Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
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| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
As ball physics and control go, it's dead on. [Oct 2003, p.145]- Game Informer
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- Critic Score
The intensity of battle, breathtaking graphics, and intriguing story are powerful enough to overcome any shortcomings in the game. [Sept 2003, p.118]- Game Informer
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- Critic Score
With speeds that border on being too great for the human eye to comprehend and computer opponents that never once falter, F-Zero GX is designed specifically for hardcore gamers and people who are gluttons for punishment. [Sept 2003, p.112]- Game Informer
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Almost every texture in the game is soaked in bright neon colors to deliver a stylistic sci-fi setting. Unfortunately, where Alter Echo excels in graphics and gameplay, it comes up short in plot and personality. [Sept 2003, p.107]- Game Informer
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If you like brawlers, platformers, or both, Alter Echo should be on your list of must-plays. [Sept 2003, p.114]- Game Informer
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The cutscenes are great, making an episode's worth of good animation here for the viewing, but I wouldn't want you to pay $50 and suffer through this hack-job of a game just to get to it. [Sept 2003, p.109]- Game Informer
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The visuals are a throwback to the early days of PS2, if not Dreamcast. [Aug 2003, p.91]- Game Informer
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Playing Lionheart could easily be a completely different experience every time. [Oct 2003, p.141]- Game Informer
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Consider it a stand-alone update priced fairly at 20 clams. [Aug 2003, p.86]- Game Informer
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The sheer depth of your duties can leave you swimming. [Sept 2003, p.109]- Game Informer
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It may be management freaks like myself who derive the most from this year's Madden. [Sept 2003, p.105]- Game Informer
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Madden is still excellent, but has left the door open to its competitors. [Sept 2003, p.117]- Game Informer
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There are still gameplay additions, but without the Madden 101 tutorial - found in other versions - you're kind of on your own. Also, a difficulty level between Pro and Rookie would be helpful. [Sept 2003, p.113]- Game Informer
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The vehicles don't act how they would in real life and it's so short on thrills that it needs to sit atop a stack of phone books to see over the dashboard. [Oct 2003, p.145]- Game Informer
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Overall, this game performs like a solid pro baseliner - playing it safe, but hitting a majority of its shots in-bounds. [Oct 2003, p.139]- Game Informer
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The nonstop action Chaos legion exhibits is unparalleled. [June 2003, p.101]- Game Informer
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If you're the methodical type who loves to drown in the details, set up intricate raids, and get your hands dirty (so to speak); I see no reason why you won't enjoy this release. [Aug 2003, p.96]- Game Informer
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The racing is slow as molasses, the weapon selection is pathetic, and it only supports two-player split-screen. [Aug 2003, p.91]- Game Informer
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Silent Hill 3 embodies the true essence of horror and never once gives the player a moment to relax or breathe. [Aug 2003, p.88]- Game Informer
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This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]- Game Informer
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Midway tried really hard to inject humor into the characters and cutscenes, but as is often the case in games, it comes up short. If there aren't developers who can be funny, I suggest companies hire somone who can. [Aug 2003, p.98]- Game Informer
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Trite dialogue, mindless quests, bland gameplay, and boring textures. [Nov 2003, p.170]- Game Informer
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The devil is in the details, and Ejay Clubworld's clunky controls will wear on you after a while. [Aug 2003, p.91]- Game Informer
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You'll miss things like camera control, intelligent AI, and set battle formations for your units. Also frustrating is the fact that you don't carry over supplies or accomplishments from mission to mission. [Aug 2003, p.89]- Game Informer
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The sense of speed is somewhat equivalent to the electric carts available to the recently injured at grocery stores. [Oct 2003, p.123]- Game Informer
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I'd say it was as horrible as the N64 "Superman" atrocity, but since Aquaman has always been a lame character, having a crappy game is at least conceptually sound, given the subject matter. [Oct 2003, p.139]- Game Informer
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Since there are a number of cool Alien and Predator units that are fun to see and play, Extinction does have some redeeming value. However,...the lack of online support or multiplayer of any kind is unforgivable. [Aug 2003, p.99]- Game Informer
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Mario worshippers will be entranced. To the rest of us, it's just a fun little golf game. [Sept 2003, p.110]- Game Informer
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It pretty much fails on every conceivable front and can't hold a candle to 99 percent of the games currently in the Xbox library. To serve, protect, but more realistically, to suck. [May 2003, p.91]- Game Informer
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This game does the quivalent of grabbing you by the groin and tossing you off a cliff. [Aug 2003, p.87]- Game Informer
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While the controls on this PC port are okay, they are clearly not refined for a console experience. [Oct 2003, p.139]- Game Informer
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Call me crazy, but punching an enemy while doing the doggy paddle doesn't exactly generate a whole lot of excitement. [Oct 2003, p.131]- Game Informer
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For me, the infectious old-school vibe and the fact that it delivers a ton of nerve-wracking situations were enough to make me ignore any frustration I have with the less-than-perfect execution. [Sept 2003, p.120]- Game Informer
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The most interesting addition is the ability to create your own AI in Arena mode. [July 2003, p.107]- Game Informer
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Deserving of the highest accolades, Knights of the Old Republic is a dream come true for Star Wars fans, and the most noteworthy Xbox release since "Halo." [Aug 2003, p.94]- Game Informer
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- Critic Score
While it has done a really good job of making NCAA its own brand of football, I feel like this franchise continues to be like college football is in real life - very entertaining, but ultimately a prologue for the pros. [July 2003, p.102]- Game Informer
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Solid through and through and the new animations are nice, but the changes for this year aren't the kind which make you alter the way you play the game. For a long-running series, this is what's needed to keep it fresh. [July 2003, p.111]- Game Informer
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A workmanlike, uninspired racer that just doesn't do enough to sutain my interest. [Aug 2003, p.93]- Game Informer
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The development team has put together a diamond in Galaxies that surpassed my lofty expectations. In short, even if this game had nothing to do with "Star Wars" whatsoever, it would still be amazing. [June 2003, p.115]- Game Informer
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Its graphics are merely average and the fighting is uninspired. [July 2003, p.107]- Game Informer
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"DOA Xtreme" was a day at the beach, whereas Outlaw Volleyball is actually about bumpin', settin', and spiking. [Sept 2003, p.120]- Game Informer
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The quintessential expansion pack; with more to do, see, and experience on many different levels. [Sept 2003, p.122]- Game Informer
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I still wish this game was sexier. The play is serviceable - the control scheme grows on you - but the character models are quite shoddy. [Aug 2003, p.91]- Game Informer
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The world is truly your oyster. Whether or not there's a pearl in it depends on how much you enjoy the freedom given to you. [Aug 2003, p.97]- Game Informer
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RPG fans will love the open-ended feel of the game, but more casual gamers may be put off by the lack of guidance and the game's few minor control issues. [Sept 2003, p.123]- Game Informer
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It's cute as hell, fun as can be, but a few steps back on the evolutionary ladder. [July 2003, p.104]- Game Informer
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It's virtually void of driving freedom - the map blows. It has no trademark Simpsons charm, either. The gameplay is apocalyptically bad. [Aug 2003, p.104]- Game Informer
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Be warned - great skill is required to get something that doesn't just look like a Jell-O mold gone awry. [Sept 2003, p.109]- Game Informer
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This title's epic scope, engrossing story, and addictive combat system easily outweigh these minor concerns. [Aug 2003, p.92]- Game Informer
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All told, this GBA edition is done well enough that fans of the series will be satisfied with the on-the-go experience, but don't expect to be blown away. [Sept 2003, p.125]- Game Informer
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The Masterclass is cool, not so much for its challenges, but more for what it teaches you about your car. [Aug 2003, p.99]- Game Informer
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Can't be praised enough for its truly excellent storytelling, but the greatest coup for the title is that the game wrapped around this tale is engaging, surprising, and very well done. [July 2003, p.103]- Game Informer
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The number of crafts and items available with which to outfit your ship are nice, but the gameplay seems to keep Naval Ops on a short leash - one that will ultimately keep this title from a lot of mass-market appeal. [July 2003, p.107]- Game Informer
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Delivers with an expert mix of action and suspense, and a robust array of weaponry. [Aug 2003, p.100]- Game Informer
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Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]- Game Informer
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While F1 driving demands a high skill level, I don't appreciate how your car's handling lacks that fine touch. [Aug 2003, p.91]- Game Informer
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In a game, you need a control scheme that makes sense and works. Buffy's doesn't. At all... Try as I might, there's nothing that I can compliment or even remotely endorse in this game. [Sept 2003, p.126]- Game Informer
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Bereft of any originality, BN 3 plays almost exactly like its predecessors. [June 2003, p.120]- Game Informer
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Everything a fan of the series could want. There are more opportunities for dual army control (like the final battle in the original) as well as much more challenging maps to defeat. [July 2003, p.121]- Game Informer
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Lacks the planned skill of the criminals that the game portrays; and instead, comes off as a mindless licensed product. [Aug 2003, p.98]- Game Informer
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No Treasure game would be complete if it wasn't replete with awesome boss battles. Wario World has them in droves. [July 2003, p.108]- Game Informer
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This game's formula has been duplicated before, but it's still the king and will make the hours fly by. [Sept 2003, p.126]- Game Informer
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It's 2003, yet I'm still stuck turning six hidden gears in order to open one friggin' door? That's just archaic. Games like "Deus Ex" and "Eternal Darkness" have proven that puzzles don't have to be ridiculously monotonous. [Aug 2003, p.90]- Game Informer
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Relatively funny, has an excellent soundtrack, a bunch of cool missions, and a clever economy mechanic. Why the mediocre score? You're in a truck. Driving a semi will just never be fun. [Sept 2003, p.121]- Game Informer
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This obscure video game brew not only sounds like a garbled mess, it plays like one as well. [June 2003, p.60]- Game Informer
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Any game with 55 single-player missions is worth checking out. Add to that equation Double Helix's excellent graphical system and blistering gameplay and you've got a hit on your hands. [July 2003, p.116]- Game Informer
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The pumped-up graphics look pretty mediocre at best... the game mechanics are bland and simplistic - like the worst of the Genesis era. [May 2003, p.87]- Game Informer
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The cheesy sci-fi atmosphere won't do much to convince you to play this game, and neither will the derivative gameplay and level design. [July 2003, p.106]- Game Informer
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The space combat portions are incredibly short, which is a godsend since the vehicle controls are abysmal. [Aug 2003, p.92]- Game Informer
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Interaction within the environment and the board game movement and structure are tedious and archaic. [June 2003, p.102]- Game Informer
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While this is all well and good, I simply don't like this series as much as the "Baldur's Gate" or "Icewind Dale" epics. [Aug 2003, p.103]- Game Informer
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You really couldn't ask for a better version of Space Channel 5 on GBA. [Fall 2003, p.126]- Game Informer
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A slightly above-average game with unrealized potential. [July 2003, p.122]- Game Informer
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It doesn't rely on technical gimmicks. Instead, it delivers cathartic action and an absorbing story. [July 2003, p.114]- Game Informer
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In all honesty, I enjoyed the main bulk of gameplay about as much as I do that throbbing sensation when a Q-tip is jammed just a little too far into my ear. [July 2003, p.115]- Game Informer
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Holds its own as an action title. If you happen to be a fan of "Evil Dead" or Bruce Campbell, its faithfulness to the films' essence makes it a must buy. [June 2003, p.114]- Game Informer
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It's definitely different, but in ways that are detrimental to the experience you'll have with it. [June 2003, p.108]- Game Informer
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If you're a patient soul (there is a high frustration factor here), the strategy of Hitman 2 is very rewarding, and it fills a unique niche on GameCube. [July 2003, p.111]- Game Informer
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Saying that Big Mutha needs more freedom and faster driving may sound damning. However, the game's got a great head of steam going already, and it's definitely got more teeth than the other slack-jawed truckers already on the road. [May 2003, p.82]- Game Informer
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The missions are quite ingenious and the multiplayer modes are wildly entertaining. [July 2003, p.107]- Game Informer
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Co-op is the most entertaining multiplayer mode I've played in a long time. [July 2003, p.115]- Game Informer
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I found a few bizarre control and collision hiccups that furrowed my brow, but by and large this is a game that starts with a bang and doesn't quit. [Aug 2003, p.103]- Game Informer
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There's a certain intensity of action and sense of urgency that only a 2D platformer can deliver. This game is a great way to rediscover that feeling for yourself. [June 2003, p.118]- Game Informer
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What I really enjoy is buying painted Muscle figures from the in-game vending machines. [July 2003, p.110]- Game Informer
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While the quality of the polygonal models brings back memories of the 386 processor, the fact that developer Raylight Studios was able to create convincing and enjoyable gameplay around it is an impressive feat. [Aug 2003, p.104]- Game Informer
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An expansion pack worth having if there ever was one. [Aug 2003, p.102]- Game Informer
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It's not only gorgeous to look at, it's blazing fast with gameplay that constantly has you sliding in and out of traffic riding on the edge of disaster. [July 2003, p.113]- Game Informer
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The tricks are nice, but executing them is also uneven. I wouldn't say this title isn't fun, but "Burnout 2" is simply a better experience in almost every way. [July 2003, p.117]- Game Informer
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Solid physics, colorful graphics, and bearable sound do make this a decent pinball title. [July 2003, p.122]- Game Informer
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Unlike its Xbox cousin, this version of the PC mega-hit offers no compelling content other than slightly reworked levels and a prologue mission that adds about two hours of gameplay. [July 2003, p.105]- Game Informer
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Unlike the hollow gameplay experience of the first, this title gives fans more classic shooter action. [May 2003, p.94]- Game Informer
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You'll reach velocities so incomprehensible that your reflexes are paralyzed. [July 2003, p.107]- Game Informer
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Like "Gallop Racer 2003," this is a darn good horseracing game. However, I can't see gamers having more than one filly in their stables, and this one loses by a neck. [June 2003, p.105]- Game Informer
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This is strictly for hardcore chess players..., but I can't think of a game that can deliver the amount of depth of Chessmaster. [Sept 2003, p.109]- Game Informer
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Last time I played this game, it was being released by THQ and was called "MX Superfly." I didn't really like it then, and I don't cotton to this generic motocross stunt title now. [Aug 2003, p.93]- Game Informer
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What you do in the first ten minutes is what you're going to be doing for the rest of your excruciating experience with this game. [July 2003, p.106]- Game Informer