Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 77 Metascore
    • 60 Critic Score
    As ever, Mario’s brother is a scream, but this remaster is haunted by the spectre of its much better sequel – and the price might spook you.
    • 66 Metascore
    • 60 Critic Score
    The pity of all this is that there's so much about Nail'd that is innovative and refreshingly bonkers. If only all that potential had been harnessed into a more consistent and rewarding racing experience.
    • 69 Metascore
    • 60 Critic Score
    With the second part added, Broken Sword 5 could certainly reach beyond three stars – but, until then, it's wise to remain agnostic about Charles Cecil's latest offering.
    • 83 Metascore
    • 60 Critic Score
    Final chapter in intriguing narrative adventure series brings back favourite characters, but fails to go out with a bang.
    • 80 Metascore
    • 60 Critic Score
    The more ambitious surrounding artifice may alienate much younger players, while the lack of quest lists with which to track your progress will frustrate older, more seasoned virtual adventurers. This is a less focused game than the most recent Lego Harry Potter game, then, thoughtfully assembled but ultimately failing to rule them all.
    • 76 Metascore
    • 60 Critic Score
    Replaced’s most memorable stretch sees Warren sneaking back into the heavily guarded facility where the adventure began. You crouch amid tall, swaying grass and boggy marsh while being stalked by futuristic choppers that can end your life with a single, booming bullet. A gigantic wall looms in the background, rendered as an imposing black silhouette. For much of its 10-hour run time, Replaced seems content with replicating cyberpunk leitmotifs in pretty pixel-art fashion without adding much of its own. But this supersized, militarised fortification sees the game extend its purview, powerfully evoking the Mexico-US border wall and the West Bank barrier.
    • 68 Metascore
    • 60 Critic Score
    You can throw all the technology you like at a game, but that will never be enough to gloss over fundamental design flaws.
    • 74 Metascore
    • 60 Critic Score
    Sonic is still straight up one of the most aggravating characters in any game on any platform.
    • tbd Metascore
    • 60 Critic Score
    It doesn’t have the exhilarating freedom of movement, memorable score and eye-catching artistic direction of Abzû, 2016’s excellent tribute to ocean life and mythology, but Beyond Blue hews closer to reality, encouraging learning and reflection on the planet’s last unexplored frontier.
    • 66 Metascore
    • 60 Critic Score
    It seems Ibrisagic has partly conceived the game as a satire on intergenerational angst and society’s treatment of old people. In that respect, Just Die Already is about as convincing as one of its own physics interactions. However, as a juvenile, tasteless and problematic co-op party game, it’ll provide as much guilty pleasure as Goat Simulator. And it’s going to be all over Twitch for the next few months, you can be sure of that.
    • 59 Metascore
    • 60 Critic Score
    It will deliver a fun weekend of fart-infused chaos for anyone who misses the days when snowfall meant freedom.
    • 82 Metascore
    • 60 Critic Score
    The cult 3DS game has been refreshed for smartphones and the combination of card game and horse racing is as weird and addictive as ever.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for a nostalgic J-horror experience, and you’re prepared to put in the effort and work with the control scheme, Mask of the Lunar Eclipse is an enjoyable, highly atmospheric adventure, with many brilliant moments of fear and dread. The spirits are wonderfully designed, and spotting a black-eyed ghost child lurking behind you, or in the corner of a room, never fails to send a shiver down the spine. For those of us who believe the Project Zero series should be as revered as Resident Evil and Silent Hill, it has been a pleasure to step, once again, into its chamber of horrors, with just a camera to protect you and the remnants of an ancient ghost story ready to be exhumed.
    • 60 Metascore
    • 60 Critic Score
    Its mechanics are thin, its micro-transactions are annoying and the plot in the campaign makes the story in Call Of Duty: Ghosts look like high art. But if you fancy thumping barbarians and you don't mind the lack of depth, Ryse is arguably the most beautiful hack 'n slash you can play on the Xbox One.
    • 79 Metascore
    • 60 Critic Score
    The most important aspects - how it looks and the feel of play - are top-drawer, but this only makes the surrounding drabness even more disappointing, and ensures that PES will remain the preferred choice of contrarians only.
    • 58 Metascore
    • 60 Critic Score
    As it stands, 1-2 Switch is a really fun couple of hours that may well end up being the star attraction at one or two friends or family get-togethers. However, it will then find itself at the dusty end of your games collection. Nintendo says it wants to offer value to Switch purchasers, yet we can’t help but feel it’s not just the cow getting milked in this scenario.
    • 75 Metascore
    • 60 Critic Score
    Swapping freedom and tactical depth for twitch-based thrills and teamwork has certainly made it a viable multi-platform release...However, those with longer memories may argue that rebooting Syndicate as yet another FPS, complete with identikit hero, is a bit like remaking Citizen Kane as a rom-com starring Adam Sandler. For all its multiplayer merits, I'm afraid I'm with the Luddites on this one.
    • 61 Metascore
    • 60 Critic Score
    It’s disappointing that, for licensing reasons, the Augusta National course is missing so you don’t get a chance to play at the Masters. Indeed, there are far fewer courses than the 2013 version of the game (with 12 real-life options against the 20 in Tiger Woods PGA Tour 2014), and the roster of players has been culled too, with no LPGA stars at all.
    • 78 Metascore
    • 60 Critic Score
    A more forgiving proposition than its forebears, this is an enjoyable zombie romp that's lost some of its character in the lurch onto the next generation hardware.
    • 61 Metascore
    • 60 Critic Score
    There are quite a few sections where the game looks like the player is handling a 3D character on a 2D background, and in some situations, the 3D can be a hindrance.
    • 79 Metascore
    • 60 Critic Score
    It is still enjoyable, because the Pokémon themselves are so interesting to look at; it’s just not wildly exciting. It’s a laid-back game and one that offers many hours of gentle photographic research to anyone drawn to Pokémon’s weird world – whether you’re a veteran of 90s Pokémania, or a nine-year-old.
    • 80 Metascore
    • 60 Critic Score
    The further you delve into New Super Mario Bros U, the more rewarding it becomes. Its final worlds hold some of its best levels, and there are plenty of fun secrets to enliven the second or third attempt at a level. But it’s hard to summon the motivation to devote that much time to it. It’s typically well-made and enjoyable, but next to the best of the Mario series, it’s unmemorable.
    • 70 Metascore
    • 60 Critic Score
    So for £25 you get a well-crafted, enjoyable game, a strange curio, and a flawed but fascinating piece of gaming history. Not quite as valuable as a Ming vase, but good value, and a lot more fun.
    • 88 Metascore
    • 60 Critic Score
    Perhaps I am asking too much. We don’t pry for depth from Mario as he rescues his princess, or ask what motivates Tom Nook in his real estate empire. Like pretty much all Nintendo’s games, with their long legacies and perfect jumps, this feel good to play, and that should be enough: but I don’t come to a Nintendo title for enough. I left Dread feeling that perhaps the real legacy of 2D Metroid will be the games it inspires, rather than the games themselves.
    • 65 Metascore
    • 60 Critic Score
    The game is also too faithful to Orwell’s plot, for all the alternative endings. At its best, it encourages you to rethink and even challenge some of the novella’s concepts, including its rather dated classist metaphors. What if the rats were more of an opposition than an infestation? What if the sheep were more than mindless propaganda machines? But these divergences are frustratingly limited by the need to pack in familiar scenes and conversations from the book. In the end, Orwell’s Animal Farm can’t work out whether it’s a retelling or a revolution – but with the nation’s schoolkids in lockdown, it’s nonetheless a valuable adaptation.
    • 53 Metascore
    • 60 Critic Score
    Inversion is a tiny bit frustrating. It's a nicely crafted game with some good ideas, which nevertheless seems unwilling to claim an identity of its own. If you liked Gears of War, you'll enjoy playing it, but you might find its sheer familiarity a bit annoying. And if you like third-person shooters that don't require superhuman skills, you'll enjoy it, too. But if you're looking for something futuristic, cutting-edge and distinctive, keep on looking.
    • 74 Metascore
    • 60 Critic Score
    Rivals is crammed with Stan Lee superheroes, but its message – about the total and utter Funko-Pop-ification of games – is as bleak as a Charles Burns graphic novel.
    • 66 Metascore
    • 60 Critic Score
    Moral murkiness helps preserve the tension across Swansong’s duration. There’s always something at stake – your life, the masquerade, your integrity – and that does a lot to infuse some meaning into all the talking and scouring rooms for notes. I doubt that Swansong is set to become a vampire RPG of legend, like 2004’s Bloodlines, but it nonetheless makes vampires scary again.
    • 72 Metascore
    • 60 Critic Score
    Like Ash’s “improvised surgery” with a chainsaw, the multiplayer is surprisingly deep. Unlocking new powers and abilities for Survivors and the three varieties of Demon continually opens up fresh horror possibilities, and the player community is already making the most of the nefariousness on offer. It’s fittingly rough around the edges, but Evil Dead: The Game is a surprisingly worthwhile cabin retreat.
    • 71 Metascore
    • 60 Critic Score
    The presentation in WWE 12 isn't exactly brilliant. Facially, the superstars look pretty close to their real-life counterparts, but their skin has the texture of store mannequins.
    • 69 Metascore
    • 60 Critic Score
    The third of the game’s five chapters in particular is truly wonderful, presenting a warren of secret corridors and a series of interconnected puzzles that are particularly satisfying to solve with the help of night vision goggles that can reveal hidden writing. But sadly the game can’t quite keep up this pace to the end, and despite the odd flash of brilliance, the quality of the final puzzles never quite reaches the height of those in the middle of the game. The plot, too, fizzles out unsatisfyingly, with a solution to the house’s mystery that seems obvious and yet doesn’t make much sense when held up to scrutiny. Still, the idea of a house with conundrums built into its very fabric remains tantalising: I couldn’t help but give my own house a sweep after playing, just on the off-chance there might be a previously unnoticed hidden message or two.
    • tbd Metascore
    • 60 Critic Score
    The same old arguments apply to this release as to all retro compilations: you can find these games online then run them on an open source emulator for free, though you won’t get the modern save features. You could buy an original console and a copy of the games on eBay, but then that will work out much more expensive and unreliable. For Jurassic Park lovers and retro enthusiasts, this is a really nice way to relive a lost world of gaming.
    • 72 Metascore
    • 60 Critic Score
    Like Katamari Damacy, Wattam is a feast of visual gags and imagination. But Takahashi’s newest project ultimately doesn’t have the necessary depth of gameplay to transform itself into more than a silly yet loveable romp.
    • 61 Metascore
    • 60 Critic Score
    In short doses and with a good team, War in the North is not without its compulsive charms.
    • 76 Metascore
    • 40 Critic Score
    If you’ve played a zombie game in the past decade, this mishmash of tattered post-apocalyptic stereotypes will feel all too familiar.
    • 67 Metascore
    • 40 Critic Score
    Tron Identity has merits in its atmosphere and flexible story, but strip away the licence and what remains is a fleeting and unremarkable visual novel that lives in the shadow of better detective games.
    • tbd Metascore
    • 40 Critic Score
    A moderate try, but minimal fun.
    • 54 Metascore
    • 40 Critic Score
    With its open-world environment and emphasis on crafting, this is an interesting sequel, marred by glitches and frame rate issues.
    • 57 Metascore
    • 40 Critic Score
    Everything Frobisher does well, Deviants does too – just a bit worse.
    • 54 Metascore
    • 40 Critic Score
    This new iteration of the escape-to-the-country fantasy replaces all that was charming about earlier versions with an average adventure game.
    • 62 Metascore
    • 40 Critic Score
    And it's all over in about five or six hours. Worse, for all its authenticity in terms of voicework, the cut scenes and animation are all too often hilariously awful.
    • 39 Metascore
    • 40 Critic Score
    Unfortunately, any sustained period of time spent actually playing The Eternity Clock will leave you with a similarly desperate feeling. Doctor Who games have always set very specific problems.
    • 43 Metascore
    • 40 Critic Score
    Harry Potter: Hogwarts Mystery is a dull game with a great concept, made borderline unplayable by its hyper-aggressive monetisation.
    • 60 Metascore
    • 40 Critic Score
    In some ways, the game’s simple ambitions would not have been a problem if the recipe had been respectfully crafted. But to a modern audience spolied for choice when it comes to excellent family games, it is something of a travesty.
    • 59 Metascore
    • 40 Critic Score
    There are moments when The Lord of the Rings: Return to Moria hints at what it could have been, such as when you’re mining a rich vein of ore in some dark tunnel, and your dwarf becomes inspired to sing. They’ll clear their throat and give voice to a story of trolls and orcs and the beating that will rain down on them if they cross your path. The game briefly feels alive, the story making the cold mines warm. But then the song stops, and you’re still mining, and all you have to look forward to is a long walk back to the forge.
    • 54 Metascore
    • 40 Critic Score
    War games can do dumb, and I'm OK with that. But dressing dumb up in the cloak of authenticity seems a dangerous line to cross. When you pretend to be saying something about ongoing real-world wars, but present a conflict of extremes with all the substance of air, the thought that anyone might take Warfighter seriously becomes a very queasy one.
    • 74 Metascore
    • 40 Critic Score
    Despite the enjoyable premise and high production values, Peach’s long-awaited star turn feels disappointingly patronising, one-dimensional and forgettable – the polar opposite of the Super Mario Bros film’s capable heroine. As the Nintendo Switch enters its twilight years, this was the perfect moment to give the Mushroom Kingdom monarch the celebration she so thoroughly deserved. Yet where Kirby received a Mario-worthy, Iliad-esque epic in Forgotten Land, this is more akin to a flimsy pop-up book.
    • 86 Metascore
    • 40 Critic Score
    For players of the original, this should get a steady nostalgia drip going. But coming to this series fresh makes for an overlong, dated and tedious experience.
    • 67 Metascore
    • 40 Critic Score
    I’m a huge fan of the Oddworld-ian creature design and the factory-farming satire of its plot. But Oddworld made that stuff work because it had a big, weird heart. High on Life just has dilated pupils and a shit-eating grin.
    • 60 Metascore
    • 40 Critic Score
    Ultimately, Warner Brothers live-service ambitions rob players of a remarkable comic-book caper. The result is a game that’s as confused as its titular characters. Just as these reluctant heroes find themselves battling against their villainous natures, Rocksteady’s storytelling ambition struggles to break free of its live-service trappings. Since its reveal as a looter shooter, the internet has declared Suicide Squad an abomination – the antithesis of the classics that Rocksteady once made. The reality is somewhere in between, a game that straddles both the brilliant and the banal. As Rocksteady is surely learning from Suicide Squad’s hostile fan reception, you either die a licensed game hero, or live long enough to see yourself become the villain.
    • 64 Metascore
    • 40 Critic Score
    So, what do you get for your money? Beyond standard fighting or five, 10 and (ultimately) 20 fighter survival modes, not very much at all...Clearly there are enough Tekken fans out there to justify the conversion but it all simply boils down to pixels slapping pixels and that gets very boring, very quickly.
    • 69 Metascore
    • 40 Critic Score
    To put it bluntly, Pokémon Go is not good as a game. Until it gets updates which iron out kinks and offer content promised in early trailers, such as trading Pokémon, group battles, or even just more interesting combat, this isn’t likely to change.
    • 62 Metascore
    • 40 Critic Score
    There is an OK vamp story hiding in here; careful, dicey conversations with dangerous fellow vampires are by far the most interesting thing that Bloodlines 2 has going for it. And I enjoyed some parts of Seattle, particularly the dive bars packed with people gyrating to (of course) goth music. The Chinese Room has managed to make something playable and vaguely interesting out of a game development disaster. But after the first few hours, I kept going more out of morbid curiosity than enjoyment.
    • 71 Metascore
    • 40 Critic Score
    The Medium is hugely ambitious and could have been a site for incredible, innovative storytelling. Instead, it fumbles sensitive topics, plot points evaporate into thin air, and characters who are studied closely are left behind and never mentioned again. Even while taking notes, the story became difficult to follow. It took me 12 hours over three nights to play, and towards the finale I was astounded by how a game so short could feel so long. This certainly is a game of two worlds: one very beautiful and one very empty, unfortunately leaving us with a game that is all skin and no spirit.
    • 73 Metascore
    • 40 Critic Score
    With the sweetness and delight associated with Disney absent, this new platform game is a strangely cynical waste of potential.
    • 76 Metascore
    • 40 Critic Score
    That dearth of fun is the crux here. As the series finally begins to carve out an identity for itself, shed the dead-weight of its futuristic fluff of a sub-plot, and really let fly with its caricatural depiction of human history, it’s simultaneously failing to keep up with even middling mechanical, technical and design standards. With searing irony, the series feels more historic with each profit-driven iteration.
    • 38 Metascore
    • 40 Critic Score
    But when you play it, you get the feeling that everyone involved with the franchise will be secretly relieved when the whole juggernaut finally grinds to a permanent halt.
    • 64 Metascore
    • 40 Critic Score
    The Crew 2 has the whiff of a game that might become something wonderful in a year’s time, after numerous patches and additions. But right here, at the beginning, it doesn’t do enough.
    • 55 Metascore
    • 40 Critic Score
    This is a game from another time, best enjoyed with your brain switched off, some friends to laugh with, and perhaps a bottle of extremely cheap spirits.
    • 60 Metascore
    • 40 Critic Score
    Despite some efforts in meta-progression, it’s difficult to look past Drag x Drive’s most significant hurdle – that it’s uncomfortable to play for extended periods. The mouse controls are ingenious in theory, and when applied in small bouts, it feels like a novel prototype. But, in the context of such overtly active gameplay, the concept starts to fall apart. What remains is a surprisingly inaccessible sports game that lacks modal variety and a long-term hook. If you were hoping for a spiritual successor to the Nintendo Switch’s Rock ’Em Sock ’Em brawler Arms, you will be disappointed.
    • 74 Metascore
    • 40 Critic Score
    There's more mileage in a Tamagotchi, and one of them would never ask you to shame yourself by acting out "play dead" on the living room floor.
    • tbd Metascore
    • 40 Critic Score
    Would Kafka approve? Obviously not – he didn’t want this work published in the first place. But a Kafka adaptation that cannot satisfy its author might as well trap him in a hell of his own making. Kafka playing Playing Kafka would have been Kafka’s ultimate nightmare: lost in a maze arranged from his own words, confounded by obscure if not non-existent objectives, dialogue options that offer no choice at all, and ultimately unable to progress after a bug sends his character’s lawyer clipping through the floor. In the thought of it there is, at least, something a little Kafkaesque.
    • 72 Metascore
    • 40 Critic Score
    Romeo Is a Dead Man is certainly not predictable. It’s capable of getting a baffled smile out of you, and its anti-gaming-establishment attitude will have diehard fans searching for an irony-drenched reason to celebrate it. But where No More Heroes’ simplistic yarn kept the fights flowing and the jokes rolling, Romeo Is a Dead Man’s sprawl feels disappointingly directionless. Instead of coming together as a kitschy universe-spanning epic, this sci-fi story is sadly told with all the mastery of a rambling drunk in Wetherspoons.
    • 47 Metascore
    • 40 Critic Score
    With a little more time in the oven, Food Truck Simulator could have been something really tasty. Unfortunately, in its current form, it will surely leave players feeling a little sick instead.
    • 75 Metascore
    • 40 Critic Score
    There is both too much and too little going on in Harmony: The Fall of Reverie at any given time. It is a game of many parts that don’t come together – an interesting design study packaged in a mildly boring game.
    • 51 Metascore
    • 40 Critic Score
    There’s a fine line between playfully obtuse instructions and infuriatingly vague game design. Being unable to complete a task because it’s challenging is one thing, but not knowing exactly what the task is (and being blocked from doing it by bugs) is another. Table Manners has a brilliant premise and provides incisively funny commentary on modern romance but, just like when a Tinder date doesn’t match their profile and then proceeds to behave inexplicably, sometimes you just want to make your excuses and leave.
    • 62 Metascore
    • 40 Critic Score
    For the most part, the acting is pretty dismal, as if the cast were exhausted by the number of takes they had to make for each branch path of action. Nevertheless, the always welcome Kate Dickie pops up as the tech company’s CEO and gets to sport a particularly amusing pair of tartan pants – the kind of clothes you dig out of the closet when you have been in isolation for too long.
    • 53 Metascore
    • 40 Critic Score
    The storytelling suffers from a lack of conviction.
    • 70 Metascore
    • 40 Critic Score
    After the touching emotional drama of Dontnod’s previous game – the coming-of-age adventure Life Is Strange – Vampyr’s ambitious but awkward chin-stroking is disappointingly inert, while its failure to reconcile its ethical hand-wringing with its gratuitous combat leaves it as conflicted as its undead protagonist.
    • 77 Metascore
    • 40 Critic Score
    With this time-spanning opus, Remedy Entertainment hoped to unite narrative gaming and linear television for its Xbox One title. But neither comes out of the experiment well.
    • 49 Metascore
    • 40 Critic Score
    A mark for nostalgia then – it's the Duke, after all – and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months.
    • 54 Metascore
    • 40 Critic Score
    Altogether, Yoostar is as baffling as Gwyneth Paltrow in a rom-com: smart and charming, sure, but basically uninteresting, and nobody's first choice for a fun night in.
    • 49 Metascore
    • 40 Critic Score
    Its mix of planetary scavenging, alien-hunting and funky artwork ought to be a smash, but sluggish mechanics and onerous mission demands diminish the fun.
    • 82 Metascore
    • 40 Critic Score
    An accomplished but rather tedious and macabre game.
    • 63 Metascore
    • 40 Critic Score
    The death screen is a rare moment when Sleep Awake summons something between dream logic and the strange hazy moments between sleep states that can feel like dreaming. The rest of the time, this narcoleptic nightmare merely wears its psychedelic aesthetics – floating Numan included – without interrogating them interactively. It’s too straightforward, too legible, and not actually illogical enough where it matters. You may want to sleep on this one.
    • 51 Metascore
    • 40 Critic Score
    Despite these misgivings, the gameplay actually isn't all that bad.
    • 69 Metascore
    • 40 Critic Score
    There’s plenty of intrigue here, and in better circumstances you’d want to spend more time with the characters in order to understand their perspectives. But by the fifth time you’ve opened a lock that could have so easily have opened automatically, all you really want to do is find the quickest possible route to the exit.
    • 53 Metascore
    • 40 Critic Score
    Previous Fallout games always had something to say about the post-apocalypse and the human factors that led to it; here, it’s reduced to shooting mutants and picking up rubbish. Even if, in the future, it mutates into something more stable, it will still feel eerily soulless.
    • 66 Metascore
    • 40 Critic Score
    The pain and the pleasure of platformers such as this is their precision: the controls must be so tight, the jumping and running so perfectly predictable, that your failures are always your own. In Super Meat Boy Forever, though, enemies can turn up in especially unfair places, and the architecture of the levels sometimes feels thrown together as opposed to carefully placed by human hand. Its difficulty feels vindictive rather than playful, and oddly soulless, like trying to beat a computer at chess. For all its challenges, it felt as if I could feel the creators cheering me through the original Super Meat Boy’s death chambers, willing me onwards. Here, the algorithm is coldly indifferent to your efforts, and, despite the offbeat art and quirky vibe, the game is a punishing gauntlet that’s not worth running.
    • 62 Metascore
    • 40 Critic Score
    It tells its story well, with smart writing and some superb characterisation that elevate its simple revenge plot. Ultimately, however, it never capitalises on its open world potential, instead succumbing to an almost constant lull of tediously unimaginative repetition that makes for a boring and dated open-world shooter.
    • 70 Metascore
    • 40 Critic Score
    Fe
    It’s plausibly a commentary on the nature of an ecosystem, but the emotional reward doesn’t compensate a player for the amount of busywork.
    • 68 Metascore
    • 40 Critic Score
    My hope is that we’ll look back at this launch and laugh, remembering that a great game began on such a shoogly peg. For now, the best fun is found in the sideshows. On the main stage of its chaotic 128-player showdowns, it stumbles.
    • 58 Metascore
    • 40 Critic Score
    The problem is, very little of what you’re asked to do turns out to be any fun. Fetch-quests that offer next to no payoff are compounded by annoying travel: you have to make an unappealing choice between the vein-popping frustration of trying to drive across the craggy, impassable, boulder-strewn landscape, or giving up and shlepping there on foot. And this landscape isn’t Skyrim, or The Capital Wasteland, with discoveries to be made around every corner. It’s a Starfield planet map like any other, with only the odd cave or cookie-cutter facility to explore, and it rarely rewards inquisitiveness with anything other than wasted time and the urge to swear.
    • 69 Metascore
    • 40 Critic Score
    It’s all so frustrating. Deliver at All Costs offers up a beautiful destructible playground, then barely utilises it, instead focusing on a bizarre, half-baked story that somehow ends in a courtroom drama. It feels like being invited to a glittering champagne reception, then getting collared by a conspiracy theorist who insists on describing the plot of his hokey sci-fi novel for the next eight hours. What a criminal waste.
    • tbd Metascore
    • 40 Critic Score
    For actual fun and a bit of instruction – all the things you'd get at a real life Zumba class – you want Dance Central. But for adding one more piece to the Zumba branding behemoth, it has to be this, whether it's any good or not.
    • 54 Metascore
    • 40 Critic Score
    These versions of Grand Theft Auto III (2001), Vice City (2002) and San Andreas (2004) are in no way definitive. Seeing them like this is more than a disappointment. It is infuriating.
    • 71 Metascore
    • 40 Critic Score
    When set against the non-VR first-person shooters, a genre in which only those games that have benefitted persistent, focused iteration and a king’s ransom of investment can now compete, Farpoint seems embryonic and amateurish. Its thrills are short-lived, but the lessons that can be drawn from its struggles in trying to transpose the genre into VR will surely echo for a long time to come.
    • 68 Metascore
    • 40 Critic Score
    Oninaki’s sin, then, is to be so achingly close to quality and yet so far; to have almost everything needed for a top-tier role-playing game – an interesting premise, hauntingly evocative aesthetics, a deep and complex approach to combat – only to be betrayed by fundamental issues that keep it tied to this earthly realm.
    • 56 Metascore
    • 40 Critic Score
    Redfall is a poor execution of ideas ill-at-ease with Arkane’s historic design ethos, a sad misuse of Arkane’s a unique developer’s particular talents.
    • 77 Metascore
    • 40 Critic Score
    This unquestionably beautiful game about saving a planet from an encroaching black hole boldly goes where few have remained awake.
    • 79 Metascore
    • 40 Critic Score
    Hamstrung by clumsy mechanics, this game was unfortunately destined to disappoint; which is a pity when the conceptual framework was so promising.
    • 70 Metascore
    • 40 Critic Score
    The idea of a literal battle of the bands is a good one, and I was always keen to see what the next encounter would look like. But the lack of substance to the actual fights was invariably disappointing. Despite some impressive sights and sounds, in the end No Straight Roads has too many potholes to make its musical journey worth recommending.
    • 70 Metascore
    • 40 Critic Score
    This feels 80% of the way to a great game, but that missing 20% soon comes to dominate the rest. With a little more fine-tuning who knows how The Swindle may have turned out but, as things stand, it feels a little like being short-changed.
    • 76 Metascore
    • 40 Critic Score
    Rome: Total War is one of the most brilliant games I've ever played. Total War: Rome II inverts far more than the name. This does not channel the greatest military empire in history so much as the pale shadow of its ending; a bloated, technically corrupt and unfocused mess.
    • 64 Metascore
    • 40 Critic Score
    We loved SimCity for the first few hours, but the compulsion soon gave way to frustration...The simulation promises more than it delivers, and you feel perpetually boxed-in by the meagre city sizes. The social features are interesting, but we'd rather have the ability to save our game, play offline, and not have to worry about server downtime. The regional multiplayer really should be an optional aside to a standard single-player mode.
    • 39 Metascore
    • 40 Critic Score
    MindsEye is an oddity. For all its failings, I rarely disliked playing it, and yet it’s also difficult to sincerely recommend. Its ideas, its moment-to-moment action and narrative are so thinly conceived that it barely exists. And yet: I’m kind of happy that it does.
    • 55 Metascore
    • 40 Critic Score
    With better controls and collision detection this would have a pretty decent Wii game – especially considering how little is expected of this sort of licensed offering. As it is, I'd expect only fans of the film or puzzle-game devotees to consider this a worthwhile purchase – and even then, perhaps only after a couple of months when it can be found in the bargain bin.
    • 64 Metascore
    • 40 Critic Score
    What a shame that Luminous Productions didn’t capitalise on its best assets. Frey’s taken some heat for being overly chatty in Forspoken, but without Ella Balinska’s fantastic performance, the game would be totally forgettable.
    • 59 Metascore
    • 40 Critic Score
    Even where it is strongest, Anthem rarely stretches beyond the derivative. The combat, while well-designed, is little more than Gears of War with jetpacks, and narratively it veers between inconsequential and downright irritating. This anthem is, sadly, a tedious and conservative dirge that we’ve all heard before
    • 64 Metascore
    • 40 Critic Score
    Peaky Blinders: Mastermind is stuck between abstraction and fan fiction, ambition and restraint. At its best, it’s streamlined; at worst, stifling and predetermined. Give me an Alfie Solomons rum-empire management game, and you’d have my attention.

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