Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 75 Metascore
    • 80 Critic Score
    Like I've said all along; if things went a bit slower the game would be much more engrossing. [June 2002, p.85]
    • Game Informer
    • 53 Metascore
    • 80 Critic Score
    While it is alarming how well her music translates to MIDI, the GBA handles her classics with amazing grace. [July 2002, p.93]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    Since I was a Huffy riding, "Dukes of Hazzard" watching child of the 80's, I found playing these old classics particularly appealing. [June 2002, p.87]
    • Game Informer
    • 61 Metascore
    • 70 Critic Score
    While the character animation is the game's strong point, the camera will trick you into a falling death more often than not. [June 2002, p.81]
    • Game Informer
    • 68 Metascore
    • 73 Critic Score
    It's better than last year, if only by a few degrees. [June 2002, p.81]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    I seriously doubt that anyone could spoof a superhero/comic book game any better than this. [May 2002, p.92]
    • Game Informer
    • 38 Metascore
    • 48 Critic Score
    The combat is basic, sloppy, and imprecise, and the spastic overhead camera often gets annoying. [Dec 2002, p.152]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Unsurprisingly, this looks better than the PS2 version, but me timbers remain unshivered. [June 2002, p.83]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    A dark and unnerving game that will impress and worry you with how nefarious it truly can be. [May 2002, p. 82]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    I had a hard time putting it down, although I'd probably pick up Xbox's "RalliSport" first if it came down to the two of them. [June 2002, p.79]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    Maniacs will keep you happy and occupied on the go, even if some of the characters and modes are hokey. [Apr 2002, p.89]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The one problem I have with this package, overall, is that high scores aren't kept when you turn the GBA off. [June 2002, p.87]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    While this story is rather cheesy, the subtleties Crystal Dynamics used to take this posterboy of evil, and put him in a protagonist role, is fascinating. [May 2002, p.86]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    A been-there-done-that title that does pretty well by itself. [May 2002, p.93]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Sadly, the aforementioned stars look a little chunky, due to the odd character models, and move like they've hit the Wimbeldon locker-room buffet one too many times, giving the game a much slower feel than "Virtua Tennis." [Apr 2002, p.74]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The graphics and physics are inferior to "Courtside" on the 'Cube, but 2K2 gets the nod in nearly every other aspect. [May 2002, p.85]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    It's tough to be impressed by a game based on a Pixar movie, when it's a given Pixar's CG is 2,000 times better than anything a current game system could offer. [Apr 2002, p.77]
    • Game Informer
    • 74 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Apr 2002, p.79]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    This game is strictly for kids, and when I say kids, I mean the kind that may in fact still wear diapers. The smelly kind. [May 2002, p.89]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    The strategy aspects are great, as is the audio. [May 2002, p.89]
    • Game Informer
    • 73 Metascore
    • 53 Critic Score
    The sad thing is, blasting these hostile extraterrestrial invaders is a thrill-less and somewhat aggravating endeavor...The world would definitely be a better place without it. [Mar 2002, p.85]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Terrible when it comes to gameplay. [Apr 2002, p.83]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    It's better to play it with quarters (i.e. in the arcade) than it is with bills (i.e. fifty singles at the store). [May 2002, p.87]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    The gameplay formula [is] a complete and utter catastrophe. [May 2002, p.84]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    The game succeeds because it mixes the glitz with real-life soccer fundamentals. [Apr 2002, p.78]
    • Game Informer
    • 94 Metascore
    • 98 Critic Score
    Underneath its silky shine is a feast of fighting goodies that will change everything you have ever come to expect from this genre. [May 2002, p.78]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    While the gameplay has been replicated perfectly, the graphics aren't quite up to par with its PS2 cousin. [May 2002, p.87]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    There is something to be said for this title due to its pure outrageousness. [Apr 2002, p.77]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    Using the Dual Shock 2's pressure sensitive buttons is ingenious, and Maestro has a good deal of extras. [Apr 2002, p.77]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    A fantastic game – get off your can and go get it before that fat guy across the street beats you to the store. [Apr 2002, p.72]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    It just looks awful and pixilated. [May 2002, p.85]
    • Game Informer
    • 74 Metascore
    • 93 Critic Score
    One of the only games to really succeed at incorporating multiple gameplay styles into one package and doing all of them well. [May 2002, p.85]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    I didn't feel very invested in this game, or its story, but I sat there pouring in the hours just the same. [May 2002, p.93]
    • Game Informer
    • 65 Metascore
    • 68 Critic Score
    No flash, no pop, just a straight-up baseball game that looks great and plays okay. [Apr 2002, p.76]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Overall the production value on this game is solid, but since the gameplay is neither groundbreaking nor terribly engaging – the game just falls right in the middle of the pack. [Apr 2002, p.75]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    "Rogue Leader" looked fantastic, but Jedi Starfighter outperforms it with ease. [Apr 2002, p.71]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    I hate this game's archaic point of view which I've dubbed Pole Position Syndrome. [June 2002, p.87]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    The play is way too shallow and unforgiving. [May 2002, p.89]
    • Game Informer
    • 60 Metascore
    • 73 Critic Score
    This game's visuals are more a bitter pill for the eyes than a feast, and most of your time is spent jamming on the A button; but I couldn't help but enjoy Dark Legacy. [May 2002, p.84]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    As far as handheld baseball games go, this one is probably the best I've seen. [Apr 2002, p.89]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    It can't keep you on that knife-edge of expectation because of the gameplay. Although you can upgrade your camera, enemy battles merely consist of snapping pictures of ghosts. [Apr 2002, p.73]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    It tries to be deviant and innovative, yet is actually little more than a sub-par action game that can be confusing and overly frustrating. [Apr 2002, p.73]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A decent punching game, but little else. The boxer creator was paltry at best, and training was non-existent. [Apr 2002, p.74]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The gameplay is thoroughly engaging. [Apr 2002, p.89]
    • Game Informer
    • 93 Metascore
    • 98 Critic Score
    By playing career mode, players can unlock a new level, which is amazing in multiplayer, and one of the most diverse environments in the game. [Apr 2002, p.83]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    Opponents' AI could be improved also, as it sometimes causes the cars to take some strange routes – especially as they crash into each other at the start of races. [Apr 2002, p.81]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    A marked improvement over the Playstation 2 version, with buffed-up character models, faster action, and more responsive analog-stick control. [Apr 2002, p.83]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    You have to make sure to input your spins early. This means that you can't make those minor corrections that can be so crucial to landing tricks. [Apr 2002, p.83]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    The storytelling is where this title shines, but the rest of 2econd Coming basks in mediocrity. [May 2002, p.81]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    Ecco has such great, ocean-worthy graphics; but it plays so, so poorly. [May 2002, p.82]
    • Game Informer
    • 62 Metascore
    • 30 Critic Score
    The leader in sports [ESPN] and the company behind "Metal Gear Solid" should just go their separate ways. [Mar 2002, p.85]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    I also got the feeling that my ship was more in control of me than I was of it – which means I had t rely on AI piloting. [Apr 2002, p.85]
    • Game Informer
    • 75 Metascore
    • 83 Critic Score
    As the novelty wears off the C&C setting begins to dissolve, you're left with a decent FPS that quickly becomes as easy to put down as it was to pick up. [Apr 2002, p.84]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    Xbox 2K2 got the cosmetic makeover the PS2 version sorely needed. [Mar 2002, p.83]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    The fielding is the only aspect of that could still use some work. Otherwise, this is as good as digital baseball gets. [Apr 2002, p.76]
    • Game Informer
    • 57 Metascore
    • 65 Critic Score
    I went from disliking the lack of depth in EOE, to enjoying all the extras, to getting fed up with the control flaws; all in the span of one sitting. [Apr 2002, p.74]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    This brings us to the juncture where Fist of Mars unfortunately falls to keep itself together: its story. [Mar 2002, p.90]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    Definitely receives the Most Improved Series award. [Apr 2002, p.77]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    It may not be the lengthiest of adventures, but it does prove to be entertaining. [April 2002, p.89]
    • Game Informer
    • 87 Metascore
    • 70 Critic Score
    A decent game, but its lack of depth makes it the poster child for an average game...On a side note, the music is some of the best I have heard in a game in a long time. [Mar 2002, p.83]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The hitting has good pace, the graphics are gorgeous, and the fielding is on par. [Apr 2002, p.83]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    It looks a heck of a lot nicer, plays better, and offers more than you could ever imagine. [Apr 2002, p.79]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    I have a feeling golf enthusiasts will love the amount of detail EA has sunk into this game, but for the average gamer, this one is bound to go straight into the long stuff. [Apr 2002, p.77]
    • Game Informer
    • 73 Metascore
    • 55 Critic Score
    The developers failed to develop a camera system capable of dealing with the 3D action. [Mar 2002, p.79]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    Although it looks nice, this game has a number of problems; the fact that chariots are really slow and tip over very easily is the most glaring. [Apr 2002, p.83]
    • Game Informer
    • 52 Metascore
    • 30 Critic Score
    The worst part is that, for all the simplistic level goals and unimaginable gameplay, the horrible control almost manages to make this inane garbage somewhat challenging. [May 2002, p.88]
    • Game Informer
    • 49 Metascore
    • 13 Critic Score
    You cannot fathom just how putrid Jam is. [May 2002, p.89]
    • Game Informer
    • 52 Metascore
    • 60 Critic Score
    Quite and ugly game. There's more pop-up than a toaster, and the music is unappealing to anyone without a straw hat. [Apr 2002, p.79]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    The best rhythm game ever released. [Mar 2002, p.78]
    • Game Informer
    • 47 Metascore
    • 70 Critic Score
    Being an arcade game, however, fun isn't the problem with Smashing Drive – it's the lack of replay. [Apr 2002, p.79]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    It just might be the FIFA killer. [Feb 2002, p.85]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    The pirate theme is just dressing, cleverly hiding the fact that this is yet another generic action game that could have been transformed into any conceivable concept. [Mar 2002, p.79]
    • Game Informer
    • 74 Metascore
    • 83 Critic Score
    While Tapout didn't bandage the wounds of its predecessor, it's much better than a punch in the groin. [Mar 2002, p.84]
    • Game Informer
    • 56 Metascore
    • 70 Critic Score
    It's your run-of-the-mill hack 'n slasher. [Apr 2002, p.83]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    A three-on-three b-ball masterpiece. [May 2002, p.84]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    More of a throwback to classic arcade shoot-em-ups like "Berserk" and "Smash TV," than a cinematic epic like "Grand Theft Auto III." [Apr 2002, p.70]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    It captures the electricity of the sport and is quite amazing graphically, but it's low in the substance department, and not quite as endearing...The only source of enjoyment was collecting the obscure items and weapons. [Mar 2002, p.84]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    This is about as close as you're going to get to a purely arcade-style baseball title. The gameplay is lightning quick. [Apr 2002, p.76]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    The entire gameplay package evokes nostalgia, yet has enough advancements embedded in its coding to give it the high-end kick in the butt it needs to compete with today’s greatest releases. [Mar 2002, p.76]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    If Rainbow would have made it competitive, I would have loved it, but without challenge, there really is no reason to continue playing. [Apr 2002, p.75]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Hands-down the best GBA puzzle gmae thus far, and I guarantee you'll get as hooked as I did. Just remember to blink. [May 2002, p.89]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    The Sonic levels are explosive as ever, although the control isn't nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun. [Mar 2002, p.81]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    Super Mario World represented the best of gaming a decade ago, and it has only become better with age. [Apr 2002, p.86]
    • Game Informer
    • 76 Metascore
    • 50 Critic Score
    I still can't stand the passing system, and I'm certainly not going to fork over the cash just for better looking players. [Apr 2002, p.77]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    A high-octane, gun-slinging killfest the likes of which even General George S. Patton would be proud. [Mar 2002, p.87]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Even with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    To be dead honest, playing Wreckless is much like watching a fireworks show. I sat in wonderment and let out an "ooh" and an "ahh," but quickly grew disenchanted. [Apr 2002, p.80]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    Although the graphics are generally good, there is still something unappealingly sluggish about this game. [May 2002, p.85]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The add-ons are too few to be really interesting, and I found they don't really tip the scales one way or other when it comes to increasing this game's appeal. [Apr 2002, p.85]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    It's too bad the single-player mode is a bit short, or this would have been darn near perfect. [Apr 2002, p.89]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Button timing and mashing is fine, but it would be great if Konami could expand snowboarding (and even figure skating) into a more combo-laden affair a la Tony Hawk. [Mar 2002, p.79]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Tie the archaic visual presentation to the nauseating plot and uninteresting character personalities, and the end result is yet another RPG that doesn't live up to the expectations. [Mar 2002, p.79]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Drakan had me rejoicing when acquiring a new longbow or a bitchin' set of chainmail armor. [Feb 2002, p.80]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    Tekken is pretty kick-ass on the Game Boy Advance... The game looks great. [Mar 2002, p.90]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    No, it doesn't redefine the game, but it does provide more depth to the title's action foundation. [Mar 2002, p.82]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    It's nice that this sequel let's you freestyle more often, and the scoring seems more logical than before. [Feb 2002, p.82]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    The ironic thing is that Namco has removed the pictures of the riders during the races - that's a feature I used to like! [Feb 2002, p.82]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    If there's one thing this game suffers from, it's that you can't control the receivers. [Mar 2002, p.85]
    • Game Informer

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