Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 69 Metascore
    • 20 Critic Score
    The only laughs come from knowing your friends are suffering the same punishment you are...They're cursing this to anyone within earshot, just like you. [Dec 2003, p.154]
    • 56 Metascore
    • 70 Critic Score
    Worthy of a rental, and it may just spawn its own little cult. [Jan 2004, p.151]
    • 55 Metascore
    • 65 Critic Score
    It is a good thing this game only costs $20, because that's exactly what it's worth. [Feb 2004, p.109]
    • 60 Metascore
    • 70 Critic Score
    The simple play dynamic of placing armies, rolling die, and attacking neighboring territories remains intact, but with a few nice extras like Mission Risk, Capital Risk, and a load of customizable game options. Is it fun? You bet. [Oct 2003, p.123]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Possibly the thing that most amazes me about this title is the fact that rather than unbalance the original, as expansions are infamous for doing, it levels the playing field. Civilization III is a totally rejuvinated game with Conquests installed. [Jan 2004, p.155]
    • 87 Metascore
    • 90 Critic Score
    The original SOCOM was a milestone game which influenced the action genre immensely. It's a little sad to see its sequel display so little innovation, but as they say: if it ain't broke, don't fix it. [Dec 2003, p.123]
    • 84 Metascore
    • 85 Critic Score
    The new Off the Ball controls open up the play nicely and the Career mode finally has some depth. I still prefer "Winning Eleven," but EA is closing the gap. [Reiner, Nov. 2003, p.152]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    A colossal disappointment, largely because Acclaim lost sight of what made gladiators cool in the first place. [Nov 2003, p.144]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    Offers some amazing visual effects and locations that will blow your mind, and it still remains a blueprint for movie video games. [Dec 2003, p.130]
    • 80 Metascore
    • 90 Critic Score
    If you must know why I fancy this one so much, it's because you're a giant on the screen and it looks like you have sole control over the cosmos. I dig it. [Oct 2003, p.123]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    The new Legend, Challenge, and Xtreme modes offer more scenarios for each character. This helps keep things fresh, even if the beat 'em up routine is the same. [Dec 2003, p.150]
    • 67 Metascore
    • 68 Critic Score
    The most glaring deficiency in this title is in the variety of units and factions. There are only two options of who to play as, and neither is comparable to anything in current RTS titles. [Jan 2004, p.156]
    • 77 Metascore
    • 80 Critic Score
    If you like Tolkien and have a GBA, Return of the King is a no-brainer. [Dec 2003, p.186]
    • 60 Metascore
    • 75 Critic Score
    Regardless of your skill, everyone will be thankful for the improved battle interface. [Feb 2004, p.114]
    • 96 Metascore
    • 100 Critic Score
    Even if you've played the PS2 games to death, you'll notice a lot of cool new details. [Jan 2004, p.146]
    • Game Informer
    • 65 Metascore
    • 58 Critic Score
    Focusing on detail over substance is definitely an interesting design, but without a solid gameplay package, it amounts to nothing. [Nov 2003, p.168]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    Even if you don't look up to J.R.R. Tolkien as a literary god, Return of the King is one hell of a play. [Dec 2003, p.173]
    • 44 Metascore
    • 65 Critic Score
    Even with relatively few RPGs on the GameCube, Falsebound Kingdom's relatively simple approach isn't that captivating - unless you're a Yu-Gi-Oh fan who is a newbie to the RPG genre. [Jan 2004, p.141]
    • 83 Metascore
    • 83 Critic Score
    The Off the Ball controls don't entirely solve the "magnet ball" feel of the franchise, but they go a long way to used space in your offensive attacks. [Nov 2003, p.157]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    This title is absolutely stuffed with content. [Dec 2003, p.156]
    • 77 Metascore
    • 85 Critic Score
    It's not nearly as good as "GTA," but entertaining nonetheless. [Dec 2003, p.134]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]
    • 77 Metascore
    • 85 Critic Score
    Lacks the one element that really made "GTA" the phenomemon it is: It's just not cool. [Jan 2004, p.150]
    • 22 Metascore
    • 13 Critic Score
    Just close your eyes and focus on the most wretched, mangled mess of ugliness that your brain can conceive and you've pretty much nailed Drake on the head. [Jan 2004, p.151]
    • 77 Metascore
    • 80 Critic Score
    This replication of LA suffers from some of the worst pop-up I've seen in a game. [Jan 2004, p.138]
    • 75 Metascore
    • 70 Critic Score
    If market trends and supply/demand curves don't set your blood aflame, Patrician III will have you napping in no time. [Jan 2004, p.157]
    • 71 Metascore
    • 43 Critic Score
    If you've had neurosurgery more than twice, you may (and I stress the word) find a thimble's worth of entertainment here. If not, you'll get more kicks out of a sponge...just an ordinary pantless sponge. [Nov 2003, p.153]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    A fun little title with decent combat controls, but there is absolutely no incentive to play it again after beating it the first time. [Nov 2003, p.73]
    • Game Informer
    • 88 Metascore
    • 78 Critic Score
    It's got an insanely high level of immersion, story depth, and character customization available. The big problem with this game has always been downtime - far too much walking around and wading through conversations. [Jan 2004, p.151]
    • 91 Metascore
    • 90 Critic Score
    A fantastic title...I would have liked more depth to the single-player experience and a little bit more story, but that's nitpicking really. [Dec 2003, p.176]
    • 69 Metascore
    • 70 Critic Score
    Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]
    • 61 Metascore
    • 75 Critic Score
    Every time I was about to demolish my television and PS2 in a rock-star room-trashing fit, some neat little gadget or cool sequence came back to keep me hooked. [Nov. 2003, p.149]
    • Game Informer
    • 58 Metascore
    • 80 Critic Score
    While a perennnial bronze medal winner on PS2, this year's ShootOut has officially got game. [Dec 2003, p.150]
    • 66 Metascore
    • 68 Critic Score
    Get ready to crash into some rails - a lot of rails. [Dec 2003, p.150]
    • 55 Metascore
    • 60 Critic Score
    Here to demonstrate for us what happens when you take away good physics and the feeling of speed from a racing game. [Jan 2004, p.135]
    • 69 Metascore
    • 75 Critic Score
    Graphically, it's uglier than a backwoods beauty pageant... On the default difficulty setting, the missions offer little challenge and quickly grow boring. The plot doesn't help any either. [Nov 2003, p.166]
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    With originality and gameplay variety fueling every second of play, Rogue Ops is a mission that's worth taking. [Nov 2003, p.157]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    It's not the prettiest game in the world, but it's certainly one of the most captivating. From the entertaining action to the depth of play, it has all the makings of a bona fide classic. [Oct 2003, p.116]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    What EA has so successfully done is taken a franchise that scares away most hardcore sports fans and built a game that's technically solid, entertaining, original, and unbelievablly fun. [Nov 2003, p.142]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    Overall, the game does feel rather slow in comparison to overall MMORPGs I have played, but I is still addicting. [Jan 2004, p.154]
    • 73 Metascore
    • 73 Critic Score
    More refinement is needed on the game in general, and Blitz Pro can be limiting. However, this is exactly the kind of jump I've been waiting for Midway to make for years. [Sept 2003, p.107]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours. [Dec 2003, p.146]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    It's a ghoulishly good time for existing Sims fans. [Dec 2003, p.183]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Nearly everthing looks better with the release of ToA, each faction has a new playable race, and there's a staggering number of things to do after level 40. [Feb 2004, p.112]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    The fact that I'm talking about this title almost like it was a real rally game for a big console shows you how serious of a good time Top Gear is. [Jan 2004, p.160]
    • Game Informer
    • 75 Metascore
    • 83 Critic Score
    The game plays almost exactly like the Apple II original, albeit with many improvements, and the frustration involved is just as high. [Dec 2003, p.185]
    • 79 Metascore
    • 93 Critic Score
    With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    From character creation to stat increasing to picking up sponsors, single-player thrills abound. For multiplayer fans, you can't beat Xbox Live support. [Nov 2003, p.167]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    A simplistic isometric hack n' slash game that plays like a blood soaked version of "Gauntlet." By no means a revolutionary game, just one that knows what players want. [Nov 2003, p.168]
    • Game Informer
    • 80 Metascore
    • 68 Critic Score
    Playing Amped 2 is like eating a yellow snowball... Due to its inconsistencies and problematic gameplay, frustration abounds in Amped 2. Do me a favor, avoid the frostbite and stick with "SSX." [Nov 2003, p.164]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    Decent play mechanics aside, the gameplay doesn't excite. [Jan 2004, p.151]
    • 63 Metascore
    • 75 Critic Score
    It makes a good effort at bringing the best of "Splinter Cell," "Metal Gear," and "Hitman 2" together; but it's not in the same league as any of those games. [Nov 2003, p.160]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    As innovative as it may be, Namco didn't back this gameplay up with any substance. [Dec 2003, p.174]
    • 82 Metascore
    • 90 Critic Score
    Finally, LucasArts had the foresight to surround the game's finely tuned combat with engaging story interludes, sidequests, and more content than you can imagine. [Oct 2003, p.130]
    • Game Informer
    • 65 Metascore
    • 73 Critic Score
    If you don't lust after balls of dragons, you'll see nothing more than a mediocre fighter with a really confusing plot and characters in dire need of haircuts. [Dec 2003, p.159]
    • 90 Metascore
    • 93 Critic Score
    The stages are the best collection of any Tony game, and show Neversoft's level of design brilliance. [Dec 2003, p.128]
    • 85 Metascore
    • 85 Critic Score
    It emulates the ruthless aggression of WWE better than anything before. [Dec 2003, p.138]
    • 63 Metascore
    • 20 Critic Score
    Just when you thought the updates and lack of people online couldn't make PlanetSide any worse, Sony Online Entertainment drops perhaps its biggest turd in history: Core Combat. [Jan 2004, p.157]
    • 72 Metascore
    • 55 Critic Score
    This is a fetch quest of unparalleled proportions. [Jan 2004, p.160]
    • 63 Metascore
    • 70 Critic Score
    The best thing going for it is the very well done graphical style. [Mar 2004, p.114]
    • 86 Metascore
    • 75 Critic Score
    Once I got past the grunt-work, I did warm up to Underground - a little. [Dec 2003, p.187]
    • 85 Metascore
    • 88 Critic Score
    The new story-driven model is amusing, but there's far too much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. [Dec 2003, p.164]
    • 89 Metascore
    • 88 Critic Score
    This version has all of the things I both loved and hated about Underground - the awesome levels, the annoying story, the untouchable gameplay, and the inconsistently structured level goals. [Feb 2004, p.105]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    Trust me, it's just as fun as it sounds. [Jan 2004, p.160]
    • Game Informer
    • 65 Metascore
    • 55 Critic Score
    It has one major flaw - the gameplay is downright appalling. A blind man on ice has more control than your character's general movements. [Jan 2004, p.130]
    • 83 Metascore
    • 85 Critic Score
    Far deeper and more enjoyable than Konami's "DDR" series, and nearly every other rhythm game. [Nov. 2003, p.150]
    • Game Informer
    • 87 Metascore
    • 95 Critic Score
    Minor gripes aside, Visual Concepts has elevanted its game to an untouchable level. "Live" really has nothing on it. [Nov 2003, p.170]
    • Game Informer
    • 57 Metascore
    • 65 Critic Score
    It looks and plays (especially in the first "go and get this" section) like a cheap "Hitman 2." [Sept 2003, p.109]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Almost feels like an exercise (albeit a beautiful-looking one) exploring many of the franchise's classic components. But the end result just proves that Castlevania is more than a set of ideas, it's a gameplay experience that remains not fully realized. [Nov 2003, p.138]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    Multiplayer is an incredibly diverse experience, and offers something quite different from the big boys. [Dec 2003, p.182]
    • 59 Metascore
    • 78 Critic Score
    The graphics are fantastic and simply smoke the traditionally animated cutscenes - which look drap and lifeless in comparison. [Dec 2003, p.144]
    • 75 Metascore
    • 60 Critic Score
    Though the campaign is long, you could pack all of the action into a container half of the size of the "Max Payne 2" quest. [Jan 2004, p.156]
    • 89 Metascore
    • 95 Critic Score
    ESPN NBA is not only one game but two, and they both kick ass... The best in video game basketball. [Nov 2003, p.146]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    I like the game's added depth, but I expected a little more creativity. [Dec 2003, p.149]
    • 94 Metascore
    • 95 Critic Score
    We finally have a high quality port of the game that is probably my favorite ever: "Super Mario Bros. 3." [Nov 2003, p.176]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Earns its wings as a game that is an absolute riot to play. It's a console flight simulator with a serious bite. [Dec 2003, p.160]
    • 66 Metascore
    • 45 Critic Score
    One of the stupidest, most disappointing games of all time. [Dec 2003, p.175]
    • 93 Metascore
    • 95 Critic Score
    I can't even begin to describe how addictive the gameplay has become. I actually found myself bouncing around in my chair and holding my breath when I would try to throw one more rotation into a trick. [Nov 2003, p.134]
    • Game Informer
    • 58 Metascore
    • 45 Critic Score
    Even the most patient gamers will be bored to tears for the first few hours of this adventure. [Jan 2004, p.157]
    • 92 Metascore
    • 95 Critic Score
    The beauty of SSX is that I don't have to do the race events if I don't want to. In this game, you choose where you have your fun; and fun you shall have. [Nov 2003, p.158]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    I was doing stuff that at least looked neat right away. Then, the game got harder, and I got better. This is one of the title's strongest points - a perfect ramp-up of difficulty and skill acquisition. [Nov 2003, p.154]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    Unless your eight-year-old has an affection for Legos that borders on obsession, you don't need to bother with this title. [Jan 2004, p.141]
    • 70 Metascore
    • 30 Critic Score
    It looks like a freakin' "Doom II" mode, except the framerate isn't as good. [Jan 2004, p.157]
    • 67 Metascore
    • 60 Critic Score
    This isn't a bad game; it's just a very, very dull one. The only action to be found anywhere is in the ship battles, but even these are tedious. [Jan 2004, p.157]
    • 63 Metascore
    • 50 Critic Score
    Lacks all the fundamentals that a game of this type so desperately needs. [Nov 2003, p.143]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    It's too bad none of this care and effort went into the actual combat engine, which is a simplistic throwback to 8-bit brawlers like "Double Dragon", minus the old-school charm. [Nov 2003, p.167]
    • Game Informer
    • 67 Metascore
    • 83 Critic Score
    The only flaw is the difficulty curve - it's steeper than trying to jump into Counter-Strike online play as an FPS newbie. [Dec 2003, p.183]
    • 68 Metascore
    • 67 Critic Score
    Tak becomes more pedestrian and predictable as each area unfolds. [Nov. 2003, p.150]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    This version veers even farther from its PC roots, with linear level progression and even (gasp!) RPG-style conversation that gives you options of what to say to people you meet. [Jan 2004, p.160]
    • 75 Metascore
    • 65 Critic Score
    The butchery that Factor 5 has inflicted upon this game has led to a disastrous release that will likely be remembered as one of the biggest disappointments in all of gaming. [Nov 2003, p.155]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    Casual fans may struggle a bit, but most b-ball veterans will embrace the new changes...and find their little slice of hoops heaven. [Dec 2003, p.159]
    • 75 Metascore
    • 70 Critic Score
    The main problem I found was that this type of game needs to tread a fine line between player control and AI, and I don't feel that Space Colony does it all that well. [Dec 2003, p.181]
    • 58 Metascore
    • 75 Critic Score
    Considering the highly frustrating boss battles and some irritating level designs, Mega Man X7 is likely to only appeal to the Blue Bomber's hardcore fans. [Nov. 2003, p.151]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    It just doesn't do anything to make the gameplay more accessible or enjoyable to the general gaming public. [Jan 2004, p.157]
    • 87 Metascore
    • 93 Critic Score
    Having the freedom to tackle challenges in a less linear fashion is definitely a strength, but the open-ended play that comes with traversing a massive city is more of a curse than anything. [Nov 2003, p.136]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 86 Metascore
    • 85 Critic Score
    EA has made significant strides in creating a more realistic flow to digital hoops... I have to give the nod to ESPN, but I eagerly look toward next year's Live. [Nov 2003, p.147]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    Avoid this game like you would a laser beam to the head. [Dec 2003, p.150]
    • 32 Metascore
    • 28 Critic Score
    Sarcasm aside, I wouldn't burn this game for warmth if a vat of dry ice got dumped on my head. [Jan 2004, p.135]
    • 81 Metascore
    • 70 Critic Score
    Zero's ability to change forms based on how the player performs is a neat twist, and two-player action is something this series could have used long ago. But these additions are balanced out with a severely uneven difficulty level and stages rife with cheap hits. [Oct 2003, p.145]
    • Game Informer

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