Game Informer's Scores
- Games
For 7,735 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,807 out of 7735
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Mixed: 2,570 out of 7735
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Negative: 358 out of 7735
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
The standard for how to make a great soccer title. [Apr 2003, p.85]- Game Informer
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An excellent flight simulator, but a poor action game. [May 2003, p.83]- Game Informer
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If you can accept the fact that the playtime is shorter than the running time of a Kevin Costner film, The 2nd Runner offers an explosive and highly fevered gameplay experience that will keep you on the edge of your seat. [May 2003, p.85]- Game Informer
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Not only does its gameplay come nowhere near replicating the physics and control of rally racing, but it also looks like a chunky ass. [Mar 2003, p.92]- Game Informer
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Offers everything a solid action title needs. Unless you're burnt out on Mega, you can't go wrong. [Mar 2003, p.91]- Game Informer
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Terrible batting collision and awkward fielding control are just a couple of things keeping Sega's hardball title from getting into the majors. [Apr 2003, p.70]- Game Informer
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Lacking in serious challenge, Sonic 2 does feature decent level design, imaginative graphics, and impressive velocity. [May 2003, p.94]- Game Informer
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Surprisingly boring. Murakumo's plight is the result of shallow and uninspired game design. [Mar 2003, p.88]- Game Informer
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Be prepared to repeat levels. Do it and you will be rewarded with beautiful graphics, great sound, and smart level design. [Mar 2003, p.92]- Game Informer
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Freelancer will serve to delight and enrapture. The online portion alone is worth the purchase, but I'd be shocked if you didn't spend at least 50 to 60 hours on the single-player campaign. [May 2003, p.92]- Game Informer
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One of those game where you can actually enjoy driving. [May 2003, p.83]- Game Informer
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Yes, the action is still exhilarating at times, but without Kojima's story and cinematics, I found Snake's Tales to be rather dry. [Apr 2003, p.85]- Game Informer
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The ninja game the world has been waiting for. It fights with honor, but still handily slays the competition. [Apr 2003, p.80]- Game Informer
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If you're really in the market for a stealth shooter, there are plenty better out there. [Apr 2003, p.95]- Game Informer
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All-Star still has the best assortment of options and historical material, which will probably attract diehard enthusiasts, but if you just want a game that is fun to play, turn to EA. [Apr 2003, p.84]- Game Informer
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I wouldn't be sad if an RPG initiate tried his hand with Harbinger, but for hard-cores like myself, it's definitely forgettable. [May 2003, p.93]- Game Informer
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Despite a host of involving gameplay mechanics that most RPGs can only envy, Xensaga's crowning achievemenet is its story. [Mar 2003, p.76]- Game Informer
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Sure, the gameplay is incredibly deep, but I wanted more emphasis on the military aspects of the game. [Apr 2003, p.95]- Game Informer
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Its control, ambient life, longevity, and evolving gameplay will captivate you, no matter how obscure you find the core subject matter to be. [Mar 2003, p.82]- Game Informer
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Unfortunately, the combo system is designed for a button-mashing extravaganza - and combos of X-X-X just don't cut it today. [Mar 2003, p.88]- Game Informer
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Let's put it this way: Anything you see Indy do in a movie, he can do in the game - the control is that good. [Mar 2003, p.86]- Game Informer
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ASB's terrible fielding and baserunning are enough to turn me off from the rest of the game. [Apr 2003, p.98]- Game Informer
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It's still an exceptional baseball game, but I was expecting improvement where it really matters - the gameplay. [Apr 2003, p.93]- Game Informer
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The bar of excellence has been raised to a staggering new height, and High Heat doesn't even come close to touching it. [Apr 2003, p.83]- Game Informer
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If anything, Dragon Quarter will likely tear the Breath of Fire fan base apart... As intended, it's unlike anything you've experienced before. [Mar 2003, p.79]- Game Informer
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The complete package for RPG enthusiasts. The exhilarating heights of the story are equaled by great gameplay depth. [Mar 2003, p.80]- Game Informer
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Why should I worry about getting the best car when just about anyone can race to the front regardless? [May 2003, p.89]- Game Informer
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If a small portion of you has always wondered what a game like this is all about, this is the best card game that money can buy. [Apr 2003, p.85]- Game Informer
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There is simply no reason for a PlayStation 2 game to look this bad. I mean, the framerate chugs when you're walking, fer Chrissakes! [Mar 2003, p.83]- Game Informer
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The AI acts a little dense on occasion. [Apr 2003, p.98]- Game Informer
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Due to bad enemy pop-up, a lousy camera, and an abundance of crummy underwater levels, it's bad in a different way than intended. [Apr 2003, p.68]- Game Informer
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Gameplay-wise, it is probably the company's best effort. Where it fails is replay. [Feb 2003, p.97]- Game Informer
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If you tire of extensive tutorials or games that hold your hand until the end, look no further. [Mar 2003, p.87]- Game Informer
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The combat feels relatively imprecise, button-mashy, and quite random. [Jan 2003, p.114]- Game Informer
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A game that I would certainly recommend to friends purely for the level design, fun (if somewhat repetitive) combat, humor, subtle sound effects, and sheer size. [Mar 2003, p.84]- Game Informer
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I also realized that what really made it good wasn't just its refreshing take on conventional RPGs, but that it also captured some of the community aspects of a MMORPG. [Mar 2003, p.82]- Game Informer
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While EA continues to tinker with its gameplay, I think footie fans will enjoy World Tour's more traditional and consistent controls. [Feb 2003, p.98]- Game Informer
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Generals will serve to entertain you for months on end, what with its robust multiplayer segment that adequately supplements the game's addictive single-player portion. [Apr 2003, p.94]- Game Informer
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You can make friends and enemies. You can head off a new quest, or perhaps join a guild. It's never the same game twice. [Feb 2003, p.95]- Game Informer
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A tolerable fix for "Medal of Honor" fans, but Ghost Recon will struggle to find a place with GameCube's core demographic. [May 2003, p.87]- Game Informer
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A very straightforward title that bowls you over more with its sheer numbers than its flash. [Mar 2003, p.92]- Game Informer
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I'll be the first to admit that SUmmoner has a few problems; but, for whatever reason, I am utterly mesmerized by it. [Apr 2003, p.88]- Game Informer
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Never before have I seen this level of detail in a PC game. Unreal II blows the lid off the graphical standards we as PC gamers have set, and elevates the playing field to an unprecedented level. [Mar 2003, p.90]- Game Informer
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The battle scenes themselves can be bland, but fledgling commanders will have no trouble grabbing this game's reigns of power. [Mar 2003, p.83]- Game Informer
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Graphically, the cutscenes are very stylish, exhibiting some striking sequences and Gigeresque character desings... Despite its shortcomings, I was charmed by Galerians: Ash. [Mar 2003, p.83]- Game Informer
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The mission mode being reason enough to warrant a purchase. [Mar 2003, p.83]- Game Informer
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This side-scrolling button masher's personality is as dry as Ben Affleck's and the gameplay sucks about as much as J-Lo (take that however you see fit). [Mar 2003, p.91]- Game Informer
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The fact that the gameplay and graphics are still impressive by today's standards shows just how under-appreciated this game was. [Feb 2003, p.100]- Game Informer
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A jovial romp of fisticuffs, also known as a decent boxing game. [Mar 2003, p.83]- Game Informer
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A nice little blue light special for racing fans. [Mar 2003, p.83]- Game Informer
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If boxing's your thing, you'll most likely dig it; and at least it's a new direction for the tired sport. Just don't expect the next "Punch Out." [Mar 2003, p.85]- Game Informer
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I stared at the television in disbelief for a good hour wondering how Capcom cold have messed up this bad. Devil May Cry 2 in not only a grave disappointment, it's a painful one. [Mar 2003, p.78]- Game Informer
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It's kind of like the video game version of playing dress-up with Barbie dolls - and I put my, uh, I mean, my sister's Barbies away years ago. [Mar 2003, p.87]- Game Informer
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It has a good sense of speed and physics, and the tracks accentuate these qualities quite well. [Apr 2003, p.93]- Game Informer
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I especially enjoy the assorted tricks you can perform in the air, but the controls needed to successfuly execute those moves seem to be a little hit-or-miss. [Mar 2003, p.85]- Game Informer
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It's definitely the closest video games have ever come to capturing the essence of a kick-ass action flick. [Feb 2003, p.92]- Game Informer
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As forgettable as that time I backed into a parked car and immediately drove away. [Apr 2003, p.95]- Game Informer
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To say that I was bored while playing this game would be accurate... The quintessential throw-away game. [Feb 2003, p.102]- Game Informer
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The complete package, with all of the options and modes that any angler could wish for in a fishing title. [Mar 2003, p.75]- Game Informer
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I like the overall idea of Aquila, but eventually the gameplay comes off as silly and a little contrived. [Feb 2003, p.98]- Game Informer
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Sound, suspense, storyline, and action make RE 2 a classic on any platform. [Apr 2003, p.89]- Game Informer
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Worth owning if you're an RE freak or new to the series, but everyone else can rest easy knowing this isn't a must-have. [Apr 2003, p.89]- Game Informer
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I actually enjoyed this take on The Sims more than the original. [Feb 2003, p.94]- Game Informer
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The root of the problem is gameplay balance and enemy AI. [Feb 2003, p.96]- Game Informer
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It would be unwise to attempt to measure the amount of time you'll spend playing this game in hours; rather, it should be measured in days or weeks. [Feb 2003, p.106]- Game Informer
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Orta actually comes packed with a few surprising enhancements, injecting some depth into the gameplay. [Jan 2003, p.105]- Game Informer
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This isn't new as much as it is an expansion pack through and through. [Jan 2003, p.90]- Game Informer
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Crash's latest romp is fun, but does not reinvent the wheel. [Jan 2003, p.121]- Game Informer
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Simply put, outside of the boss battles, fighting is boring and often times sloppy. [Feb 2003, p101]- Game Informer
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Officially the worst Xbox game I've ever played... Play this title only if you don't have Dr. Kevorkian's number handy. [Feb 2003, p.105]- Game Informer
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A bluebrint on how to make a very good movie-based game. [Jan 2003, p.99]- Game Informer
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A great idea on paper, but it simply fizzles when the meaty portion of its plot is exposed to play. [Mar 2003, p.90]- Game Informer
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The Sims Online has retained the je ne sais quoi that makes its brethren so fun to play. [Mar 2003, p.89]- Game Informer
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The sounds, graphics, and controls are all painfully ported from the PC, and all of them are worse for wear. [Apr 2003, p.89]- Game Informer
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The good doctor turns corners like he's skating around an ice arena. [Feb 2003, p.101]- Game Informer
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Differs from "Dynasty Warriors" in that it simply kicks ass. [Feb 2003, p.103]- Game Informer
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What the deal with the blander-than-bland texturing? If I wanted to be lulled to sleep, I would read a selection from Minnesota's penal code. [Feb 2003, p.104]- Game Informer
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Do yourself a favor and steer clear of this one or there's a good chance that your Xbox will come to life, beat you to a bloody pulp, and steal all of your valued possessions. [Feb 2003, p.105]- Game Informer
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Decent, but there's better Star Wars action to be had. [Feb 2003, p.98]- Game Informer
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Ubi obviously had to remove the voices and animated segments, but in doing so, it also sacrificed the story. [Feb 2003, p.108]- Game Informer
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Nine months and no enhancements later, BO2 hits the 'Cube. Surprisingly, it's still darn good. [Jan 2003, p.102]- Game Informer
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Not only is the running game slow as ass, but I once saw a failed field goal earn my opponent three points. [Mar 2003, p.85]- Game Informer
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Releasing Bounty Hunter is tantamount to being held down while someone farts in your face. [Feb 2003, p.101]- Game Informer
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On the gameplay end, it's still a little shallow in the moves department, but it's tighter on the whole. [Feb 2003, p.105]- Game Informer
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Fans of the show will drool over the voices, music, and perfectly replicated look of the animated series. [Jan 2003, p.96]- Game Informer
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This title is the definition of perfect pacing. [Jan 2003, p.121]- Game Informer
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The icing on the proverbial cake of poo is that PK has only a few levels with overly linear layout, bland textures, and sub-par cel shading. [Mar 2003, p.85]- Game Informer
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The AI is horrendous, all the great tweaks in "NBA 2K3" are MIA, and most of the fun is gone, too... People in dorms are going to have to get pretty drunk to get any enjoyment out of this. [Jan 2003, p.96]- Game Informer
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My point is this: Kirby good. Me like. You buy. All happy. [Jan 2003, p.122]- Game Informer
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Probably a great game to give someone who isn't really familiar with the genre. [Dec 2002, p.130]- Game Informer
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Capcom has reproduced nearly every component that made Alpha 3 the best Street Fighter, despite the GBA's obvious deficiencies. [Sept 2002, p.94]- Game Informer
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It's the same excellent-looking title that we saw on PS2 last month, featuring even better texturing and fewer jaggies on the Xbox. [Jan 2003, p.114]- Game Informer