Game Informer's Scores

  • Games
For 7,733 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 91 Metascore
    • 90 Critic Score
    I love coming-of-age stories, but Mixtape stands out even among my favorites for how well it nails its earnest, whimsical tone, treating life milestones with grave sincerity. Its stellar writing, concise runtime, and inspired use of its licensed soundtrack make it an instant classic and a heartfelt trip down memory lane.
    • tbd Metascore
    • Critic Score
    I've thought about playing Lego Batman: Legacy of the Dark Knight literally every day since coming home from my preview event. I'm excited to explore the world and chip away at the skill tree, but I'm mainly curious to see how they tie all the Batman stories together. Lego games work for me because they're designed by genuine fans of the stories they adapt, and this is, so far, one of the best examples yet. As a fan myself, it's nice to not only see one of my favorite characters lovingly adapted but to feel seen in the way the developers choose to depict him. When Legacy of the Dark Knight drops later this month, I plan to be first in line. [2-Hour Hands-On Impressions]
    • tbd Metascore
    • 50 Critic Score
    Inkonbini spent its five-hour runtime talking to me – not with me – and I never felt a part of this town’s culture or its inhabitants' lives in the way the writing says I was. Customers would enter my store, hit their marks, share their golden lesson of the day, and the shift would end. I’d do the same thing the following day, and the following day, until Makoto’s final shift arrived and the game ended with a cheery but unearned celebration of my week at Honki Ponki. It’s a disappointing konbini experience for someone who genuinely cherishes them in Japan. It is neither narratively nor mechanically engaging, and though Makoto seemed to enjoy each shift, I rarely did.
    • 81 Metascore
    • 80 Critic Score
    Vampire Crawlers elevates an otherwise simple but highly entertaining card game with sensations more reminiscent of a casino (or Vampire Survivors) or the blinding blue light of doomscrolling late at night to create a retro-inspired diversion that’s hard to put down. Its pull is less powerful with its dozen or so stages complete and behind me, but it’s clear that desire to return will never quite let up, lingering, waiting in the gothic wings for one more run.
    • 76 Metascore
    • 85 Critic Score
    With plans for post-launch content already announced, Invincible VS is likely to only improve as its lifespan progresses, which could certainly address some of the current shortcomings. However, with an already solid foundation built upon approachability and personality, Invincible VS is easy to recommend to both seasoned fighting games fans and Invincible enthusiasts.
    • 87 Metascore
    • 93 Critic Score
    Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy in Saros, and I only wish I could write this sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.
    • 71 Metascore
    • 80 Critic Score
    The unique way the story is conveyed is more impressive than the story itself, but it's still a great time for fans of choice-driven games.
    • 78 Metascore
    • 70 Critic Score
    Everyone will approach Tomodachi Life differently, and that is what makes it such a unique experiment. However, if you don’t have the time or creativity to imagine and engineer unique dynamics between tens of Miis, Living the Dream’s removal of the social features cannot serve as a safety net as it did with the 3DS release. And sadly, outside of the daily dose of comedy, there isn’t much more to buoy this release.
    • 66 Metascore
    • 70 Critic Score
    It's never been easier to get into the competitive Pokémon scene, and playing Pokémon Champions has been a highlight of my last week. Champions seems to be designed for people like me, who are familiar with competitive battles and want an easier way to participate. However, it also makes moves to cater to completely new players and extremely seasoned players, and by trying to satisfy all three audiences, it fails to properly serve either. With minimal content and a pressure to collect Pokémon in mainline games, it works best as an additional mode for the main series. As a standalone product, it's a game confused about its own goals. And much like the in-game status condition, that confusion only hurts it in the long run.
    • 76 Metascore
    • 75 Critic Score
    Despite these hardships, both intentional and otherwise, I eagerly fired up the next stage, excited to test my skills and get angry all over again. When stages click, it’s a deliciously fun challenge. When the perspective makes it tough to even tell how to proceed, it can be frustrating. Still, Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.
    • 81 Metascore
    • 80 Critic Score
    These moments, combined with the fascinating vintage visuals and music, make it easy to overlook the areas where Mouse wastes some potential. Sure, I'd have liked more meaningful investigative mechanics and fewer reskinned baddies, but I was often too busy tapping my toes to jazz tunes and laughing at the riotous cartoon antics to be too bummed about it.
    • 85 Metascore
    • 80 Critic Score
    Gamers often complain that big publishers refuse to roll the dice on new properties with unique systems; I give Pragmata big props for doing precisely that and experimenting with something unconventional. The story and structure as a whole feel a bit by-the-numbers, but the beautiful futuristic visuals and inventive battle system are solid wins.
    • tbd Metascore
    • 90 Critic Score
    Through its stellar use of the roguelite formula and ability to build your loadout in such rapid fashion, Deadzone: Rogue provides a compelling shooting experience that I look forward to firing up for a few runs every day. But it's not just the structure that has its hooks in me; the shooting mechanics, varied enemy types, and the compelling narrative mystery all coalesce into one of my favorite shooters in recent years.
    • tbd Metascore
    • Critic Score
    These early hours I played are promising, but I won't know for sure what the ceiling is on Forza Horizon 6 until it launches on May 19. [Hands-On Impressions]
    • 71 Metascore
    • 60 Critic Score
    The primary draw of Reunion is seeing Max and Chloe reconnect and make up for lost time. The game delivers on that front; their heartfelt interactions sometimes made me forget the game’s other shortcomings. The manner in which Deck Nine sends these two off into the sunset – again, the version I unlocked – is truly wonderful. The rest of the package is overwhelmingly familiar to Double Exposure and takes a step backward in some cases. As much as I love Max and Chloe, everything around them seems to fall apart when they come together; Reunion is, sadly, no different.
    • 72 Metascore
    • 80 Critic Score
    The Maximum Collection gets just about everything right, but there’s really only one game in the mix that I’d hold up as a true classic of its genre. Beyond X-Men, the experience here is likely for those hunting nostalgia or players with a particularly keen eye for understanding the early days of superhero video games. If that’s the sort of thing that makes your interior Colossus roar, you can expect a solidly good time.
    • 73 Metascore
    • 70 Critic Score
    I am a big fan of cinematic platformers. I appreciate this attempt at taking the mechanics and presentational focus of the genre and applying them to a fun cartoon. That part of the game, alongside the platforming and puzzles, works well and is attractive. Unfortunately, the frequent sneaking slows the game down and is a barrier instead of a fun series of challenges to overcome.
    • 76 Metascore
    • 70 Critic Score
    I love that Milestone is experimenting with new ideas within the arcade racing formula, and while the story didn’t land for me, I applaud the effort at narrative in a genre that frequently doesn’t even try to add meaningful context to its races. Even so, difficulty spikes and arbitrary objectives combine with overly convoluted mechanics to rob Screamer of some of its fun. It’s worth experiencing to see a developer try something new, but this race track might just have too many turns to be a winner.
    • 85 Metascore
    • 93 Critic Score
    Super Mario Bros. Wonder was a joy to play through in 2023, and now, a few years later, it's even better.
    • 81 Metascore
    • 93 Critic Score
    Like any good extraction shooter, Marathon is a game about the choice and consequences inherent within a run. Yet, it's more than just that. Bungie's excellent audio design and gunplay, paired with increasingly complicated level design borrowing from over a decade of expertise designing Destiny raids coalesce into something special. Marathon is proof Bungie is still at the top of its game.
    • 73 Metascore
    • 78 Critic Score
    Much like a consistently winning sports team, MLB The Show 26 didn’t change things too dramatically, but this entry almost feels like a soft-rebuilding year; so while many of these changes may elevate the overall package in future games, they aren’t quite there yet. But much like those perennial contenders, even when it’s not the best the franchise has looked, MLB The Show 26 is once again lined up for another winning season.
    • 82 Metascore
    • 90 Critic Score
    While I’m still working my way through endgame content, including several raids, battlegrounds, and a target-hunting Prey system, Midnight’s core experience is great. As the second entry in a trilogy, Midnight effectively fleshes out returning characters and blurs the line between good and evil in interesting ways. Ending on a dark note, this middle chapter creates more questions than answers, and serves as a great staging ground for the story’s final act. While the conclusion is still years away, I’ll happily devote that time to decorating and, inevitably, renovating my new abode. Now more than ever, Azeroth feels like a home away from home.
    • 77 Metascore
    • 70 Critic Score
    [Crimson Desert is] a beautiful, exploration-rich open-world game that’s a clear technological achievement, hampered by a cornucopia of little frustrations and a stark lack of narrative depth.
    • 78 Metascore
    • 75 Critic Score
    As the WWE 2K series churns out another game each year, they’re becoming tougher to remain enthusiastic about. Visual Concepts found a strong formula with 2K22 and has steadily iterated on that without rocking the boat too much, making for a consistent but gradually less exciting package each year. Starting with The Island’s debut last year, the VC infiltration is becoming irksome, especially in a package that already has multiple expensive editions and paid unlocks. Art is starting to imitate life – it’s never been more expensive to consume the WWE product, thanks to sky-high ticket prices and the pricey streaming subscriptions required to even watch everything. My feelings while playing 2K26 began to mirror my current relationship with the on-screen product: It’s still enjoyable, but the negatives are catching up to the positives.
    • 81 Metascore
    • 75 Critic Score
    My grievances with Monster Hunter Stories 3 are relatively minor. It's an RPG that plays it safe, and while that means it avoids massive missteps, it also fails to make much of an impression. Despite spending over 60 hours exploring its world, I don't expect to think much about Twisted Reflection now that I've rolled credits. Still, its good outweighs its bad, and I don't regret my time in office as the prince of Azuria. At the very least, it was a joy to look at.
    • 74 Metascore
    • 60 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is frightening with its near-constant jump scares, oppressive atmosphere, difficult enemies, and arguably too much darkness. But more so than fear, the emotion I frequently grappled with was frustration.
    • 80 Metascore
    • 78 Critic Score
    Tribute has become skilled at creating visually nostalgic beat ‘em ups, and its return to the Scott Pilgrim franchise is no exception. It is, however, light on surprises or mechanical innovation.
    • 89 Metascore
    • 90 Critic Score
    Despite my minor complaints, Pokopia sticks out as one of the best examples of a third-party developer using the Pokémon license to the fullest extent possible.
    • 64 Metascore
    • 65 Critic Score
    For the God of War completionist, there is a story incentive to play through Sons of Sparta. It builds on Kratos’ character well, shows a part of his life we have not had the chance to experience, and there is at least one small detail related to modern Kratos and his son that I am glad I learned. But it underwhelms on nearly every aspect of Metroid-inspired design without outright failing. Controlling Kratos, fighting, and exploring just isn’t particularly fun on a basic level. A just below perfunctory genre experience alongside characters and in a setting I admit I like spending time with.
    • 89 Metascore
    • 98 Critic Score
    Requiem is Resident Evil at its finest…It is fantastic, a revelatory mix of terrifying survival-horror and action.

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