Digital Trends' Scores

  • Games
For 548 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 XCOM 2: War of the Chosen
Lowest review score: 20 The Order: 1886
Score distribution:
  1. Negative: 25 out of 548
554 game reviews
    • 86 Metascore
    • 100 Critic Score
    Sucker Punch leaves nothing on the table with Ghost of Yotei. This game represents everything we were promised the PS5 could deliver and then some. Every aspect of its artistry, mechanics, and technology is used to the fullest in perfect balance. No one part of Ghost of Yotei outshines the rest, and that's because each component bleeds into the others so naturally that they cease to feel like disparate elements. Atsu's journey is one that will stick with me, but not because of the magnificent world I explored, the memorable cast of characters I grew to love, or the dramatic swordplay. Those are all different colors used to paint the complete picture that is Ghost of Yotei. All are strong on their own, but together form something much greater.
    • 86 Metascore
    • 90 Critic Score
    Yes, I jumped more than once when a monster pounced on me from a hidden corner, but that is more akin to surprise than true fear. Fear is what I felt in the scenes that turned the metaphorical act of Hinako sacrificing who she was to conform to others into literal acts. That's the kind of fear that sticks with me -- not any monster that can be killed, or even a curse that can be cleansed, but the unfathomable monster that is society. The monster that we are, but pretend we aren't. Even though Silent Hill f misses the mark with things like the offering system and unnecessary sanity meter, every other component eventually comes together to make something unmistakably Silent Hill.
    • 81 Metascore
    • 90 Critic Score
    No matter what I'm doing in Borderlands 4, I'm always earning something that offers a new way to strengthen my character's identity. Guns each feel more distinct than ever, making the loot grind that much more enticing. Each fight is an opportunity to flex my personality thanks to the movement system allowing me to approach and react in dozens of ways, with bosses acting as the exclamation point to it all. But most importantly, Borderlands 4 struck the best tonal balance yet. Borderlands 4 feels like the idealized version of what this series was always striving to be.
    • 85 Metascore
    • 80 Critic Score
    Metal Gear Solid Delta: Snake Eater manages to live up to its own legacy thanks to the forward-thinking design of the original, but takes no risks beyond a more approachable control scheme. It is because Kojima pushed the limits of interactivity and stuck to timeless themes in his writing that even a copy-pasted version of it is still effective over 20 years later, though with a few embarrassing relics of the past. In that way, the legacy of the original is perfectly preserved here. But it does raise the question of whether or not we even needed it.
    • 60 Metascore
    • 70 Critic Score
    Drag X Drive feels like an excellent prototype more than a full package. The control scheme proves to be more than just a gimmick and makes the act of moving engaging. Combined with the twist that playing basketball in wheelchairs has on a familiar sport, the result is a very solid and enjoyable time. But with only that one mode to hang its hat on, I don’t see Drag X Drive rising above a novelty.
    • 73 Metascore
    • 60 Critic Score
    Mafia: The Old Country is a game at war with itself. None of the pieces it puts down fit together to form a unified picture. It lacks any standout gameplay system to build around, nor a strong character with clear motivations to give the game a distinct identity. It is a game that feels torn between multiple different directions, with the only piece left unscathed being the strong performances, an authentic historical setting, and the writing of the supporting cast. However, that can't hold up a barebones gameplay experience and narrative hook that takes way too long to take hold. This is one offer you can safely refuse.
    • 84 Metascore
    • 80 Critic Score
    When you get into the flow, Ninja Gaiden: Ragebound is ruthlessly satisfying.
    • 91 Metascore
    • 90 Critic Score
    Donkey Kong Bananza could've easily been a reskinned Mario game with Stars replaced with bananas, but Nintendo chose the riskier path. While it has the familiar structure of past 3D platformers, everything about how I engaged with Bananza felt like a deconstruction of the genre (pun intended). While it may stick a bit too close to a familiar core structure, Bananza goes deep in exploring clever and unique ways to use its destructive systems to build a confident new platformer.
    • 89 Metascore
    • 80 Critic Score
    It takes seeing through the entire story for me to see the full picture. Yes, Death Stranding 2 is anxious about the side effects of mass connection. It isn’t blind to all the ways it can be manipulated and used to rob people of their humanity rather than enrich it. But it doesn’t give up hope even in its darkest self-reflection. It weighs the pros and cons and still comes out with a desire to keep us all together. The danger is out there whether we’re on the grid or not. We may as well stand in the rain together, with a song and a smile.
    • 65 Metascore
    • 50 Critic Score
    FBC: Firebreak hides a fine co-op shooter behind a tedious grind.
    • 29 Metascore
    • 30 Critic Score
    There’s palpable ambition fueling MindsEye, but I can feel where it likely clashed with business decisions that forced the project out of the oven prematurely. It’s the kind of game that you can only pity, holding some empathy for the artists watching an unrealized dream tumble away like a self-driving truck down a crater. No chef wants to serve you uncooked beef.
    • 83 Metascore
    • 80 Critic Score
    There were times I wished The Alters was a pure adventure game without any of the survival elements, but that friction is what makes it work. While the interpersonal relationships and conflicts between the Jans are the heart of the experience for me, and what I can wholeheartedly recommend, I came to appreciate the basic survival loop as a way to add more agency to all the choices I made. Like all the best sci-fi stories, The Alters will leave you with plenty of philosophical questions to chew on.
    • 86 Metascore
    • 80 Critic Score
    Mario Kart World delivers fine-tuned racing, strong multiplayer potential, and a bevy of unlockables that keep every session rewarding. But its tacked on exploration component, one that tries too hard to force long-term success, is a reminder that even a driver with a tremendous lead on the competition still isn’t safe from a dreaded blue shell.
    • 54 Metascore
    • 60 Critic Score
    Nintendo Switch 2 Welcome Tour should have been a charming pack-in game.
    • 77 Metascore
    • 70 Critic Score
    Built as a way to capitalize on the success of 2022’s Elden Ring without committing to a full sequel, Nightreign puts a clever co-op spin on the open-world game by turning it into a roguelike. It’s a smart remix that gets more use out of existing assets while inventing a replayable multiplayer game with unexpected strategic depth despite its RPG hooks being much more streamlined than a standard Soulslike. Fully finding that hook takes a lot of effort, but it pays off for those patient enough to push through its most obvious flaws.
    • 73 Metascore
    • 60 Critic Score
    It’s all a little Sesame Street in its approach, boiling everything down to a thin “we’re all just a little different” conclusion that feels insufficient. As clumsy as it may be, though, I can’t fault To a T for trying to craft an inclusive story that’s delivered with sincerity. It's heartening to see a video game story that centers disability and encourages players to connect with one another’s experiences through play. It’s not perfect, but nothing is. To a T challenges us to reject the status quo, both in the way it experiments with a well-trodden genre and in its story about embracing our differences. The view out your window is bound to get boring when you see the same thing every day.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Tactical Takedown makes turn-based tactics feel as fast-paced as a John Wick brawl.
    • 87 Metascore
    • Critic Score
    Monster Train 2 is the latter, a slightly more polished version of the original with more content for fans to plow through. It trades memorability for momentary captivation, and it’s an understandable tradeoff. Just like with the first game, though, the memories of my hours mowing down Titans are already melting away. [Impressions]
    • 83 Metascore
    • 70 Critic Score
    Doom: The Dark Ages delivers another dose of reliable thrills by building on the foundation established by its excellent predecessors. The power fantasy of it all is more potent than ever, but Id Software’s experiment in excess proves that there is such a thing as “too much” when it comes to video game spectacle.
    • 92 Metascore
    • 80 Critic Score
    Clair Obscur: Expedition 33 is a stunning, ambitious first outing for Sandfall Interactive.
    • 76 Metascore
    • 70 Critic Score
    Revenge of the Savage Planet plays its open-world formula safe, but it shows its teeth where it matters.
    • 89 Metascore
    • 100 Critic Score
    Despelote is a moving and masterfully rendered game about soccer, growing up, and so much more.
    • 79 Metascore
    • 60 Critic Score
    Skin Deep is a wacky slice of immersive slapstick that could have used a little more chaos.
    • 85 Metascore
    • 90 Critic Score
    The Hundred Line: Last Defense Academy is a morbidly engrossing tactics RPG that takes the right notes from Danganronpa.
    • 80 Metascore
    • 70 Critic Score
    Fatal Fury: City of the Wolves is a slick fighting game with an uncomfortable catch.
    • 74 Metascore
    • 80 Critic Score
    Lost Records: Bloom and Rage pays tribute to 90s angst and the riot grrrl rock in a deeply moving coming of age story.
    • 73 Metascore
    • 50 Critic Score
    Rusty Rabbit needed a tune-up, but there's still some treasure to find in its scraps.
    • 77 Metascore
    • 80 Critic Score
    Promise Mascot Agency is a positively zany yakuza adventure that's an unpredictable delight.
    • 92 Metascore
    • 90 Critic Score
    Blue Prince is the kind of engrossing puzzle game that will change your brain chemistry.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight is a tremendous display of artistry, even if its gameplay doesn't hit the same heights.

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