Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 86 Metascore
    • 100 Critic Score
    It really is an impressively welcoming game, this, generous and detailed and unfailingly fun, different but with the same spirit. It feels like the culmination of something, a synthesis of different philosophies of fun that still nonetheless comes together. The Switch 2 itself does feel like a swish upgrade rather than an all-new console, so it’s a relief that its headline game shows that Nintendo still has a talent for reinvention.
    • 81 Metascore
    • 100 Critic Score
    It’s into this rich version of Sea of Thieves that the PlayStation 5 embarks – the latest in a series of Microsoft first-party titles coming to Sony’s machine. And what newcomers will find is an absolutely perfect translation of the current Xbox version, retaining the mannered visual splendour, with its stunningly authentic water physics, luminous sunsets and enticingly tropical islands. Experienced players will be able to quickly and seamlessly link to their Xbox accounts, while cross-play between the consoles and the PC is similarly painless. At the start of the game, you chose a boat (sloop, brigantine or galleon), invite friends from the list or select an open crew to play with strangers (Rare runs its own message boards to help players meet up and organise a voyage together), and you’re off.
    • 90 Metascore
    • 100 Critic Score
    Like your knowledge of the game’s beautiful and rich ecosystem, this knowledge accumulates naturally over time, and a game that seems intimidating at first quickly becomes one of the more rewarding gaming experiences of recent years. There is no feeling quite like taking down a dragon with nothing but a sword, your wits and sheer nerve.
    • 94 Metascore
    • 100 Critic Score
    It is rare to play a game so accomplished in everything it sets out to do. God of War is a standard-setter both technologically and narratively. It is a game that, until recently, would have been impossible.
    • 93 Metascore
    • 100 Critic Score
    This is an unlikely comparison, but now that I’ve had some time to absorb The Last of Us Part II, it reminds me thematically of Shadow of the Colossus, another game about how consuming grief and anger can be. I was similarly poleaxed by that game’s clever manipulation of the player’s power, the way it also used the language of video games to make you think twice about your actions. The Last of Us Part II is another story that could only work as a game, the kind of challenging, groundbreaking work that comes along two or three times a decade.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 82 Metascore
    • 100 Critic Score
    Here is an exquisite gem, the brightest in Ueda’s enviable clutch.
    • tbd Metascore
    • 100 Critic Score
    I started playing one afternoon and didn’t stop for nine hours. The interlocking systems, the pleasing pace, the ebb and flow between Olympus and the mortal realm are almost hypnotic. Every time you reach the end of a day cycle you think “just one day more”, and then it’s two in the morning and you’re still trying to grow a pumpkin for the upcoming festival of Demeter, or setting a trap for a monster in the forest. Expertly and lovingly crafted, Mythmatch is a lyrical poem about beautiful and rewarding game design.
    • 80 Metascore
    • 100 Critic Score
    Everything takes this strange comfort of the procedurally generated personal to a universal scale, and it is good. It’s really good. Everything is a game that knows what its core strengths are, and it does not shy away from them: everything persists, and everything is connected.
    • 88 Metascore
    • 100 Critic Score
    The things is, you don’t have to think about anything if you don’t want to; you can just enjoy the adrenaline rush, blasting symbolic victims of player violence (enemies even disappear in a whirl of multicoloured light when shot, a self-reflexive reference to the sheer disposability of non-player characters). But a darker subtext is always there, if you want to look beneath the gleaming surface...In this way, Deathloop gets to have its cake and eat it – over and over again. And it is, to be fair, absolutely delicious.
    • 91 Metascore
    • 100 Critic Score
    It comes packed with visceral gun-battles, ear-splitting explosions, bucketloads of blood and you use a good old-fashioned control-pad to play it. Oh, and it's also one of the best games released all year.
    • 79 Metascore
    • 100 Critic Score
    Civilization VII is very much the Civilization for now – deep and complex, but with an emphasis on human drama and achievement rather than the sweep of faceless units across a mathematical matrix. There are still few moments in video games as pleasing as building the Hanging Gardens, or discovering a bountiful new location for a town, or marching a phalanx of troops into a battered enemy capital. This game, which once almost cost me my job, will gracefully sneak away with hours, days and possibly months of your life. But then, nobody ever conquered the world in an afternoon.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 89 Metascore
    • 100 Critic Score
    Fez
    Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded.
    • 95 Metascore
    • 100 Critic Score
    Metal Gear Solid V is a game-changing triumph. It is comfortably the best stealth game yet made. But that accolade sells the game short. This is the final evolution of a video game director’s singular vision, one first painted in the crude pixels of the 1980s and now fully realised, fully resplendent.
    • 92 Metascore
    • 100 Critic Score
    Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.
    • 89 Metascore
    • 100 Critic Score
    Neon White’s chaotic presentation and somewhat puerile script conceals a game of taut design and striking imagination – a delicious test of skills that generously rewards commitment with exhilaration.
    • 88 Metascore
    • 100 Critic Score
    What Remains of Edith Finch is a game that succeeds in recreating the childhood joy of reading a book and being utterly transported into its pages, only to reach the end and realise it’s not real. It will touch the heart of all but the most soulless of gamers.
    • 89 Metascore
    • 100 Critic Score
    This is fascinating, formally daring stuff that, in its two-hour playtime, asks more questions about the nature of memory, simulation and identity than a dozen 100-hour epics.
    • 84 Metascore
    • 100 Critic Score
    The Case of the Golden Idol is a game of reasoning, elegantly modest in execution – the artwork is rudimentary, but strikingly so – but one that often requires extravagant feats of deduction. Genuinely new and inventive forms of play are relatively rare in video games, a medium that more often trades in refinement than revolution. Which makes this even more thrilling. Its puzzles are inventive, but so too is the way they must be solved, allowing both a trial-and-error approach and pure deductive reasoning. A game of wondrous, Sherlockian texture that plays out in our own imagination as much as on screen.
    • 87 Metascore
    • 100 Critic Score
    It’s a game in near-perfect balance, a lean and distinctly not mean ode to turn-based tactics that embraces the genre’s creative puzzling while repudiating its worst excesses. Tactical Breach Wizards lets you see the future, raise the dead, and burst through windows on a witch’s broom. Yet amid all that, its most powerful spell is empathy.
    • 84 Metascore
    • 100 Critic Score
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
    • 88 Metascore
    • 100 Critic Score
    XCOM 2 is a perfect example of how iteration should work for games: it takes a great original, fixes and streamlines the problems, and doubles-down in unexpected areas. Among its greatest achievements is adding a sense of pace to the overall campaign and the moment-to-moment combat. This is an about-turn from the principles of the original that could have gone wrong but instead is the making of the experience.
    • 96 Metascore
    • 100 Critic Score
    Skyrim is one of the most gargantuan undertakings gamers will experience all year. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing.
    • 85 Metascore
    • 100 Critic Score
    Robo Recall is an almost perfect VR arcade experience. The only downside is that the cost of entry for Oculus Rift and Touch – even with a new lower price of £598 – is still too high for many, when you include the cost of the PC needed to run it. But that’s not the game’s fault.
    • 84 Metascore
    • 100 Critic Score
    Telling Lies requires a deliberateness from its players that turns us from viewers to active plot participants. It’s a game that doesn’t hold your hand, and ultimately it’s down to you to decide the truth – another secret of a good mystery done well.
    • 86 Metascore
    • 100 Critic Score
    Where many western games yearn to be seen as the height of sophistication, craving the critical kudos of an HBO drama, Bayonetta 3 stands defiant in its absurdity. Like its predecessors, this is destined to go down as a cult classic – a dizzying dance of demon-dicing delight. Its crude, whiplash-inducing narrative means it certainly won’t be for everyone, but the best things in life rarely are.
    • 93 Metascore
    • 100 Critic Score
    Inside is constantly surprising, introducing new elements without ever overwhelming, maintaining an excellent pace over the course of about four hours.
    • 88 Metascore
    • 100 Critic Score
    New Leaf is a world on a cartridge slightly bigger than a stamp, one full of beautiful, wise and hopelessly optimistic observation of humans as social animals. It is a magical creation.
    • 87 Metascore
    • 100 Critic Score
    Crypt of the Necrodancer may not be for everyone, but if the idea of a steamy love-in between two seemingly incompatible genres turns you on, you’re gonna love it.
    • 81 Metascore
    • 100 Critic Score
    Only two or three hours long, Goose Game doesn’t overstay its welcome, though there is an expanded list of small mischiefs to accomplish post-credits, if you still wish to continue terrorising the innocent. Certainly not fowl, most definitely worth a gander, it’s a whimsical little game full of charm and joy and a wonderful experience for just about anyone.
    • 87 Metascore
    • 100 Critic Score
    Arkham Knight triumphs as a richly empowering comic book fantasy that sees its hero fail almost as much as he succeeds, making him the most believable, the most occasionally unlikeable, and ultimately the most heroic he’s ever been.
    • 92 Metascore
    • 100 Critic Score
    And then there’s the fact that Blue Prince has the best titular homophone in video games (sorry Fortnite). It’s a game about the blueprints of the Mount Holly Estate, and naturally a magical mansion like this has a story; it’s this, the family behind it, and the fantastical wider world in which they live, that will draw you to the 46th room and far, far beyond.
    • 86 Metascore
    • 100 Critic Score
    You could look over videogame history and pick out antecedents for some of what Her Story does but, even so, I’ve never played anything quite like it.
    • Guardian
    • 92 Metascore
    • 100 Critic Score
    While some players will spend hours perfecting time trials and improving their standing online, that’s not really what these games are for. Mario Kart is a vehicle for fun with all your friends and family, no matter their individual skill, and Mario Kart 8 Deluxe is the best, most versatile version of that yet.
    • 97 Metascore
    • 100 Critic Score
    A game that marries the best bits of the franchise’s long history with the best bits of the rest of the gaming world, and produces something even greater than the sum of its parts.
    • tbd Metascore
    • 100 Critic Score
    It is wonderful to see such a difficult and unwieldy idea executed so brilliantly. It has been a pleasure to go on this weird trip back to the crucible of PC gaming culture. You don’t have to be nostalgic for the period of fuzzy FMV and splatterhouse gore to appreciate Forbidden Solitaire – it works as a brain-teasing card-battler in its own right. But if you were playing games 30 years ago, when interactive horror meant bad acting, looming purple skies, pixelated images of decapitated heads and stories inspired by pulp fantasy fiction, Forbidden Solitaire is a wildly self-aware, multi-textured treat. Enter if you dare.
    • 87 Metascore
    • 100 Critic Score
    I have never seen – or played – anything like it. It’s not a game that everyone will love, but I do think it’s one that everyone should play.
    • 88 Metascore
    • 100 Critic Score
    Hot Pursuit, like the high-end vehicles it fetishises, has been crafted with genuine care, with great insight, with technical brilliance. Gran Turismo 5 will grab the headlines and the purist vote, but it surely won't live like this game does; it will be an austere cathedral to Criterion's joyous modernist structure.
    • 88 Metascore
    • 100 Critic Score
    Those subtle changes and little overhauls make all the difference, and they’re wrapped up in perhaps the most beautiful first-person shooter ever made – one that captures the sludge of the trenches, the cacophony of destruction of a battlefield, and the intensity of desert standoffs and mountainside raids. Dice has taken a risk visiting a time period not seen in major multiplayer shooters before, and Battlefield aces it. This is a lavish package that capitalises on a stagnancy in the genre, offering something new, exciting and, most importantly, solid.
    • 93 Metascore
    • 100 Critic Score
    More than ever, the Mass effect universe pulls off the masterful trick of feeling huge and yet believable – the game's production values are through the roof, and its third-person shooter controls incredibly precise, responsive and accurate given Mass Effect's immense scope. It really does feel like a TV sci-fi series in which you play the central character.
    • 93 Metascore
    • 100 Critic Score
    The results of this suffusion are nothing short of spectacular, delivering an expertly crafted Half-Life tale inside a knockout VR experience.
    • 91 Metascore
    • 100 Critic Score
    That, really, is the fundamental value in Forza Horizon 3. It wants you to have fun. It will challenge you, it will ask you to improve as a driver and it will reward you for doing so. But first and foremost, it wants you to spend time in this ridiculous playground, with some of the best (and strangest) cars in the world, having an absolute blast.
    • 92 Metascore
    • 100 Critic Score
    It's a game that's been meticulously crafted to keep you moving. Every jump leads precisely onto the next water-drenched slope which slides down to zip-line before the checkpoint. At times it moves with the agility of a slickly produced Sunday morning cartoon, when in actuality it's a video game. A video game that leaves others looking like dead sharks.
    • 86 Metascore
    • 100 Critic Score
    A masterclass: breezily new, yet quintessentially in character with its illustrious forbearers.
    • 91 Metascore
    • 100 Critic Score
    Every so often, a game comes along which is so irresistible that it leaves you wondering whether sequelitis might actually be a good thing. Far Cry 3 being a classic example.
    • 92 Metascore
    • 100 Critic Score
    Its elegance, precision, humour, and challenge make Bloodborne irresistible. Ultimately, the horror is secondary; wonder is the true transfusion on offer here.
    • 90 Metascore
    • 100 Critic Score
    Perhaps the biggest surprise, at least for anyone who played its brilliant but cruel predecessor FTL: Faster Than Light, is how overwhelmingly fair Into the Breach is. There are no random events that unexpectedly handicap you. Instead, every situation is winnable from the outset (though poor first-turn decisions will change that), and you are shown the consequences of any action before you commit to it.
    • 90 Metascore
    • 100 Critic Score
    This is demanding work, but the game’s distinct but complementary loops of playful labour are highly compelling. The satisfaction of completing a challenging dive without needing to be rescued, then watching the rave reviews on “Cooksta” pour in, is profound. Stylish, witty and exquisitely designed, Dave the Diver uses several hooks to achieve its goal, while establishing the relationship between the food we eat and the world from which its harvested with useful urgency.
    • 88 Metascore
    • 100 Critic Score
    Left Behind does nothing new with The Last of Us' tense and exhilarating gameplay rhythm; you're always either in intense danger, or fearfully anticipating the next moment of intense danger. But it tells a different story, one that's more compact and more affecting for it, and it shows that Naughty Dog has serious emotional range. Rarely have I played anything as powerful.
    • 90 Metascore
    • 100 Critic Score
    Its concept may seem silly at first, but the latest title from prodigious indie developer Stephen Lavelle is one of the most difficult puzzle games ever made.
    • 85 Metascore
    • 100 Critic Score
    More than just Fallout in space, this action-RPG is a delightful sci-fi romp with razor-sharp writing, lashings of humour and enough content to entertain you for months.
    • 86 Metascore
    • 100 Critic Score
    The continual design evolution of one project split over three full games and dozens of expansions makes me hesitant to call Warhammer III a landmark strategy game in its own right. But looking back now at that very first trailer, it does feel like a promise kept.
    • 85 Metascore
    • 100 Critic Score
    It might not quite match the narrative prowess of BioWare’s Knights of the Old Republic, but Jedi: Survivor has so much else going for it. Whether you’re tracking down optional bounty hunters, solving the puzzles in those Jedi temples, or searching Koboh’s many obscure thoroughfares for character upgrades, the game’s tactile controls and precisely balanced challenge make it consistently rewarding. Meanwhile, its biggest moments rival anything games like God of War or Elden Ring can throw at you. Be assured, this is the Star Wars game you’re looking for.
    • 90 Metascore
    • 100 Critic Score
    Visual and haptical enhancements along with bonus content including new modes, cut stages and audio commentary from designers make this a required experience.
    • 84 Metascore
    • 100 Critic Score
    If you want to visit Lordran and enjoy a straight-up bash-the-baddies quest, then you’ll find no better collection of bosses than this. If a new kind of adventure appeals, however, one in which quick fingers matter less than brains and human cunning, there’s still nothing like Dark Souls. After seven years its mystery has diminished, but it’s still among the best of the best.
    • 97 Metascore
    • 100 Critic Score
    There can be no doubt that this is a landmark game. It is a new high water-mark for lifelike video game worlds, certainly, but that world is also home to a narrative portrait of the wild west that is unexpectedly sombre and not afraid to take its time.
    • 89 Metascore
    • 100 Critic Score
    In truth, Dark Souls is un-replicable precisely because of its individuality. Yes, many of its best moments have been felt in other games through the years: the joyful surprise of opening an unlikely shortcut, the rush of dopamine at defeating a long-standing boss, the thrill of upgrading a character and evening the odds, the sense of aesthetic wonder at a piece of grand architecture. But no game has combined them in such an alluring and memorable way, or with such adherence to cohesive vision.
    • 91 Metascore
    • 100 Critic Score
    Blizzard’s take on the team-based shooter is as polished as you’d expect, marrying tactical breadth with an emphasis on variety and inclusivity.
    • 90 Metascore
    • 100 Critic Score
    For those players who can exercise a little patience and restraint, it's quite simply one of the best games you'll play all year.
    • 89 Metascore
    • 100 Critic Score
    Of the many things Death Stranding 2 is trying to say, the message that comes to the fore is: you are never truly alone. Global disasters, big tech, even death itself – these things might abstract the way we connect to one another, but they can’t sever the connection altogether. Not bad for a game about delivering boxes.
    • 93 Metascore
    • 100 Critic Score
    You could summarise Dwarf Fortress as a game about the meticulous cultivation of downfall. There’s no victory condition beyond the satisfaction of bolting together another grand chronicle of inevitable disaster. It’s this joyful fatalism as much as the simulation’s richness that makes it timeless.
    • 93 Metascore
    • 100 Critic Score
    Whether or not it's the best ever Zelda game is open to debate, but it's certainly up there. However, nobody could argue that it's anything less than a masterclass in the art of crafting video games.
    • 89 Metascore
    • 100 Critic Score
    DMC5 is a lot like Dante himself: older, grizzled, more experienced, yet still unapologetically juvenile in the best possible way. It’s bloody, spectacular and irresistible, all cheesy one-liners, guns, swords and explosions while guitars scream in the background, and it plays like a dream. Director Hideaki Itsuno and his team have delivered: Devil May Cry is back.
    • 96 Metascore
    • 100 Critic Score
    I feel as if I will never finish this game. Every time I think I’ve got a handle on it, it reveals a new expanse. I haven’t even mentioned the depths, the particularly dangerous pitch-black underground world that exists below Hyrule. (Man, I do not like it down there.) I am walking around looking at all the clutter in my house and imagining ways that I could fuse it together. I invite my kids on to the sofa with me to watch Link’s adventures, and we all scream as I’m pursued by a terrifyingly fast gloop-monster made of grasping hands. In an airport recently, surrounded by bored people staring at their phones, I was so absorbed in a labyrinth I’d found at the edge of the map that I nearly missed my boarding call.
    • 84 Metascore
    • 100 Critic Score
    Its gorgeously lush visuals are quite simply among the best ever seen in a game, offering an object lesson in how stylisation has the power to trump photorealism even in the 4K age. Some players will lack the time or patience to put in the effort that any heavyweight role-playing game demands – this is a 50-hour adventure at least – but it puts forward an irresistible case for your attention. As video games are once again weathering ignorance-fuelled attacks that paint them as universally gun-centric, violent and nihilistic, Ni no Kuni is a timely counterpoint.
    • 81 Metascore
    • 100 Critic Score
    The game sizzles with invention, and its hyperactive flits from the cosmic to the prosaic combine to produce an astonishing, memorable and novel piece of work. The game’s ambitions lie not in producing a pixel-perfect representation of the world, but in something deeper and truer.
    • 91 Metascore
    • 100 Critic Score
    Dark Souls II is an extraordinary game. If it stops short of fulfilling something precious within the soul, it certainly has the heart, mind and fingers covered.
    • 92 Metascore
    • 100 Critic Score
    It takes a lot to reinvent a 30-plus-year-old franchise while keeping step with tradition, and Capcom has succeeded admirably. Hopefully the still-to-come monetisation schemes are reasonable (details hadn’t been fully announced at the time of writing) and the netcode remains smooth, because the king of fighting games, Street Fighter II Turbo, is on notice: here comes a new challenger.
    • 69 Metascore
    • 100 Critic Score
    I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future. I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it's far closer in its atmosphere and aesthetic values to Cormac MacCarthy's grim post-apocalyptic novel, The Road.
    • 93 Metascore
    • 100 Critic Score
    At its core this is a spectacular work of contemporary young adult fiction, one with a strong moral core, angled yet never didactic, expansive yet always focused.
    • 84 Metascore
    • 100 Critic Score
    The map, though similar-sized to Fallout 3's, seems more jam-packed than ever – New Vegas is less a sandbox game than whole beach to play around in.
    • 86 Metascore
    • 100 Critic Score
    Most of all, this is that rarest of things: a horror game that actually has something to say. Rather than simply throwing jumpscares and black-haired ghost maidens at you until you submit, it uses rural mythology and superstition as a lens through which to examine the harms of patriarchy and the rigidly gendered expectations it thrusts on to teenagers. It also proves that the survival horror genre still has so much to give, 30 years after its inception. You must come to Ebisugaoka as soon as you can, and stay at least a week, maybe longer.
    • 96 Metascore
    • 100 Critic Score
    An unrivalled feat of design and inventiveness.
    • 83 Metascore
    • 80 Critic Score
    For the most part, Battlefield 6 is a brilliant return to form, a thrilling, almost operatic shooter experience, which manages to combine deafening combat with tactical subtlety. How it will fit into the modern landscape of hero shooters and battle royale blast-em-ups is anyone’s guess – it deserves a shot, that’s for sure.
    • 79 Metascore
    • 80 Critic Score
    F1 2013 oozes quality, fully living up to the illustrious nature of its official licence, and the presence of the 1980s and 1990s cars, drivers and tracks gives motorsport nuts a real reason to buy it – which is much-needed for such an annual franchise.
    • 82 Metascore
    • 80 Critic Score
    This short collection of small moments manages to cover a wide range of powerfully relatable emotional highs and lows, beautifully capturing what it’s like to fall in love for the first time.
    • 88 Metascore
    • 80 Critic Score
    Whether or not you choose Fifa 11 over Pro Evolution Soccer is more likely to be a matter of taste and tribal loyalty, but Fifa fans will be even more delighted with this year's offering than they were with Fifa 10.
    • 74 Metascore
    • 80 Critic Score
    A zombie scenario which is entirely plausible and believable and that, in itself, takes Dying Light to a higher plane, reaching toward the role-playing depth of State of Decay and the sheer nastiness of DayZ. Factor in the giant sandbox of a huge city, and the end result is a scarily immersive experience.
    • 74 Metascore
    • 80 Critic Score
    The main Hunt gametype is an exceptional experience that, although featuring some familiar mechanics, feels unlike anything else in the genre. The matches have huge diversity, and all create some thrilling rhythm from the mix of hunting and chasing and fighting.
    • 85 Metascore
    • 80 Critic Score
    Prince of Persia: The Lost Crown isn’t a sequel or a prequel to any of the other games, it is a new journey for the series, and its first step is a confident leap. It’s not only that the most notable elements of the series’ different iterations – its setting, traps, time powers, and combat – all find a natural home in this new shape, it’s that it plays like one of the best games in its newly chosen genre, as good as a game as Metroid Dread or Hollow Knight, not an imitation of them. It’s been 13 years since the last wholly new Prince of Persia game; if this is its new direction, it is exciting to see where it will land.
    • 85 Metascore
    • 80 Critic Score
    Despite its sparkling near-future setting, Pragmata succeeds because it feels like a throwback to gaming’s recent past. It’s a beautifully made, heartfelt single player adventure with a novel combat idea, and it prioritises storytelling and atmosphere. Where attempts at heartwarming games often come across as off-puttingly saccharine, Pragmata pulls off its father-daughter relationship with surprising deftness.
    • 79 Metascore
    • 80 Critic Score
    Those looking for a one-stop masterclass in elementary game design could do a lot worse than study this.
    • 85 Metascore
    • 80 Critic Score
    If you like games that are so big you can immerse yourselves in them for months, The Master Chief Collection offers excellent value. It’s an absolute monolith of a package, beautifully presented for the 21st century. And with the remastered next-gen GTA V due to arrive shortly, it seems that, at least as far as video games are concerned, nostalgia is the future.
    • 80 Metascore
    • 80 Critic Score
    Gears Tactics is a triumphant twist on an old favourite, capturing the fury and spectacle of its shooter-based brethren while also offering a more cerebral experience. Gears has always exhibited shades of American football, from the hypermasculine tone to its disconcertingly swole characters. Now it has the conspicuous brains to match its conspicuous braun.
    • 84 Metascore
    • 80 Critic Score
    A game of assured construction, stimulating myth, and welcome challenge, a warm celebration to the games of our childhood that, in its brightest moments, matches them.
    • 85 Metascore
    • 80 Critic Score
    We are admittedly right at the beginning of The War Within’s two-year life cycle, but this is the best that WoW has been performing in years. While Blizzard will surely continue to grapple with Warcraft’s place in the modern gaming landscape, especially ahead of WoW’s 20th anniversary, the game feels more relevant than it has in a long time.
    • 87 Metascore
    • 80 Critic Score
    It’s reassuring that despite ever-greater technical refinement, Gran Turismo’s unique, eccentric character remains intact. It’s present in the grab-bag mission mode, which handily demonstrates that a race between 17 brake horsepower Fiat 500s can be just as gripping as one between cars with 50 times that. It manifests most obviously in the utterly bemusing music rally mode, which has you hitting checkpoints to the strains of 80s pop relic Hooked on Classics. Keeping this distinctive spirit alive in the era of 4K and 60 frames a second, Gran Turismo 7 feels both fresh and comfortingly familiar.
    • 87 Metascore
    • 80 Critic Score
    You could argue that Master Chief is the necessary foil to Halo’s inherent silliness, the gravelly undertone that ties all the pratfalls together. All the same, he and his inability to get over Cortana have long since lost their charm. The series has tried to move away from him before – in that regard, Halo 3: ODST remains its finest hour. It needs to carry on trying.
    • 89 Metascore
    • 80 Critic Score
    Requiem has had so many clever set-pieces, tense chases, and joyfully gruesome encounters by that point that it’s easy to forgive it simply running out of ideas. Capcom has been on a hot streak for a while now, so it’s no shock that Requiem delivers. But it’s a very pleasant surprise that Resident Evil still feels this vital.
    • 76 Metascore
    • 80 Critic Score
    Now it feels like the physics, AI and animation have come together in a way that makes even these ridiculous moments feel naturalistic and pleasurable. The first Fifa on the Mega Drive billed itself as an authentic experience of real sport, real drama, real spectacle. It wasn’t then, but perhaps, in this final iteration … it is now.
    • 88 Metascore
    • 80 Critic Score
    For single players, it's an entertaining and gorgeous-looking dungeon hack but it's a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn't really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo's legion of hunter-gatherer fans should relish.
    • 60 Metascore
    • 80 Critic Score
    There’s the spark of something genuinely special here, beyond a FarmVillian Nightmare, and well beyond the flood of base-building Clash of Clans clones and uninspired Candy Crush-apeing puzzlers cluttering up the app stores.
    • 85 Metascore
    • 80 Critic Score
    If MK7 is so brilliant, though, where's that fifth star? I'm withholding it because the best thing you can say about this is that while it improves on a near-perfect 64-bit game, it doesn't make any major advances. The 3D is excellently done, but totally disposable (in fact, you probably will dispose of it before you get your first cup).
    • 71 Metascore
    • 80 Critic Score
    This is a nicely contained couple of hours filled with fully aware daft fun. If you go into the game knowing that, you'll find dark slapstick humour that's worth persisting with.
    • 79 Metascore
    • 80 Critic Score
    Despite its visual consistency with the previous titles that share the family name WipeOut 2048 represents a concerted attempt to evolve the series in interesting ways, while making shrewd, restrained use of the new handheld's features. In this aim it finds mixed success, often sacrificing finesse in exchange for novelty, but in that creativity a new energy and revived sense of character can be found.
    • 69 Metascore
    • 80 Critic Score
    The effect is like Stranger Things directed by Kelly Reichardt – a realist fantasy in which silence and ambiguity come to the fore. Lost Records is ultimately a game about love, grief and self-recrimination, and the different intensities of those forces as we age. By the end you miss the optimism and verve of those girls in the woods, as though you were one of them – and quite possibly, in a lot of ways, you were.
    • 80 Metascore
    • 80 Critic Score
    It's a solidly entertaining romp.
    • 68 Metascore
    • 80 Critic Score
    Kinect Rush may be short on length, but it's big on playability, imagination and fun.
    • 71 Metascore
    • 80 Critic Score
    Right now, those prepared to embrace Driveclub for what it is will find a very accessible, carefully crafted, refreshing speed-over-sim driving experience that often provides fabulous fun.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 74 Metascore
    • Critic Score
    PowerWash Simulator is currently in early access (you pay a reduced premium to play a game not yet finished), but even now this is an irresistible example of so-called “playbour”, and further evidence that a shit job often makes for a sublime game. [Early Access review]
    • 90 Metascore
    • Critic Score
    Animal Crossing is everything I have been craving: it is gentle, soothing, social and creative, and my group chats are already buzzing with hype about beetles and villager fashions. If there was ever a perfect time for a game such as this, that time is now.
    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 80 Metascore
    • Critic Score
    Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
    • 77 Metascore
    • Critic Score
    The ability to explore space with a party of up to three friends makes it feel much less lonely than before. And where it once was difficult to return to a previously visited planet, establishing bases allows you to make some small corner of the universe feel like home.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.

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