Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 77 Metascore
    • 40 Critic Score
    There just isn’t very much to do in The Pathless: you run across empty fields for a while, before solving a small variety of puzzles. Boss battles, with their blend of dashing, fighting and light brainwork, drive home that the Giant Squid formula works best in small doses. The score is reduced to sparse percussion in the open field, and the world itself doesn’t offer much in terms of visual variety or secrets to uncover. The problem isn’t the rudimentary gameplay itself, but how The Pathless tries to stretch its few puzzles across several hours. I was bored after the first hour, and no new ideas or clever twists arrived to rescue me from torpor.
    • 76 Metascore
    • 40 Critic Score
    The most frustrating thing is that there is the kernel of something great here. Despite the time-travel conceit, Cronos: The New Dawn isn’t remotely original – you’ll swear you’ve skulked the darkened corridors of these very hospitals, factories and apartment blocks before – but it looks stunning in places, plays well once you’ve upgraded your weapons, and there are spooksome moments and satisfying puzzles peppered throughout. When everything clicks, it is the engrossing, icky body-horror creepshow you want it to be. But then it will throw you into another exhausting death room full of bullet-sponge ghouls, and you’ll soon be filled with irritation instead of dread.
    • 74 Metascore
    • 40 Critic Score
    Hotline Miami 2 is a messy, aimless sequel and a step back from the original. Many of its levels feel like crafted set-pieces rather than playgrounds for violent expression, and your scope for creativity is stifled as a result.
    • 74 Metascore
    • 40 Critic Score
    Phantom Doctrine may find an enthusiastic audience with strategy-game masochists. It is complex and open-ended; there are multiple ways to finish missions, and they’re are not always about taking out targets. But it’s also punishing and opaque, poorly explained and hampered by a flummoxing plot. For most of us, it’s a confused and very niche experience.
    • 56 Metascore
    • 40 Critic Score
    There’s nothing wrong with a game making you work hard before it yields rewards, but Ghost Recon Breakpoint takes that principle so far that, in its early stages at least, playing it is a chore. The latest iteration of Ubisoft’s future-soldier open-world shooter has plenty of good points, but those are marred by basic elements that so broken that the game feels like a backward step from Ghost Recon: Wildlands (2017).
    • 61 Metascore
    • 20 Critic Score
    This version of Vertigo portrays women in a way that is seriously difficult to stomach in a post-#MeToo era. Here, women prey on an unsuspecting man using, for instance, sex and hypnosis to lure him in and do him harm. Male trauma is of course absolutely real, but this game doesn’t have the tools to examine it with the required care, and ends up essentially saying #MenToo – and doing a significant disservice to the body of cinematic work that inspires it.
    • 61 Metascore
    • 20 Critic Score
    Overall, this game has a nice central premise let down by execution. For die hard fans – either of skateboarding or Orwellian nightmares – only.
    • 43 Metascore
    • 20 Critic Score
    At its worst, it’s the gaming equivalent of a drunkard shouting abuse from a park bench. At its best … well, the drunkard has leapt up and now he’s wielding a plastic knife. Rage against political correctness if you like, but don’t support this tired game as part of your ideology – there are so many better uses of your spare time.
    • 63 Metascore
    • 20 Critic Score
    After the excellent surrealist horror of Alan Wake 2, which revelled in its own strangeness while also delivering a clear, compelling story, Alone in the Dark is too staid, too clumsy, and too haphazard to invoke anything other than a shrug. The mystery surrounding Jeremy’s madness isn’t worth putting up with the ponderous unravelling, while the combat and puzzling are mere shadows of Resident Evil 2’s superior design. The curse, it seems, lives on.
    • 51 Metascore
    • 20 Critic Score
    When I imagined a video game adaptation of Squid Game, I did not imagine running around an arena in a golden pig outfit trying to hit a player called skibidi69 with a baseball bat. Perhaps I set my expectations too high, but the only shock value here is in the lack of imagination.
    • 38 Metascore
    • 20 Critic Score
    A derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien’s fiction.
    • 62 Metascore
    • 20 Critic Score
    This is a 10-minute laugh, if that – the kind of thing that's here today, gone tomorrow, but for a brief moment in history is the talk of Shoreditch and Twitter. It's the gaming equivalent of a novelty single and even the developers, to give credit where it's due, recommend you don't buy it. Listen to them.

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