Game Informer's Scores

  • Games
For 7,743 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7760 game reviews
    • 78 Metascore
    • 80 Critic Score
    Even with its issues, EA Sports FC 26 offers a level of player development and immersion that you just don’t get in other sports titles. On the surface, it’s easy to describe the gameplay overhaul as simple quality-of-life updates, but this year's changes tackle several player frustrations (particularly around goalkeeping), ultimately improving the franchise for the long haul.. EA Sports FC 26 is a robust step forward for a franchise I had lost faith in, and now, I can’t stop playing.
    • 82 Metascore
    • 85 Critic Score
    The absolute glut of content is impressive and intimidating all at once, and NBA 2K26’s on-the-court performance is so good that it’s worth the annoyances that come with the franchise. Whether you want to chart your custom character’s career through the NBA or WNBA, take the reins and rewrite your favorite franchise’s history, or build your dream roster of players from across eras, NBA 2K26 gives you all the tools to do so.
    • 88 Metascore
    • 93 Critic Score
    There are so, so many games coming out every year, and no real ruling body for determining a "gaming canon" of any sort. So in lieu of that, I'll just say Final Fantasy Tactics was, and remains, an essential work. It's the type of game that, played with fresh eyes nowadays, would surprise newcomers with how engrossing its Job system is, how expressive the character sprites and music are, how gorgeous the dioramic battle maps can be, and just how moving its story can be. Time has passed, but Tactics never got old.
    • 95 Metascore
    • 100 Critic Score
    Hades II is the pinnacle of the roguelike genre, a position I previously granted its predecessor, but one that its sequel has handily earned.
    • 86 Metascore
    • 93 Critic Score
    Working your way through lists in a video game can be incredibly satisfying. Ghost of Yōtei understands this intimately and capitalizes on it by starting with protagonist Atsu literally writing out her hit list of the six men who took everything from her. It’s a simple, but incredibly satisfying setup, and that core idea – the joy of knowing your objectives and completing them – extends to every other element of Ghost of Yōtei to create a consistently satisfying experience that is very difficult to put down.
    • 77 Metascore
    • 60 Critic Score
    My feelings about the music extend to the whole of Baby Steps, I suppose. I see what they are going for. I understand why and how it’s funny. And I appreciate how unique it is, but I would be lying if I said I enjoyed it. It’s a truly singular experience, something we will always need more of in games. Some will enjoy struggling to climb sandy dunes and laughing at their friends falling down the same cliffside for the hundredth time, but no amount of creative appreciation will change how I felt playing Baby Steps. Every time I put the controller down, I dreaded picking it back up.
    • 86 Metascore
    • 75 Critic Score
    Silent Hill f is a curious beast. Despite my misgivings, it’s a good Silent Hill game and an enjoyable survival horror adventure in general. The game nails its oppressive and creepy atmosphere, and it boasts a killer presentation from visuals to audio. The combat is faithful to past games while adding cool, effective wrinkles, but for how heavily it's emphasized, the game fails to have players engage with it any differently than they had in the opening hours (save for one mid-game twist). Perhaps my biggest gripe as someone who loves to be scared is that you’ve seen the extent of how Silent Hill f plans to frighten you within its first half; beyond that, it’s diminishing returns with very few surprises. I like Silent Hill f, but I was prepared to have a love affair with it, and I’m left feeling as foggy as its quiet, ill-fated village.
    • 78 Metascore
    • 85 Critic Score
    Dying Light: The Beast can feel a touch safe at times with a serviceable story, but the high-flying parkour and gorgeous graphics are top-notch. Castor Woods makes for the perfect zombie-slaying playground for you to enjoy. It’s pure adrenaline packed into its 20 hours, continuing to carve out its own corner of the crowded zombie space.
    • 82 Metascore
    • 85 Critic Score
    Sonic Racing: CrossWorlds offers some exciting twists on the tried-and-true kart-racing formula, making for a streamlined experience that wastes no time getting you into the action. Though there’s substantially less content and replayability than its primary contemporary, Sonic Racing: CrossWorlds is concise and effective in its mission, offering the most well-rounded kart racer of the year.
    • 92 Metascore
    • 90 Critic Score
    Musicians know the feeling of a piece that is woven with complexity, which takes longer to learn than most, but brings commensurate satisfaction upon mastery; Silksong is the video game equivalent, sitting ready to be played and adored, but only after appropriate levels of devotion and persistence.
    • 73 Metascore
    • 80 Critic Score
    Throughout my time in Metal Eden, I couldn’t help but imagine just how good a sequel I hope Reikon makes could be. This is a great start in the FPS genre for the team; its ideas are strong, and with refinement, Aska’s next mission could be as excellent as the Ghostrunner and Doom Eternal adventures it’s clearly inspired by. Though the star of the show – its first-person shooting and movement – is sometimes weighed down by an overreaching narrative and boring morph ball sections, when Metal Eden shines, it’s as bright as the sun that sheds light on Moebius’ dark underbelly.
    • 79 Metascore
    • 80 Critic Score
    While I wish it had an adjustable camera or the ability to tweak visual settings on console, I had a great time regardless. Ultimately, whether it's online or local, the dedicated two-player experience is Lego Voyagers' secret weapon. The game is intentionally abstract and open to interpretation, so you'll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.
    • 81 Metascore
    • 85 Critic Score
    Though many of the series’ core elements remain intact, Gearbox has refined and reconfigured them in such ways that Borderlands 4 rises beyond anything the series has accomplished to this point, making for a chaotic looter-shooter worthy of the series’ sterling early-2010s reputation.
    • 77 Metascore
    • 83 Critic Score
    Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough to endure while I enjoy the main treat of running around and solving puzzles. I’ll be deciphering the game’s remaining riddles well after I rolled credits, and I can’t wait to see what revelations await. Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its promise, laying a strong foundation for future stories in its fascinating world.
    • 77 Metascore
    • 78 Critic Score
    If you’re in the mood for something that recalls games like Resident Evil 4 and Dead Space, Cronos might hit the spot. But it’s not without its pain points.
    • 87 Metascore
    • 93 Critic Score
    Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
    • 79 Metascore
    • 88 Critic Score
    With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It's an easy recommendation for anyone even slightly interested in puzzle games.
    • 85 Metascore
    • 90 Critic Score
    Metal Gear Solid 3 didn't necessarily need a remake, but now that it’s here, I’m not sure I will ever be able to go back to the original versions.
    • 60 Metascore
    • 68 Critic Score
    For all those complaints, however, I do admire that Nintendo tried and arguably succeeded at creating something unique that could not really be ported to another platform even if Nintendo wanted to. Nintendo does not automatically get credit for making something different, of course – the game still needs to be fun to play and give you reason to play – but I will always appreciate Drag x Drive for being unlike anything else and working better than I expected.
    • 88 Metascore
    • 85 Critic Score
    Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
    • tbd Metascore
    • 85 Critic Score
    And Roger left me feeling a whirlwind of emotions, from distressed to sympathetic to hopeful, using little more than a mouse cursor. The best compliment I can give is that it reminds me so much of 2018’s Florence, a game I adore, in how it uses clever interactions to communicate relatable feelings and situations. While I wouldn’t wish the plight of its protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium.
    • 65 Metascore
    • 60 Critic Score
    The ideal way to play FBC: Firebreak is as a group of three friends on a Discord call, coordinating moves and synergizing kits, which is a decent way to spend an afternoon. Unfortunately, it's difficult to achieve anything similar while matchmaking, and even then, there's just not much to do. On paper, I don't mind the lack of story, competitive modes, or procedurally generated content, but when the gameplay isn't engaging or interesting enough to keep me playing, the lack of other game modes is especially glaring. Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
    • 77 Metascore
    • 60 Critic Score
    Despite a disappointing launch, Madden NFL 26 isn’t unsalvageable. I would imagine many of these problems will be fixed through post-launch patches, but that doesn’t change the fact that despite how strong its fundamentals appeared to be prior to stepping onto the field, much like a nervous rookie, this entry just wasn’t quite ready for primetime.
    • 67 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Shadow Labyrinth is such an odd concept that I optimistically assumed it came from a specific, focused creative pitch, but it's one of the least focused games I've ever experienced. The story, art design, and structure are messy and underbaked. It's middling at best and maddening at worst. It doesn't have enough Pac-Man for fans of that franchise, and its Metroidvania elements are too weak to appeal to fans of the genre, so why did they make a Pac-Man Metroidvania? After spending 40 hours with the game, I still don't know, and that makes it difficult to recommend.
    • 74 Metascore
    • 78 Critic Score
    It’s very competent and enjoyable, but much of it feels like Soulslike junk food; tasty with a few neat ideas, but nothing will stick with me compared to more substantial offerings. Wuchang: Fallen Feathers may not revolutionize the genre, but it’s a good rendition of a favorite song.
    • 73 Metascore
    • 60 Critic Score
    Though it’s a beautiful game, with an excellent Sicilian dub to boot, [Mafia: The Old Country] unfortunately leaves a lot on the Don’s table, failing to rise to the promise of its premise.
    • 63 Metascore
    • 65 Critic Score
    Destiny is a fiction and gameplay I deeply love, and I’d be delighted to continue to invest time in its characters and adventures. But the bloat of currencies and systems on display at this point is a major turn-off, and The Edge of Fate’s new additions and changes don’t make me feel compelled to play more. I’ll continue to cheer for the game to grow and expand, and I believe there’s some strong potential to this new saga focused on issues of freedom and pre-determinism. But the current thrust of this expansion just isn’t working.
    • 76 Metascore
    • 70 Critic Score
    Mostly, I am just happy that there is a good Mario Party available in the Switch 2’s launch window. It’s not a game I see myself booting up on my own, but as a means to get a party going with players of all skill levels, I am glad I have it on the metaphorical shelf.
    • 80 Metascore
    • 73 Critic Score
    Cracking each puzzle is rewarding, but the true excitement comes with trying to complete all the bucket-list items in one fly's lifespan.

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