Game Informer's Scores

  • Games
For 7,733 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 79 Metascore
    • 80 Critic Score
    While I wish it had an adjustable camera or the ability to tweak visual settings on console, I had a great time regardless. Ultimately, whether it's online or local, the dedicated two-player experience is Lego Voyagers' secret weapon. The game is intentionally abstract and open to interpretation, so you'll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.
    • 81 Metascore
    • 85 Critic Score
    Though many of the series’ core elements remain intact, Gearbox has refined and reconfigured them in such ways that Borderlands 4 rises beyond anything the series has accomplished to this point, making for a chaotic looter-shooter worthy of the series’ sterling early-2010s reputation.
    • 77 Metascore
    • 83 Critic Score
    Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough to endure while I enjoy the main treat of running around and solving puzzles. I’ll be deciphering the game’s remaining riddles well after I rolled credits, and I can’t wait to see what revelations await. Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its promise, laying a strong foundation for future stories in its fascinating world.
    • 77 Metascore
    • 78 Critic Score
    If you’re in the mood for something that recalls games like Resident Evil 4 and Dead Space, Cronos might hit the spot. But it’s not without its pain points.
    • 87 Metascore
    • 93 Critic Score
    Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
    • 79 Metascore
    • 88 Critic Score
    With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It's an easy recommendation for anyone even slightly interested in puzzle games.
    • 85 Metascore
    • 90 Critic Score
    Metal Gear Solid 3 didn't necessarily need a remake, but now that it’s here, I’m not sure I will ever be able to go back to the original versions.
    • 60 Metascore
    • 68 Critic Score
    For all those complaints, however, I do admire that Nintendo tried and arguably succeeded at creating something unique that could not really be ported to another platform even if Nintendo wanted to. Nintendo does not automatically get credit for making something different, of course – the game still needs to be fun to play and give you reason to play – but I will always appreciate Drag x Drive for being unlike anything else and working better than I expected.
    • 88 Metascore
    • 85 Critic Score
    Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
    • tbd Metascore
    • 85 Critic Score
    And Roger left me feeling a whirlwind of emotions, from distressed to sympathetic to hopeful, using little more than a mouse cursor. The best compliment I can give is that it reminds me so much of 2018’s Florence, a game I adore, in how it uses clever interactions to communicate relatable feelings and situations. While I wouldn’t wish the plight of its protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium.
    • 65 Metascore
    • 60 Critic Score
    The ideal way to play FBC: Firebreak is as a group of three friends on a Discord call, coordinating moves and synergizing kits, which is a decent way to spend an afternoon. Unfortunately, it's difficult to achieve anything similar while matchmaking, and even then, there's just not much to do. On paper, I don't mind the lack of story, competitive modes, or procedurally generated content, but when the gameplay isn't engaging or interesting enough to keep me playing, the lack of other game modes is especially glaring. Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
    • 77 Metascore
    • 60 Critic Score
    Despite a disappointing launch, Madden NFL 26 isn’t unsalvageable. I would imagine many of these problems will be fixed through post-launch patches, but that doesn’t change the fact that despite how strong its fundamentals appeared to be prior to stepping onto the field, much like a nervous rookie, this entry just wasn’t quite ready for primetime.
    • 67 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Shadow Labyrinth is such an odd concept that I optimistically assumed it came from a specific, focused creative pitch, but it's one of the least focused games I've ever experienced. The story, art design, and structure are messy and underbaked. It's middling at best and maddening at worst. It doesn't have enough Pac-Man for fans of that franchise, and its Metroidvania elements are too weak to appeal to fans of the genre, so why did they make a Pac-Man Metroidvania? After spending 40 hours with the game, I still don't know, and that makes it difficult to recommend.
    • 74 Metascore
    • 78 Critic Score
    It’s very competent and enjoyable, but much of it feels like Soulslike junk food; tasty with a few neat ideas, but nothing will stick with me compared to more substantial offerings. Wuchang: Fallen Feathers may not revolutionize the genre, but it’s a good rendition of a favorite song.
    • 73 Metascore
    • 60 Critic Score
    Though it’s a beautiful game, with an excellent Sicilian dub to boot, [Mafia: The Old Country] unfortunately leaves a lot on the Don’s table, failing to rise to the promise of its premise.
    • 63 Metascore
    • 65 Critic Score
    Destiny is a fiction and gameplay I deeply love, and I’d be delighted to continue to invest time in its characters and adventures. But the bloat of currencies and systems on display at this point is a major turn-off, and The Edge of Fate’s new additions and changes don’t make me feel compelled to play more. I’ll continue to cheer for the game to grow and expand, and I believe there’s some strong potential to this new saga focused on issues of freedom and pre-determinism. But the current thrust of this expansion just isn’t working.
    • 76 Metascore
    • 70 Critic Score
    Mostly, I am just happy that there is a good Mario Party available in the Switch 2’s launch window. It’s not a game I see myself booting up on my own, but as a means to get a party going with players of all skill levels, I am glad I have it on the metaphorical shelf.
    • 80 Metascore
    • 73 Critic Score
    Cracking each puzzle is rewarding, but the true excitement comes with trying to complete all the bucket-list items in one fly's lifespan.
    • 84 Metascore
    • 95 Critic Score
    Ragebound is tough to complete and even harder to master, but it’s hardest to put down. It’s demanding with little frustration, engaging with few lulls, and ultimately, a reminder that while Ryu’s modern-day adventures can be great, there’s still Ki to be found in Ninja Gaiden’s original dimensions.
    • 91 Metascore
    • 90 Critic Score
    Donkey Kong Bananza is the Switch 2’s first exclusive that feels truly and wholly new. This is an entirely unique adventure with familiar characters and new mechanics that I suspect would not have been possible on the original Switch. Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ‘80s.
    • 71 Metascore
    • 50 Critic Score
    Wheel World is an amalgamation of boring races and exploration, poor storytelling, and often clumsy gameplay that never felt great. Its unique art style and excellent soundtrack feel wasted on what’s here, and the premise of the game is more exciting than anything that actually happens. When I crossed Wheel World’s finish line, I felt nothing about what I had accomplished, instead feeling more excited to get off this bike for good.
    • 78 Metascore
    • 83 Critic Score
    Eriksholm is a great puzzle game under the guise of a stealth adventure, utilizing the mechanics of the latter to create the pieces for the former. With a focused cast, three playable characters that synergize harmoniously, and a world whose nooks and crannies beg to be seen (with collectibles to reward your efforts), I’m left wanting more. Eriksholm, for the most part, avoids the critical error of stealth puzzles that grow beyond complex into frustrating, and turns in a series of challenges that are almost always fun and, in the final handful of hours, brilliant. I just wish the rest of the game matched its later heights.
    • 82 Metascore
    • 85 Critic Score
    College Football 26 didn’t throw out the playbook from its first year back, but it didn’t need to. Instead, iterative improvements and quality-of-life adjustments build upon an already strong foundation. Like my Dynasty team, EA Sports’ newest series is quickly amassing prestige as one of the best sports franchises today, and College Football 26 only helps its case.
    • 82 Metascore
    • 90 Critic Score
    Peak stands out as a delight in a year of self-serious major game releases, and I especially recommend it to anyone seeking levity amidst life’s stresses. The climb to the summit may be treacherous, but overcoming its many hazards with my friends is one of my favorite memories of playing games this year.
    • 80 Metascore
    • 80 Critic Score
    This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
    • 82 Metascore
    • 80 Critic Score
    The THPS series shaped my music taste, fashion sense, and more while also delivering an incredibly fun timesink on my PlayStation 2. A perfect remake of these games would do the same all these years later, or at least remind me why they were so impressionable when I was growing up. While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
    • 89 Metascore
    • 88 Critic Score
    Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
    • 86 Metascore
    • 83 Critic Score
    While Mario Kart World doesn’t earn high marks across the board, it has it where it counts. As a launch title for Nintendo’s new system, this is a friendly and approachable release that will delight all members of the family, while also offering a high skill and knowledge ceiling for dedicated players who want to dig deep. And it’s just as maddening and hilarious as ever to hit your buddy with a shell and watch him spin out. At the end of the day, isn’t that the point?
    • 54 Metascore
    • 60 Critic Score
    It all feels like after-school study when you just want to be entertained. All the hallmarks of a first-party Nintendo release – overflowing charm and impressive technical aptitude – are here. A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.

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