requires you to participate in a massive amount of level grinding through less-than-stellar side quests. There’s plenty to do in this world, but a lot of it feels like busy work that fights to stay exciting or compelling. Odyssey is yet another open world game that misinterprets the meaning of more content.
    • 76 Metascore
    • 60 Critic Score
    The Brave and Default combat system strikes a near-perfect balance between two rival battle mechanics that have struggled to coexist over the decades, but that’s about the extent of the game’s individuality. Beyond that, it features a comically overused premise, music that’s simply remixed to suit your current locale, countless dungeons that offer no new experiences and only serve to pad the game’s supposed worth, and an overall gameplay loop that’s worn out before the end of the first chapter. Besides looking a bit nicer on newer hardware, the reason for this sequel’s existence isn’t clear.
    • 73 Metascore
    • 60 Critic Score
    While I’ll surely continue to chip away at my best times, Nintendo World Championships: NES Edition feels more like practice than the big game itself. It’s a great way to learn the basics of speedrunning, but the outlet for those acquired skills is in another castle. Maybe it’s all building toward the return of the real Nintendo World Championships. If that’s the case, cue the ’80s training montage music. I’m going big time.
    • 73 Metascore
    • 60 Critic Score
    I had as much fun here as I would have had watching a schlocky B-movie, but Dead Island 2 doesn’t do much to push the crowded (and dated) zombie genre forward. An underwhelming narrative and a general lack of creativity in mission design left me hungry for a more substantial meal. There’s a sharp-witted takedown of American privilege somewhere in Dead Island’s arsenal, an edge that was perhaps dulled down with age. For the series to survive another decade, it might need to hit the grindstone and craft a point that can actually pierce skin.
    • 79 Metascore
    • 60 Critic Score
    Horizon Call of the Mountain works as an impressive PSVR2 tech showcase, but overambitious ideas make it less appealing as an action-adventure game.
    • 81 Metascore
    • 60 Critic Score
    Battlefield V fails to impress the same way Battlefield 1 did. By all means, give it a try if you’re a fan of DICE’s previous work, but know that you’ll have to put up with some pretty glaring faults.
    • 57 Metascore
    • 60 Critic Score
    Foamstars' core gameplay offers plenty of strategic fun, but you'll have to grit your teeth through some of its worst instincts to enjoy them.
    • 68 Metascore
    • 60 Critic Score
    The Casting of Frank Stone is more invested in Dead by Daylight than itself at times.
    • 79 Metascore
    • 60 Critic Score
    After seven years, with myriad studios steering the ship in different directions, LittleBigPlanet 3 feels torn between wanting to be a toolbox and a colorful little platformer. If it wants to just be a platformer, it needs to think bigger and expand what it lets you play with. And if it wants to just be a toolbox, it needs to either think of a better way to teach how to use those tools or stop breathing so hard down the player’s neck.
    • 76 Metascore
    • 60 Critic Score
    With a slow plot and uninteresting characters, Dying Light 2: Stay Human's few redeeming qualities are what sets the franchise apart from other zombie games out there.
    • 82 Metascore
    • 60 Critic Score
    Lego Star Wars: The Skywalker Saga is the most engaging Lego game in years, thanks to its deeper gameplay and all of the faithfully recreated Star Wars locales that players can explore. But like the protagonists of each Star Wars trilogy, The Skywalker Saga has an identity crisis. It always feels divided between being an accurate retelling of the Star Wars series and an ambitious galactic sandbox where players can go anywhere as anyone.
    • 75 Metascore
    • 60 Critic Score
    Fear the Spotlight is an imperfect, but sincere lo-fi horror debut for Blumhouse Games.
    • 76 Metascore
    • 60 Critic Score
    WarioWare: Get It Together's character-swapping gimmick adds unnecessary confusion to a perfectly enjoyable microgame collection.
    • 77 Metascore
    • 60 Critic Score
    Technically, No Man’s Sky delivers the idea Hello Games promised — a massive sci-fi playground for you to explore. However, once you’ve spent some time poking around, it’s hard not to notice that the playground feels fairly empty, even two years later and after massive content additions.
    • 79 Metascore
    • 60 Critic Score
    Persona 5 Tactica's strategic elements are its highlights, but don't expect it to take your heart.
    • 79 Metascore
    • 60 Critic Score
    If Doom is a jam session that gives players space to improvise, Metal: Hellsinger is a high school recital. There’s only so far you can stray from the sheet music.
    • 70 Metascore
    • 50 Critic Score
    Scorn is in conversation with H. R. Giger’s art, but it’s playing a game of telephone. Despite nailing the aesthetic it's going for with excellent sound design and striking visuals, it struggles to deliver the same intimacy that makes Giger’s work so unsettling. Even when it does, Scorn’s artistic ambitions and its video game obligations are often at odds with one another. Ebb Software makes bold design decisions here to achieve the perfect atmosphere, but those decisions make for a frustrating shooter and first-person puzzle game that never quite feels fully formed.
    • 81 Metascore
    • 50 Critic Score
    Persona 5 Strikers is as flashy as Persona 5, featuring the same gorgeous artwork and animations, great dialogue, and brilliant music. It unfortunately lacks the meat on the bone that made the original such an addicting experience to its loyal fanbase. It also provides little incentive for newcomers to play it despite its egregious length being drastically cut down.
    • 75 Metascore
    • 50 Critic Score
    Outside of its stunning visuals, Hot Wheels Unleashed is a toothless kart racer, relying too heavily on nostalgia goggles and the Hot Wheels brand to carry it instead of the solid ideas that end up hardly being implemented. What players get with Hot Wheels Unleashed is the same experience I had with many of my Hot Wheels as a child; I was entertained for a few hours, then grew bored and tossed it in a box. That’s not to say that I didn’t have fun with the game. Those few hours were full of spectacle, because it’s simply impossible to not get caught up in the game’s sights and sounds. Eventually, though, it’s going to take more than racing a hot dog car down a strip of vinyl track to keep me interested.
    • 83 Metascore
    • 50 Critic Score
    Triangle Strategy delivers smart tactics, but battles play second fiddle to its dull political lore.
    • 65 Metascore
    • 50 Critic Score
    The Teal Mask contains your average monste- catching fun, but it doesn't do enough to address Pokémon Scarlet and Violet's biggest problems.
    • 57 Metascore
    • 50 Critic Score
    While Gear Club Unlimited 2’s offerings are considerably thin in comparison to its competitors, it’s approachable gameplay, customizable controls, and emphasis on group play make it a considerable choice for the Nintendo Switch.
    • 60 Metascore
    • 50 Critic Score
    As far as franchise revivals go, Endless Ocean: Luminous doesn't put its best fin forward.
    • 68 Metascore
    • 50 Critic Score
    Brothership’s problems will look familiar to anyone who found themselves disappointed by games like Mario & Luigi: Paper Jam or Paper Mario: Sticker Star. Nintendo has seemingly convinced itself that every Mario RPG needs to have bespoke gimmicks. It’s not enough to give players a well-written story and iterate on a solid combat foundation; there always has to be a twist, or two, or three. Those layers drag Brothership down the longer the adventure goes on, making even its intriguing climax feel exhausting by the end.
    • 63 Metascore
    • 50 Critic Score
    With The Dark Below, Destiny is still a brilliantly fun but deeply flawed experience.
    • 71 Metascore
    • 50 Critic Score
    Days Gone may have excellent dialogue and enjoyable cutscenes but it’s obvious that its gameplay didn’t receive that same level of refinement. It fashions itself as a stealth game, but the stealth mechanics are sometimes unpredictable and the melee combat grows stale quickly. Its pivotal moments turn its hero into an action star, but gunplay is underwhelming and lacks any real thrill. Though it places you in a post-apocalyptic setting, the survival mechanics do nothing more than add monotony without ever raising the stakes...Sadly, Days Gone is the first real clunker of a PS4 exclusive.
    • 73 Metascore
    • 50 Critic Score
    Rusty Rabbit needed a tune-up, but there's still some treasure to find in its scraps.
    • 73 Metascore
    • 50 Critic Score
    Every puzzle, every platforming sequence, and every boss fight is an absolute cakewalk — even by Kirby standards. Kirby looks good on the Switch, but this latest visit to Dream Land is too brief, too familiar, and too safe to provide more than forgettable fun.
    • 66 Metascore
    • 50 Critic Score
    The Outer Worlds is a fun game. It's just a shame the Switch port doesn't run better.

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