Rogue Ops
GameCube- Publisher: Kemco
- Release Date: Oct 29, 2003
- Also On: PlayStation 2
- Summary:
Buy Now
- Developer: Bits Studios
- Genre(s): Action Adventure, Modern
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 6 out of 21
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Mixed: 12 out of 21
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Negative: 3 out of 21
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TotalGames.netWhile the balance between shoot-'em-up action, stealth and puzzle solving makes Rogue Ops a treat to play, what we love most about it is its openness. To every problem or obstacle encountered there's nearly always at least two solutions, sometimes even more (see panel for more detail).
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The intelligent touches and relative difficulty make Rogue Ops generally fun for fans of the genre. The unevenness in the presentation and controls keep it from really setting the genre on fire.
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Rogue Ops tries desperately to be the next "Splinter Cell," or even the next "Metal Gear Solid," but the game lacks both the mechanical polish and visual splendor to achieve that lofty goal. That's not to say that it's not a fun
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Nintendo PowerCharacter movement and camera control are a chore at the beginning, but you'll adapt to them as the game progresses. [Jan 2004, p.158]
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And while Rogue Ops is still often a blast to play, the games lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
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AceGamezControl, although not debilitating, ruins what could have been a very slick title and its similarity to Splinter Cell is brazen, even down to the tutorial, which is straight out of the Sam Fisher handbook.
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Edge MagazineObjects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]