Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 76 Metascore
    • 80 Critic Score
    Thirteen years is a long time to wait for a new tennis sim, but TopSpin 2K25 is worth it. If there’s one thing that this game teaches you, it’s the value of determined patience. Well, that and the fact that you can match pink Lycra with yellow sunglasses and look amazing.
    • 73 Metascore
    • 80 Critic Score
    Stalker 2 is a strange, brave and sometimes broken paean to resistance in the face of overwhelming odds. It is utterly uncompromising in its vision, often to a fault, and envelopes you in its dark spell of science, violence and chaos. Certainly, if you loved Dragon’s Dogma 2, which similarly edged towards self-parody with its offbeat systems, eccentric characters and overall jankiness, you will cope fine with this game’s technical and narrative inconsistencies. Indeed, like the stalkers that inhabit its damaged world, you may shrug, improvise, and carry on. If you thought developers weren’t making vast, outlandish, utterly singular open-world games any more, you were wrong: they are. And some of them have been through hell to do it.
    • 77 Metascore
    • 80 Critic Score
    With real travel compromised right now, tagging along with Signs of the Sojourner’s caravan is one way to experience the sights and smells of new streets.
    • 85 Metascore
    • 80 Critic Score
    A fun and life-absorbing game, yes, but a fickle one. In so many ways, it's like the real thing.
    • 83 Metascore
    • 80 Critic Score
    I’ve been playing versions of this game on and off for seven years now, but the fun doesn’t wear off. Splatoon 3 doesn’t offer something different, it offers more: more fashions, more modes, more ways to spend time in its messy, chaotic universe, alone or together. It is delightful to be back.
    • 88 Metascore
    • 80 Critic Score
    Above all, what stands out is the developer’s deep knowledge of and love for the period. The dialogue drips with fascinating historical detail, supported by an extensive glossary of terms. That, combined with a focus on the minutiae of everyday people’s lives, results in a game that provides a wonderfully evocative window into the past. The glacial speed of progress and preponderance of text might be a barrier, but Pentiment is a gift to any player who longs for a historical setting that’s more than a surface texture.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy XVI is the series at its most spectacular, for good and bad. However, Square Enix has taken a lot of the criticism aimed at previous games into account, and the battles offer more freedom, the characters are fleshed out, and thanks to detailed world-building, you finally get the sense again that there is a world out there that needs saving.
    • 83 Metascore
    • 80 Critic Score
    Two Point Campus isn’t entirely toothless: it pokes gentle fun at university life through a range of lightly cynical announcements about paying tuition fees and assignment extensions. Mainly, though, it is content to focus on the journey of learning and discovery that university is intended to provide, which it achieves in inventive, knockabout style. For all the game’s wry declarations, the one truest to its spirit is also the simplest: “Students are reminded to have the time of their lives.”
    • 86 Metascore
    • 80 Critic Score
    Frustratingly, though, you cannot see what feature you are paying for until after you have bought it – meaning that all your hard work will often wind up buying you a rubbish extra music track instead of something rather more exciting, like a new fatality.
    • 85 Metascore
    • 80 Critic Score
    In the areas that really matter – on the pitch – this year’s model is by far the best version of PES yet, and easily matches its rival.
    • 81 Metascore
    • 80 Critic Score
    It’s a triumphant study in how to explore and exhaust the creative possibilities within a set of tightly defined creative parameters.
    • 73 Metascore
    • 80 Critic Score
    It's not their best film-themed moment, but Lego Pirates of the Caribbean is still a hugely enjoyable, family-pleasing diversion.
    • 81 Metascore
    • 80 Critic Score
    I played using the touchscreen on my Steam Deck, which I found deeply pleasing and responsive compared to using the buttons, which were a little tricky. Decorating my tiny bookshop was great: discovering I could acquire a shop dog was a real joy. The local characters are quite a serious bunch and hold some old dramas and pathos – there is a sense of a lush, lived-in community unravelling secrets and context as the seasons pass by. It is the first new game I’ve found myself truly relaxing into in quite some time: the gameplay is rhythmic and mellow, and, dare I say it, genuinely cosy. Tiny Bookshop provides players with a job that doesn’t feel like a job but a lovely escape into words and stories.
    • 86 Metascore
    • 80 Critic Score
    The Taken King is the first time since launch that it’s been possible to say to new players that now is the time to start playing Destiny. The flaws have been ironed out, and the future’s bright.
    • 78 Metascore
    • 80 Critic Score
    I might have been disappointed by Metroid Prime 4 if it had come out in 2010. But now, after such a long break, I’m happy to return to this anachronistic way of playing: slow, laborious, sometimes annoying. It’s a reunion tour rather than a revival for the Metroid Prime series: some of the new material doesn’t hit but the classic stuff is still just as great as ever.
    • 82 Metascore
    • 80 Critic Score
    Lego Star Wars: The Skywalker Saga is a well-made and highly entertaining addition to this long, long series. It’s not doing anything radically new with the recipe, but it doesn’t really need to – this is a game about nostalgia, not just for Star Wars but for the Lego games themselves. These games have always sought to conjure our favourite family movie franchises as we choose to remember them, shorn of all the boring, indulgent and problematic bits. My god, even The Phantom Menace is bearable here. For this feat alone, the game deserves the attention of fans and families throughout the galaxy.
    • 77 Metascore
    • 80 Critic Score
    The thing with Capcom Arcade Stadium is that this isn’t just a nostalgia exercise – many of these games hold up today. Designers including Tokuro Fujiwara and Akira Nishitani crafted beautiful 2D play spaces filled with energy, challenge and luscious choreography, and these elements are still inspiring today’s shooters, metroidvania adventures and roguelikes. Back in the day, when you put 10p in a Capcom machine, you knew that, even if you only survived for 27 seconds, you would see wonderful places, effects, enemies and surprises. That feeling is captured here once more, for all to experience.
    • 89 Metascore
    • 80 Critic Score
    It all adds up to a new lease of life for one of Nintendo’s younger series, bolstered by revised combat and a gorgeous new look that endows these 3D characters with the grace and style of older games’ portrait art. By turns grandiose and silly, but always engrossing, this bubbling school soap opera is a game to spend a summer with.
    • 80 Metascore
    • 80 Critic Score
    The designer Sid Meier famously said that a game is a series of interesting choices. It's a maxim fully embraced by The Banner Saga, which stitches those choices into its very fabric to form a tapestry that is wholly your own.
    • 74 Metascore
    • 80 Critic Score
    This year builds on that quiet evolution but also brings a wealth of new and exciting additions, with its Legends of the Majors mode alone making it a worthwhile purchase.
    • 63 Metascore
    • 80 Critic Score
    The finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.
    • 71 Metascore
    • 80 Critic Score
    Despite the rudimentary presentation and simplistic goal, this satirical game quickly draws you into its web of intrigue as you see how these seemingly unrelated events connect to reveal – if you’re a willing believer – a tangled plot to defraud democracy. Conspiracy! shows, with keen effectiveness, how the natural human urge to spot patterns and turn events into coherent stories fuels internet sleuths, and how a well-intentioned search for truth can topple a person into a pit of destructive paranoia.
    • 87 Metascore
    • 80 Critic Score
    Diablo 3 on console is a joy. What some thought a quintessential PC game feels at home in its new format, particularly where stripped of its forebear's annoyances. It may not push the boundaries, but as an old-school action RPG it is unparalleled.
    • 80 Metascore
    • 80 Critic Score
    The real fun of Snipperclips is in those first 45 puzzles, played with a friend over many short sessions or – as we did – in one afternoon. Once you’ve solved them, of course, there’s little reason to go back and play them again, but at £18 on a console with a currently limited catalogue, for anyone who owns a Switch this highly sociable game is a must-buy.
    • 81 Metascore
    • 80 Critic Score
    Nintendo has done an unconvincing job of trying to position this remaster as a kind of prototype Breath of the Wild, and it sets newcomers up for disappointment – and undersells Skyward Sword’s unique charms. It’s hard to think of two Zelda games less alike: one a celebration of unbridled freedom and emergent thrills, the other an on-rails rollercoaster built by Nintendo’s brainiest puzzle architects. Somewhere in the middle there is a potent compromise – and the skydiving in the forthcoming sequel to Breath of the Wild suggests it may have been found. But until then, Skyward Sword is doomed to feel less ambitious. After Breath of the Wild, though, what game isn’t? A backward step it may be, but Link still holds that sword arm high.
    • 79 Metascore
    • 80 Critic Score
    The Quarry’s charming writing and cinematic presentation make it an engrossing horror caper – even if this is, paradoxically, a game that’s often at its best when you’re not actively playing it.
    • 74 Metascore
    • 80 Critic Score
    Capcom's intentions are simple: to move Resi into the mainstream action zone, and give players as much bang as possible for their buck. It is an unsophisticated experience. If you want to be terrified, or use your brain, Resi 6 isn't the game. But if you just want to spray monster brains all over the place, while occasionally cooing at some gorgeous scenery, Resi 6 delivers in several spades.
    • 77 Metascore
    • 80 Critic Score
    This game made me feel like a swashbuckling stranger in a foreign land for a couple of evenings, and left me wanting more. What’s there is lean and sometimes exquisite, but there wasn’t time to fully explore the different weapons (or try on all those dapper hats) before Faraday’s adventure came to an end after around six hours. I could have spent twice as long exploring this beautiful and mysterious creation, but I’m grateful nonetheless for the journey I’ve had.
    • 70 Metascore
    • 80 Critic Score
    If you know someone whose mantra is: "They don't make games like that anymore," just force them to play it and they'll have been well and truly silenced.
    • 74 Metascore
    • 80 Critic Score
    It’s also a shame that we see none of the main game’s focus on player creativity. Between each level you’re returned to your training camp where you can buy new items and practise with fresh weapons, and it would have been a nice touch to be able to build your own little castle there. But as a retro-tinged hack-and-slash jaunt with plenty of Mojang character and humour, Minecraft Dungeons is a hugely diverting treat that’ll provide hours of fun for locked-down families.
    • 84 Metascore
    • 80 Critic Score
    There is plenty of novelty here to attract seasoned F1 game pros and newcomers, who may start off with F1 World. It’s technically magnificent: it looks and feels incredible, and its off-track production values are sky-high. Sure, the continued presence of loot boxes – seemingly de rigueur in any EA Sports game these days – cheapens it slightly, but at least it doesn’t force them upon you too brashly.
    • 78 Metascore
    • 80 Critic Score
    This, then, is the playable equivalent of curling up under a duvet and binge-watching a Netflix series. Fitting, really, considering that the monolithic streaming platform coughed up to publish this sequel. It certainly won’t be a game for everyone, but its punchily paced paranormal parable respects its players’ time, and by the existentialism of the end credits, it will certainly have you reflecting on how you want to spend yours.
    • 80 Metascore
    • 80 Critic Score
    The visuals are great – as vibrant and colourful as you'd want from a game featuring comic characters – and overall it's tremendous fun to play. Perhaps not an essential upgrade if you already own Fate of Two Worlds, but nevertheless highly recommended.
    • 75 Metascore
    • 80 Critic Score
    In our era of coldly distanced technological combat, of armoured police vehicles on city streets, of protests bloodily subdued, we might ask why such violent delights as Modern Warfare still have a place on the entertainment calendar. It’s something I’ve pondered over the many hours I’ve spent thoroughly enjoying this ludicrous game. It is something I will perhaps go on to think through in the many, many hours to come.
    • 75 Metascore
    • 80 Critic Score
    If last year’s Unpacking has left you craving more mess to mess with, then A Little to the Left is an obvious next port of call. We’re witnessing the birth of a new genre, the tidy ’em up. Judging by how expertly these games tap into the innate human desire for order, expect many more examples to follow.
    • 81 Metascore
    • 80 Critic Score
    This is a small game, but its meaning and intent are large. Like any domestic drama, it tells us as much about our own lives, tastes and experiences as it does about the characters we are bonding with. One thing is certain: learning about the relationships this protagonist has with her possessions, her lovers and her family, and how they affect her, is one of the most profound and touching experiences I’ve ever had playing a video game.
    • 89 Metascore
    • 80 Critic Score
    Pokopia turns out to be huge, and unexpectedly complex. As new zones opened up beyond that first wasteland, I realised that this game was probably going to occupy me for as long as I wanted. (With 300 Pokémon to catalogue, the conclusion of the story need not be the conclusion of the game.) This is not a child-friendly Poké-painted simplification of the life-simulation genre, but instead an accomplished celebration of it, borrowing the best of all its many influences.
    • 80 Metascore
    • 80 Critic Score
    It’s creepy, but never explicitly grotesque – and it can be beautiful and calming, too. It’s mostly up to you whether you tempt fate out in the dark or stick to the daytimes and keep to the shores. The way that its mood can turn so quickly and the intrigue of its sparingly told story kept me hooked.
    • 82 Metascore
    • 80 Critic Score
    The detail in Watch Dogs 2’s world, the colour in its characters and the sheer fun you can have mucking around with its mechanics make for a great, albeit not all-time great, open-world adventure.
    • 82 Metascore
    • 80 Critic Score
    As Exodus’ story draws to a close and the pace picks up, the world becomes narrower and more directed, and a final chapter takes players to the most dangerous Metro location yet. Here Exodus exposes you to the full horror of the apocalypse, as the experience takes on a surreal, otherworldly quality. It’s an excellent conclusion – haunting, frightening, and desperately sad. Yet even in this dead and desolate place, faint embers of hope still linger.
    • 70 Metascore
    • 80 Critic Score
    It’s a jokey concept, but this dating game/dungeon crawler deals with everything from stalking to polyamory with admirable frankness.
    • 81 Metascore
    • 80 Critic Score
    Splatoon is a breath of fresh air – or more accurately “splodge of fresh ink” – for those who like to shoot stuff, but have grown tired of the endless bloody churn of gritty, realistic shooters. It is the coolest game on the market.
    • 84 Metascore
    • 80 Critic Score
    In the background, the mystery at the heart of the game is subtly introduced and there’s much to anticipate from the second part. Mostly though, it’s the characters and their brittle relationships that stick with you. Three days after finishing the game I’m still thinking about them, worrying about them, inhabiting that old shack with them. Unless you simply refuse to indulge in emotional young adult drama, you will be right there, too.
    • 86 Metascore
    • 80 Critic Score
    Yet this is comfortably the best Mortal Kombat in a long time. Played competitively against another person, it’s great, and the single-player experience is the most accomplished of any recent fighter.
    • 74 Metascore
    • 80 Critic Score
    Cris Tales isn’t without some endemic role-playing game frustrations – grinding, uneven difficulty, overly simple puzzles – and it’s not a landmark revitalisation. But it exudes so much authentic passion and character that it’s easy to forgive a few relics from the past.
    • 76 Metascore
    • 80 Critic Score
    Hyrule Warriors ought not to work – it smacks of Nintendo’s desperation to get any sort of game out for its overlooked machine – but it will certainly delight the faithful fans, and manages to remain utterly true to the world of Zelda while offering really fresh-feeling gameplay.
    • 83 Metascore
    • 80 Critic Score
    Starfield, as with Bethesda’s previous work, requires its player to submit to the spell that is being cast. The rewards for those who can overlook the often awkward delivery of dialogue, bodies that glitch through scenery, the confusion of menus and the flimsy feel of combat are considerable. Because that feeling of electric possibility – when the horn section swells as you touch down on a new planet, stride into the nearest settlement, then pick up whatever threads of story interest you – never wanes.
    • 82 Metascore
    • 80 Critic Score
    It will only take a couple of evenings to reach the game’s corker of an ending, and Verity’s arc is supremely satisfying, as she goes from put-upon victim to master manipulator. Here, the public-school system serves mainly as a way to ingrain inequality, normalise bullying and encourage ruthlessness, and the only way to succeed is to beat the bastards at their own game. When the system is so rotten, what choice do you have?
    • 88 Metascore
    • 80 Critic Score
    The Room Two is more than just a worthy sequel, expanding the formula and experimenting with some new ideas - it's a fantastic, scrumptiously crunchy experience in its own right.
    • 73 Metascore
    • 80 Critic Score
    The new DLC contains a couple of mechanical flaws, its story feels undercooked at times and, because this is a Bethesda game, it is by no means bug-free. But if you already own a copy of Skyrim, buying Dawnguard isn't so much a good decision to make as it is a no-brainer.
    • 87 Metascore
    • 80 Critic Score
    Forza 6 feels like a worthy apology for the misjudgements it made with Forza 5. With competition from the likes of Driveclub and Project Cars, the franchise isn’t quite the benchmark it once was, but it’s damn good to see Turn 10 back on track with such impressive flair.
    • 78 Metascore
    • 80 Critic Score
    Skylanders Trap Team won’t be the cheapest video game for families this year, but with the Starter Pack and some old figures, this compelling action adventure offers good value.
    • 72 Metascore
    • 80 Critic Score
    Those who have enjoyed Dead or Alive games in the past will love Dead or Alive 6 – it looks and feels like it always did, but with state-of-the-art graphics and engine technology. Unfortunately, the fact that it has also preserved the tone of its predecessors will limit its appeal.
    • 84 Metascore
    • 80 Critic Score
    But it has a sheer appreciation, and love, for cars and driving that is difficult to resist. At times it feels less like playing a game and more like indulging in a hobby.
    • 80 Metascore
    • 80 Critic Score
    This is a gorgeous, exciting game.
    • 89 Metascore
    • 80 Critic Score
    Fancy yourself as a hairy-chested gamer, hardest of the hardcore, with extensive knowledge of the arcane conventions of RPGs? If not, look away now, as trying to play Dark Souls may well turn out to be the most frustrating experience of your life.
    • 68 Metascore
    • 80 Critic Score
    The game struggles a little over the mid-to-long term: the difficulty doesn't fluctuate much and, soon enough, you're merely turning the cogs rather than responding to thrilling challenges, but Zoo Tycoon is pleasant and engaging, even in its absence of spectacle.
    • 74 Metascore
    • 80 Critic Score
    But it’s all just so damn charming. The animations are superb, and zooming right down into the city to watch your robot citizens go about their business never seems to grow old. The move tool means that the perfect city is always within your grasp, inviting endless adjustments in the quest for maximum efficiency. It’s easy to lose hours in reverie, tending to your steambots’ needs. Who else is going to keep them supplied with roboburgers?
    • 74 Metascore
    • 80 Critic Score
    Despite its tongue-in-cheek nature, Tokyo Jungle is a superb game. It feels quite unlike anything else (the best description of it would be a stealth-action-survival-RPG), it's laugh-out-loud funny and incredibly moreish.
    • 83 Metascore
    • 80 Critic Score
    The gaming experience that Tropical Freeze provides may be rich, enjoyable, challenging and frequently hilarious, but it isn't anything conspicuously new.
    • 64 Metascore
    • 80 Critic Score
    This has clearly been a work of catharsis for its designer, blending the two to say something personal and important. By opening up about the lived experience of depression and focusing on the causes rather than the solutions, Cornelia Geppert and the team at Jo-Mei have created something that truly resonates.
    • 83 Metascore
    • 80 Critic Score
    Fifa 19 is a true simulation of modern football: brash and bloated yet also slickly professional; sometimes it drives you crazy with its cynicism, others it almost makes you weep with its beauty. And it truly knows how mixed-up and daft it is.
    • 79 Metascore
    • 80 Critic Score
    With a couple of hundred cars and just 14 circuits, each with their own variations, Forza 5 is a notable cutback in terms of content. Newcomers such as the legendary Spa Francorchamps and Bathurst, Australia are both thrilling, but the appearance of familiar stalwarts like Sebring, Indianapolis and Laguna Seca means that it won't be long before you've seen all the tracks that Forza 5 has to offer.
    • 82 Metascore
    • 80 Critic Score
    Despite its non-verbal nature (brilliant environmental details, sound design and music tell the story in place of words), Little Nightmares 2 is thought-provoking, tackling the potentially corrupting nature of what is beamed into our homes. If you were to nitpick, you could say that there’s little motivation to revisit the game once it’s run its course – but this gothic nightmare is a delight to inhabit.
    • 81 Metascore
    • 80 Critic Score
    If you have a Switch, Tokyo Mirage Sessions is an essential purchase – and if you harbour a fondness for anime and its aesthetic, it is worth buying a Switch for. This is, simply, the first cult-classic game of 2020.
    • 81 Metascore
    • 80 Critic Score
    Despite its 90s origins, Live a Live feels novel, revitalising a genre that often feels too conservative. It’s a constantly shifting, time-travelling bonanza that foreshadows what Takita would perfect in 1995’s Chrono Trigger; 90s role-playing fans are now praying that it receives the same lavish remake treatment, alongside other classics of the time such as Final Fantasy VI. Live a Live is not without its faults, but in an age of fast-food entertainment that satiates without leaving a taste, this compendium is a curio that’s certainly worth your time.
    • 80 Metascore
    • 80 Critic Score
    It could’ve achieved true greatness if it had followed through on its most ambitious promises.
    • 81 Metascore
    • 80 Critic Score
    It definitely exhausted my brain from time to time – now and then I was just shifting stuff around in circles because I couldn’t figure out how to make three blocks land on three separate switches at the same time, as the conveyor belt logic of the puzzles temporarily eluded me. But more often I felt locked in, darting around the levels and arranging them almost on instinct, feeling as if I was playing Tetris. Having reached the end of Jenna’s adventure, I am definitely done with block puzzles for a while – but rarely do you play a game that explores one good idea as thoroughly as this.
    • 86 Metascore
    • 80 Critic Score
    Come for the gorgeous bygone ragtime jazz, Porkrind’s shop and an evil carrot; stay for the thrill of defeating a boss you’ve spent hours attempting. It’s painful, but you won’t find many games with such a moreish, satisfying sting.
    • 81 Metascore
    • 80 Critic Score
    The most fully featured Skylanders offering to date. The combination of new modes, online play and backwards compatibility is unparalleled in this sector. It seems competition really is a good thing.
    • 84 Metascore
    • 80 Critic Score
    F1 2018 is a very, very good racing game. The authenticity is exceptional, whether you’re twiddling with the ERS system’s electronic boost-delivery as you figure out a way past the car in front, or trying not to get penalised for driving too quickly in a virtual safety car situation. For die-hard Formula One fans, it’s essential, but an abundance of driver aids make it forgiving enough to welcome more casual motor-racing fans, too.
    • 83 Metascore
    • 80 Critic Score
    The Plucky Squire is a moon-shot of a concept, and as the hours go by, it becomes clear that it’s trying to say something truly interesting about the importance of storytelling and the power of narrative. I would recommend seasoned players approach the first few hours with patience, as it takes a hot minute to find its pace. As the game evolves it becomes highly rewarding, even if the controls are a little finicky at times. The Plucky Squire is heartening, funny and impressive to behold: not flawless, but still a treasure of a title.
    • 74 Metascore
    • 80 Critic Score
    Despite a messy start, this spiritual successor to Left 4 Dead becomes more challenging and characterful the longer you spend with it.
    • 78 Metascore
    • 80 Critic Score
    Essentially, Citadel Station is one gigantic puzzle that you solve from the inside, and figuring out that puzzle as you fight for your life is always engrossing. The lessons System Shock can teach may be different now than 30 years ago, but thanks to Nightdive’s restoration, there’s still plenty to be learned from Looking Glass’ cerebral sci-fi horror.
    • 76 Metascore
    • 80 Critic Score
    The Stillness of the Wind is not quite as elegant as it could be; the writing is heavy handed and confusing dream sequences don’t contribute much to its atmosphere of contemplative loneliness. Yet this unusual game encourages thinking about old age in a unique and provocative way.
    • 81 Metascore
    • 80 Critic Score
    Few other games have done such a good job with this setting, as you run through lush bamboo forests before scaling ancient castle walls and sneaking inside to steal treasures. These moments of brilliance more than compensate for its weaker points.
    • 77 Metascore
    • 80 Critic Score
    Telltale’s The Walking Dead might not have invented this style of meaningful narrative adventure, but it certainly popularised it. It is tragic that its popularity led the studio’s leaders to run it into the ground, badly overstretching its staff on endless similar projects from Batman to Borderlands to Minecraft. The circumstances of this final ending are disappointing and unfair. But if The Walking Dead has taught us anything, it’s that things don’t always end well.
    • 84 Metascore
    • 80 Critic Score
    Vanquish isn't going to change the face of gaming, but it's impressive to behold, satisfying to play (as long as you're reasonably hardcore) and shot through with humour (look out, for example, for the robots dancing to a ghetto-blaster which transforms into a mobile gun).
    • 63 Metascore
    • 80 Critic Score
    While the last game impressed with the variety of enemies, TFUII takes a "less is more" approach, reducing the variety but upping the intelligence. The result is a frequently challenging (if disappointingly linear) journey to some truly epic boss battles.
    • 83 Metascore
    • 80 Critic Score
    Mortal Kombat X is many things. It is mechanically refined and stylistically muddled; it has a sometimes unpleasantly violent, sometimes charmingly hammy commitment to the traditional fighting game template. It has thrust the series forwards and succeeds in delivering nuance while offering a welcoming genre gateway for inexperienced players.
    • 86 Metascore
    • 80 Critic Score
    Sonic Mania is what Sonic fans, both lapsed and unwavering since the Mega Drive days, have crying out for all these years. It is a celebration of Sonic history. It is the greatest possible gift to the video game ilegend after spending so many years in the abyss; so great, in fact, that it took someone other than Sonic Team to give it to him.
    • 72 Metascore
    • 80 Critic Score
    Never Alone is quite a short game, but its charm, coupled with the opportunity to explore a culture you might not know much about, makes it utterly captivating.
    • 80 Metascore
    • 80 Critic Score
    Clap Hanz Golf is the culmination of many years’ refinement: from the well-explained tutorials to the finely tuned rate of progression, playing it is like watching a master carpenter hammering out their 50th dining table. Unless you truly have had your fill of these games, this really is everybody’s golf.
    • 72 Metascore
    • 80 Critic Score
    Respect is due to Sony for figuring out how to turn Augmented Reality from an interesting tech-demo into something that makes commercial sense, and feels truly original.
    • 80 Metascore
    • 60 Critic Score
    Simplistic, repetitive interactions drag on an otherwise engaging story based on the Marvel franchise.
    • 66 Metascore
    • 60 Critic Score
    State of Decay 2 is brainless, ramshackle fun. Most of its action resembles Benny Hill more closely than The Walking Dead. It doesn’t really deliver what it promises, and in many obvious ways, it’s a mess. Yet lots of messy games are fun, and this is too – especially on those forays when you slaughter zombies by the dozen and rock up home loaded with loot. In scattered moments, there are glimpses of the game State of Decay 2 could have been. Sadly, they are the only times it pulls at your heartstrings.
    • 69 Metascore
    • 60 Critic Score
    In spite of a smattering of minor missteps, Evolution is engrossing and clearly created with a deep affection for the source material. Any fan of the films (or the books) who has ever imagined opening a disaster-prone theme park will have a good time with it, despite the repetition.
    • 72 Metascore
    • 60 Critic Score
    Despite its repetition and frustrations, I warmed to this grainy, gore-soaked journey after the tedious early hours. Thanks to a smattering of player choices, the game offers just enough of a hint at player agency to make you feel involved in the narrative, too, giving Trek to Yomi’s surrealist slaughter a sense of purpose. There’s a strong argument that a Japanese-made attempt at this genre would come closer to doing the samurai fantasy justice, but as with the many Japanese takes on virtual America, there’s a schlocky charm to Yomi’s tropey inauthenticity nonetheless.
    • 61 Metascore
    • 60 Critic Score
    Riptide isn't especially good, but I can't help but feel that it might well be the most accurate depiction of what trying to survive a zombie apocalypse would be like in reality.
    • 79 Metascore
    • 60 Critic Score
    Even if The Outer Worlds 2 rarely blows my mind, and suffers from direct comparisons to Avowed, the smaller scope of which resulted in a tighter experience overall, there is inherent value in a role-playing game that so effectively sucks you in for hours upon hours. It’s not breaking the mould, but improving its structure: offering you something satisfying and solid that rarely surprises, but still manages to regularly delight.
    • 76 Metascore
    • 60 Critic Score
    It is the striking cel-shaded design, though, that elevates Röki just above games such as Year Walk, which is similarly inspired by Scandinavian folklore. The design enhances minor artistic details – whether it’s snow glistening on a treetop or a hostile character’s imposing shadow – to create a more involving experience. Röki’s pleasing aesthetics are well-matched by an absorbing story that always keeps you on your guard.
    • 73 Metascore
    • 60 Critic Score
    Dead Island 2 will amuse you for days with its stylish vision of a zombified LA, but it’s also limited in scope, and with skill systems that feel shallow and impersonal it won’t hang around long enough to achieve superstardom. The fact is, Dead Island 2 is one of 2014’s best zombie beat-’em-ups – it’s just a pity we’re in 2023.
    • 71 Metascore
    • 60 Critic Score
    I’m glad this game exists, but I wish there were more to it. There wasn’t enough variety in the virtual landscapes or in the characters’ conversations to make the long night drives or train journeys appealing beyond the second or third go-around. It is a game that wants us to think about the contradictions and complexities of being alive on this Earth, but also, it doesn’t seem to come from a place of great life experience. I would be fascinated to see what these developers would make in another 20 (or 50) years.
    • 73 Metascore
    • 60 Critic Score
    Rage 2 suffers the same fate as many other open-world games. It tries to lure the player in with the size of its world, then needs to conjure an abundance of content to fill it. But, when you mix up every colour, you always end up with brown, and the impact of Rage 2’s scintillating shooter action is dulled as a result.
    • 79 Metascore
    • 60 Critic Score
    The best thing one can say about Absolution is that it's impossible to feel ambivalent about it; players will love and loathe aspects of this game in equal measure. In Absolution, terrible ideas rub up against great ones almost on a moment-to-moment basis, and the end result is a title which is impossible to consider with the same clinical detachment that it's protagonist is known for.
    • 83 Metascore
    • 60 Critic Score
    Perhaps it was inevitable that after such a long time, the conclusion to this story would ring slightly hollow, even rather facile, after all the prior build-up. I’ve been through 13 years of life, but it turns out that Sora got to skip all of that. Kingdom Hearts III plays it extremely safe, ultimately banking on nostalgia and delivering more of the same. Its charm is only skin-deep.
    • tbd Metascore
    • 60 Critic Score
    On iPhone, there are some frustrating control issues, and often, the text in your journal and the icons on your GPS are too small to make out. On top of this, the game provides scant information on your objectives, which can be trying. Nuts is, however, a warm, stylish and contemplative little game, which makes clever use of photography and nature watching in order to craft a modest, meaningful ecological fable.
    • 75 Metascore
    • 60 Critic Score
    No other game this year will make you an accomplice in a dastardly raccoon plot to take over a town.
    • 79 Metascore
    • 60 Critic Score
    Nearly everything good about Prey is pulled from a game released in the decade before it. Well, four other games to be exact...The new Prey takes the highlights of these games, but merely allows them to coexist in a single habitat, never doing anything new with the foundational building blocks it has borrowed.
    • 70 Metascore
    • 60 Critic Score
    The single player campaign remains immensely enjoyable but it’s a shame it can’t sustain early success. Refined controls and a focus on more crafted stealth missions, rather than turning everything up to 11, would have meant fewer rage-quits and a higher score.

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