Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 74 Metascore
    • 80 Critic Score
    Everything gets a laugh at least first time, followed by the satisfaction of figuring out how to do whatever you've been tasked with. The really stupid thing? This brilliant piece of idiocy is a freebie, available as a launch title for the pre-order crowd and then to everyone (for nothing) come May.
    • 82 Metascore
    • 80 Critic Score
    Above all, Death Stranding is a sermon on the importance of belief. The power of putting one foot in front of another when hope looks lost, in the belief that things will get better. By working together, a series of small intentional steps can make a difference, and in this often fractured, angry and confusing world; that’s as hopeful as it gets.
    • 72 Metascore
    • 80 Critic Score
    With gruesome visuals and a shameless B-movie narrative, this Nazi-bashing survival game offers little more than mindless mayhem – but that’s what we enlisted for.
    • 83 Metascore
    • 80 Critic Score
    And while the previous Skylander titles no doubt drew plenty of inspiration from these legendary releases (the series has its roots in the old Spyro the Dragon adventure platformers after all), it is Swap Force that really re-captures the magic.
    • tbd Metascore
    • 80 Critic Score
    This is a short game, one that can easily be finished over a couple of evenings, but the haunting underwater caverns and enduring strangeness of it all will linger long in the memory – and possibly your nightmares.
    • 83 Metascore
    • 80 Critic Score
    Pleasantly distinctive and great fun to play, making decent use of the Vita's attributes without ever giving you the impression that they have been shoehorned in.
    • 87 Metascore
    • 80 Critic Score
    Given that Uncharted 4 is already available on PlayStation 5 as part of a wee free collection of PlayStation classics for all PlayStation Plus subscribers, it’s hard to argue that this is an essential purchase for anyone who’s played these games before. If they passed you by at the time, though, this is the best way to experience two different spins on the same bombastic action game – adventures that remind us why characters such as Nathan Drake (and his spiritual predecessor Lara Croft) suit video games so well.
    • 81 Metascore
    • 80 Critic Score
    Indeed, one of the best things about Sunless Sea, apart from its beautifully crafted elder-horror stories, fantastically drawn artwork and generally creepy atmosphere, is the feeling that the decisions you make within the game are shaping the narrative, and that by playing, you are writing yourself into that story.
    • 88 Metascore
    • 80 Critic Score
    Dishonored 2 is both luxurious and consistent in its set dressing. Every virtual item demonstrates its own kind of wondrous craftsmanship: the taut leather, the sunny brass. Each room is a varnished memorial to some hollowed-out forest.
    • 85 Metascore
    • 80 Critic Score
    Jusant is an eco-fable, and like other such titles you play the role of a restorer. What the game deftly tells us through its world-building, narrative, and exquisite climbing is that the role requires both ambition and imagination. This is no better summed up than by the jump your character must make from one handhold to another, an act that suspends them in midair for a perilous, heart-in-mouth moment. Lodged in this little leap of faith is the entire spirit of adventure, the quality that ultimately makes the rehabilitation of Jusant’s stricken mountain possible.
    • 85 Metascore
    • 80 Critic Score
    It helps, too, that the music is superb, vaguely reminiscent of Blade Runner’s Vangelis soundtrack at times, and it changes subtly with the decisions that you make. It’s just a shame that Citizen Sleeper fizzles out at the point where it’s set to explode. There are far more stories to tell in this fascinating universe, and this is some of the finest video-game sci-fi writing out there.
    • 76 Metascore
    • 80 Critic Score
    It's true that, at times, it feels a bit disjointed, the dialogue is occasionally annoyingly clunky and given that it has no online element, you could argue that it's hopelessly old-fashioned. But if you like the sort of gameplay that Resident Evil offers, it will bring you a lot of enjoyment, more or less from start to finish.
    • 80 Metascore
    • 80 Critic Score
    Ezio Auditore is, simply put, the only reason one needs to pick up a copy of Assassin's Creed: Revelations. While it doesn't feel like the step forward for the franchise that its two predecessors did in their day, Revelations can confidently stand shoulder to shoulder with the better titles of 2011.
    • 79 Metascore
    • 80 Critic Score
    Right off the bat, the world contained in Fall Of Cybertron is far more impressive visually than that of its predecessor.
    • 75 Metascore
    • 80 Critic Score
    Like any good puzzle game, there is special satisfaction in working out a solution to a conundrum that has stumped you, and that’s the best reward in the game. Call of the Sea ramps up the story towards the end, but I cared far more about the clues than Norah and Harry’s tale. It frustrates as the best puzzles often do, but no solutions feel unearned or gimmicky. This is definitely one for the pencil-chewers to check out.
    • 84 Metascore
    • 80 Critic Score
    It's possible to lose days in Assassin's Creed 3, although if players stick doggedly to the campaign, they'll clock in about 20 hours. On top of that, there's a multiplayer – and for a game where the focus for most of the fanbase will be the single-player, this one's actually rather good.
    • 82 Metascore
    • 80 Critic Score
    It's a mighty fine game – for my money, the best in the Halo franchise – that deserves to accumulate a cult following. Microsoft should be applauded for having the balls (and the money) to exhume it in such a magnificent manner.
    • 87 Metascore
    • 80 Critic Score
    Despite its fantasy-sport emphasis, it has an underlying stamp of authenticity – it still requires you to adhere to the basics of rallying, keeping things smooth, braking early and balancing the throttle to get satisfying four-wheel drifts going.
    • 85 Metascore
    • 80 Critic Score
    Beneath the monotony of the dingy corridors, identikit jaw-flapping monsters and endless lava streams, the game routinely offers a masterclass in level design.
    • 65 Metascore
    • 80 Critic Score
    What this game brings is something that remains startlingly elusive in the modern canon: a co-op experience that genuinely requires you to work together. For a wildly violent first-person shooter, Payday 2 sure does promote a heartwarming spirit of unity.
    • 77 Metascore
    • 80 Critic Score
    If you buy a WiiU, you'll simply need to get a copy of ZombiU. It's a true survival-horror game, channelling the heart-in-mouth claustrophobia of early Resident Evils and Alone In The Dark, and adding Dark Souls' refusal to compromise as the icing on top. Play it in a darkened room, and you'll remember what gaming is all about.
    • 56 Metascore
    • 80 Critic Score
    Reviewing a Call of Duty game today is a bit like reviewing a military theme park: it’s impossible to give a holistic appraisal. You might find the rollercoasters thrilling, the ferris wheel tiresome, and the hotdogs tasty, but consider its murky ties to the US military-industrial complex deeply problematic. Certainly, however, the game has expanded in such diverse and deliberate directions that most players will find at least one diversion to suit their tastes and play styles, and for this the developers are to be commended. Wrangling an annual series into a persistent online framework is obviously an unwieldy challenge for artists, designers and programmers alike, as they seek to marry the past and future of video game delivery. Within those difficult, arguably misguided constraints, MWIII is, campaign aside, a minor triumph of engineering and design.
    • 81 Metascore
    • 80 Critic Score
    This trek across forbidding crags and through crumbling caves demands resilience and determination, but rewards it with a wonderfully rich and atmospheric sense of place.
    • 81 Metascore
    • 80 Critic Score
    There’s nothing so gauche or straightforward as a Miss Marple denouement reveal, where you discover whether or not your conclusions were correct. In Paradise Killer the truth is more complicated and, counterintuitively, all the more satisfying for it.
    • 60 Metascore
    • 80 Critic Score
    Angry Birds Go! is great fun now, with plenty of potential for evolution in 2014 and beyond. A few tweaks to the in-app purchases aside, it'll be raising eyebrows for positive, not negative reasons.
    • 71 Metascore
    • 80 Critic Score
    There are plenty of co-op shooters on the market, and some intriguing titles on the way (Sons of the Forest, Gotham Knights, Redfall), but Extraction has military gadgets, dank horror and heart-stopping stealth, and those are qualities that, although not original, make for a heck of a game.
    • 79 Metascore
    • 80 Critic Score
    Knights and Bikes captures the nostalgia of British childhood holidays in worn-down caravan parks and small-scale adventures in seaside towns. Designed to be played with a friend, with both of you tapping a button to careen around on extremely 80s bikes, it is energetic and charming enough to make you laugh all the way through.
    • 85 Metascore
    • 80 Critic Score
    This is a very slow game, and while I enjoyed the gentle journey, the constant stream of new things to learn sometimes made me feel as though I were trapped in an endless tutorial. But breaking up your list of tasks with some independent creation and exploration time makes it a lot more tolerable. After completing a long series of main missions, I unwound by creating my own dream cabin and garden, as the villagers built a huge pyramid. (It was not lost on me that this division of labour seemed entirely unfair.) That gentle back-and-forth between idle creative play and world-saving missions makes Dragon Quest Builders 2 absorbing and likable.
    • 83 Metascore
    • 80 Critic Score
    As I sat late into the night, clicking through strange websites, discovering secret pages and file-sharing boards, reading about online fallouts between made-up strangers, I was reminded so strongly of my teenage late nights on the weird internet that I felt temporarily unmoored. It is an extraordinary feat of scene-setting, and totally unlike anything I’ve ever played before.
    • 90 Metascore
    • 80 Critic Score
    Shogun 2 is a magnificent looking game with huge play and replay value. In terms of ambition and progression for the series, it arguably takes half a step back, but the huge leap forward in graphics and gameplay more than makes up for it.
    • 76 Metascore
    • 80 Critic Score
    EA Sports FC 25 is perhaps not the major structural leap forward that its predecessor was – it is, to use the classic phrase, an evolution not a revolution. To get the most out of its major new technical features, you’ll need to really dig down into the depths of the pre-match menu systems – and that’s not for everybody. Meanwhile, Ultimate Teams is as problematic as ever with its carefully greased compulsion loop of in-game purchases and micro-improvements to your fantasy squad.
    • 86 Metascore
    • 80 Critic Score
    Fantasy tabletop warfare meets historical strategy simulation in a game that should be inaccessible but ends up exciting.
    • 72 Metascore
    • 80 Critic Score
    What's this? A movie tie-in game that's actually good?
    • 84 Metascore
    • 80 Critic Score
    The brilliance here – as with all the best Resident Evil games – is the way it switches modes when you least expect it. You can be deep in thought, wandering familiar corridors searching for the solution to a puzzle, when suddenly a werewolf leaps out at you from a previously safe place, or a creepy doll falls from a shelf, and you jump five feet off the sofa. At the same time, it is rife with the ludicrous: weird voice acting, an unfathomable plot, hokey environmental storytelling – but none of it really matters when you’re being chased up some stairs by a gigantic slime creature that giggles like a baby.
    • 65 Metascore
    • 80 Critic Score
    Whatever you think about the series and its problematic role in how the mainstream games industry works, how it is perceived and the types of communities it engenders, this is slick, thrilling entertainment. Nowhere else will you be blasting a giant robot in a corporate science lab one minute, and then playing a modern take on Atari’s Super Sprint the next. Value matters right now, and in this as in almost everything else, Call of Duty does not hold back. It is a maximalist paean to the ultimate, troubling truth of video game design – shooting stuff on a TV screen is a hell of a lot of fun.
    • 71 Metascore
    • 80 Critic Score
    A complicated beast, and easy to write off as a money grab for this lucrative new market created by Skylanders. However, see the game in the hands on young players and the different pieces fit together coherently.
    • 73 Metascore
    • 80 Critic Score
    There's no doubt that [it] is far and away the best PlayStation 4 launch title. It feels fresh and innovative throughout – after playing it, we checked out Call of Duty: Ghosts on the PS4, which felt one-dimensional and strangely old-fashioned – looks stunning and through its beautifully fettled multiplayer side, offers infinite replay value. It towers above previous versions of Killzone in terms of quality and taking a much more interesting approach.
    • 74 Metascore
    • 80 Critic Score
    If anything, this fictionalised version of his life is less dramatic than the reality, but it’s a lively and surprising comedy that portrays a weird slice of Shakespeare’s London with modern wit.
    • 83 Metascore
    • 80 Critic Score
    Stacking is right up there with the likes of Braid and Limbo as an absolute must-download.
    • 83 Metascore
    • 80 Critic Score
    While Arceus may be a sight that leads to sore eyes, this ambitious reboot sets Pokémon on an exciting new trajectory, finally recapturing a lost sense of adventure. What made those initial Pokémon games special was the way that they embodied a childlike spirit of discovery. The problem was that its creators struck gold on the first attempt – and spent decades repeating the same trick. Now, 26 years after I caught my very first Pokémon, the franchise is new again, and that gleeful sense of excitement is back.
    • 84 Metascore
    • 80 Critic Score
    F1 2010 is an extremely accomplished game, which blends enthusiast-level nerdiness seamlessly with an admirable playability, and even if it is a little on the brutal side, it deserves its place on the podium of great driving simulators.
    • 74 Metascore
    • 80 Critic Score
    You leave this stylish, compact and clever game feeling relieved to be free, but then an hour later as you sit at your computer answering endless work emails or grinding in some identikit live-service fantasy game, you have to ask yourself – am I really?
    • 92 Metascore
    • 80 Critic Score
    There’s no story to discover, no complex rules to learn; just instant, appealing fun. It’s fun you’ll have already experienced if you’re a Mario fan, but with enough novelty and unexpected twists to prevent it from feeling over-familiar. And for those new to Mario – kids just ageing into video games, friends or family members tempted into a multiplayer session – this is a wonderful introduction to the fizzy creativity and attention to detail that has made Mario a family staple for nearly 30 years.
    • 79 Metascore
    • 80 Critic Score
    Is this a realistic insight into property ownership and management? Probably not. But it yields a good time nonetheless, and one that obeying the property ladder advice of cutting out avocado toast might actually help you to afford.
    • 84 Metascore
    • 80 Critic Score
    Viewfinder is magical, then, but also short-lived. Even with the optional puzzles, you can easily finish the whole thing over two or three evenings, and it never quite capitalises on the promise of the camera, the promise of getting lost inside picture after picture after picture. Each level is bespoke, tiny; although the very final sequence, a timed dash through puzzle after puzzle, hints at a grander potential. I’m left dazzled by the possibilities, but ultimately wanting more.
    • 79 Metascore
    • 80 Critic Score
    Eiyuden Chronicle stands as a monument to his singular design sensibilities, and a testament to the power of a determined community, both within the game’s fiction, and by its very existence.
    • 72 Metascore
    • 80 Critic Score
    Experiences such as this don’t come along very often: Mr Coo pulls from disparate influences that other games haven’t already done to death, and bobs along on a dream logic that makes sense while you play and then evaporates immediately after. Why did stealing a coin from that one-eyed lady end up giving you a sword to slay a many-eyed crocodile? And how did you end up inside that egg with an unborn chick? It matters not. They are vivid memories now, the kind your brain will randomly turn over, decades down the line when you are trying to get to sleep.
    • 79 Metascore
    • 80 Critic Score
    Lego Batman 2: DC Heroes isn't groundbreaking but it is consistently fun, and while it might not take top honours for best Batman game of all time (that belt is still held by Batman: Arkham City), it's easily the best Lego game we've seen in years.
    • 66 Metascore
    • 80 Critic Score
    Angry Birds 2 looks great, from the level backdrops through to the little touches: pigs quivering as you prepare to launch a new bird, and then zooming out of the screen towards you as nearby objects explode.
    • 86 Metascore
    • 80 Critic Score
    The city is so exquisitely designed, in fact, that it overshadows the rest of the game. Which is remarkable when your next destination is the Pyramids of Giza. Here The Great Circle shifts into a more traditional open-world mode, less intricate and holistic, with more siloed locations and objectives. That said, it does afford greater room to experiment with Indy’s abilities.
    • 77 Metascore
    • 80 Critic Score
    Sakuna is more than the sum of its parts. Individually each element is just a bit lacking: the exploration is limited, the pacing a little tedious, the combat doesn’t quite have the depth of a true action-brawler and even the farming proves repetitive. But just as sunlight, fertiliser, water and toil together produce a bountiful harvest, all of this game’s elements come together to make something hearty and unexpected.
    • 75 Metascore
    • 80 Critic Score
    The Evil Within will give survival horror purists a rare contemporary pleasure fix. But be warned: if you prize smooth, silky action above all else, it will drive you insane.
    • 81 Metascore
    • 80 Critic Score
    Few game franchises have ever gripped like this one, and its symbiosis with the real sport remains rather staggering. For those who recall the heady days of Championship Manager, but who became alienated by the increasing complexity of its Football Manager replacement, FM 2016 represents an opportunity to come back. Your loved ones and work mates, however, may regret it.
    • 73 Metascore
    • 80 Critic Score
    At its core, Rugby Challenge is what rugby fans have been waiting for; this is a game made by rugby fans for rugby fans. RWC 2011 is a decent, knockaround sports game but genuine rugby fans will find Rugby Challenge a far more worthwhile investment.
    • 87 Metascore
    • 80 Critic Score
    Halo 4 is brilliant. If you've never played an entry in this series, this is as good a place to start as any and if you're a fan, rejoice; with 343 Industries Halo is in safe hands.
    • 80 Metascore
    • 80 Critic Score
    With air-dashes, balletic pirouettes and the ability to curl yourself into a ball for a teammate to hurl, this is a long throw from the official sport that hopes, one day, to enter the Olympics. Games are just as taut and competitive, however, with lots of scope for showboating. No competitive online game in 2021 can be merely a competitive online game, however, and, like Fortnite et al, Knockout City has an entire superstructure of unlockable items and progress meters, with an eye to turning the game into an enduring entertainment platform. Whether or not it hits that elusive target, beneath the capitalist carapace this is wonderful game-making.
    • 75 Metascore
    • 80 Critic Score
    DiRT Showdown isn't going to change the world – it's a frothy, tongue-in-cheek driving game with pretensions towards nothing beyond providing entertainment. But it does that in spades, with considerable technical accomplishment.
    • 71 Metascore
    • 80 Critic Score
    A new story in the world that they love, but one in which they’re participating, not just watching – which isn’t afraid to raise some sensitive issues around topics such as friendship. Roll on episode two.
    • 86 Metascore
    • 80 Critic Score
    Titanfall is a sort of masterpiece, so confident in itself and its identity, yet so reverent in its art direction to the science fiction visions of artists such as Shōji Kawamori, Kunio Okawara, Syd Mead and Chris Foss. You will play for hours, get tired, think you're done, and switch it off, but then it nags at you – you're only a few hundred XP from levelling up – a new weapon awaits, a new type of scope for that assault rifle, a new Burn Card perhaps, and you go back.
    • 80 Metascore
    • 80 Critic Score
    Part chic toy, part interactive museum exhibit, part broadsheet mind-teaser, Rytmos is a sophisticated proposition (the puzzles soon scale in complexity, sometimes lacing around more than one side of the cube at a time), at once tactile and mystical.
    • tbd Metascore
    • 80 Critic Score
    Designed by Amanda Warner, who has collaborated on interactive projects for the WHO and the Gates Foundation, Influence, Inc feels like fiction, but it’s based on hard research and includes a bibliography of works such as Yuval Noah Harari’s 21 Lessons for the 21st Century and The Death of Truth by Michiko Kakutani. Your work soon becomes overwhelming (the interface struggles to communicate the minutiae of your projects as they grow in complexity), but this is a mesmerising window into the murky world made famous by Cambridge Analytica, and inhabited by countless others all working for clandestine clients, towards clandestine ends.
    • 88 Metascore
    • 80 Critic Score
    But if it feels challenging, the fact that Witcher 2 is fiendishly hard from the outset is half its appeal.
    • 84 Metascore
    • 80 Critic Score
    Stacking is right up there with the likes of Braid and Limbo as an absolute must-download.
    • 73 Metascore
    • 80 Critic Score
    This kind of bubble-popping was brilliant fun in the Bust-a-Move and Puzzle Bobble games, and King has done a much better job second time round in translating it to modern touchscreens. No squinting required.
    • 86 Metascore
    • 80 Critic Score
    The Horizon offshoot has unshackled the Forza franchise, letting it run free into the wild, and this new adventure ensures that we don’t take that freedom for granted. Everything is bigger and better, everything is designed to make damn well sure that we’re having fun.
    • 80 Metascore
    • 80 Critic Score
    This is an unmissable, sugary treat, bursting with kaleidoscopic entertainment, and is available for £15.99 on Steam and free via PlayStation Now. It’s a perfect entry point to battle royale games for those who are intrigued by their structure but put off by their violent undertones. And even though you can’t play against your family, you can all gather around the TV and enjoy the hilarity of 60 bean-shaped critters trying to simultaneously cram themselves through a narrow doorway, or across a rotating platform. It is lovely to see a game like this – so aware of its own silliness and so aware that it is exactly what we need right now.
    • 73 Metascore
    • 80 Critic Score
    What the game loses by not having had a Rare/Nintendo-sized QA department to smooth its rough edges it compensates for with a princely pile of ideas, and a lovely control scheme that only improves with elaboration.
    • 64 Metascore
    • 80 Critic Score
    It’s a game you can complete, and when you do, you’ll want to start playing again immediately, perhaps bumping up the difficulty level or increasing the map size. That’s exactly the same kind of replayability spark that Civilization had all those years ago.
    • 82 Metascore
    • 80 Critic Score
    It’s a simple statement that’s both endearing and heartbreaking. It hints at the thousand real-life moments of grief and joy that served as inspiration for this game. That emotional weight shines through, making Rime a thoroughly rewarding experience.
    • 80 Metascore
    • 80 Critic Score
    The result is a skateboarding game of rare poetry. There is the poetry of the skating itself, the miraculous interplay of body and board rendered with aplomb. There is the actual poetry that accompanies the end of each level. Finally, there are the tender emotions that refract through, and seem amplified by every bailed kickflip in this surreal, shimmering take on hell.
    • 78 Metascore
    • 80 Critic Score
    As long as you don’t mind a few hours of failure while you learn how to commit yourself to the way of the disc, Windjammers 2 is this winter’s sport of the summer.
    • 78 Metascore
    • 80 Critic Score
    You will enjoy For Honor more if you can form a clan with friends and support each other properly, but even for casual swordsmen and swordswomen it has much to offer. Yes, the real-money system is galling, but it’s a reality of the modern industry that we’re probably going to have to live with, and everything that you can buy with cash can eventually be earned through doing what the game wants you to do; learning to control and administer the resource of violence against ever more testing enemies.
    • 76 Metascore
    • 80 Critic Score
    In returning to its roots, Ubisoft has made a more focused Assassin’s Creed, one that those with limited time have a hope of completing. And in setting all the action in a single city and its surrounding countryside, the team has packed its sidestreets with fascinating snapshots of life – such as heated hagglers bickering in the bazaar, musicians drawing a crowd beside a mosque and pigeon fanciers feeding their birds on a rooftop aviary. Ubisoft lets down the liveliness of its world with a well-trodden story, but after a string of formless open-world games, Assassin’s Creed Mirage is a stab in the right direction.
    • 82 Metascore
    • 80 Critic Score
    This is perhaps the most fun I’ve had from a pure co-op shooter since Left 4 Dead or the original horde mode in Gears of War – it is so precise, its gunplay so invigorating, its feedback and effects so generous. Everything about this game is ridiculous, including how good it is at what it sets out to do.
    • 76 Metascore
    • 80 Critic Score
    I haven’t played a game as odd as Legion in a very long time. Unlike the glossy, beautiful, but samey open-worlds that have dominated the genre in the past few years, it is ambitious, imperfect and unashamedly weird. To me it’s a fascinating, flawed, well-intentioned experiment in what a game can have to say, and how it can say it, while still conforming to the established fun-first template of an open-world action game. London’s landmarks are all here, from the Tower to the Eye, but rather than reducing the city to a pretty backdrop for generic madcap violence, it lets you find your own fun – or even your own meaning – in what you do there.
    • 84 Metascore
    • 80 Critic Score
    There’s no question that EA’s behemoth delivers bang for its megabucks.
    • 89 Metascore
    • 80 Critic Score
    3D World is one of the brightest and cutest Mario games, a real riot of fun and colour to brighten up a particularly depressing February. Bowser’s Fury, meanwhile, is itself a super little Mario experiment, a novel adventure that might have felt thin as an individual release but which works perfectly as a side dish. It’s impossible not to recommend.
    • 82 Metascore
    • 80 Critic Score
    Given the lack of subtlety Gears titles have shown so far, the way Gears 5 seeds these ideas into a knockabout action-adventure is impressive. Admittedly, few of the ideas are new, but how the Coalition brings them together under the skull-and-cog banner is surprising and refreshing, making this the most well-oiled Gears in a decade.
    • 86 Metascore
    • 80 Critic Score
    The ponderous, obscure pacing will not be to everyone’s taste, and you’ll need a powerful machine to reproduce the world as its creators intended, but – surprisingly, perhaps – Riven’s mystical power has only intensified with age. There is nothing else quite like it. And as many of us count the days until the summer holidays, here is a destination free of tourists, with plentiful vistas and a clockwork conundrum that, when solved, provides a revitalising blast of satisfaction.
    • 72 Metascore
    • 80 Critic Score
    None of these sports would be enough to sustain a game alone, but together, and paired with Nintendo’s charming and slick aesthetic and brain-infesting music, they are the makings of a good time.
    • 73 Metascore
    • 80 Critic Score
    This is a distinctive, appealing example of the JRPG genre that also nails the essence of the One Piece universe. Fans from both worlds will adore it, and I found it to be a perfect appetiser as I await The Legend of Zelda: Tears of the Kingdom later this year.
    • 80 Metascore
    • 80 Critic Score
    Assassin’s Creed Valhalla takes a while to get going, but don’t be disheartened by its mirthless opening, because the smart, inventive and witty open-world game you’re hoping for is lurking somewhere over those gloomy hills and dales.
    • 78 Metascore
    • 80 Critic Score
    It remains a brilliant social game in the classic sense of the phrase.
    • 89 Metascore
    • 80 Critic Score
    For now, it's the single player campaign – filled with stunning cut-scenes, music and voice acting – that prove the most compelling reasons to play this excellent sequel.
    • 88 Metascore
    • 80 Critic Score
    The Battlefield games are very much designed for the cognoscenti, and those in the know will rush to download Vietnam.
    • 52 Metascore
    • 80 Critic Score
    Raccoon City isn't the sort of game that will win awards – it's too rough around the edges in certain respects – and it's important to bear in mind that it's best experienced multiplayer rather than solo. But it's great fun and adds a fresh spin to a key time and place in the Resident Evil universe. It will bring a smile, in particular, to those who remember Resident Evils 2 and 3 with fondness.
    • 84 Metascore
    • 80 Critic Score
    Like Uncharted: The Lost Legacy, which was also billed as a shorter, complementary adventure, Spider-Man: Miles Morales gains something from its more limited focus. The story isn’t massively innovative, but it is full of heart and genuinely engaging, and the action feels as enthralling and intuitive as it did in 2018’s Spider-Man. The message at its core is that self-belief is infectious and that individual actions can reignite whole communities: perhaps not something we might expect from a combat-focused superhero adventure, but here we are. And in 2020, many people will gratefully and wholeheartedly embrace this kind of positivity, wherever they find it.
    • 45 Metascore
    • 80 Critic Score
    Here's the thing; if we take it as read that this review is simply a lengthy opinion proffered by a thundering nerd, all the score rating rests on is whether or not the person writing consistently enjoyed the game they were covering – and on that scale, Aliens Colonial Marines is a success. It actually feels like a product out of time; one of those scrappy FPS games mid-tier publishers could boot out between Triple-A titles back in the day, when Metacritic didn't exist and a studio wasn't shut down if the game they made failed to sell a bajillion copies.
    • 79 Metascore
    • 80 Critic Score
    It’s a joyous, preposterous romp which sucks you in and takes you on a thoroughly enjoyable, surprisingly well-paced journey. Along the way, it even manages to hammer home the big advantage games have over films: that they can take “What if?” scenarios and explore them over a considerably longer period of time than two piffling hours.
    • 84 Metascore
    • 80 Critic Score
    Offering a unique brand of tongue-in-cheek escapism that should induce a laugh roughly every five minutes, Yakuza: Like a Dragon is a perfect lockdown game. The one unintentionally amusing element is the voice acting, which you can thankfully eliminate by opting to keep the original Japanese dialogue with subtitles. Sega’s Yakuza games have always seemed like a well-kept secret, but they’ve recently been enjoying much more appreciation abroad. If you like the idea of a very Japanese, gangster-themed, interactive comedy soap opera, you’ll absolutely adore it.
    • 71 Metascore
    • 80 Critic Score
    It’s a bit fiddly on your phone, but guiding Soviet cosmonaut Ivan through lush jungles and forgotten cities is still a lot of fun.
    • 84 Metascore
    • 80 Critic Score
    Gears of War 4 may adhere to a seemingly old-fashioned template but, in practice, it feels anything but archaic. Its single-player campaign is much more varied and engaging than those of its predecessors and the online mode is exhilarating, catering for all shades of gamers, from the less adept to those with pro-gamer aspirations. The horde thoroughly deserves its 3.0 designation upgrade and as a whole, the fourth iteration gives the Gears of War template the rejuvenating shot in the arm it sorely needed.
    • 76 Metascore
    • 80 Critic Score
    By presenting unsolvable yet feasible questions in rapid succession, under a time limit, it reveals the flaws and inconsistencies in every person’s moral scaffolding. Unless you cleave to an inflexible rule to, say, never intervene in a way that will threaten life, or to always minimise fatalities, you are likely to find yourself assuming contradictory positions. In this way, Trolley Problem, Inc succeeds in being both absurd and provocative.
    • 85 Metascore
    • 80 Critic Score
    Codemasters has been making rally games since the original PlayStation era, but it is now closer than ever to perfecting its craft.
    • 84 Metascore
    • 80 Critic Score
    With Casualty levels of gore, Itchy and Scratchy levels of violent humour and many, many hours of multi-player testosterone-fuelled fun, if Bulletstorm's not a classic in the making, it's not far off.
    • 78 Metascore
    • 80 Critic Score
    Despite the beautiful detailed environment and the promise of entertaining soap opera-style clips, Rapture is a real test of patience – because it’s just so damn slow.
    • 79 Metascore
    • 80 Critic Score
    It looks fabulous, the control system is exemplary in terms of both the control it gives and its flexibility, and the addition of both the Masters and the caddie system should make it more or less irresistible to golf nuts. While the player whose name it bears may still be making his comeback from a disastrous period, his video game at least still towers above all its peers.
    • 77 Metascore
    • 80 Critic Score
    In a year that has given us not one but three Mario-themed RPGs, I was ready to be underwhelmed by Brothership. Yet thanks to captivating combat, varied platforming and well-judged difficulty, Brothership not only lives up to my childhood nostalgia for this series, but improves upon it. It is an inviting serving of sun-soaked delight at the beginning of a gloomy November.
    • 89 Metascore
    • 80 Critic Score
    Dreams nonetheless still offers a set of powerful, enjoyable tools at a low price and hours of fantastic tutorials. Adults may find the presentation a little too charmed by its own whimsy, especially in light of the tension between an art for art’s sake message and a commercial walled garden. Yet it’s likely to encourage many younger players to bring their own dreams to life.
    • 85 Metascore
    • 80 Critic Score
    From Life Is Strange to Undertale to Knights and Bikes, independent games have proved a rich and evocative medium through which to explore the theme of friendship. Pieced Together is another example, a careful, beautiful little game that, in more ways than one, turns nostalgia into art. After finishing it, I was inspired to contact an old pal I haven’t spoken to in ages and wasn’t sure I ever would again. Good games can be like good friendships: they encourage us to see things anew.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 74 Metascore
    • Critic Score
    PowerWash Simulator is currently in early access (you pay a reduced premium to play a game not yet finished), but even now this is an irresistible example of so-called “playbour”, and further evidence that a shit job often makes for a sublime game. [Early Access review]
    • 90 Metascore
    • Critic Score
    Animal Crossing is everything I have been craving: it is gentle, soothing, social and creative, and my group chats are already buzzing with hype about beetles and villager fashions. If there was ever a perfect time for a game such as this, that time is now.
    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 80 Metascore
    • Critic Score
    Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
    • 77 Metascore
    • Critic Score
    The ability to explore space with a party of up to three friends makes it feel much less lonely than before. And where it once was difficult to return to a previously visited planet, establishing bases allows you to make some small corner of the universe feel like home.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.

Top Trailers