Game Informer's Scores

  • Games
For 7,733 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 54 Metascore
    • 60 Critic Score
    It all feels like after-school study when you just want to be entertained. All the hallmarks of a first-party Nintendo release – overflowing charm and impressive technical aptitude – are here. A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
    • 85 Metascore
    • 90 Critic Score
    Overture, like its base game counterpart, is an excellent Soulslike journey that oozes confidence, fun, and a deep appreciation for the genre.
    • 77 Metascore
    • 80 Critic Score
    The reward for my efforts is the mastery, knowledge, and adrenaline I spent dozens of hours building in Elden Ring, condensed into a single run. And every success is as visceral and glorious as the last…The adrenaline and dopamine of a great Elden Ring session are present throughout Nightreign, and it’s exciting knowing you’re theoretically just 45 minutes away from experiencing those feelings again.
    • 73 Metascore
    • 75 Critic Score
    Even as a brief game of only a few hours, I felt ready for things to wrap up by the time I hit the credits, but that’s not an indictment of how it all came together. Instead, this new tactical twist on the Turtles knows not to overstay its welcome. It’s a bite-sized chunk of strategic fun with an evident love of these classic characters that shines through, and that’s worth plenty.
    • 71 Metascore
    • 55 Critic Score
    I consider myself a MercurySteam fan, and even after gleefully closing the game when I saw credits (and deciding the lengthy, extended final quest for the true ending was not for me), I remain a fan. Blades of Fire feels a bit like the developer’s attempt at bringing something new to what has now become the overpopulated Souls-inspired genre. It was unsuccessful in this instance, but some of its ideas around combat and the world it created are exciting. They just couldn’t overcome the parts that made me want to give up on the game.
    • 87 Metascore
    • 93 Critic Score
    I didn't come to Monster Train 2 for an engaging story. I came for tense, strategic combat, hours of upgrading and optimizing spells and units, and that uniquely roguelike power fantasy of starting with scraps and blazing your way to the top. The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.
    • 83 Metascore
    • 95 Critic Score
    Doom: The Dark Ages is modern Doom executed better than ever. It’s a bloody, challenging, and strategic thrill ride that tested my skills, forced me to catch my breath, and always had me asking for more. With the Shield Saw and other great additions, id Software gives me something I didn’t know I wanted, proving once again that this legendary series can still evolve in ways we haven’t even dreamed of.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk is a rare case of a book best judged by its cover. If its aesthetic speaks to you, you'll have a pleasant, spooky journey alongside Potboy. If it doesn't, its simple gameplay is unlikely to grab your attention tightly enough to make up for it. Regardless, its execution of this style is commendable, and as the score soared in the final moments of my playthrough, I knew it was a walk I was glad to have taken.
    • 80 Metascore
    • 85 Critic Score
    Revenge of the Savage Planet is an upgrade over its predecessor in nearly every way. Consistently rewarding exploration pushed me to poke around every corner of the worlds I visited, and often-fun combat encounters kept the experience fresh and engaging. The first game was a fun one-off experience, but its sequel is a far more complete and rewarding package that left me hungry for more savage planets to explore.
    • 81 Metascore
    • 83 Critic Score
    While the severe environment and sound design didn’t always work for me, and some of the puzzle solutions were stymied by wildly unpredictable onscreen variables, I was thoroughly impressed with Bionic Bay’s high challenge and ingenious twists on real-world physics. It’s a tight, fast-moving, and no-nonsense adventure that demands careful observation and strong thumbstick control in equal measures. You already know if that’s the vibe that lands for you; if it is, this mysterious journey should be on your list.
    • 92 Metascore
    • 90 Critic Score
    What I may admire the most about Clair Obscur: Expedition 33 is how firmly it embraces a familiar, if currently rare genre (big budget, artistically expressive, turn-based RPGs), but does so without falling into any of its traps. The adventure isn’t overlong, and you don’t spend more time than necessary fighting. The world, art, and narrative are unique, but it makes me nostalgic for a game I remember from the past. It’s as though developer Sandfall Interactive managed to make a classic RPG with only the good parts. I’m sad in a way to have concluded the journey, but the adventure to pursue the Paintress will linger with me for some time.
    • 92 Metascore
    • 95 Critic Score
    Blue Prince is everything I want in an indie game: a unique, creative idea brought to life with expert execution. Its combination of roguelikes and puzzle games feels effortless, with each aspect boosting my enjoyment of the other. Like the best puzzle games, it makes the player feel smart, and like the best roguelikes, it makes the player infinitely hungry for another run. Ultimately, Blue Prince is about mysteries. It harnesses the innate, burning curiosity one feels when seeing a closed door at the end of a hallway and crafts it into an unforgettable experience.
    • 77 Metascore
    • 85 Critic Score
    Thanks to its vibrant art, music, and storytelling, I had a wonderful time with South of Midnight. Its narrative goes to some surprisingly dark places, yet it still brims with whimsy, making it a fitting adaptation of the source mythology's similar tone. I couldn't have told you what a Rougarou was a few weeks ago, but thanks to this game, I've got a catchy melody of its name that plays on repeat in my head. It's fitting that, like the stories and songs it seeks to honor, South of Midnight has successfully passed Southern folklore on to a new, wider audience.
    • 80 Metascore
    • 83 Critic Score
    But what matters most is when the bell rings, and taking control of this massive roster and mixing it up – regardless of gender – across a now-impressive selection of stipulations is a blast. Although it’s the only real game in town, WWE 2K25 retains its title as the best and most substantial pro wrestling sim fans can buy.
    • 74 Metascore
    • 70 Critic Score
    I don't regret my time with Atomfall. It knows what it wants to be, with a reasonable scope and solid shooting mechanics. But issues with the skill system, its underbaked stealth, and an unengaging narrative are asterisks too large to ignore. Like the world it depicts, something exciting and unique lies at Atomfall's core. I just wish it wasn't walled off by my laundry list of frustrations.
    • 83 Metascore
    • 85 Critic Score
    Though it's almost expected that MLB The Show will have another solid outing, I still can't help but smile when, after my first few games, I realize that baseball is back and we once again have a terrific representation of that in video game form. Whether I was leading my team to the World Series in March to October, charting my player's career in Road to the Show, or learning about the game's history in Storylines, I continually needed to pull myself away from playing "just one more." MLB The Show 25 delivers perhaps the most well-rounded package of any of the mainstream sports video games, making for a title I first fired up during Spring Training and could very well still be playing when the World Series rolls around.
    • 86 Metascore
    • 93 Critic Score
    The best thing a puzzle game can do is make you feel smart; The Roottrees Are Dead made me feel like the second coming of Sherlock Holmes. Its exceptional mystery is bolstered by stimulating puzzle-solving, a satisfying ending, and a cozy nostalgia that makes it weirdly relaxing to mull over a cup of coffee. Don’t let this quirky search for answers pass you by.
    • 81 Metascore
    • 85 Critic Score
    Shadows, like its predecessors, has now yielded its own memory for me to store in my personal Animus: a reminder that when it comes to this medium, gameplay is king. And in Shadows, playing as Yasuke and Naoe is as powerful as the treacherous Shogun at the heart of this adventure.
    • 80 Metascore
    • 83 Critic Score
    Avowed is a confident and fulfilling fantasy adventure without pretension, accomplished by a studio that knows what it’s delivering. It may not change your world, but its world should be more than enough to satisfy.
    • 80 Metascore
    • 80 Critic Score
    Watching Alta grow and accept her limitations will stick with me and make me reflect on my own inability to turn off and just relax.
    • 88 Metascore
    • 88 Critic Score
    The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering Monster Hunter Wilds' secrets.
    • 87 Metascore
    • 85 Critic Score
    An absurd tone with surprising pockets of earnest pathos, fun characters, and bombastic action are all present and accounted for here.
    • 89 Metascore
    • 95 Critic Score
    KCD2 is challenging, demanding, and often unforgiving. But, like the sharp blades I smithed in-game, through fire, it forges an exciting, surprising, and unforgettable fable.
    • 90 Metascore
    • 95 Critic Score
    Buoyed by the excellent returning dice gameplay, incredible sci-fi writing, and a fantastic score, Citizen Sleeper 2 is a worthy sequel, even if its UI and finale didn’t quite match the heights of the rest of the package.
    • 84 Metascore
    • 83 Critic Score
    While not a gigantic leap forward, chalk up another good outing in this hidden gem of a Metroidvania series.
    • 77 Metascore
    • 88 Critic Score
    Donkey Kong Country Returns HD is a fantastic reminder that the franchise that began on the Super Nintendo in 1994 is a real competitor for Nintendo’s best 2D platforming series, an extremely competitive landscape.
    • 86 Metascore
    • 90 Critic Score
    The Great Circle reminds me of why I fell in love with Indy in the first place and should be a template for how to craft new interactive stories in this legendary series.
    • 78 Metascore
    • 85 Critic Score
    With a huge roster of free playable characters , a satisfying gameplay loop, and the fast matchmaking, Marvel Rivals executes a simple concept with skill and finesse.
    • 70 Metascore
    • 78 Critic Score
    It may not be an all-time standout among beat 'em ups, but Rita’s Rewind is the Power Rangers’ best cooperative outing yet.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Dragon Age: The Veilguard delivers on the promise of every Dragon Age with its strong characters, engaging combat, and a classic BioWare role-playing experience.

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