Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 97 Metascore
    • 95 Critic Score
    Its graphical prowess is truly unprecedented, lighting up the screen with a flurry of chaotic effects that can best be described as glorious. The sheer depth of gameplay, and the countless innovations within it, are equally impressive. [Nov 2001, p.118]
    • Game Informer
    • 57 Metascore
    • 50 Critic Score
    Same crap, different console. [Dec 2001, p.109]
    • Game Informer
    • 76 Metascore
    • 55 Critic Score
    Pulling off tricks is frustrating at first, and boring and simplistic once you get the hang of it. [Dec 2001, p.109]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    Anyone with a taste for action sports will love getting sick with this game. [Feb 2002, p.87]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    It's generic in just about every way, from cheesy dialogue to predictable enemies. [Dec 2001, p.95]
    • Game Informer
    • 59 Metascore
    • 78 Critic Score
    I think kids are going to find Tarzan Untamed cool enough, but due to its oft-frustrating difficulty, only the most determined will make any headway into the game. [Jan 2002, p.78]
    • Game Informer
    • 35 Metascore
    • 50 Critic Score
    Environments are uninspired, the dirt effects are dull, and tricks take too long to develop. [Jan 2002, p.83]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Can the Xbox controller handle THPS? The feeling is quite awkward at first, but after a few hours, you'll come to terms with the button configuration. It's like breaking in a new pair of shoes. [Nov 2001, p.120]
    • Game Informer
    • 49 Metascore
    • 20 Critic Score
    Shrek can burp and light his farts! Well, so can my old college roommates and I don't see you paying 50 bucks to hand out with them. [Jan 2002, p.86]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    You don't have to look forward to next year. [Dec 2001, p.104]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Mindless fun. [Dec 2001, p.108]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    I got the distinct impression during my time with this game that there was an arcade-like slant to how you progressed through different levels and unlocked items. [Dec 2001, p.100]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    It didn't take long for disappointment to set in. [Dec 2001, p.109]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    A masterpiece in both form and function. [Dec 2001, p.98]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    I guess not being interested in the game's rules themselves is a basic qualm. [Jan 2002, p.87]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    Only in Cel Damage does a guy with an axe beat out a gatling gun. [Dec 2001, p.101]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    Compared to its PS2 counterpart, it's easy to see that the Xbox version is much sharper and smoother, but when it came to play, I will have to give the nod to the PS2 version. [Dec 2001, p.108]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    If you've got a hankering for some good multiplayer fun or a mindless testosterone tirade, Hitz is your hook-up. [Jan 2002, p.87]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Being average isn't what anyone aspires to be. [Dec 2001, p.109]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Thunder absolutely screams on the Xbox with very short loading times and beautifully rendered environments. [Dec 2001, p.108]
    • Game Informer
    • 49 Metascore
    • 40 Critic Score
    The gameplay is just so generic that even the track designs couldn't save this title. [Jan 2002, p.83]
    • Game Informer
    • 64 Metascore
    • 83 Critic Score
    If you enjoy challenging games or simply enjoy getting your ass handed to you, Shaun Palmer is a dream come true. [Dec 2001, p.93]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    GR does an incredible job of mimicking the movements and strategies of soldiers in the field, while simultaneously giving the player a feeling of complete tactical control. [Feb 2002, p.99]
    • Game Informer
    • 61 Metascore
    • 73 Critic Score
    With the lack of added features or graphical upgrades, it seems content to hang in the slow lane, while more ambitious PS2 projects pass it by. [Dec 2001, p.95]
    • Game Informer
    • 72 Metascore
    • 93 Critic Score
    Graphically, Agent Under Fire is amazing, leaving similar titles like "Red Faction" and "TimeSplitters" in the dust. [Jan 2002, p.77]
    • Game Informer
    • 54 Metascore
    • 70 Critic Score
    Its platforming-by-the-numbers approach is where it both stands and falls. [Feb 2002, p.100]
    • Game Informer
    • 91 Metascore
    • 98 Critic Score
    Every bit the masterpiece on GameCube that it was on Playstation 2. [Jan 2002, p.85]
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    The game is, for lack of a better term, tired. [Mar 2002, p.89]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    Final Four gets a nonstop trip to Dumpsville. [Dec 2001, p.50]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    The time-passage rate has always been much too high in all Sims releases, but it ends up being a big detractor in this offering. Aside from that, Hot Date is another solid release in this ever-growing franchise. [Jan 2002, p.95]
    • Game Informer
    • 81 Metascore
    • 63 Critic Score
    My main gripe comes from the game's seeming inability to provide consistent gameplay...the game's performance couldn't equal its scope. [Jan 2002, p.95]
    • Game Informer
    • 96 Metascore
    • 100 Critic Score
    From the attention to detail that went into the graphics to the sophistication of gameplay, Hideo Kojima and his team set out to create the perfect game, and the result is nothing short of this. [Dec 2001, p.84]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    The game is still basically a 2D title with multiple horizontal planes. [Dec 2001, p.118]
    • Game Informer
    • 78 Metascore
    • 73 Critic Score
    Be warned - even on easy with max lives, this game is a challenge. [Dec 2001, p.118]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    If only the gameplay was equal of the level designs and the graphics. [Dec 2001, p.105]
    • Game Informer
    • 75 Metascore
    • 38 Critic Score
    An uninspired nightmare that tarnishes the Star Wars name. [Dec 2001, p.115]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    Apart from the controversial violence contained within, there's little of real value here. [Jan 2002, p.83]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    It can still hang in terms of both looks and play, and the co-op mode was very innovative. [Dec 2001, p.91]
    • Game Informer
    • 91 Metascore
    • 85 Critic Score
    It's an honest-to-God new role-playing game, and I can safely say that Golden Sun rocks.[Jan 2002, p.96]
    • Game Informer
    • 30 Metascore
    • 15 Critic Score
    An arena fighter shallow enough to make "Ooga Booga" look like "Final Fantasy Tactics." [Nov 2001, p.123]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    The new territory of the Game Boy Advance isn't too hospitable to our fiery friend. [Jan 2002, p.98]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    I love the color edit and backgrounds, and the character list can't be beat. [Dec 2001, p.95]
    • Game Informer
    • 38 Metascore
    • 65 Critic Score
    More fun than watching the movie that inspired it. Of course, so is watching your inbred Uncle Eddie pick lint out of his navel. [Feb 2002, p.85]
    • Game Informer
    • 73 Metascore
    • 90 Critic Score
    The graphics may be dated, but it's still an amazing game. [Dec 2001, p.111]
    • Game Informer
    • 75 Metascore
    • 78 Critic Score
    A refreshing break from the norm. [Feb 2002, p.85]
    • Game Informer
    • 92 Metascore
    • 90 Critic Score
    The play is even more engrossing than before. [Dec 2001, p.92]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    GameCube's Wave Race will receive the hype this holiday season, but Splashdown's sexy curves and what it can do with them are much more appealing to me. [Dec 2001, p.95]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    FIFA still does soccer best, but there is room for improvement. [Dec 2001, p.93]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    A complete game package that has been meticulously constructed to draw you in like a missile to an afterburner. [Nov 2001, p.102]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    The outrageously bad load times keep the game from being average. [Jan 2002, p.81]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    A solid driver, with good control and some decent graphics, but that's about it. [Jan 2002, p.80]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Quite engrossing. [Dec 2001, p.91]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    The most intense experience by far comes from the Marine plotline...The subtle musical score, accompanied by extended periods of pulse-pounding suspense, are punctuated by frenzied moments of sheer terror as you fight to stay alive. [Jan 2002, p.92]
    • Game Informer
    • 78 Metascore
    • 68 Critic Score
    I'm sorry to say, four million Japanese can be wrong. [Nov 2001, p.122]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The courses are twisted and the mud splatters nice and thick. [Dec 2001, p.95]
    • Game Informer
    • 90 Metascore
    • 85 Critic Score
    A release finally worthy of the fans who have been waiting patiently for it. [Dec 2001, p.114]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    It's still a blast to recklessly hurtle over the countryside, avoiding psychotic police and enemy factions. However, after a few hours you'll grow tired of the simple gameplay dynamic. [Dec 2001, p.94]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    Although this game is seemingly benign in appearance, it quickly becomes window dressing for the text portion of your missions. [Jan 2002, p.94]
    • Game Informer
    • 97 Metascore
    • 98 Critic Score
    The most rewarding, playable, and addictive game on the Playstation 2. Just wait until you see who the hidden characters are! Skateboarding stalwarts rejoice! [Dec 2001, p.86]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    The PSX version of Tony Hawk 3 has only proven to me that part 2 was such a monstrous release, not even its masters could defeat it. [Dec 2001, p.110]
    • Game Informer
    • 65 Metascore
    • 50 Critic Score
    For kids just getting into video games, it's a great place to start. [Nov 2001, p.123]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    It's both rewarding and frustrating. [Feb 2002, p.100]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    One of the most addictive things you can do that won't make various parts of your anatomy turn black and fall off. [Nov 2001, p.125]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    The defense is excellent – players hunch down or take swipes at the ball. The alley-oop button is a beautiful thing. [Dec 2001, p.92]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Forget about hating the controller and you'll light 'em up. [Nov 2001, p.121]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    Even with a handful of miniscule changes, Doom remains immensely entertaining. [Dec 2001, p.118]
    • Game Informer
    • tbd Metascore
    • 50 Critic Score
    The gameplay is fairly one-dimensional. [Feb 2002, p.100]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Every bit as impressive as anything in the EA Sports stable, and is required playing for anyone who loves sports games. [Jan 2002, p.90]
    • Game Informer
    • 93 Metascore
    • 93 Critic Score
    "NBA 2K1" was, in my opinion, the best basketball simulation ever made. That is, until I played this one. [Dec 2001, p.112]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    It's an atrocity to play. [Nov 2001, p.98]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    In the end it's all about the racing and nothing here is that compelling. [Dec 2001, p.93]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    The game's pace is painfully slow, and like most puzzle games of this type, the payoff is far from satisfying. [Jan 2002, p.83]
    • Game Informer
    • 97 Metascore
    • 95 Critic Score
    The environments of Liberty City are stunning in scope and detail, dwarfing anything I've ever seen, and your choices are endless. [Dec 2001, p.87]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    For those who eat, sleep, and live strategic defense design and implementation, Stronghold should be number one on your to-get list. [Jan 2002, p.94]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Fun for what it was worth, but I didn't have a problem walking away from it when the time came. [Dec 2001, p.117]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    The gameplay is a tour de force that feeds off of your skills and unleashes hundreds of intense battles. The graphics, while somewhat disturbing, are beautifully designed, becoming transparent when Dante veers behind an object.
    • 69 Metascore
    • 75 Critic Score
    Doesn't have an original bone in his body, but I didin't seem to mind. [Jan 2002, p.98]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    Xbox's NASCAR Thunder is better. [Dec 2001, p.93]
    • Game Informer
    • 65 Metascore
    • 40 Critic Score
    The difficulty wouldn't be so frustrating if you could quickly retry the mission, but the load times are unforgivably long. [Dec 2001, p.93]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    A graphically impressive, inventive racing title that is somewhat diminished by slightly erratic control and lack of depth. [Nov 2001, p.108]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    Fever doesn't quite equal NES' "Punch-Out." [Jan 2002, p.98]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Westwood shows us once again that it knows how to improve upon near perfection. [Dec 2001, p.116]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    There are so many things to like about DAoC that it's hard not to find the game charming. [Jan 2002, p.93]
    • Game Informer
    • 44 Metascore
    • 25 Critic Score
    Through unresponsive controls, poorly designed worlds, and atrocious animations, it would seem this title was created with the specific purpose of torturing those who play. [Jan 2002, p.83]
    • Game Informer
    • 58 Metascore
    • 75 Critic Score
    The game is fun, but is ultimately held back by its non-responsive controls.
    • 70 Metascore
    • 80 Critic Score
    Definitely one of the game's strong points is that it gives you lots of options in the dialogue, so you really feel a part of the story. [Nov 2001, p.106]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    The thrills don't last long, but they still place Time Crisis 2 at the top of the console gun game food chain, especially with the Guncon 2.
    • 79 Metascore
    • 60 Critic Score
    Not only does GGX not push the 2D fighter envelope, it doesn't even give it the slightest edge. [Dec 2001, p.93]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    The young audience that this product is aimed at will find the odd control dynamic to be unduly frustrating. [Nov 2001, p.110]
    • Game Informer
    • 57 Metascore
    • 78 Critic Score
    The way Stormfront has chosen to apply the new rules of gameplay has essentially neutered the most exciting part of 3rd Edition. [Nov 2001, p.127]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    I'm sure you'll find the gameplay to be quite interesting and thoroughly entertaining. [Nov 2001, p.123]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    Catching fish is less fun than in "Sega Bass Fishing 2," even though managing the drag settings on your reel can be demanding. [Nov 2001, p.112]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    When it came down to it, I began to wonder if all the info and options available to me made a difference in the outcome of the battles at all. Definitely play Kessen II to blow up guys with meteor showers; just don't expect to do everything with your new abilities.
    • 89 Metascore
    • 70 Critic Score
    Instead of the brain-bending adventure with scares and gore that I had so desperately hoped for, it turned out to be a sloppy, monotonous bore that nearly put me to sleep.
    • 92 Metascore
    • 95 Critic Score
    If you enjoy listening to the broadcast, NHL 2002's dual commentary is the best I've ever heard in the game. [Nov 2001, p.104]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Your quintessential bargain bin release. [Dec 2001, p.116]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Extras aside, Hitz plays amazingly well, with lots of fancy tricks and smack-talk-worthy checks. [Dec 2001, p.94]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    One of the best remakes I've played in recent memory. [Nov 2001, p.106]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Effectively the Gran Turismo of the F1 video-game scene. [Nov 2001, p.108]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    I've never had this much fun with a Monopoly title. This one's a sleeper. [Dec 2001, p.117]
    • Game Informer

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