Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game has about as much play to it as a crusty green booger. You'll marvel at it for a few seconds, only to realize that it's one of the world's most appalling abominations, then will flick it away. [July 2003, p.122]- Game Informer
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The levels present players with enough scenarios to justify each character's presence, which helps prevent the onset of monotony. [July 2003, p.112]- Game Informer
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Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]- Game Informer
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It's not worthless, but I can't find anything to put it ahead of "Mortal Kombat" or "DOA 3" for my playing time. [July 2003, p.116]- Game Informer
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You'll pray [the Banner] stages end quickly. But, of course, once they do come to a close, you find yourself back at square one - bored to death by The Hulk's repetitive nature. [July 2003, p.109]- Game Informer
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Lots of shallow elements thrown together does not create an absorbing experience. [June 2003, p.118]- Game Informer
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Graphically, this game is an ugly stepchild, but it does have a great sense of speed. [June 2003, p.105]- Game Informer
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From the analog gas and dual brakes to the smoother control, this title makes your adrenaline spike and pushes your bike to the redline. [June 2003, p.113]- Game Informer
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If you have yet to play this series and like card games or RPGs, Lost Kingdoms II is a no-brainer. [June 2003, p.107]- Game Informer
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It does excel at what the movies do best: making mass bloodletting entertaining as hell, and at a handy $20 pricepoint. [June 2003, p.105]- Game Informer
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The intensity of the battles draws the players in, but the ability to improve your avatar...keeps you coming back for more. [July 2003, p.118]- Game Informer
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I can honestly say that the CPU AI knows nothing about the sport. [June 2003, p.113]- Game Informer
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This lack of depth, coupled with the weak combat and repetitive levels, equals a pirate game that won't even manage to steal away an hour of your precious time. [Sept 2003, p.126]- Game Informer
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The Matrix vibe is in full effect, and I can give you my personal guarantee that you won't be able to put it down until you've seen all the new footage. [June 2003, p.100]- Game Informer
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Merely an okay game that benefits greatly from its movie license. [June 2003, p.106]- Game Informer
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Merely an okay game that benefits greatly from its movie license. [June 2003, p.106]- Game Informer
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The target audience is children, but only for the young tykes out there who are new to the gaming scene. The pacing is just way too slow to appease anyone else. [July 2003, p.107]- Game Informer
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This is definitely the best expansion yet released for the Sims, but certain issues still bog this title down. I'm absolutely confounded that the game clock hasn't been slowed yet. [July 2003, p.120]- Game Informer
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Unlike a lot of titles geared toward the younger set, this one is actually fun and well designed, with great graphics and good sound. [Aug 2003, p.93]- Game Informer
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An excellent buy for those who love its forefathers and is still best in its class. [June 2003, p.117]- Game Informer
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The camera is still bad and the dungeons desperately need a makeover. [July 2003, p.105]- Game Informer
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Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]- Game Informer
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The sound of bullets whizzing past your ear or slamming into some nearby surface is disturbingly realistic. [Aug 2003, p.102]- Game Informer
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Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]- Game Informer
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The only fault I find is that Atlus' otherwise solid RPG (with good-looking graphics) lacks its own compelling reason for being. Just another RPG village? Well, at least the townies are friendly. [Apr 2003, p.96]- Game Informer
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One of the most impressive console FPSs - displaced only by the almighty "Halo." [June 2003, p.110]- Game Informer
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Proves to be a more mature and skilled iteration of fast-paced hoops. [May 2003, p.78]- Game Informer
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In the end, it may not be a true five-on-five simulation, but no other game captures the sport like NBA Street Vol. 2. Like KG, it's this year's basketball MVP. [May 2003, p.90]- Game Informer
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The levels aren't overly complex and are definitely linear. However, stealth has never been done so well on a handheld (including GBC's "Metal Gear"). [June 2003, p.120]- Game Informer
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Even if you've already played the GameCube or PS2 incarnations, this late bloomer is worth investing in. [June 2003, p.113]- Game Informer
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If you want a good wartime shooter, "Medal of Honor: Frontline" is far superior to Desert Storm. Look at that - I just saved you $40. [May 2003, p.87]- Game Informer
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Like the movies, this game incarnation doesn't try to excel at anything except making its monsters attractively cheesy and the gameplay decently exciting. [June 2003, p.113]- Game Informer
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Although the game's career mode is a little dry (compared to "V-Rally 3") and the damage is forgiving, Colin McRae Rally 3 contains some stunning graphics and is a powerful, mesmerizing experience. [May 2003, p.83]- Game Informer
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Has the variety of "Gran Turismo," but does a better job of channeling your interest through the trials and tribulations of Ryan McKane." [Apr 2003, p.91]- Game Informer
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The game's complete lack of refinement and polish... renders all of its strengths irrelevant. [June 2003, p.112]- Game Informer
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Fundamental gameplay mistakes and atrocious designs run rampant through every inch of this miserable PlayStation 2 application. [June 2003, p.104]- Game Informer
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It would have been nice to see some new innovations, especially in the gameplay department. [Apr 2003, p.98]- Game Informer
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Where X2 really makes its rushed development cycle known is the camera, collision, and enemy AI. [June 2003, p.109]- Game Informer
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There's no denying Splinter Cell's brilliant level designs, countless gameplay innovations, and seamlessly integrated storytelling. [May 2003, p.84]- Game Informer
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Although there are things about Midnight Club II that certainly aren't new, when you play the game, you feel as if screaming down the boulevard and almost giving yourself a heart attack is suddenly fun again. [May 2003, p.76]- Game Informer
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Everything else, from collision detection to control to having only three different cars as traffic, adds up to this game biting the big one. [May 2003, p.94]- Game Informer
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Simple and to the point, Run Like Hell is the "Alien" game we never had... A nicely tense ride. [May 2003, p.88]- Game Informer
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Hardcore sim fans won't be too impressed, but I would argue that this game's balls-out mayhem is just what you stodgy, gear-ratio-calculatin', downforce-tweakin' fools need. [May 2003, p.85]- Game Informer
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The first Tropico offering was a bit wittier, and a touch more engrossing, but the Pirate theme is done as well as possible in this title. [June 2003, p.116]- Game Informer
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The graphics, while inferior overall compared to the Xbox version, benefit from added effects such as enhanced heat distribution, reflective surfaces, and focus blurring. [Apr 2003, p.82]- Game Informer
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The sound is excellent and the music consists of lovely tunes typical of the series. [Apr 2003, p.85]- Game Informer
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Painfully addictive. [June 2003, p.119]- Game Informer
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If you've never played this game before, the thrills it delivers are of the highest level, and the unique Geo-Mod technology creates a number of interesting gameplay strategies. [Apr 2003, p.93]- Game Informer
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It's definitely one of the best console first-person shooters on any system. [Apr 2003, p.89]- Game Informer
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It doesn't give you wrestling staples like table matches or a wrestling creator, sadly, but it does give you what most next-gen WWE titles can't: stellar gameplay. [Apr 2003, p.81]- Game Informer
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With a near-limitless plethora of horses, tons of strategy, and loads of gameplay extras, this is a sure bet. [May 2003, p.83]- Game Informer
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Super Puzzle Fighter II's Puyo-style gameplay might be derivative and simple, but the overall quality is second to none. [Apr 2003, p.98]- Game Informer
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It may not have the depth that wrestling fans expect - such as character creation, gimmick matches, or the largest assortment of moves - but the fundamentals of play are of a much higher quality than any other game in the genre. [Apr 2003, p.88]- Game Informer
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While I have to quibble about the juming controls being clunky; the action is well-paced, the graphics match the cartoon in lively colors and interesting layout, the story is respectable, and the sound is a nice touch. [Feb 2003, p.110]- Game Informer
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The puzzles are still fun and challenging, but the constant switching of characters can wear on your patience. [June 2003, p.120]- Game Informer
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For a game that has been around for three years, it still performs admirably and stacks up well against today's most sophisticated fighters in terms of graphics and replay value. [May 2003, p.91]- Game Informer
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I got the distinct impression that I was jumping through hoops for the sake of the hoop, not the game. [July 2003, p.120]- Game Informer
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It succeeds through its intoxicating fluidity and the way it turns the dream of the movie into your own reality. [Apr 2003, p.90]- Game Informer
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The game's pacing is easier than GT, letting you fill up your garage pretty quickly - which is great fun since you can race your stable online. [July 2003, p.104]- Game Informer
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The combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]- Game Informer
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In the end, this would-be epic is nothing more than a series of lock-and-key puzzles - the same outdated concept that developers have been shoving down our throats since the first "Prince of Persia." [May 2003, p.80]- Game Informer
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I'm amazed at the lack of innovation and improvement Dynasty Warriors 4 brings. [Apr 2003, p.82]- Game Informer
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One of the best console business sims I've ever played. [Apr 2003, p.85]- Game Informer
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The control is stiff and imprecise; and the number of gameplay modes is pathetic. [June 2003, p.105]- Game Informer
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As far as multiplayer enjoyment goes, there are definitely some fun modes and a lot of room for craziness. [May 2003, p.91]- Game Informer
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One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]- Game Informer
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Through polygonal graphics, tons of new items, and hilarious level-based play, I can honestly say that the Sims has never looked or played better. [Apr 2003, p.93]- Game Informer
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The gameplay itself isn't terrible, but it still assigns way too many functions to the A button. [May 2003, p.87]- Game Informer
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A word to the wise - saving your game takes 60 blocks, which means that you're going to need a big motha' memory card. [May 2003, p.87]- Game Informer
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Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]- Game Informer
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Blows every Zelda game out of the water and stands as the video game event of a lifetime. It's an absolute necessity for anyone who considers themselves a gamer. [Apr 2003, p.86]- Game Informer
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If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]- Game Informer
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As with most poor racing titles, the control is only solid in the first-person view - the mark of mediocrity. [June 2003, p.113]- Game Informer
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No ambition equals low score. That's just the way it goes. [May 2003, p.90]- Game Informer
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This game makes me yearn for "Ghost Recon," with its on-the-fly command structure and passable NPC intelligence. Rainbow Six 3 not only lacks these two very important features, but it also penalizes gamers who play by its own rules. [May 2003, p.93]- Game Informer
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Rather than ushering in something new, Pokemon's first foray on the Game Boy Advance is just another rehash with flashy new graphics. [Apr 2003, p.96]- Game Informer
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Unlike "Gauntlet," Black Stone is so poorly executed, that it is absolutely no fun to play. [Feb 2003, p.104]- Game Informer
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You're playing it to marvel at the gorgeously rendered environments, giggle at Globox's antics, and enjoy some good old-fashioned platforming done with a fresh twist. [Mar 2003, p.82]- Game Informer
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If you like the genre or really graphic material (the first three hours are especially disturbing), Clock Tower 3 is a no-brainer. [May 2003, p.82]- Game Informer
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An entertaining, but ultimately disposable, driving title. [Apr 2003, p.85]- Game Informer
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While the cameos are amusing, the games just aren't much fun. [June 2003, p.120]- Game Informer
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A good example of the "graphics first" mentality that results in disappointing next-gen games. [Apr 2003, p.92]- Game Informer
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The action that unfolds is so incomprehensible and littered with bugs tht you can't help but wonder if your GameCube or television is on the fritz. [May 2003, p.87]- Game Informer
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About the only thing missing is the gameplay. [May 2003, p.55]- Game Informer
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Nothing even comes close to touching its encyclopedic approach toward statistics. [Apr 2003, p.83]- Game Informer
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A true career mode is needed to help flesh this collection of tracks out. [Apr 2003, p.85]- Game Informer
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As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]- Game Informer
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Not only are the old mistakes revisited in 2004, but the batting and fielding controls seem to have gotten worse. [Apr 2003, p.84]- Game Informer
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It's a great game for head-to-head bouts with friends. [Apr 2003, p.93]- Game Informer
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The standard for how to make a great soccer title. [Apr 2003, p.85]- Game Informer