Guardian's Scores
- Games
For 1,012 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Great Ace Attorney Chronicles | |
|---|---|---|
| Lowest review score: | Alfred Hitchcock: Vertigo |
Score distribution:
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Positive: 684 out of 1012
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Mixed: 250 out of 1012
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Negative: 78 out of 1012
1021
game
reviews
- By Date
- By Critic Score
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- Critic Score
Given that each four-song session probably burns less than 100 calories, this isn't going to see anyone shimmying their way into svelteness, but it's OK if you're after some cheery cardio. And that's the best you can say for Get Up and Dance: it's OK. Not broken, not bad, and not doing anything you can't find better elsewhere.- Guardian
- Posted Nov 14, 2011
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It is no wonder Sea of Thieves has drawn comparisons with No Man’s Sky – at its best, when it’s firing on all cylinders and you let yourself sink into its peculiar vision, it is majestic. The glint of the sun on the choppy waters, the friend who always gets lost in the caves, saving a hold full of chickens from drowning, standing on an island after a battle and watching your ship sink beneath the foam. These moments are the treasure. But are they enough? The problem is not only that there’s too little to do; it’s that you want so much more.- Guardian
- Posted Apr 3, 2018
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Before he had a face, Kirby’s unassuming spherical design was intended to be a graphical placeholder – but then its creators fell in love with his squishy simplicity. Return to Dream Land feels like a playable placeholder, ticking the right boxes without ever being truly exciting. In multiplayer it’s much more fun, but after the charmingly inventive Super Mario odyssey-inspired escapades of Forgotten Land, revisiting the safe, side-scrolling Kirby era holds little appeal.- Guardian
- Posted Feb 23, 2023
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This peaceful circuit is perfect for the kind of person who tries to observe traffic laws when playing Grand Theft Auto.- Guardian
- Posted Sep 1, 2021
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In introducing cooperative multiplayer, it has opened up an entirely new way to experience the adorable conceit of yarn characters making their way through a gigantic human world – but in freeing up movement and removing some of the friction, it has lost a little of the original’s focus and heart.- Guardian
- Posted Jun 14, 2018
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It's frenetic and anarchic, but hardly the stuff that will convince you to buy a Wii U. Come on, Mr Miyamoto: let's have a proper Mario game for the Wii U. And a Zelda, and a Metroid, and a Pikmin, and a Donkey Kong and so on.- Guardian
- Posted Nov 30, 2012
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It is imperfect but affecting, and hopefully after a few patches and updates, players will be able to enjoy it with fewer caveats. It’s peaceful under the waves. I can see why Stan, desperate to escape a measureless grief, would be drawn to it. But in the end, this turns out to be a game about what it takes to avoid being dragged under.- Guardian
- Posted Sep 5, 2023
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Stealth, however, is the biggest disappointment in Gotham Knights. Where Batman infested the city’s crevices, his underlings merely invade them: you can work together to set up terrain traps or create distractions, but it’s a world away from the older series’ puzzlebox intricacy and it’s always more fun to barge in swinging.- Guardian
- Posted Oct 20, 2022
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A perfectly decent game (although in no way spectacular), with a three-player drop-in co-op mode and the characters' different secret agendas adding some replay value. But all the way through, the abandonment of the Western theme nags at you.- Guardian
- Posted Jul 22, 2011
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Despite these creative flourishes, Sunset Overdrive never quite surpasses the chaotic physics of Just Cause, the coherent style of Blood Dragon or the assured sense of place of GTAV – nor does it manage to draw its story and systems toward a coherent, impactful point. In the end its hero escapes the purgatory of a boring job and successfully wreaks revenge on the judgmental consumers he once served. But the game itself does little to undermine the increasingly over-familiar, open-world establishment, instead quietly celebrating the status quo.- Guardian
- Posted Oct 27, 2014
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Avowed started out as Obsidian’s answer to Bethesda’s Elder Scrolls series, and it did remind me a lot of Oblivion and Skyrim in the exciting moments where I stumbled across something unexpected in the wilds. But it also shares those games’ tendency towards repetition, and the weightless feel of their fighting. My first 15 or so hours in The Lands Between felt rich with potential, but I got fed up with it long before the end.- Guardian
- Posted Feb 13, 2025
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All Stars will put a smile on the face of any lapsed wrestling fan pining for the simple, undemanding action of the WWF games of yore. Still, it's hard to justify paying the full RRP for a game that seems to go out of its way to have as little depth as possible.- Guardian
- Posted Apr 5, 2011
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Wasteland 3 is treading creatively irradiated ground. The nuclear post-apocalypse has been explored to exhaustion, in video games and elsewhere, and no amount of weird factions or sex jokes can prevent it from feeling like an aged rock band on a comeback tour: the tunes are still decent, but there’s no youthful vigour.- Guardian
- Posted Sep 3, 2020
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Mortal Kombat 1 is also home to an esoteric, slightly underbaked “Invasions” mode, which injects a dash of RPG-ish grinding – complete with random encounters and variating elemental damage types – to its bread-and-butter brawling mechanics. I found this to be less compelling than either the campaign or the standard multiplayer ladder, but it’s good to see that NetherRealm is, at the very least, considering how they might reinvent the wheel in the future. After all, this is supposed to be a total reimagining of Mortal Kombat oeuvre; a new beginning for all of our twisted, bloodsoaked combatants. I’m happy to have them back in my life, but it’s a shame they didn’t learn a few more tricks during their time away.- Guardian
- Posted Sep 26, 2023
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Certainly Disney's best video game in a long time – especially for the youngsters, who will enjoy the simple, trial-and-error gameplay and diverse styles, looks and challenges.- Guardian
- Posted Nov 3, 2011
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Season’s unwillingness to paint the world in anything but the broadest strokes (“The country’s expansion caused a war. Internationalism was breaking down”) and penchant for flowery but meaningless language may have been influenced by a troubled development history. Part of Season’s development cycle was marked by allegations of workplace harassment and disorganised leadership, which became public in 2021. The game is enamoured with ideas of community and culture, but in appropriating real culture and removing it from context, it robs itself of its own message.- Guardian
- Posted Jan 26, 2023
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Unlike Assassin’s Creed, which always uses its historical settings as stages for its own eccentric stories, Ghost of Tsushima sticks so closely to the tropes and storylines of classic samurai fiction that it sometimes forgets to have a personality of its own. After I caught myself repeatedly checking my phone out of boredom during the story missions, I decided to abandon them entirely for a while and had a great time chasing foxes, bathing in hot springs, composing deeply average haiku and climbing mountains in search of a legendary bow instead. This is the most beautiful version of Japan ever conjured in code, and when running errands and slashing Mongol spearmen to bits gets tedious, you can always just drink in the view.- Guardian
- Posted Jul 14, 2020
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Fallout 4, then, is a paradox, delivering in many of the areas that matter most but undermined throughout by poor combat, technical problems, and what feels like a lack of focus. So here we go again. It’s not war, but Bethesda that never changes.- Guardian
- Posted Nov 10, 2015
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Age of Calamity is a bizarre, enjoyable beast that pays homage to an incredible game, while merrily doing its own thing. Scything through thousands of identical baddies might not be the most sophisticated power fantasy, but the compelling rhythm of intense battles and constantly achievable microgoals ensures it’s certainly a fun one – to the point where only thumb pain was preventing me from playing even more.- Guardian
- Posted Nov 25, 2020
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Much like the physics glitches that will clog up YouTube channels for months to come, such quirks are inevitable hazards of open world gaming. A more pressing concern is whether the lack of human spontaneity can sustain the marathon commitment and repetition needed to complete the game’s herculean campaign. With friends in tow, Wildlands could well prove to be The Wall of its genre; but much like a Roger Waters solo album, it loses some of the sparkle on its own.- Guardian
- Posted Mar 13, 2017
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An abundance of rough edges, and a weak story, mean that it doesn’t quite go the distance. Avalanche has tuned the engine of the open-world driving genre, but this is certainly no revolution.- Guardian
- Posted Sep 2, 2015
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Inspired by the 1967 Windscale fire, Rebellion’s open-world adventure features an interesting mystery, but suffers from middling combat, poor stealth and an underutilised setting.- Guardian
- Posted Mar 28, 2025
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Sadly, games that aspire to be cinematic will inevitably draw comparisons with film, and Virginia is a narrative game without a memorable narrative. But its goals were admirable and hopefully other developers will experiment further with this format.- Guardian
- Posted Sep 22, 2016
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It really is testament to the gruesome enjoyability of those hyper gory killcams that, even after four games, the sniping continues to be satisfying enough to warrant a look in. Sniper Elite 4 doesn’t miss its target, then, but it plays things safe enough to guarantee the kill without any undue risks.- Guardian
- Posted Feb 13, 2017
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It lacks the surreal genius of Gamecube's WarioWare, but it has more than enough charm to divert you from Trivial Pursuit until it's time for Doctor Who.- Guardian
- Posted Oct 20, 2010
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Not all cosy games need to evoke hard emotions. However, it does feel like a disservice to the emotionally complex source material not to explore the richness of the world at large – especially when dry humour, tragedy and finely drawn social structures are what make Tolkien’s writing so powerful. Without any challenging quandaries to pull at your heartstrings, the promising atmosphere in Tales of the Shire is overwhelmed by endless fetch quests. Diehard Tolkienites and Stardew Valley lifers may be better off looking elsewhere for their cosy thrills.- Guardian
- Posted Jul 29, 2025
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It’s hard to make the case that its knife fights and shootouts are anything more than functional, and its missions feel slightly too straightforward to befit a franchise once known for its sublime changes of pace. But even with those caveats in mind, it’s still absolutely worth playing for the richness of its setting, and the infectious enthusiasm it has for its grim subject matter.- Guardian
- Posted Aug 15, 2025
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It is not the blow-away game of 2016, nor does it seem to have the staying power of Ruby and Sapphire, but it’s enjoyable. Pokémon games are their own beasts, and hopefully Sun and Moon is a show of further changes and things to come for the franchise.- Guardian
- Posted Nov 18, 2016
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Black Ops III is the classic fan game: if you still love the series, you’ll love this one. But if the relationship is fading into routine, if the spark has gone, those old habits and nervous tics are really going to nag at you. You will go through the motions, but quietly – guiltily – you will already be looking elsewhere.- Guardian
- Posted Nov 9, 2015
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FromSoftware’s experiment in upending its established gameplay formula is admirable, and taking down gargantuan foes alongside friends really adds to the joy you feel at finally besting what at first felt like an insurmountable task. It’s just a shame that the game’s skewed pacing and overreliance on Elden Ring’s pool of assets so greatly mars the experience.- Guardian
- Posted May 28, 2025
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Sonic Colours never feels like a world you want to hang out in. There are smart ideas and neat challenges here, but in the end there's probably too much stuff and the untidy interface makes it hard to get at the goodies.- Guardian
- Posted Nov 11, 2010
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It’s great to finally get to play as Zelda, but working out how to take an active without being able to fight is rather hard work.- Guardian
- Posted Sep 25, 2024
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All-in-all, fans of battling, wonder-trading, and scratching their Pokémon behind the ear will still find things to love in the game, and for many, the changes in Sun and Moon are a refreshing reinvention of a classic formula. It may be initially jarring to veterans, but it is an attractive option for those who have been away from the series for a time to return.- Guardian
- Posted Nov 18, 2016
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For a relatively tiny price, you get to pretend that you're a part of the greatest pop group ever, and it's a pretty convincing show.- Guardian
- Posted Dec 14, 2011
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While the game’s style is like a Homeric epic seen through the panel of a comic book, the soundtrack of melancholic twanging guitar complicates the theme to something new and unexpected, a kind of undead western. It’s slickly compelling stuff, if repetitive after a few hours and, invariably, punitive. Yes, in West of Dead, death is an inconvenience rather than a sentence, but it’s one that is often delivered quickly and without reprieve, which makes selecting a “New Run” a little bit harder with each cruel setback.- Guardian
- Posted Aug 16, 2020
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I know it's a Sims game, so recycled moves and gobbledygook lyrics are perhaps to be expected, but surely they could have splashed out on better backing tracks?- Guardian
- Posted Mar 12, 2012
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While there's some genuine heart and originality in Spec Ops: The Line, the experience of playing the game is just too hit and miss for me to recommend it unreservedly.- Guardian
- Posted Jun 26, 2012
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It’s testament to Just Cause that I had no hesitation pushing through its annoyances; the surroundings are so exquisite that sometimes it’s worth enduring the slideshow for the canapes and champagne. This is a sumptuous world teeming with stuff to do.- Guardian
- Posted Dec 7, 2015
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EA and Omega Force’s unlikely venture succeeds by being the perfect entry point to the hunter genre. This is the accessible radio single to Monster Hunter’s prog album odyssey: it’s silly, flawed and probably not destined to be an all-timer, but if you’re in the right mood, my god is it fun. Whether it’ll continue to dig its talons into me remains to be seen, but after years of frustration, I finally feel ready to dive further into this once-impenetrable genre.- Guardian
- Posted Feb 16, 2023
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A decent game that has been horrifically let down by one sub-standard element.- Guardian
- Posted Jun 18, 2012
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Quantum Conundrum feels like the PC's answer to a smartphone app – a simple idea, well executed but never quite reaching the level of a "real" game. You'll play it for a few hours, enjoying the experience and then suddenly think: "Well, that's enough of that," and never go back. It is what it is; a small slice of casual gaming at a slightly inflated price.- Guardian
- Posted Jun 26, 2012
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There is lots to do in this huge and beautiful fantasy world, but inconsistent writing and muted combat dull its blade.- Guardian
- Posted Oct 28, 2024
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Running a struggling potion shop, sourcing ingredients, haggling with customers and fending off the bank is all charming and stressful work in equal measure.- Guardian
- Posted Oct 16, 2022
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Close Quarters has a nice balance of new geography, modes and tactics but not enough to really excite.- Guardian
- Posted Jun 26, 2012
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- Guardian
- Posted Aug 13, 2023
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Without the drive of something new and promising on the horizon, the daily grind just doesn’t have that one-more-go appeal that is key to the farming-sim experience. There have been big improvements to the game’s presentation and accessibility, and it remains warm, cheerful and inviting, but between the technical issues and the aimless design it’s difficult to recommend highly – even if it’s better than the newer Harvest Moon games.- Guardian
- Posted Mar 24, 2021
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Of course, all of that chaos leaves the game vulnerable to some seismic bugs. It is no shock that the first option on the pause menu is an automatic respawn, because it is quite easy to banjax yourself. (Once, I fell through the bottom of the world and into a strange, psychedelic nether-realm.) Perhaps this is part of the deal, in a game this manic. Goat Simulator 3 has no aspirations beyond what it is: a dishevelled yet appealing bender of self-destructive looniness.- Guardian
- Posted Dec 20, 2022
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Rollerdrome is about getting lost in a giddy gameplay trance. As the hypnotic electro pulsed with each turn of the half-pipe and slow-mo bullets tapered out of a well-timed flip, I was grinning like a goon. Yet where OlliOlli World offered a bountiful buffet of levels to grind across, Rollerdrome’s stingy stage selection left me hungry. Much like a lockdown fad, Rollerdrome offers a thrilling way to pass an afternoon or few, but once you’ve got your kicks, only the dedicated will still be donning their skates.- Guardian
- Posted Aug 16, 2022
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It successfully pays homage to a fondly remembered old game while adding something meaningful, making you think like a con, plan your crimes and improvise escapes when those plans go awry.- Guardian
- Posted May 21, 2019
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I hope Stray Gods kicks off a whole new genre, and more from Summerfall Studios in the future.- Guardian
- Posted Aug 15, 2023
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F1 22 is technically stunning, and that, combined with the chance to drive this year’s cars on this year’s tracks, should make it irresistible to Formula One fans. As long as they manage to ignore the egregious F1 Life.- Guardian
- Posted Jun 30, 2022
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If its publisher Ubisoft continues to support it, Skull and Bones will attract a committed player base of sea-combat enthusiasts who enjoy tinkering with their ships’ builds and facing off against each other, or teaming up to take on the intimidating fleets, cargo heists and sea monsters that lurk tens of hours in. If you are after a game that feels like a pirate adventure, though, you’re still better off with Black Flag.- Guardian
- Posted Feb 20, 2024
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Like the best punk records, No More Heroes 3 is a grower. Its messy and unpolished gameplay can be completely offputting, but a scrappy, anarchic joy courses through it. For those with a love for gaming’s weirder side and nostalgia for a time where most games were endearingly unpolished, this will suit nicely. For many modern gamers, though, reaching the best sections will require more patience than it’s worth.- Guardian
- Posted Aug 30, 2021
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Shadow of the Tomb Raider is a strange and vaguely disappointing game, but not a bad one.- Guardian
- Posted Sep 10, 2018
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Such rough edges, and there are many more, suggest that while CoD: WWII may look the part, this is actually a game rushed to hit release – there are at least two areas in HQ with placeholder vendors saying ‘coming soon’.- Guardian
- Posted Nov 6, 2017
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This is a well-made Avatar game. If you’re fond of the James Cameron films, then you’re in for a real treat, while even Avatar apostates will probably find something to enjoy amid Pandora’s dense undergrowth. But there are better examples of this form, and if you’re not all-in on the Na’vi way of life, you’ll be gritting your teeth through their tedious stories.- Guardian
- Posted Dec 6, 2023
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In Blood Dragon the risk-taking, while welcome, is arguably in the wrong place. After 60 minutes' play, the joke wears away to near invisibility, and all that's left are the familiar systems that underpin the game. These remain enjoyable and, after the slow start, most players will be compelled to push through to the end. But there's an undeniable thinness here, the sense of a mild joke that's been eked out for too long, that can't fully wrap around the heft of the underlying game onto which it's been grafted.- Guardian
- Posted Apr 30, 2013
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Reigns offers a pretty, innovative and charming diversion, then, but don’t let yourself care too deeply about what actually happens, or the charm will give way to frustration fast.- Guardian
- Posted Sep 7, 2016
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An absorbing thriller with a splash of They Live and The Goonies, this spooky multiplayer game has you investigating paranormal goings-on in suburbia.- Guardian
- Posted Jul 31, 2019
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Infinite Warfare could have been much more than a passable single-player movie attached to a super fast, super confident multiplayer infrastructure. As such, and with those moments of tantalising potential in mind, it feels like a wasted opportunity.- Guardian
- Posted Nov 8, 2016
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When you’re flat-out sprinting, Catalyst feels wonderful. When standing still, in the Grid Nodes, it’s great too. It’s only in that mid-region, either gaining or losing momentum, that you end up clumsy and infuriated.- Guardian
- Posted Jun 6, 2016
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SOCOM: Special Forces is, by some distance, the best SOCOM game yet, although it still lacks polish in comparison with the likes of Call of Duty and Crysis 2.- Guardian
- Posted Apr 27, 2011
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Days Gone is a derivative but enjoyable action-adventure with a beautiful environment, using AI and physics to create exciting moments of procedural entertainment. But its familiar tale of mankind struggling to re-create society after the end of the world and its romantic through-line are haphazardly structured and under-written, and the characters are too busy calling each other sons of bitches and assholes to say or do anything moving, original or profound. This is a game of fun and fury – it’s thrilling at times, but it signifies nothing.- Guardian
- Posted Apr 25, 2019
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It all adds up to a feeling of becoming enmeshed, slowly but surely, in a little community – one that you become familiar with and part of, even if the moment-to-moment interactions can feel a little shallow. Marvelous also seem to have finally nailed the technical performance for their remakes, too, especially on the Switch, with fast load times and little to no slowdown even with loads of animals on screen. It’s not going to be a game for everyone, but if you can meet A Wonderful Life on its terms, you’ll find a lot to love in its slow-paced, small-town gait.- Guardian
- Posted Jun 29, 2023
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This remains an odd mix of sporting events that adds little to the franchise or the party game genre that Nintendo created and still dominates.- Guardian
- Posted Jan 26, 2011
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Though its narrative could use more teeth, as a sensory experience GRIS is hard to beat and the most striking looking game of 2018.- Guardian
- Posted Dec 21, 2018
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If you have young children and want to share with them the thrill of driving across a wild, fantastical landscape, crashing into stuff and getting constant positive feedback, this would be a smart investment. It is a game with a lot of heart, made by developers who clearly understand how to make kids smile while they play.- Guardian
- Posted May 18, 2023
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The scale of Mass Effect: Andromeda means there’s a lot of stuff, and thus a lot of bad or mediocre stuff.- Guardian
- Posted Mar 23, 2017
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It's nice to see such a rich franchise reinvented, but lets hope for more ambition and invention in the episodes that follow.- Guardian
- Posted Dec 29, 2010
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This Definitive Edition might have been wiser to double down on the original, slightly hokey script and performances, rather than strive for something more sophisticated in the rewrite.- Guardian
- Posted Sep 30, 2020
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Singstar Dance feels like a logical next-step for the series then and will likely get a few parties going this Christmas.- Guardian
- Posted Dec 21, 2010
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The Almost Gone draws you in with a sinister family mystery, but its aesthetic beauty and strange, succinct puzzles end up carrying it.- Guardian
- Posted Jun 25, 2020
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Hogwarts Legacy starts to feel like countless open-world games of the past decade once you’ve been playing it for more than 15 hours. However, you get to ride a Hippogriff. It’s those magical moments and the setting that rescue it from mediocrity, but only if the Wizarding World still has you under its spell.- Guardian
- Posted Feb 6, 2023
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The very loose framing that allows Lego Worlds and its players to be free from stifling game design conventions has equally made the experience sometimes ungainly and directionless, leaving its protagonists stranded in a world that is as full of confusion as it is ideas and potential.- Guardian
- Posted Mar 14, 2017
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In a motion control game it is simple; control is paramount. When Kinect 2.0 behaves, Rare’s creation can be plenty of fun, especially in a social setting. But its lack of consistency breeds a sense of distrust in players, and with that the fun fades. It seems that flawless hands-free motion control applicable to a variety of living room environments continues to remain just out of our reach.- Guardian
- Posted Apr 11, 2014
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For those who love the series and have dedicated hundreds of hours to it, purchasing the game is an unavoidable ritual. It’s more of what you want, with a lick of paint and up-to-date player stats...But for everyone else, it may be better to sit this one out, or wait for some sort of mid-season overhaul.- Guardian
- Posted Nov 2, 2016
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Writer Alan Wake searches for his missing wife while tackling a malevolent force disguised as darkness in this clunky but atmospheric reboot.- Guardian
- Posted Oct 11, 2021
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The Crew offers these moments of emergent gameplay for those willing to go find them but, tragically, doesn’t have them naturally stitched into its design upholstery. As such, the potential is too often unpicked by the game’s frustrating shortcomings.- Guardian
- Posted Dec 15, 2014
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Like Friday the 13th (and to some extent the similarly asymmetrical Evolve) there is a great concept here, but the balance and finesse are lacking – especially when you’re not playing with friends. Hopefully there will be patches and updates, bringing the console version more in line with its PC originator, which has been improved greatly since launch. Dead by Daylight needs and deserves a more nuanced, crafted and considered structure. It needs to be more Wes Craven and less Rob Zombie.- Guardian
- Posted Jun 29, 2017
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It’s a landscape worth visiting, nonetheless. Okomotive’s games are the antithesis of open world blockbusters – see that mountain? You can’t go there – and their geography is all the more sublime for being non-traversable. Rather than routine video game empowerment, Changing Tides offers mindful deprivation in a ravaged world where even the concept of a haven must move with the flow.- Guardian
- Posted Mar 24, 2022
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With X-COM, Firaxis took a punishing, impenetrable strategy game and made it slick, cool and thrilling; a dynamic sci-fi beast with muscular jaws. Phoenix Point has double the number of teeth but a less effective bite. The devil may be in the detail, but the drama is in the edit. Phoenix Point feels like it’s a draft short of greatness.- Guardian
- Posted Dec 13, 2019
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The frantic and occasional flawed action on the pitch harks back to older PES games. Fifa 12 is the more complete football experience but PES 2012 can still deliver in short hectic doses.- Guardian
- Posted Oct 12, 2011
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Strangely, for all the noise Savage Planet makes, its strongest moments are its quietest. There’s an element of silent theatre to the way your character communicates his goofy personality through his hands, while the world design is spotted with pleasing flourishes, such as trees bearing foliage that transforms into butterflies. In the end, it’s little touches like this, rather than the more in-your-face moments, that lend Savage Planet the dash of flavour it spends so much energy searching for.- Guardian
- Posted Jan 30, 2020
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Mario & Sonic at the London 2012 Olympic Games may not do either universe justice when it comes to their distinctive gameplay or graphic styles. However, the use of London landmarks and actual event venues makes for a colourful diversion with more than enough variety to keep the kids happy.- Guardian
- Posted Nov 15, 2011
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If only the game gave you more encouragement to improve.- Guardian
- Posted Dec 20, 2010
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Those previously unaware of Time Crisis will find the whole affair bafflingly cheesy, but devotees of the franchise will love Razing Storm as a package, although most will surely agree that it should have been billed as Deadstorm Pirates, with a free copy of Time Crisis: Razing Storm thrown in.- Guardian
- Posted Dec 21, 2010
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Keeper speaks clearest through its tremendous images, while billing itself as a “story told without words”. But the latter isn’t quite right. At various points, button prompts flash up on screen: for example, press X to “peck”. In spelling out exactly what the player should be doing, the world’s ambiguity is diminished.- Guardian
- Posted Oct 17, 2025
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This comfortable but clunky reboot of the part farming simulator, part dungeon crawler, part life sim is very much a product of its time.- Guardian
- Posted Feb 27, 2020
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Apartment Story is a film-length mediation on loneliness, repetition and adult life that is unlike anything else I’ve played. With a little more time and scope, a little more access to Arthur’s wider life, this could have been a cult classic rather than a cult curio. Yet when an indie debut manages to so effortlessly capture such a miserable mood – and for less than the price of a London pint – Apartment Story still feels like an easy recommendation.- Guardian
- Posted Oct 1, 2024
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But for gamers wanting a nicely sedate, yet increasingly fiddly and demanding challenge, Pilotwings Resort delivers in the same way as that introverted bass player – with modest, affable confidence.- Guardian
- Posted Mar 27, 2011
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A solid enough title – but it's certainly not a game for the casual console golfer.- Guardian
- Posted Apr 4, 2012
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Yes, it is indeed a proper, grown-up third-person shooter. But not, alas, a particularly good one.- Guardian
- Posted Feb 17, 2012
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I wanted to love this game. On paper it is outrageous. Strange Scaffold, the developer, is known for the weird – notably Clickholding, which is sinister, experimental and truly queries what a game is in its execution (there is a lot of clicking, and being watched in the action of clicking). Creepy Redneck Dinosaur Mansion 3 certainly is creepy, and set in a mansion, and does have dinosaurs and some really satisfying puzzles. It also has some great ideas and isn’t quite a failed experiment. While it doesn’t bend reality in the way that it seems to want to, it aims high, and if the player can manage the places where the aesthetic falls short, they’ll have a great time. They might even meet a nice, blond dinosaur they can take home with them.- Guardian
- Posted Apr 24, 2025
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It's a little cramped – occasionally you'll swipe past the option you wanted and need to make a series of jerking thumb moves to get back on track – but offers a breezy kind of customisation both for those with inspiration and plans they want to execute and those without, who just want to browse and tinker.- Guardian
- Posted Feb 17, 2012
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What Air Riders lacks in modes, it makes up for in charm. There are a heap of customisation options, allowing you to pimp your ride with unlockable stickers and alternative colour schemes – you can even hang a plushie from your machine like a Kirby-branded Labubu...This is a tightly focused game that reminds me of Nintendo’s fun-first NES-era game design – for better and for worse. It has a sprinkling of Sakurai magic and oodles of visual panache, but at full price it is – like Kirby – a little puffed-up.- Guardian
- Posted Nov 26, 2025
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Arcade Paradise comes across as a little confused, sometimes: if the premise of the game is that you’re running an arcade in your father’s laundromat in secret, for instance, then why is your dad the one paying you bonuses for those daily gaming challenges? It has the feel of a game that changed shape a few times over the course of its development. Nonetheless, it is more than a collection of average arcade game tributes. Intentionally or not, it captures something of the ennui of young adulthood and 90s Gen X disillusionment with menial work – and how video games have always been a colourful escape from the boredom of everyday life.- Guardian
- Posted Aug 11, 2022
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This horror game creates great atmosphere with its acting and visual design, but is regularly brought to its knees by uninspiring gameplay.- Guardian
- Posted Jun 18, 2024
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As it stands there's just too little on offer here to justify the cost for a full-priced, boxed retail release.- Guardian
- Posted Sep 26, 2011
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While the music and gameplay have evolved with the times, in terms of narrative, Scott Pilgrim EX plays it way too safe. Though written by series creator Bryan Lee O’Malley, there’s none of the edge that secured Scott Pilgrim its original cult following. Our cast have, for the most part, worked out their differences. There’s no David v Goliath here, no antagonist that forces Scott and his pals to grow amid the messiness of bad relationships. Scott’s other friends appear in fun cameos and cat-meos, but the story is a silly, shallow adventure that feels like a side quest, the kind of game Scott would stay up all night playing before missing his shift at work.- Guardian
- Posted Mar 10, 2026
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As it stands, while highly enjoyable, it’s strictly for fans. Hopefully they waited for both parts to be available: the decision to split it remains pig-headed and it undoubtedly works best as a coherent whole. Still, if you played and enjoyed part one, this is an admirable conclusion to a loveable series.- Guardian
- Posted May 1, 2014
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