Rogue Ops

GameCube
Metascore
65

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 3 out of 21
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  1. What really lets Ops down is a lack of finesse. There are very few nice touches and an almost total inability to interact with the environment.
  2. A lot of fun to play, it’s filled with good puzzles and because of the varied levels you’ll have a good time right untill the end. Too bad that end comes a bit too soon though.
  3. It may not be the best stealth game out there, and some weird control issues hold Rogue Ops back from being all it could be, but Nikki passes her first real mission.
  4. Weekly Famitsu
    70
    7 / 7 / 7 / 7 - 28 [Vol 794; 5 Mar 2004]
  5. Nintendo Power
    70
    Character movement and camera control are a chore at the beginning, but you'll adapt to them as the game progresses. [Jan 2004, p.158]
  6. 70
    Another minor issue is that while Nikki is death while on the stealthy offensive, she's not much good if the combat suddenly gets up-close... the moral of the story, we suppose, being don't let the enemy get close to begin with.
  7. And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
  8. If you can get around the weaker aspects of the game, Rogue Ops should be a reasonably entertaining experience for stealth fans looking for their next fix.
  9. AceGamez
    60
    Control, although not debilitating, ruins what could have been a very slick title and its similarity to Splinter Cell is brazen, even down to the tutorial, which is straight out of the Sam Fisher handbook.
  10. 60
    Although technically sufficient, the deliberate pacing and occasional trial-and-error nature may turn some players off.
  11. Electronic Gaming Monthly
    58
    Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]
  12. 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.

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