Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 77 Metascore
    • 80 Critic Score
    It’s a game to be picked at with a sense of leisurely satisfaction, as if working loose a complicated knot. The effect is gently soothing, in the way of a jigsaw, but, when it comes to arranging your artworks, a little more scope for creative flair.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls comfortably exceeds the standard of its genre when it comes to plotting, characterisation, performance and the impressive malleability of the story. It’s a story about trauma and what it takes to overcome it, really; reluctant teen criminal Jay Holt stayed with me, particularly, touchingly innocent despite what he’s been exposed to in his life. Narrative games exist outside of gaming’s old technological arms race, now, and because we’re not focusing so much on how realistic they look, they’re free to tell much better stories.
    • 70 Metascore
    • 80 Critic Score
    Freemium quibbles aside, as a game Angry Birds Transformers does a great job of appealing to Transformers fans old and new, while also providing yet more proof that Red, Chuck and crew are characters flexible enough to fit neatly into new stories and game genres.
    • 81 Metascore
    • 80 Critic Score
    There’s a parable for sports franchises to follow here: taking a year off (as WWE did in 2020) can be a good thing. From the hilariously detailed character creator to the sensation of administering a German suplex, 2K24 hits its marks.
    • 77 Metascore
    • 80 Critic Score
    While its plot may be undernourished, the campaign does contain a series of worthy action set pieces, and really, it's not a bad way to spend an afternoon. But the single-player's main purpose seems aimed at familiarising players with Starhawk's mechanics before setting them loose in the game's online battleground, which, as has been mentioned, is where its true longevity lies.
    • 94 Metascore
    • 80 Critic Score
    There haven’t been many interpretations of ancient mythology as gripping, detailed and imaginative as this, in video games or any other medium. It brings the stories and characters of an ancient era to life in a way that only modern technology could realise.
    • 86 Metascore
    • 80 Critic Score
    This might be a straightforward tale at heart, but it has absorbed me more than any other historical action game. Even hours and hours in, I still feel a flicker of excitement whenever Atsu purposefully draws her sword at the beginning of a battle. I will be sad to see the end of it.
    • 80 Metascore
    • 80 Critic Score
    It's fun for exactly the same reasons Company of Heroes: Tales of Valour was fun. Many hours of rewarding historical conflict await. Play the original first: it's considerably cheaper.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Warriors: Three Hopes gives the series the whirlwind combat that its fantastical story deserves, while still allowing you to lovingly gaze at your favourite anime boy or girl at a picnic. It’s really the best of both worlds.
    • 78 Metascore
    • 80 Critic Score
    Fifa 22 is absolutely unmistakably a Fifa game – it has the sophistication and polish we’ve come to expect, with all the player likenesses, authentic stadia and recognisable commentators we see every year. But right at the core of it is a match engine that feels more surefooted than ever, at a time when the game’s more tactically complex rival Pro Evolution Soccer has been relegated to a free-to-play existence with all the compromises that will inevitably entail. If you can live with the loot-box trickery of Ultimate Team, this is a gigantic, rewarding simulation that offers a ton of variety and scope, and many, many moments of exquisite goalmouth drama.
    • 79 Metascore
    • 80 Critic Score
    This feels like a far more honest take on what Far Cry is to most people: a joyful, chaotic toybox. There’s room for improvement – the questionable Latin American representation, for a start – but there’s no doubt this is something of an awakening for the series, exploring ideas I’m excited to see refined in iterations to come. In particular, doing away with the cumbersome pretence of political salvation leaves you free to pick and choose your own adventure, whether that’s toppling Castillo or just being crowned Gran Primo champion. Like Yara, Far Cry 6 is brimming with potential – you just have to step up and shape it.
    • 84 Metascore
    • 80 Critic Score
    Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.
    • 85 Metascore
    • 80 Critic Score
    Everything you hated about the first three years of the game has been refined, removed, or reappraised, and the game that was left was one that makes sense from toe to tip.
    • 77 Metascore
    • 80 Critic Score
    If you see PewDiePie as an annoying bell-end who deserves a sceptic toe, you’re unlikely to shell out £3.99 on his game – even if its quality means you’d probably enjoy it much more than you do his videos...Equally, if you’re one of his fans, this is £3.99 well spent, with plenty of potential for replayability using the different characters and power-ups, as well as taking on the higher difficulty levels.
    • 74 Metascore
    • 80 Critic Score
    As a fitness regime, Just Dance ranks a fair way above the execrable Zumba game, and it cannily offers its own Latin-style workout.
    • 80 Metascore
    • 80 Critic Score
    The really unfortunate thing with this Premium nonsense is that the greater body of players are made to feel like they're travelling in economy class, so that the core fans can be milked. I'm not anti-DLC, but the way Battlefield Premium constantly thrusts at you just feels grubby. It's not a nice way to treat paying customers, and it's a pity to see it besmirch such a great game.
    • 85 Metascore
    • 80 Critic Score
    In general, 2016’s Ratchet & Clank is a successful mixture of old and new, improved by the inclusion of features that came in later games in the series, and with a modern polish, but retaining its core of silly fun.
    • 76 Metascore
    • 80 Critic Score
    This is a promising return to golf for EA Sports. It’s slow of pace, it’s tough to get into, and it’s a little staid and fuddy-duddy at times (most of the background music makes you feel like you’re on hold to a financial service call centre), but the accuracy of the ball physics, the huge range of shots and the highly tactical nature of the play gives serious players the challenge and realism they want. I wish there was a smoother on-ramp for beginners, or a much more basic arcade mode for those who want to thrash through a few holes with pals, but this is a sim after all and when it comes to sport, EA does not mess around.
    • 68 Metascore
    • 80 Critic Score
    It is a very clever, very charming thing.
    • 80 Metascore
    • 80 Critic Score
    Whatever legacy players leave on the world of Terratus, Tyranny will leave a lasting legacy on RPGs. This is a game that truly takes on the whole concept of evil and does it justice.
    • 70 Metascore
    • 80 Critic Score
    Unfortunately the game has a few logic issues of its own. A handful of bugs, including one that breaks the game and forces you to retreat to earlier saves, threatens the delicate relationship of trust that exists between player and designer, as each time you get stuck, you question whether the fault lies with your reasoning or simply a glitch. Patches will, no doubt, quickly fix the issues, at which point Beyond a Steel Sky will join its stablemates as a modern classic.
    • 82 Metascore
    • 80 Critic Score
    Like Sim City and Civilization before it, it is a sandbox that not only facilitates but also actively nurtures experimentation and creativity. That is much more rare than it sounds, and so much more valuable.
    • 80 Metascore
    • 80 Critic Score
    The completist will have to spend hundreds of pounds to experience Dimensions in its entirety.
    • 91 Metascore
    • 80 Critic Score
    Thanks to a bevy of pre-loaded Setlists and Road Challenges, you now have an attractive and instant alternative to World Tour – which is still there and as rigorous as ever.
    • 82 Metascore
    • 80 Critic Score
    Botany Manor isn’t a long game, but it is immersive and relaxing. There are fantastic, upfront accessibility options for players who struggle with the motion sickness that can often come with first-person gameplay. There’s a classic feel to it: it has touches of Myst, and The Witness, but none of their heaviness. The challenges are never too frustrating. It is a perfect two-night experience, a trip into a surprisingly sunny past, a story sprinkled with secrets that gently connect us to Arabella, but never weigh the player down. Though the story never lets us get too close to her, helping her to complete these measured, sophisticated puzzles is truly satisfying and peaceful.
    • 89 Metascore
    • 80 Critic Score
    Even if you are not nostalgic for the originals and or interested in skateboarding culture, there is still plenty to enjoy. The levels feel small by modern standards and the systems behind the skating aren’t always well communicated, but the first two games remain deeply engrossing, refined creations. Chasing scores, puzzling your way to seemingly accessible collectibles and drumming up some friendly rivalry with another player is as exciting as it ever was. Tony Hawk’s Pro Skater 1 + 2 open a portal to a place, time and subculture – and it’s a delight to step through.
    • 83 Metascore
    • 80 Critic Score
    It may not tear anyone completely away from Overwatch or Fortnite, but it offers a tactically rich alternative for players who want something with more grit, naturalism and sweaty peril. It is perhaps strange, perhaps even guilt-inducing, to take such pleasure from a game that wears its gung-ho military fetishism as a badge of honour, but as it stands this is the most enjoyable Call of Duty game for several years.
    • 77 Metascore
    • 80 Critic Score
    EA MMA is clearly a painstakingly researched, precisely realised game. Surprisingly impressive.
    • 83 Metascore
    • 80 Critic Score
    Inspecting all that gaming gubbins up-close as a tiny robot gave me a new appreciation for the art of Sony’s hardware design. I’m not a technically minded gamer, and for me the appeal of individual consoles has always been decidedly secondary to the games I can play on them. But there is proper magic in how engineers and programmers create the machines that enable our gaming experiences, and Astro’s Playroom helped me to see it.
    • 92 Metascore
    • 80 Critic Score
    Boasting a unique world, challenging combat and great writing, this RPG has a lot going for it, if only it didn’t revel in its own mysteriousness so much.
    • 80 Metascore
    • 80 Critic Score
    The combination of gaming styles – action, role-playing and strategy – works wonderfully together and there are some real consequences to your decisions. It may be too accessible for hardcore RPG fans but Fable 3 is hugely enjoyable and the perfect game to play on a cold winter's evening.
    • 79 Metascore
    • 80 Critic Score
    In relaunching a much-loved and much-missed Star Wars genre, Fallen Order does exactly what it set out to. It reaches the bar, but then stops, with a set of characters and adventures that are not particularly intriguing or fresh, but certainly feel like they come from that very particularly galaxy, far, far away.
    • 86 Metascore
    • 80 Critic Score
    For our money, this is the best rhythm-action game money can buy – it would be a travesty if it failed to find an audience this time around.
    • 88 Metascore
    • 80 Critic Score
    Deadfire is an entertaining adventure that will keep anyone with a soft spot for this genre hooked. It has a confidently told story and the combat and character progression are as fun as the original but easier to understand. It is also a commitment to finish, taking tens (if not hundreds) of hours to complete.
    • tbd Metascore
    • 80 Critic Score
    We Met in May is done in an hour, but like Freeman’s other explorations of self-conscious longing and ardour, it lingers in the mind.
    • 87 Metascore
    • 80 Critic Score
    After a couple of frustrating hours trying to play with other people, it was a relief to return to the solitude of solo mode: just you and the mountain. Here, the only competition is yourself, and the only company is nature. A sense of calm descends. Everything is how it should be. Until you fall foul of a rock, again.
    • 81 Metascore
    • 80 Critic Score
    It might be too short and a bit clunky, but Blendo Games’ newest effort finds joy in the weird and wonderful retro-future world of 1980s coding.
    • 84 Metascore
    • 80 Critic Score
    The result feels like being trapped in a Alejandro Jodorowsky movie – sinister, strange but beautiful and compelling. Everywhere you look there is some unsettling image, from skeletons lying on riverbanks, to bizarre children sitting alone in bus shelters and ferry canteens. The puzzles are shrewd and challenging, and the blocky discordant visuals make the whole environment feel like some sort of uncanny valley of the mind. If you’re looking for a very different sort of challenge, in a decidedly unnaturalistic open world, Grunn delivers much, much more than the sedate rural idyll it initially promises.
    • 86 Metascore
    • 80 Critic Score
    Arc Raiders isn’t just fun to play. It’s a straight-up shot of serotonin.
    • 72 Metascore
    • 80 Critic Score
    This is Tobe Hooper’s putrid amoral universe in film perfectly replicated as an interactive terror ride.
    • 78 Metascore
    • 80 Critic Score
    That Dragon, Cancer shows how video games can create empathy, both through the simple method of allowing the player to experience unfamiliar situations – and by twisting what is real and not-real within them. It’s cut through with human resilience and humour but ultimately defined by a determination to leave a mark on a little boy’s behalf – something to show he was here, and real, and mattered. An unforgettable experience.
    • 81 Metascore
    • 80 Critic Score
    Accomplished as GT6 is, the team will need to revisit some fundamentals if future iterations are able to stand wheel arch to wheel arch with the Forzas of the world. Indeed, the prospect of how the developer may be willing to evolve the franchise for PS4 is a riveting one. But knowing Polyphony Digital, that's a few years down the road yet.
    • 78 Metascore
    • 80 Critic Score
    Yarny’s journey might have its ups and downs, but it’s brief and beautiful. It is a mostly wordless message of love.
    • 79 Metascore
    • 80 Critic Score
    GR:FS is so nearly a landmark game. It's busting with great gadgets, challenging and unusual to play and committed to a true co-op spirit that most rivals have long since abandoned. If only it looked a little better, had a few more maps and U-Play made it easier to find a quick online match-up with your mates. Even so, it's a worthy alternative to any FPS and puts the Ghost Recon franchise right back at the cutting edge.
    • 85 Metascore
    • 80 Critic Score
    The graphics are occasionally stunning – with long draw distances rendering outdoor and space locations particularly effective and, so far, relatively lag and glitch free – an achievement in itself for most MMOs.
    • 81 Metascore
    • 80 Critic Score
    Torment: Tides of Numenera is more than a nostalgic homage to Planescape: Torment – its own innovations will mark the genre as much as its spiritual predecessor did.
    • 88 Metascore
    • 80 Critic Score
    I don’t think I’ve seen half of what Forbidden West has to offer. It bored me sometimes with endless dialogue and exposition, but is equally generous with things to do and places to explore and creatures to unwisely provoke. Unlike many open-world games it is continually offering you something new, and a couple of the tools you acquire later in the game really open the whole place up. It’s got the spirit of a Metroid or Tomb Raider-style puzzle adventure on the scale of an Assassin’s Creed. And once again: by god, it is beautiful. I’ll happily endure ten minutes of being lectured about terraforming, in exchange for marvelling at these sunken caves, forbidding plains and mechanical T-rexes.
    • 58 Metascore
    • 80 Critic Score
    It manages a pretty impressive balancing act: non-gamers obsessed with Tron will love its ambience and authenticity, and may even discover they like games more than they thought. Yet it contains enough clever ideas, and is well-enough structured, to keep hardcore gamers interested, particularly given that it takes place in that seductive Tron universe.
    • 76 Metascore
    • 80 Critic Score
    The primal glee that comes from being cast, for a moment, as the Ur-hunter in a world of cringing prey barely diminishes during the course of the game, and it’s deeply pleasing to master the kind of dripping echoic domain which, in most film and fiction, must be merely survived.
    • 66 Metascore
    • 80 Critic Score
    This comeback is exactly what was needed: pared down, cheap and distilled to its irresistible essence.
    • 82 Metascore
    • 80 Critic Score
    If you've played a GTA game before, you'll know precisely what to expect gameplay-wise from Saints Row The Third, and that in itself is a major recommendation in a GTA-free year.
    • 80 Metascore
    • 80 Critic Score
    Thirsty Suitors may be a very different take on a south Asian immigrant story, but it’s made with so much style and fun you can’t help but love it.
    • 77 Metascore
    • 80 Critic Score
    The doors of Sherlock’s decrepit, abandoned family manor unlock for him as he remembers more, slowly piecing together what happened to his mother. You can populate this place with paintings, furniture and possessions, filling out its character and history, a decent metaphor for your progress through the story and the game. This is a lively world, with wonderful smaller mysteries and an overarching story that brings you closer to its famous main character and his personal history. While there are some technical issues, and the game understandably lacks the glossy polish of bigger-budget titles, this is nonetheless something that I’ve been wanting for a long time: a properly open-world interactive detective story.
    • 80 Metascore
    • 80 Critic Score
    It seems likely that the depth and scale of the experience is only going in one direction: to the stars.
    • 85 Metascore
    • 80 Critic Score
    Marvel Snap is the perfect smartphone game: easy to get into, visually attractive, and simple to play in bite-size chunks, but it also offers masses of strategic depth.
    • 80 Metascore
    • 80 Critic Score
    If you're uninitiated in the ways of Agent 47, this may be a little bit of a wobbly entry into the series, but it's certainly worth it of you're a huge fan of the franchise.
    • 79 Metascore
    • 80 Critic Score
    It's not perfect – the storyline is a bit perfunctory, its free-form style can be illusory when it forces you to perform certain missions and it gets a bit repetitious in the latter stages. But it's a joyous sandbox in which you can drive like a lunatic, in exotic machinery that you might never even clap your eyes on in real life, without hurting anyone.
    • 82 Metascore
    • 80 Critic Score
    Where many games work to put players in a constant state of distraction, rushing around in an often vain attempt to see everything they offer, Hitman 2 has the confidence to let you stand still, to sample the wine and drink in the atmosphere as you plan your next tiny-yet-devastating move. Indeed, no other action game encourages players to think about how to minimise their violence, and for that alone Hitman 2 stands out among the less mindful killing of its peers.
    • 82 Metascore
    • 80 Critic Score
    With so much emphasis on art and audio, there was always a risk of style over substance. But the almost hypnotic blend of rhythmic tapping and gliding create a compelling flow state experience – at least that’s when you manage to master it.
    • 70 Metascore
    • 80 Critic Score
    Sadly, the game has one glaring flaw: the camera has an annoying tendency to zoom in too close, particularly when you're fighting.
    • 82 Metascore
    • 80 Critic Score
    Throughout its running-time, Requiem treads a fine line between poignant and absurd, balancing heartbreaking scenes in which Hugo wrestles with burdens no child should ever bear, with action sequences where you must flee from literal tsunamis of rats. But even at its most ridiculous, Requiem is always earnest in its ideas. Ultimately, it’s a game about living with incurable illness, the constant daily struggle, the threat of outside circumstances making it worse, the importance of hope, and the sad truth that, sometimes, there is none to be had.
    • 67 Metascore
    • 80 Critic Score
    Those tiring of Overwatch 2, Call of Duty or Counter-Strike, who want a fresh take on the format and have a penchant for Ubi franchises, have many happy hours of shooting, hiding and grinding for XP ahead.
    • 79 Metascore
    • 80 Critic Score
    Despite retailing as a full-price game, Siege contains microtransactions which can speed up the levelling process and unlock cosmetic items, which on top of the ‘season pass’ (for future DLC) feels more than a little mean. Counter-Strike GO looms large in the background of much of what Siege does, and that game supports a miniature economy of skins and other items – but also built a following for a dozen years over several entries before this. Ubisoft has actively harmed this game’s chances of success by pushing such stuff when what it should be focusing on is building a player base.
    • 85 Metascore
    • 80 Critic Score
    This prequel takes a blunt force trauma approach to problem-solving and demon-killing, with a slower pace but more spectacular weaponry.
    • 73 Metascore
    • 80 Critic Score
    Its look and feel when you actually play a match is more akin to what you would expect to find on the Xbox 360 or PS3. Which is mightily impressive – the only compromises that PES makes in order to fit onto the 3DS affect the least important aspects of the game.
    • 66 Metascore
    • 80 Critic Score
    The richly detailed, other-worldly environments are interesting, engaging and strange, but lack the deep unheimlich queasiness of the house you inhabit at the beginning.
    • 77 Metascore
    • 80 Critic Score
    All told, there's weeks of fun in this package. As you'd expect. It's fun and funny. As you'd expect. I'm utterly hooked. As you'd expect. Can we have Lego Matrix next? Please?
    • 73 Metascore
    • 80 Critic Score
    Its only drawback is a somewhat unhelpful camera – a typical failing for platform games – although it seems to be at its worst in the earlier stages. Overall, though, Epic Mickey proves satisfyingly original, fun and absorbing – it's a pleasant, and at times interestingly twisted world in which to immerse yourself.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 77 Metascore
    • 80 Critic Score
    Arms is a good starter fighting game, both for players and for Nintendo. Hopefully future updates will give the inevitable franchise a bit more bounce.
    • 87 Metascore
    • 80 Critic Score
    The improvements do now leave the actual battles in conspicuous need of a visual overhaul (something for the imminent 3DS to tackle, perhaps) but at least fans will have plenty to occupy their time until that happens.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 71 Metascore
    • 80 Critic Score
    Hello Games has created a gorgeously realised, constantly regenerating universe for players to get lost in, where the incredible journey trumps the destination.
    • 83 Metascore
    • 80 Critic Score
    This hack-and-slasher clings to its Soulsborne heritage too tightly, but does creative things that no other Soulslike until now has managed to pull off.
    • 71 Metascore
    • 80 Critic Score
    Nintendogs + Cats isn't massively different from its predecessor, but its subtle enhancements mean it will prove even more irresistible to dog and now cat lovers, and that it towers in an even more colossal manner over other pet sims, no matter what their platform.
    • 84 Metascore
    • 80 Critic Score
    As befits the official Formula One game, F1 2019 is certainly up there with the very best serious motorsport games. You won’t find one that looks better or provides more convincing car-handling, and yet its optional driver aids mean you don’t need to be as skilled as a real F1 driver to feel like the next Lewis Hamilton.
    • 85 Metascore
    • 80 Critic Score
    Super Street Fighter IV 3D, despite being a beat-em-up, is one of the most grown-up-feeling games we have ever encountered on a handheld console. It is commendably lacking in compromise and makes good use of the 3DS's unique abilities.
    • 71 Metascore
    • 80 Critic Score
    The frustrating moments in Ridge Racer Unbounded are far outweighed by the deeply satisfying ones. It's anarchic, well designed, thrilling to behold and will put a massive grin on any true petrol-head's face.
    • 80 Metascore
    • 80 Critic Score
    While Sleeping Dogs works from an established palette, it's an absolute blast to play. Like the Uncharted series, the focus here isn't to break new ground for the medium through innovation. Instead, the aim here is to make the player feel like an action hero in a piece of blockbuster entertainment, while remaining fun to play throughout. Sleeping Dogs is not the most original game you'll play all year, but it's easily one of the most enjoyable and it's arguably one of the best.
    • 81 Metascore
    • 80 Critic Score
    A decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value.
    • 74 Metascore
    • 80 Critic Score
    MoH is certainly better for its shift from WW2 to modern warfare, but veterans who recall the salad days of the series may be expecting more.
    • 85 Metascore
    • 80 Critic Score
    Neither of the two controller layouts felt particularly comfortable – particularly mapping Fire to the L/R1 buttons rather than the more comfortable/conventional L/R2. Also, compared to the open-plan nature of the original, Crysis 2 is decidedly more linear. It may focus attention on the action, but it's a pity the total freedom of Far Cry, compromised for the original Crysis, continues to be constrained here.
    • 86 Metascore
    • 80 Critic Score
    This is a rare example of racing fun for the masses and the maestros, one that’s expertly engineered and polished to a level that would make a Concours d’Elegance winner envious. It may make some controversial design choices, but in terms of the on-track experience, it’s the FM series’ most engaging drive yet.
    • 91 Metascore
    • 80 Critic Score
    I’m not sure Bananza has the same legs as Mario Odyssey. Where that game blossomed in a rich, post-credit endgame, DK lives more in the moment: moving ever forward, chewing through new ideas and never stopping to pulverise the roses. Come the game’s epic climax, he has smashed through concrete, rubber, watermelon, ostrich eggs, entire Donkey Kong Country homages, glitter balls – even the NPCs he’s trying to protect. If the weight of Switch 2 does lie on his shoulders, that’s just one more tool to bash a hole in the universe. His appetite for destruction is infectious.
    • 74 Metascore
    • 80 Critic Score
    BPM is a brash, earwormy delight, aimed at the heads of Doom fans and lapsed Guitar Heroes alike.
    • 84 Metascore
    • 80 Critic Score
    With so much at stake, Halo 5 needed to be a new perfection of old triumphs, or a landscape-altering revolution. In terms of its campaign it falls short of both of these ideals. Online, however, 343 has taken more significant risks, of the sort that first convinced Apple and Microsoft to place bets on the series. Warzone, in particular, is a kind of bold design that we almost never see in expensive FPS game-making any more.
    • 71 Metascore
    • 80 Critic Score
    There is hope and reconciliation here, but A Memoir Blue is primarily a tragic depiction of a person who has convinced themselves – or who has been convinced – that attainment is necessary for love. The story is fragile and a little simple but, like publisher Annapurna Interactive’s 2018 game Florence, it succeeds in creating a mood of compelling melancholy, heightened by Joel Corelitz’s exquisite soundtrack. And while A Memoir Blue feels deeply personal, it achieves that miraculous narrative trick of making the specific universally approachable.
    • 86 Metascore
    • 80 Critic Score
    This is the first game that Ninja Theory has produced where it can be said the mechanics are as compelling as the visuals they come packaged with. Like Dante, DmC isn't perfect and it's occasionally frustrating, but it's always appealing and it demands your attention. And damned, if it doesn't always look cool.
    • 79 Metascore
    • 80 Critic Score
    If you're a newcomer, answer this question as honestly as possible; are you likely to be put off a game by the idea that one of the protagonist's most powerful weapons transforms into an adorably cute imp that says "Kupo!" at the end of every second sentence? If the answer is no, then FF XIII-2 is well worth exploring. If the answer is yes, then move on – there's nothing for you here.
    • 86 Metascore
    • 80 Critic Score
    Lara's exquisite animation allows her to move through the world with unmatched grace, and the heavy emphasis on combat is more palatable thanks to its ease of interaction, Lara naturally crouching behind cover and switching between her bow, pistol, rifle and shotgun with rare quickness and ease.
    • tbd Metascore
    • 80 Critic Score
    Much of the game’s thickly melancholic atmosphere comes from the shadier, quasi-mystical side of the business. A unique proposition, with its own rhythm and character, that may just inspire a keen interest in botany.
    • 65 Metascore
    • 80 Critic Score
    The gameplay is occasionally wonky, some of the more elaborate storytelling devices don’t land, and Sam is (deliberately) unlikable. However, Twin Mirror has a powerful story and it puts you in direct control of where it leads. If you play your narrative adventures for the narrative, Twin Mirror has the plotline for you.
    • 76 Metascore
    • 80 Critic Score
    Everybody's Golf doesn't do anything particularly new or revolutionary, but it does what it does very well indeed.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Quite a few of the later puzzles rely on reaction times alongside forward planning, and since they’re often bigger than those earlier in the game, it’s far more frustrating to have to restart because of a mistimed jump-and-switch or accidental misfire. For the first few hours, however, Hue’s puzzles are concise, inventive, and surprising. For that, at this price, Hue is an experiment worth experiencing.
    • 84 Metascore
    • 80 Critic Score
    Despite its heavy themes, the game exudes fondness for the region it depicts. Wind whips across sandy beaches, chippies host late-night chats between friends, and Kasio gazes at stars through a broken roof while a house party rages below. Gaelic and local slang pepper the dialogue, alongside a helpful glossary. The sense of place, strength of writing, evocative art and elegant interactions make If Found … a moving drama, beautifully capturing the growing pains of early adulthood.
    • 80 Metascore
    • 80 Critic Score
    With a real-life rule-change next year due to change the cars radically, Formula One currently feels like it’s at a generational peak, and F1 25 is so brilliantly crafted and full of elements that generate an irresistible mix of nailed-on realism and fantasy that it, too, feels like the culmination of a generation of officially licensed Formula One games. F1 25? Peak F1.
    • 84 Metascore
    • 80 Critic Score
    It might look slight, but there are hours of schemes, conversations and grisly deaths tucked away in this game. Broadening your choice of rulers takes some time, and even the same situations play out differently when Tyrion is in charge rather than Sansa, especially when you’re playing in character. It’s great fun to step into the unenviable position of Ruler of the Seven Kingdoms, and a far more enjoyable way to pass the time until the HBO series’ conclusion than combing through the books again for clues.
    • 84 Metascore
    • 80 Critic Score
    Pretty much an essential purchase for any self-respecting petrol-head, and a lot more compelling and enticing than those who don't dream about lap times might imagine. If he played it (it's not easy to imagine him sat in front of a games console), Bernie Ecclestone would surely approve.
    • 82 Metascore
    • 80 Critic Score
    Black Ops 6 is the best title in the series for years. It’s still a maniacal first-person shootfest that many players will absolutely detest; no critics of games that glorify the military-industrial complex are going to be converted at this stage. The design team, though, knows its audience and serves them accordingly while doing just enough to move things forward and try some intriguing little segues. I would happily play a whole game in which I could customise the flamboyant safe house to make it more comfortable for my cute little family of spec-ops sociopaths; I would play a whole survival horror adventure set in the world that Emergence concocts. Nothing in this series has ever lingered with me as long as the nuclear bomb explosion in Call of Duty 4 – but these violent delights, I feel, have staying power.
    • 75 Metascore
    • 80 Critic Score
    The archeologist’s earliest adventures show their age in more ways than one, but this revival preserves enough of the games’ treasured elements to keep purists happy.

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