Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 57 Metascore
    • 60 Critic Score
    Throw in an inconsistent targetting system and some of the ugliest texturing this side of the Sega Saturn, and it would seem that this title was created with the sole intent of hurting your feelings. [Feb 2004, p.109]
    • 56 Metascore
    • 70 Critic Score
    While Gotca Force offers several play modes, including Story and Versus, the basic gameplay never changes. [Jan 2004, p.138]
    • 80 Metascore
    • 95 Critic Score
    Players can influence the way every action, subpolot, and mission plays out to an uparalleled degree. [Jan 2004, p.152]
    • 73 Metascore
    • 80 Critic Score
    It's no secret that this doesn't look as good as its bigger brothers, but it can certainly stand up against anything else on this console. [Feb 2004, p.102]
    • 84 Metascore
    • 85 Critic Score
    The amount by which it expands the game in every direction is truly epic. [Feb 2004, p.110]
    • 42 Metascore
    • 63 Critic Score
    For sneaky spy maneuvers, go to "Splinter Cell" for the same over-the-top fun and much better example of gadgetry, espionage, storytelling, control, and graphics. [Mar 2004, p.114]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The plot makes about as much sense to me as the backwards-talking midget from "Twin Peaks," but the CG cutscenes are surprisingly detailed and lengthy. [Feb 2004, p.108]
    • 84 Metascore
    • 90 Critic Score
    Titles like Invisible War are why video games are the superior entertainment medium. You mull over puzzles, weigh ethical dilemmas, and ponder the universe. [Jan 2004, p.143]
    • 79 Metascore
    • 80 Critic Score
    While the graphics leave much to be desired and the quality of the CG cutscenes is crude at best, Armed and Dangerous is in the most side-splitting of ways, pure comic genius. [Jan 2004, p.144]
    • 87 Metascore
    • 80 Critic Score
    A lot of people will look elsewhere for gameplay depth, but what BG&E sacrifices in control comlexity, it makes up for in story and pacing. [Dec 2003, p.174]
    • 78 Metascore
    • 50 Critic Score
    Simply put, it's just not that fun. [Jan 2004, p.141]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    With multiplayer significantly less user-friendly than in other titles and a lame single-player mode, LoE falls well short of the genre's top dogs. [Feb 2004, p.111]
    • 72 Metascore
    • 78 Critic Score
    Fans of the series won't be disappointed, but they definitely won't be blown away either. [Jan 2004, p.159]
    • 73 Metascore
    • 63 Critic Score
    Whoever designed Avalanche's trick system obviously got his or her doctorate in stupidity. [Jan 2004, p.136]
    • 55 Metascore
    • 65 Critic Score
    You became a slave to theTV and a slave to Pikachu. Pokemon fans will be glued to their seats. Everyone else will be turned of, pun intended. [Jan 2004, p.141]
    • 48 Metascore
    • 35 Critic Score
    The environments are bland, the characters have no dialogue, and the puzzles are illogical. [Dec 2003, p.159]
    • 48 Metascore
    • 65 Critic Score
    The rigs get hung up on everything from pylons to small picket fences, tip easily, and generally bounce all over the damn place like superballs. [Feb 2004, p.103]
    • 84 Metascore
    • 88 Critic Score
    This port admirably recreates the experience on the Xbox. [Feb 2004, p.106]
    • 57 Metascore
    • 60 Critic Score
    The production values in this game are so poor, I would have thought that some dude made it in his basement. [Jan 2004, p.128]
    • 40 Metascore
    • 60 Critic Score
    Sure, it has super moves and unlockables that older games didn't, but those extras don't change the fact that the core gameplay is as familiar as the Game Boy itself. [Dec 2003, p.186]
    • 56 Metascore
    • 65 Critic Score
    Where Armageddon really shines is the combat. [Jan 2004, p.132]
    • 57 Metascore
    • 65 Critic Score
    The game basically says, "You're obvioulsy really stupid, so we're going to hold onto your hand and lead you through this stage. [Jan 2004, p.151]
    • Game Informer
    • 46 Metascore
    • 50 Critic Score
    Despite the mind-numbing repetition, I was compelled to continue, if only because I became quite obsessed with buying new decals and accessories for my lowrider. [Feb 2004, p.102]
    • 64 Metascore
    • 50 Critic Score
    Many [games] don't quite play the way they should since you don't have the keypad, which was one of the system's highlights. [Feb 2004, p.103]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    DDR hasn't evolved much since its console debut on PSone, but the graphics, song list, and online options of Ultramix make it the best entry in the series since "DDR: Konamix." [Jan 2004, p.148]
    • 51 Metascore
    • 50 Critic Score
    It can't hold off the stench of rot that is setting in on by-the-book platformers like this. [Jan 2004, p.135]
    • 76 Metascore
    • 80 Critic Score
    With its faults, this title is a good hack-fest with a high body count (which makes for an awesome multiplayer component), but still leaves it short of what it wants to achieve. [Jan 2004, p.148]
    • 69 Metascore
    • 75 Critic Score
    The biggest reason that I'm not ga-ga about this game is that I don't feel like I know Kya as a character. Because of that limitation, your desire to spend some serious time in her company isn't as high as, say Voodoo Vince. [Nov 2003, p.145]
    • Game Informer
    • 66 Metascore
    • 40 Critic Score
    Eidos has produced a turd of such magnitude that there is no adjective to describe my overwhelming distaste for this game and many of the things it stands for. [Jan 2004, p.134]
    • 73 Metascore
    • 70 Critic Score
    I came away longing for the great game that this could have been, rather than the merely adequate game that it is. [Dec 2003, p.141]
    • 76 Metascore
    • 93 Critic Score
    You would be hard-pressed to find a more intense experience in any entertainment medium. [Jan 2004, p.120]
    • 81 Metascore
    • 80 Critic Score
    Does what a lot of titles fall well short of - delivering an engagning mix of styles to form a cohesive whole that spurs you on every step of the way. [Nov. 2003, p.152]
    • Game Informer
    • 35 Metascore
    • 55 Critic Score
    A flat-out crappy game. [Jan 2004, p.135]
    • 85 Metascore
    • 88 Critic Score
    A respectable follow-up, but it doesn't come close to rekindling the magic of the original. [Dec 2003, p.132]
    • 93 Metascore
    • 95 Critic Score
    The level of control that you have over your characters' actions is truly remarkable... Simply put, this is the best thing to happen to Star Wars since the original trilogy. [Feb 2004, p.112]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Ugly and smelly enough that only a dedicated few should bring it home. [Jan 2004, p.135]
    • 73 Metascore
    • 75 Critic Score
    Goes above and beyond the norm of platform games, and comes out shining like the edge of a sharpened blade. [Jan 2004, p.134]
    • 79 Metascore
    • 83 Critic Score
    A great package crammed with more value and personality than most rhythm games. [Dec 2003, p.143]
    • 81 Metascore
    • 75 Critic Score
    Although this game is well-rounded enough to at least give you an enjoyable experience, it fails to grab you by the stick with enough G-forces to set the seat of your pants on fire. [Dec 2003, p.148]
    • 63 Metascore
    • 68 Critic Score
    Much like your first car, this is a game that has that pre-owned smell all over it. [Jan 2004, p.133]
    • Game Informer
    • 50 Metascore
    • 75 Critic Score
    Your objectives change so constantly that it's easy to forget about the blurry graphics and simplistic combat. [Feb 2004, p.114]
    • 39 Metascore
    • 23 Critic Score
    The framerate chugs along to a point where many of the stages should be classified as unplayable. I'd be surprised if this game pushes more than 10 frames per second at any given time. [Jan 2004, p.160]
    • 74 Metascore
    • 75 Critic Score
    If you have a broadband connection, but this game. If not, I highly suggest a rental. [Jan 2004, p.147]
    • 90 Metascore
    • 88 Critic Score
    Doesn't blow open any revolutionary doors to the racing genre. However, it reached the obvious but not always obtainable goal of not only demanding my skill on the track, but my constant interest as well. You'll want to give it your full attention. [Dec 2003, p.162]
    • 92 Metascore
    • 95 Critic Score
    Prince of Persia isn't the greatest game ever made, but it is most certainly close. [Jan 2004, p.145]
    • 65 Metascore
    • 58 Critic Score
    The biggest problem with Rivals is that it doesn't feel like you're skating ice. [Dec 2003, p.174]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    An incredibly engagning action game with a good dose of humor and scads of originality. [Nov 2003, p.169]
    • Game Informer
    • 68 Metascore
    • 40 Critic Score
    It's simply so boring that my mind wanders to the chores waiting for me at home. [Jan 2004, p.151]
    • 72 Metascore
    • 65 Critic Score
    Magic fans will likely scoff in disgust, but if you're in the market for a game that plays like a fighter but has a little more depth, you may want to give this a whirl. [Dec 2003, p.173]
    • 71 Metascore
    • 65 Critic Score
    Internet is the focus, and I admit XSN has a lot going for it. However, the game just slips further and further into mediocrity. [Dec 2003, p.172]
    • 74 Metascore
    • 70 Critic Score
    While XIII has style in spades, gameplay is nowhere near as groundbreaking. [Dec 2003, p.166]
    • 77 Metascore
    • 75 Critic Score
    It fails to really capture that edge-of-your-seat feeling due to its slow combat. What it does do, however, is stir your emotions a little, which isn't easy. [Jan 2004, p.151]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    Doesn't quite live up to its potential, mostly due to very mechanical control and a shallow trick system. [Dec 2003, p.159]
    • 83 Metascore
    • 85 Critic Score
    It's a rare sighting of a beast that's increasingy hard to find in the wild: the pure third-person shooter. [Nov 2003, p.156]
    • Game Informer
    • 64 Metascore
    • 83 Critic Score
    I would easily put it above "Mace Griffin" and "Return to Castle Wolfenstein."... Most definitely one of the top FPS games on the PS2. [Nov 2003, p.140]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    The environments are graphically tedious, the targeting system is downright baffling, and unless you have a USB keyboard, you'll spend so much time navigating the cursor around to enter text, you'll think you should be getting experience points for it. [Feb 2004, p.103]
    • 85 Metascore
    • 95 Critic Score
    With online play, a great assortment of well-known tuner cars, a killer soundtrack, and some addictive gameplay, Need for Speed: Underground blows the doors off other racers. It gets my vote for racing game of the year, easy. [Dec 2003, p.126]
    • 56 Metascore
    • 50 Critic Score
    The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]
    • 76 Metascore
    • 90 Critic Score
    I don't even need to write a review, this one writes itself. All these games... Buy it. [Dec 2003, p.150]
    • 82 Metascore
    • 83 Critic Score
    It doesn't have the variety of modes as Sega's "College Hoops," but when it comes to play, I give the nod to March Madness. [Jan 2004, p.135]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    As you can probably imagine, gameplay can be tedious, but the title does a good job of changing things up and adding new elements to the mix. [Dec 2003, p.187]
    • 73 Metascore
    • 63 Critic Score
    I'm not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. [Feb 2004, p.114]
    • 90 Metascore
    • 95 Critic Score
    The strange humor is a big part of this title's appeal, as are the atypical style of play and the charming story. If you're a Mario fan, you owe it to yourself to pick this up. [Jan 2004, p.158]
    • 70 Metascore
    • 80 Critic Score
    Not for the impatient, but is worth the purchase for portable RPG fans. [Dec 2003, p.186]
    • 80 Metascore
    • 60 Critic Score
    Honestly, it was just hard to get into the Nazi-killing vibe with tinny MIDI music and a few pixilated newsreel clips between levels. [Nov 2003, p.176]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    Barreling down a busy street at 120 mph made my heart race and palms sweat. [Dec 2003, p.172]
    • 81 Metascore
    • 83 Critic Score
    It doesn’t have the variety of modes as Sega’s "College Hoops," but when it comes to play, I give the nod to March Madness.
    • 87 Metascore
    • 93 Critic Score
    Raises the character-based racing bar yet again. It's also the must-have GameCube title this holiday season. [Dec 2003, p.152]
    • 83 Metascore
    • 90 Critic Score
    The bevy of race types will keep people enthralled for hours. [Dec 2003, p.159]
    • 77 Metascore
    • 83 Critic Score
    Holding true to its heritage, Monster Rancher 4 is a wildly addictive game that is capable of sucking away your life in no time flat. [Dec 2003, p.145]
    • 83 Metascore
    • 83 Critic Score
    From the commentary to the cutscenes to the chants, this game breathes the college football experience. [Dec 2003, p.150]
    • 75 Metascore
    • 90 Critic Score
    A mode that lets you alternate between control of two heroes by yourself is really intriguing. It requries a lot of strategy, as one character is helpless when he isn't under your influence. It really grew on me. [Oct 2003, p.142]
    • Game Informer
    • 43 Metascore
    • 30 Critic Score
    As a comic book fan, games like this reduce me to a quivering, broken mess - laying in the fetal position under my desk with tears streaming down my face like a lost child. [Dec 2003, p.187]
    • 86 Metascore
    • 85 Critic Score
    No one person can sing the praises of this title's presentation enough. [Jan 2004, p.142]
    • 75 Metascore
    • 80 Critic Score
    The combat-focused gameplay is far superior to the box-and-switch puzzles of past titles. [Jan 2004, p.126]
    • 86 Metascore
    • 80 Critic Score
    It's definitely a compelling place to explore, and the visual look is breathtaking, but too often I felt a pang of boredom creeping into the eerie dreamworld that Ubisoft had created. [Dec 2003, p.142]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    The most beautiful PC game on the market. [Dec 2003, p.182]
    • 59 Metascore
    • 75 Critic Score
    I was quite surprised to find myself really enjoying this installment. While I won't put it with "VF 4" or "Soul Calibur II," it does enough to dish out a good time. [Dec 2003, p.150]
    • 73 Metascore
    • 75 Critic Score
    Legends of Aranna delivers. With about fifteen hours of gameplay, lots of new items to collect, and a horde of monsters and boxes to destroy, this expansion offers plenty for gamers who love to increase stats and find fancy weapons and armor. [Jan 2004, p.155]
    • 38 Metascore
    • 58 Critic Score
    Its gameplay is well below today's standard for console FPS. Horribly clunky hand-to-hand fighting also rears its ugly head. [Jan 2004, p.135]
    • 68 Metascore
    • 78 Critic Score
    A decent enough way to get your World War II on, but does nothing to move the genre forward or distinguish itself from other FPS games. [Dec 2003, p.136]
    • 90 Metascore
    • 95 Critic Score
    Hits the ground running and blazes a trail of brilliance through innovative weapon play, edge-of-your-seat challenges, jaw-dropping visuals, and a quest thta is roughly 150 percent larger than before. [Dec 2003, p.118]
    • 68 Metascore
    • 80 Critic Score
    This game proves thqat RTS games can be done right on a console. [Jan 2004, p.131]
    • 69 Metascore
    • 70 Critic Score
    Probably one of the least exciting racing titles I've played recently. [Dec 2003, p.146]
    • 41 Metascore
    • 63 Critic Score
    Nothing more than an unpolished, but promising, rhythm title. [Feb 2004, p.103]
    • 56 Metascore
    • 55 Critic Score
    The gunplay is bland, the graphics are solid but repetitive, and most of the multiplayer aspects can be found in a free patch for "NOLF 2." [Jan 2004, p.157]
    • 57 Metascore
    • 48 Critic Score
    The only danger in this game is that you might get electrocuted while smashing your TV for showing you this ugly, tedious crap. [Jan 2004, p.135]
    • 64 Metascore
    • 70 Critic Score
    Isn't a horrible game in the end, but you shouldn't even think about playing it until you have beaten "Advance Wars 2" and "Final Fantasy Tactics Advance." [Oct 2003, p.144]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    The main reason I am less than enamored with this title is that it features some of the worst jumping controls in memory. Frustrating and painful. Bad Mickey. Bad. [Oct 2003, p.145]
    • Game Informer
    • 63 Metascore
    • 40 Critic Score
    A listless, sludgy slog through a knee-deep slush puddle of suckiness. [Dec 2003, p.187]
    • 57 Metascore
    • 68 Critic Score
    There is little in the gameplay that can't be done by a freakin' Commodore 64! [Dec 2003, p.174]
    • 57 Metascore
    • 68 Critic Score
    You have to keep buying new cars to progress. Because you are discouraged from altering your autos, you just forget about them, which severs any possible emotional connection this game attempts to develop. [Sept 2003, p.121]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    It's a very good game that could have been much more. [Jan 2004, p.149]
    • 74 Metascore
    • 80 Critic Score
    It's an intelligently written clash of the titans. [Jan 2004, p.149]
    • 80 Metascore
    • 70 Critic Score
    The problem is that it just doesn't play right. The physics system for the ball is out of whack. There is often no predicting what it will do. [Nov 2003, p.171]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Rising Sun seems content to merely maintain the status quo. [Dec 2003, p.168]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Despite the new locations and some of the strategic and even slight gameplay changes this brings, I'm not convinced that this isn't an expansion pack. [Dec 2003, p.159]
    • 63 Metascore
    • 50 Critic Score
    On any system the combat stinks, but on the 'Cube, it's absolutely horrid. [Dec 2003, p.159]
    • 92 Metascore
    • 95 Critic Score
    I can't recommend this title enough for its difficulty, beauty (which is downright stunning), exceptional level design, and elaborate move set. It's a wonderful good time. [Dec 2003, p.122]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    When you spend some time with this game, you'll find that it slowly pulls you in, as it manages to turn what appears to be its weaknesses into pure positives. [Nov. 2003, p.148]
    • Game Informer

Top Trailers