Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
It includes everything offered in the PS2 version, but features an odd control scheme. [Nov 2002, p.134]- Game Informer
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The framerate suffers in the conversion, but the solid puzzles and great soundtrack stay true to the computer release. [Oct 2002, p.84]- Game Informer
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There's a comfortable familiarity to its medieval setting, and the story is refreshingly non-linear - if you want it to be. [Dec 2002, p.148]- Game Informer
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Last year's Thunder was a great game, but 2003 leaves it in its dust. [Nov 2002, p.144]- Game Informer
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I suggest you heartily plow into the game's wealth of career options, lose yourself in the Lighting Challenges, and laugh all the way to victory lane. [Oct 2002, p.87]- Game Informer
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Story-wise, the game is interesting, but the difficulty of the missions themselves will probably serve as a massive barrier for the gamers who want to find out what happens next. [Nov 2002, p.142]- Game Informer
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During Dawn of Fate, I would get so turned around, I found myself back at the beginning of a level, instead of pressing on into the next sections. [Oct 2002, p.91]- Game Informer
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My only major complaint has to do with the maps: many are simply uninspired, and lack variety. [Nov 2002, p.128]- Game Informer
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Certainly playable, but without the adrenaline charge of actual surfing, it feels like I'm playing one endless Tony Hawk level. [Oct 2002, p.84]- Game Informer
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It may not be an accurate portrayal of NHL, but it blows away EA's game with little effort. [Nov 2002, p.127]- Game Informer
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The coolest, most bad-ass new character I've seen in a game since "Devil May Cry"'s Dante. [Oct 2002, p.85]- Game Informer
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The battles that unfold are as beautful as they are intense, and as difficult as they are easy to manhandle. [Oct 2002, p.76]- Game Informer
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Harmony isn't a title any GBA owner should miss. [Oct 2002, p.94]- Game Informer
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Breathes new life into the formula with some platform-inspired madness. [Oct 2002, p.94]- Game Informer
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Has a lot to unlock; it's visually appealing; and the music, voiceovers, and FMV all add to the atmosphere. I can dig it. [Oct 2002, p.91]- Game Informer
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I hate to say it, but the best parts of this game are the vehicle desings and environmental details. The rest of it really did nothing for me. [Nov 2002, p.140]- Game Informer
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You can spend your hard-earned cash on EA's "NHL 2003" and find yourself developing a nervous tick as you try to master the new deke moves - or, you can do the smart thing and pick up NHL Hitz 20-03 instead. [Nov 2002, p.144]- Game Informer
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There is room for improvement as stats are still lacking, the fighting still sucks, and I'd like to see more varied hitting; but NHL Hitz 2003 definitely belongs in your gaming lineup. [Nov 2002, p.133]- Game Informer
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It's like a simple "Sims"...but it's a lot of fun, I swear. [Oct 2002, p.86]- Game Informer
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Replicates the movie's charm wonderfully, but its lack of variety hardly qualifies it even as a party game. [Dec 2002, p.130]- Game Informer
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As a racer, it's decent; as a freestyle trick game, it sucks. [Nov 2002, p.134]- Game Informer
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This sucks rocks...Avoid this stinker at all costs. [Oct 2002, p.87]- Game Informer
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I just didn't find myself very addicted to this game. [Nov 2002, p.134]- Game Informer
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A fun little simulation title that gets naughty every once in a while. [Nov 2002, p.148]- Game Informer
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Has everything we've ever wanted in a WWII battlefield game. [Nov 2002, p.146]- Game Informer
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This version shutters more during gameplay - especially when you turn the game camera. [Nov 2002, p.144]- Game Informer
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Another great city-builder from a developer that has come to define a niche genre all its own. [Sept 2002, p.93]- Game Informer
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Makes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]- Game Informer
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Certainly the best Gundam title for the PS2 so far. [Oct 2002, p.84]- Game Informer
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The story is actually somewhat interesting, and the difficulty level is finally on par with the ancient precursors. Not bad, but again, nothing new. [Aug 2002, p.90]- Game Informer
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If this game had decent collision - or any semblance of decent collision - it would be much more fun. [Oct 2002, p.87]- Game Informer
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Outside of a few peripheral additions, AC3 plays exactly like its predecessors. [Sept 2002, p.80]- Game Informer
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The controls give no feel of racing, the graphics are bland at best, and the sound is forgettable. [Dec 2002, p.144]- Game Informer
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Damn! Freekstyle should come packed with a nut cup, because it gave me one of the hardest kicks to the nuggets I've had in a long time. [Sept 2002, p.85]- Game Informer
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It's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]- Game Informer
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A beautifully conceived piece of software, and I've never seen a galaxy come to life like I did during my time with this title. [Dec 2002, p.146]- Game Informer
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I consider this title a pretty good Sega rendition of "Gran Turismo 3." [Oct 2002, p.90]- Game Informer
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Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]- Game Informer
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A decent game, but unfortunately it has just as many lows as it does highs. [Oct 2002, p.90]- Game Informer
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If the developers concentrated on refining the action and devising even more creative ways to destroy, I would've loved Turok. [Nov 2002, p.133]- Game Informer
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Presents absolutely no challenge, even on the hardest difficult setting. [August 2002, p.91]- Game Informer
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Early on, Onimusha 2 showed promise and appeared to be the innovative follow-up that it so desperately needed to be. However, as the game went on, and the entertaining gameplay aspects disappeared, my enthusiasm for the game withered. [Sept 2002, p.77]- Game Informer
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Whip donuts in the dirt with your ATV if you want to go in circles; just don't play this game. [Dec 2002, p.152]- Game Informer
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There is nothing new here, but for the price, you really can't beat the fun. [Sept 2002, p.81]- Game Informer
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From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and sould of a blockbuster. [Nov 2002, p.147]- Game Informer
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Then there's the online mode which I have to say is quite luscious. [Sept 2002, p.76]- Game Informer
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Having to wait for two and a half hours to see a little progress is a bit excessive. [Nov 2002, p.148]- Game Informer
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This is the role-playing engine that has ever been invented. [Oct 2002, p.92]- Game Informer
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The camera is extremely clunky, but this game charmed me more than I thought it would. [Nov 2002, p.144]- Game Informer
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It can be argued that it is the best Mario to date. [Sept 2002, p.82]- Game Informer
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The first SMB was hard, but this follow-up raises the difficulty level to a daunting degree, shattering the fine balance the prececessor struck between challenging and frustrating. [Oct 2002, p.87]- Game Informer
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Came up a little short on the gameplay side of things. My major gripe stems from the fact that I just didn't give a damn about the story. [Nov 2002, p.149]- Game Informer
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Beyond Net play, 2K3 simply can't be ignored for the new depth within its Franchise mode and the series' evolving commitment to football that smacks you upside the head. [Sept 2002, p.89]- Game Informer
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Manages to pack plenty of solid gameplay, with more than a few horrific scenes. [Nov 2002, p.124]- Game Informer
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The scope is magnificent, and like "Shogun: Total War," conflict has really taken on this type of epic feeling for me. [Oct 2002, p.93]- Game Informer
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Never before have I seen an action title with such deadly depth. [Sept 2002, p.86]- Game Informer
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It's just plain awesome to kick the head of a zombie and watch it thrash away on the floor. [Oct 2002, p.88]- Game Informer
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This iteration is good enough to make Matt holler with delight, but the action seems to have been turned up to a frantic pace. [Oct 2002, p.93]- Game Informer
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I suggest Midway go back to the drawing board and mix realism with its brutal attitude, similar to what it did with "RedCard Soccer." [Oct 2002, p.84]- Game Informer
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With choppy play, no strategy, and an asinine betting system (bet on the most dunks and you'll win every time), Street Hoops is a tall guy paper doll simulator at best. "NBA Street" wins in a rout. [Sept 2002, p.81]- Game Informer
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I suggest you do yourself a favor and get both NFL 2K3 and Madden this year, because this contest just went into overtime. [Sept 2002, p.79]- Game Informer
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The buttons can be unresponsive, and the pace is slower than it should be. On the upside, flatland tricks live up to the hype; you can string great combos together. [Sept 2002, p.80]- Game Informer
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True fans of the series can take heart at its improvements, but it looks like next year will have to be its Cinderella season. [Sept 2002, p.79]- Game Informer
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Madden's major changes have occurred on the defense to raise the learning curve and create more strategy. [Sept 2002, p.78]- Game Informer
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Street Hoops is so bush league it's not even funny. Call it "Barkley Shut Up & Jam 3." [Sept 2002, p.89]- Game Informer
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I would recommend buying Madden over all other franchises 100 times out of 100 to any Xbox owner. [Sept 2002, p.89]- Game Informer
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The GameCube version seems to hamper players a little bit just because of the odd configuration of the controller, but everything else is smooth and silky. [Sept 2002, p.85]- Game Informer
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There really isn't much here to recommend. The reason? As usual, suspect gameplay and poor camerawork are the culprits. [Sept 2002, p.85]- Game Informer
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Compared to the intense and demanding levels in "Stuntman," it's a bit thin. However, accept Warzones for what it is and you'll have a fine time. [Sept 2002, p.84]- Game Informer
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NFL Fever has more or less stayed the same, which means that it has actually lost ground. [Sept 2002, p.88]- Game Informer
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If you're a tennis fan, I don't know what else you could ask for. [Sept 2002, p.81]- Game Informer
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About as soulless as the faceless Activision suit that signed off on its feast of mundane side-scrolling. [Oct 2002, p.94]- Game Informer
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As much a platformer as it is an action/sports title...I just would have liked it better with more Tony and less Mario. [Sept 2002, p.84]- Game Informer
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"Robotech" has the hot license and nifty cel-shaded look. Where does this leave Gun Metal? Nowhere, I'm afraid. [Oct 2002, p.91]- Game Informer
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A visceral celebration of action and all that is good about hacking the bejesus out of someone - in style. [August 2002, p.76]- Game Informer
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Yes, the cars look great, and their damage is awesome - but getting there isn't half, or any of the fun. [July 2002, p.87]- Game Informer
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If you can take the time to understant the nuances that went into this game, you'll come to the startling revelation that Enclave is a medieval "Max Payne." The control schematic is a perfect match. [Aug 2002, p.84]- Game Informer
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I guarantee the expansive and intricate levels will blow you away. [Sept 2002, p.89]- Game Informer
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Everyone should have a Crazy Taxi in their collection, and this is the one I recommend most. [August 2002, p.85]- Game Informer
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If you're not able to get your hands on a next-gen system, C-12 is probably the best thing to satiate your Playstation desires. [July 2002, p.89]- Game Informer
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The gameplay and unit AI is so suspect that, from time to time, you just have to wonder what the hell is going on...Play hiccups notwithstanding, this is a game for hardcore strategy fans. [Sept 2002, p.93]- Game Informer
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The multiplayer is amazing (of course), and the world editor is impressive, but the single-player experience is a masterstroke. [Sept 2002, p.92]- Game Informer
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I hate this clear exploitation of Bruce Lee's name so much that I am considering going out to buy this game just to bust it into a hundred little pieces. [Sept 2002, p.89]- Game Informer
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Alien Escape delivers in mindless fluff. [Sept 2002, p.81]- Game Informer
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I'd say the physics were bad, but I'm afraid that Albert Einstein would rise from his grave and stab me with a protractor for using the word "physics" in the same sentence as Gravity Games. [Sept 2002, p.81]- Game Informer
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Like Capcom's "Power Stone," Barbarian steps up to the plate, and whiffs. [August 2002, p.79]- Game Informer
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It gets very, very dry. An acquired taste to say the least. [August 2002, p.78]- Game Informer
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The near Zen-like state that is required to pull off the scenes - and the adrenaline rush that goes along with it - is what makes Stuntman the great game it is. [July 2002, p.78]- Game Informer
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This series has lots of potential, but has yet to live up to it. [Sept 2002, p.85]- Game Informer
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The steep learning curve and sometimes confusing objectives detract from the fun. [July 2002, p.83]- Game Informer