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83

Generally favorable reviews - based on 77 Critic Reviews What's this?

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8.9

Generally favorable reviews- based on 915 Ratings

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  • Summary: Donkey Kong Country: Tropical Freeze has players help Donkey Kong and his friends get back their home from Vikings. Swing, swim, leap, and barrel-blast your way through tons of eye-popping levels to save DK Island from a permanent freeze.
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Donkey Kong Country: Tropical Freeze - Cranky Kong Trailer
Score distribution:
  1. Positive: 65 out of 77
  2. Negative: 0 out of 77
  1. Mar 13, 2014
    100
    Everything in Tropical Freeze was made with extreme care and attention. From the landscapes and enemies to the music and level design. Each island has its own ecosystem so filled with details and different things to do that, as soon as one level is over, the question of what will Retro do next always looms around, and the developer always surprises.
  2. Feb 13, 2014
    93
    Just like the previous game, I yelled alternating cries of agony and relief working through particularly challenging areas. Almost everything is fair and doable with enough focus and patience; the bonus stages are a little ridiculous, but that's to be expected. [March 2014, p.89]
  3. Feb 19, 2014
    90
    Another "job well done" by the masters at Retro Studios.
  4. Feb 17, 2014
    85
    Tropical Freeze is a marvel. Though it doesn’t deviate from expectations in the slightest, it’s an exceptional, and exceptionally tough platformer that just about every masochistic Wii U owner should play.
  5. Feb 27, 2014
    80
    Tropical Freeze is exactly what we expected from the sequel of one of the best platform games of the last generation. There might not be many surprises, but this is still an extremely polished (and great) game.
  6. Feb 17, 2014
    80
    You know what you are going to get when you buy a Donkey Kong Country game. Fortunately, that's a good thing and this is no exception.
  7. Feb 17, 2014
    60
    If the regular levels were as inventive as the boss battles, then Tropical Freeze would be a surefire hit, or at least a game that demands more of your attention. No matter how much I was looking forward to seeing DK in HD, it's difficult to maintain that enthusiasm when the end product plays it so safe: even the visuals fail to make an impact. They're nice enough, but like the level design, the environments are mostly bland.

See all 77 Critic Reviews

Score distribution:
  1. Negative: 4 out of 173
  1. Feb 21, 2014
    10
    Haven't finished the game, but from what I've played some of these low reviews are baffling. The level design and attention to detail are topHaven't finished the game, but from what I've played some of these low reviews are baffling. The level design and attention to detail are top class. The gameplay is fluid and intuitive. Lots of great, subtle ideas presented on a moment by moment basis, so I'm not sure what all the "lack of ambitious gameplay" is all about. Maybe these reviewers rushed through things a bit?

    Absolutely beautiful game, by the way. Maybe the best looking game on the Wii U (Close between this and Mario 3D World). David Wise on the soundtrack puts it over the top. Get it.
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  2. Nov 25, 2014
    10
    For those who've played the others in the series know that the plot of Donkey Kong Country was never very exquisite. The games in the seriesFor those who've played the others in the series know that the plot of Donkey Kong Country was never very exquisite. The games in the series have always been based in rescuing the treasure of the Kong family, called "bananas", or, redeem and save some of the hands of K.Rool Kong. But this time, Retro Studios has a small innovated, since the plot is based on a certain invasion. Donkey Kong is celebrating his birthday happily with his grandfather Cranky Kong, Diddy Kong and his nephew to Diddy's girlfriend, hairy Dixie Kong. It is then time to blow out the candles, come to the fore the plot enemies, the fearsome Vikings. The intention of the evil here is to freeze the island of overalls and take possession of it, that objective is achieved without much effort. It is then that the Kong family to go through 6 different islands, to return to their place of duty, and thus recover what they had been taken.

    I believe that we will be stoned by many here, but honestly something that bothered us much in Donkey Kong Country: Returns were some attributes of its gameplay. Have to shake the Wii Remote to blow seedlings and flowers was not quite sure what we expected. Without the Wii Remote as the main control, Retro Studios did a great job with the gameplay, improving absolutely everything that was presented in Returns. The distinctive gameplay that each Kong offers to join with our protagonist, does not allow at any time we feel certain sickness, or discomfort to control the characters, since in addition to intuitive, the gameplay is also very fun. And what then of the gameplay in aquatic stages? The Retro simply took a bath on any platform game, using gameplay so comfortable and delicious, certainly you will lose many minutes just swimming, and diving again

    Another interesting point was the inclusion of dynamic camera that Retro implemented in this title. Play phases Minecart or even barrels are simply fantastic with the distinct view presented to us thanks to this function. Furthermore all, was added to the game a sort of "Power Combo" in which depending on the character that is on the back of Donkey Kong, by pressing the L and R buttons together with a full energy bar, enemies become items . If the character is controlling Diddy Kong, enemies become life balloons. If the player has on his back Dixie Kong, enemies become golden hearts. Already Cranky Kong, to use this function enemies turn into coins for use in stores.

    The return of abandoned

    Once again we have to point to the Retro. Unlike Returns where we can have only Diddy Kong as an auxiliary character, the developer brought us back to simplicity and sweetness of Dixie Kong. Donkey control with the aid of Dixie is just fantastic. Unlike the main trilogy of Rare, where the little monkey wearing her ponytail like a helicopter blade for various things, this time our friend serves as a boost to reach higher ground, or even to dose the speed and calculate certain precision every jump. In addition to Dixie and Diddy, Retro Studios renewed in bringing back the surly and dear Cranky Kong. But this time, not as a guide or seller, but as an aid player. Cranky Kong have on your back is not only fun, but also serves a lot of help at various times. Is to reach higher ground, or to walk on thorns, or even to shoot his dentures that stun the enemy.

    Another remarkable comeback was the high overall astral Funky Kong. In the original trilogy, Funky always appears as a "lessor of aircraft", or even as a mechanic boats. But this time Funky returns as a salesman in a store with various aid items. Since balloons life until selectable characters. Simply a fantastic addition to the plot, killing the longing of nostalgic and presenting the Funky fun for beginners. The only negative point is in relation to animal friends. We are still trying to understand why the Retro have used again only Rambi phases and Squawks as a guide to indicate secrets phases. Among many animal friends really fun, and some that do not please everyone, I think you agree that at least Enguarde should have appeared.

    absurd graphics

    For those who criticizes both Nintendo and the Wii U for not presenting good graphics, 3D Super Mario World was a slap in the face on the left, and Donkey Kong Country: Tropical Freeze was another slap, but this time on the right. The richness in detail, the design of levels and above all, the characterization of each character make this one of the most beautiful of the new generation games. Another interesting point to be said is the graphics in the phases of water. Honestly, in our long history of platform games, we have not seen such a blessed water and a sea background as detailed as in that game. What then of the phases in which we see the characters as shadows? Simply an unforgettable art direction.

    100%? 200%? good luck

    Here we have one of the best game of qualities, and at the same time one of the major defects. Our dear patients, we ask you to carefully read this analysis to check their cons indications for this game. If you just want to finish the game, see the end credits and simply having fun, the game is essential for you. Now if you intend to accomplish all the challenges of the game, picking up all the KONG letters and all Puzzles Pieces, prepare to be frustrated, screaming, dying, try again, die again, and sometimes lose at least about 30 minutes in some phases. The Retro Studios put a difficulty that sometimes gets to be absurd in some situations. As stated above, do 100% of the game is practically an invitation to frustration. Parts in seemingly impossible places to get extremely hidden letters and absolutely full of traps levels are factors that can please too many, and too upsetting many in the same proportion. But for those who achieve the feat of achieving the 100% original, the game will give you the opportunity to play it again in Hard Mode, with one heart, no points to score phase and free choice of characters. Yes, for the nostalgic, this is simply epic, but why not introduce this form of game from the beginning? Here is our question.

    The game also features a Time Attack in which the player can compare their achievements with players around the world, including being able to record your gambles and can watch the records of players worldwide. Otherwise, the player opens a new secret stage in each world, since even take all the KONG letters. Extremely challenging levels that sometimes come to frustrate even more, those players who want to do everything in the game. When finished in its entirety opens a seventh and final world with only 3 stages so that the player finally complete 100% the main campaign. However, like the other, prepare to be frustrated, die, die and die again. To complete, Retro Studios added again the local multiplayer, in which two players can choose the character you want and go facing the challenges of the game, together, phase by phase.

    Very creative chefs

    Sincere we are. For those who played the trilogy of Rare and enjoyed having to fight the Kremlings and its leader K.Rool was kind of frustrating playing Returns and come across enemies so poorly made and uninspired as the Tikis. The impression he gave was that the player was fighting macumbaria instruments, and against dangerous enemies. This time the Retro improved a lot, and even not bringing Kremlings loved back, at least in this time had enemies that do justice to the series, the Vikings. This time enemies are also animals, giving more emphasis on history and reminding us much more funny and different enemies who were Kremlings. And what about the leaders? Simply better than the other. Challenging and very well made, every battle against bosses is unique. From the first to the last boss, fight the leaders of each world is a thoroughly enjoyable and fun task.

    David Wise

    The addition of David Wise was a balcony and both Nintendo. It's unbelievable to see that even after so many years, the British composer, still has the "feeling" for the exact number. The music made exclusively for the new set of Kongs have the exact feeling of every moment that the player faces. The quality of the songs, along with the supreme level design make a perfect blend of sentiment, nostalgia and emotion. Simply without comment, and we can easily say that David Wise is one of, if not the greatest composer of games of all time, alongside legends like Koji Kondo Nobuo Uematsu and. Absolutely fantastic, epic and nostalgic.

    The game that fans have been waiting

    You know you is unconditional fan of the Donkey Kong Country series, do not think twice and just buy a Wii U to play this wonder, or buy the game if you have you own the console. The game is just amazing in everything that has, from the start, taking a bath excitement, challenge and beauty to the end of its projection. Donkey Kong Country Tropical Freeze shut the media mouth, and shows once again that Nintendo is the goddess of platform games. For us is simply wanting more, why games like this are never enough. Long live the Donkey Kong Country series.
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  3. May 8, 2014
    10
    Let's get this out of the way immediately: If you enjoy platformers, Donkey Kong Country: Tropical Freeze is a worthy addition to yourLet's get this out of the way immediately: If you enjoy platformers, Donkey Kong Country: Tropical Freeze is a worthy addition to your videogame library. I recommend you place it high on the list of the games you want to purchase, especially if you currently own a WiiU. What's more, if you haven't played Donkey Kong Country Returns, you can purchase that game afterwards and play it on the same system. Here's what helps give this game high marks:

    1) Level design: The levels are spread out across 6 different islands. Every Island has a theme / setting that inspires the levels within. Every island has recurring challenges that you learn to maneuver as you progress. This is offset by including new types of hurdles and obstacles that you won't find in any other level or island. So, even as your skill level increases, there is constantly a new mechanic to get a hold of that keeps the game fresh.

    2) Music: The game's musical score is fantastic. It's in the spirit of the original Donkey Kong games with lots of percussions, and flutes. As you progress through a level, the music will too, gaining in intensity to match what is going on onscreen. The music alone will motivate you to get past difficult obstacles just to hear it evolve.

    3) The Kong family: What's great about this mechanic is that each of the three Kongs wil give Donkey Kong an additional ability that makes the obstacles in a level easier to master. There is also a meter that fills with every bananna picked up and every enemy stomped on that, when full, allows you to unleash a super power that transforms onscreen enemies into items. From a heart surplus to coins to extra lives. For extreme difficulty, take the levels on solo.

    4) Gameplay: Tropical Freeze adds swimming to the mix, which increases Donkey Kong's move set. You can roll, jump, smash the ground, swim, water spin, grab onto vines and cling to certain surfaces. Most, if not all of these moves are augmented when partnered with a Kong family member that sits perched atop Donkey Kong's back. Mastering these skills is a lot of fun when trying to complete levels. What makes the levels stand out especially, and adds replayability to the game, are the hidden Puzzle pieces and K-O-N-G letters in every level. Finding them opens up bonus levels on every island, as well as gives access to a 'temple' level once every puzzle piece is found. The difficulty of these temples is quite high, as they'll have unique obstacles to master. Also, every level completed has a time trial challenge that opens up for you to try.

    5) Graphics: The artistic design is top notch. The world is colorful, and lively. Levels are stuffed full of détails that you won't even notice unless you stop and take a look once in a while. Grass swings in the breeze, water ripples nicely when you dive in, enemies animate really well, The kongs have better fur effects than the previous game, and all of it is rendered in 1080p at 60 frames per second. It's a visual treat.

    Overall: Tropical Freeze will make you a better platformer. It engages all of your senses, besides smell, beautifully. It's extremely challenging, but fair, and the high difficulty is offset by items you can use within the game, as well as the various checkpoints found throughout the levels. It's a rewarding game that you'll want to play through at least once a year. Go and buy it, you won't be disappointed.
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  4. Feb 23, 2014
    10
    Okay this will be a quick and simple review broken down into 5 categories

    1) Visuals Hot damn does this game look good. It runs at a
    Okay this will be a quick and simple review broken down into 5 categories

    1) Visuals
    Hot damn does this game look good. It runs at a smooth frame rate and all the characters and enemies show great animation. The primary colors are brilliant and it looks great in HD. The variety in level types is great, and this is one of the best looking 2D platformers. 9

    2) Sound
    Following the DKC series the music is fantastic. A wide variety and it reaches the quality standard. I won't review too much for the music, as a quick video search will find the OST. 9

    3) Design
    Many people find this lacked good level and I cannot disagree more. Very rarely did I feel bored with what it threw at me, and it didn't overuse anything. A very difficult game to add, but it teaches you through the design and rewards you for not being conservative. 10

    4) Controls/technical
    Tight. Not much too say. Pretty perfect for a platformer. My only gripe is how tedious it is to switch in a second player, and it's not so simple to switch between TV and gamepad play like in Super Mario 3D world. 8

    5) Lasting appeal
    This game could easily draw me in again many alternate paths, collectibles and co-op is enough to bring more after your first run-through. 9

    9/10
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  5. Apr 4, 2016
    9
    Old school gaming? Yes DK have that feeling that I remember when I first play DK Country on my SNES, challenging, with great graphics andOld school gaming? Yes DK have that feeling that I remember when I first play DK Country on my SNES, challenging, with great graphics and lovely puzzles, DK is not for beginners, and if you are you might have some patience to finish this game, tons of secrets to discover and the real challenge is to accomplish game with 100% of goals and now is on Nintendo Classics so is cheaper! Expand
  6. Aug 16, 2014
    9
    Tropical Freeze is the true sequel to the original DKC games. The levels are very creative, the graphics are very crisp, and the bosses areTropical Freeze is the true sequel to the original DKC games. The levels are very creative, the graphics are very crisp, and the bosses are perhaps the greatest bosses in any 2-d platformer EVER. The game also has some different levels, such as minecart, boat, barrel blasting, and swimming levels. Even though it's a 2-d game, some of the scenery is 3-d. You can even interact with the background in some levels. My only complaint about this game is that it's VERY VERY HARD. But it's more than worth it for this great game. Expand
  7. Jun 5, 2016
    0
    I was a huge fan of DKCR and I really wanted to like this game, but I just couldn't. The load times, as others have said, is bad, but theyI was a huge fan of DKCR and I really wanted to like this game, but I just couldn't. The load times, as others have said, is bad, but they would be tolerable if the rest of the game ran smoothly--it doesn't. Controls feel heavy and unresponsive. Action-intensive areas are laggy. The visuals themselves are stunning, but unfortunately I think the Wii U is just not up to the task of rendering them smoothly.

    I tried to get into this game 3 times but couldn't get over how muddy it feels. Perhaps if they port it to the NX, I'll give it another shot. But my other concern is the poor level design. Levels were much too long with too much emphasis on exploration that leads nowhere (e.g. water areas where you just collect bananas). But maybe with the bump in gameplay speed/lack of lag will make it feel better. Just can't recommend this game and regret purchasing at full retail.
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See all 173 User Reviews

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