- Publisher: SCEA
- Release Date: Mar 24, 2003
- Summary:
Buy Now
- Developer: Harmonix Music Systems
- Genre(s): Miscellaneous, Rhythm, Music
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 34 out of 35
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Mixed: 1 out of 35
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Negative: 0 out of 35
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Superior to the original in every way, and retains its charm while creating a new direction for the series to follow. It is without a doubt one of 2003's best titles, not only for PS2 but across all platforms.
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Amplitude has two great qualities going for it: it's addictive to play and the music really pumps you up. This is one of those rare games where it is actually fun to go back and replay the levels you've already cleared.
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Accessible to everyone and extremely addictive to anybody who picks up the pad. It’s a meltdown of different sensations and probably the type of videogame you’d pick to generalise exactly what ‘Playstation’ is all about.
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The closest anyone's got to nailing the mainstream music game concept. If it was just 20 quid, we'd tell everyone to get it. [PSM2]
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GameNowThe biggest change - the flattening of "Frequency's" cylindrical play field - ends up as more of a curse than a blessing. [May 2003, p.49]
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Edge MagazineAmplitude is actually the perfect sequel. Not an expansion pack; a game that doesn't set out to mimic its forefather, but seeks to change the rules slightly without wholly perverting the initial concept. [June 2003, p.92]
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The way that Amplitude is structured lends itself more to good reflexes, the memorization of patterns, and concentration rather than simply a good ear for music.
Score distribution:
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Positive: 11 out of 13
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Mixed: 2 out of 13
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Negative: 0 out of 13
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ManitsXApr 19, 2003
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CosmoWilliamsApr 15, 2003A great, exciting, and fun game. I wish it had better music, though. Get this game. It's extrememly addictive, and better than Frequency.
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aspentitanJan 15, 2010
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ManitsXApr 19, 2003
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DexxFeb 12, 2005Super game! i'm addicted!
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Inn0cenceApr 29, 2005I play anyone online, and i'll take you down.
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MetalIncJun 12, 2003
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