Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 70 Metascore
    • 70 Critic Score
    While each iteration of the series makes minimal improvements, serious issues like the pathetic draw distance and poor camera remain unfixed. [Sept 2004, p.109]
    • 80 Metascore
    • 83 Critic Score
    Thanks to the memorable characters and undeniably fun battle system, I still found myself enthralled by Star Ocean. [Aug 2004, p.98]
    • 81 Metascore
    • 80 Critic Score
    Even gamers weaned on "Final Fantasy" and the like who are looking to expand their horizons into the realm of strategy (which I highly suggest) should find plenty of enjoyment in its sympathetic characters and engaging gameplay. [Sept 2004, p.80]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    It may be horseracing, but Gallop Racer once again proves to be a surprisingly irresistible and incredibly deep play. [Oct 2004, p.134]
    • 48 Metascore
    • 30 Critic Score
    If youre seriously interested in this "game," you're probably a loser who's embarrassed to buy porn, and way too chicken to actually talk to a real girl. [Oct 2004, p.129]
    • 87 Metascore
    • 88 Critic Score
    EA Tiburon has gone far beyond a simple roster expansion. By making its career mode even more complex, it has succeeded in giving players of all stripes quite a bit to chew on. [Sept 2004, p.102]
    • 59 Metascore
    • 83 Critic Score
    Easily the best fishing game I have played in a long, long time, and instantly climbs to the top of my list of all-time fishing titles. It's that good. [Oct 2004, p.136]
    • 66 Metascore
    • 68 Critic Score
    The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    EA Tiburon has gone far beyond a simple roster expansion. By making its career mode even more complex, it has succeeded in giving players of all stripes quite a bit to chew on. [Sept 2004, p.102]
    • 62 Metascore
    • 43 Critic Score
    A foul dead fish aroma surrounds every gameplay aspect. The techniqes of casting, jigging, setting the hook, and landing the fish are miserably executed. [Sept 2004, p.115]
    • 59 Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    The racing itself is pretty good, and the rest of the game feels like a total hackjob. [Oct 2004, p.123]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    ESPN is a top-shelf pick that has an unrivaled franchise mode, but the gameplay doesn't have the hard-hitting finesse of EA's "NHL".[Sept 2004, p.103]
    • 88 Metascore
    • 80 Critic Score
    ESPN is a top-shelf pick that has an unrivaled franchise mode, but the gameplay doesn't have the hard-hitting finesse of EA's "NHL".[Sept 2004, p.103]
    • 62 Metascore
    • 65 Critic Score
    The lack of multiplayer on or offline seems truly misguided. The occasional challenging dogfight and the thrill of the open countryside below may entertain for awhile, but if I were you, I'd just go beat "Crimson Skies" again. [Nov 2004, p.163]
    • Game Informer
    • 47 Metascore
    • 30 Critic Score
    If youre seriously interested in this "game," you're probably a loser who's embarrassed to buy porn, and way too chicken to actually talk to a real girl. [Oct 2004, p.129]
    • 90 Metascore
    • 88 Critic Score
    The concept may be just as extraordinary as its predecessor's, but with a hefty dosage of multiplayer and a quest that isn't as nerve-racking, Pikmin 2 is deserving of mainstream recognition and is easily the most noteworthy and praiseworthy GameCube product this summer. [Aug 2004, p.101]
    • 79 Metascore
    • 83 Critic Score
    The definitive wresting title for the GameCube. [Oct 2004, p.137]
    • tbd Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    The racing genre has been loking for a new hook for a while now, and I htink that Monster has started its own fun method of mayhem. [Oct 2004, p.123]
    • Game Informer
    • 59 Metascore
    • 73 Critic Score
    The creatures you make aren't always what you mean to, some of the minigames are beyond tedious, the graphics are a little primary color-happy, and the rewards (outside of new stuff for your monsters) are surprisingly uninspired. [Sept 2004, p.112]
    • 90 Metascore
    • 95 Critic Score
    The concept is simple, but a combination of stylized moves, tongue-in-cheek humor, and merciless difficulty make Viewtiful Joe absolutely irresistible. [Sept 2004, p.107]
    • 56 Metascore
    • 60 Critic Score
    For all the improvement Sarge's War shows over its predecessors, it's still only average at best. [May 2003, p.86]
    • Game Informer
    • 54 Metascore
    • 55 Critic Score
    It's just a long series of boss battles interspersed with dull cuscenes and pointless flying around. [Sept 2004, p.110]
    • 85 Metascore
    • 85 Critic Score
    Its pure and simple action is a perfect antidote to the poory executed, overblown titles that clog store shelves these days. [Aug 2004, p.107]
    • 69 Metascore
    • 65 Critic Score
    The most painful and obvious flaw is the camera. It hangs up on walls, drifts inside your character, and is otherwise difficult to handle. [Sept 2004, p.109]
    • 80 Metascore
    • 90 Critic Score
    The visuals may seem vaguely familiar, and the gameplay may fit like a glove, but you'll be hard-pressed to find a sequel that delivers as much new content as Hot Shots Golf Fore! so effortlessly does. [Sept 2004, p.108]
    • 72 Metascore
    • 70 Critic Score
    This title's humorous tone and engaging gameplay are charming, even if the game itself is a bit on the repetitive and shallow side (just like real politics!). [Nov 2004, p.167]
    • Game Informer
    • 47 Metascore
    • 58 Critic Score
    You'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]
    • 79 Metascore
    • 70 Critic Score
    This game works best as a memory of things past. [Sept 2004, p.118]
    • 91 Metascore
    • 88 Critic Score
    Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]
    • 90 Metascore
    • 88 Critic Score
    Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]
    • 68 Metascore
    • 58 Critic Score
    I can't imagine the conversations that led someone to decide that this sparse (though accurate) game would be a good idea. [Oct 2004, p.140]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Rainbow Six 3 fans should be aware that this isn't by any means a totally new experience. [Sept 2004, p.115]
    • 87 Metascore
    • 90 Critic Score
    Even if you get bored with the somewhat repetitive single-player after a few hours, that time will be one of the most intense, visceral gaming experiences you'll probably ever have. [Oct 2004, p.142]
    • 67 Metascore
    • 43 Critic Score
    I can either pity this title, or I can tell you the truth - Galleon just isn't worth your time. [Oct 2004, p.140]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    I'm sure Microsoft fans are thankful for the chance to experience the painfully simple level designs, erratic targeting, inane storyline, and hideous graphics of Sarge's War for themselves. [Oct 2004, p.140]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    They have screwed up the once-intuitive interface, replacing it with this monstrosity, which makes everything dependent no using the right analog stick and the clumsy R3 button. [Oct 2004, p.136]
    • Game Informer
    • 60 Metascore
    • 60 Critic Score
    Almost all of the riddles revolve around finding an item and returning it to the appropriate specter - a convention that plays out as tedious and tiresome a short ways into the title. [Aug 2004, p.99]
    • 72 Metascore
    • 73 Critic Score
    It has a mediocre action framework at its core, but the polish and flair that surround it makes for a surprisingly engaging and enjoyable play. [July 2004, p.116]
    • 62 Metascore
    • 50 Critic Score
    In theory, these randomly created dungeons should add a level of unpredictability and replay to the experience, but in practice it renders the level design so incredibly tedious and dull that I could barely force myself to keep playing. [Aug 2004, p.99]
    • 46 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 90 Metascore
    • 95 Critic Score
    Don't just get this game because it's 20 bucks, buy it becuase it's the best football title there is and the only one that's a must have. [Sept 2004, p.100]
    • 61 Metascore
    • 65 Critic Score
    Tiresome platforming litters nearly every level as you collect diamonds, save cats from plummeting, and smack thugs around. [Sept 2004, p.118]
    • 72 Metascore
    • 78 Critic Score
    For all its faults, something kept bringing me back to Sudeki, most importantly the cool and extensive ways you can keep upgrading your character - which is really the heart of any RPG experience. [Sept 2004, p.114]
    • 45 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 92 Metascore
    • 93 Critic Score
    Don't just get this game because it's 20 bucks, buy it becuase it's the best football title there is and the only one that's a must have. [Sept 2004, p.100]
    • 78 Metascore
    • 88 Critic Score
    Fortunately for Nintendo fans, the single-player mode is engaging no matter what console you're playing on, and the story simply can't be beat. [Aug 2004, p.92]
    • 72 Metascore
    • 73 Critic Score
    It really is no exaggeration to conclude that Puyo takes that nearly religious level of concentration before you can truly excel at it. [Aug 2004, p.100]
    • 47 Metascore
    • 48 Critic Score
    In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 89 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    This Olympic hopeful loses its flavor after you play through each event just once or twice. [Aug 2004, p.100]
    • 76 Metascore
    • 83 Critic Score
    One of the better music games on the market. [Aug 2004, p.100]
    • 71 Metascore
    • 75 Critic Score
    It's no better or worse than the "Dynasty Warrior" series, but we Koei fans have never demanded any significant changes from these games, have we? [Sept 2004, p.115]
    • 86 Metascore
    • 88 Critic Score
    Even though the amazing graphics are the most noticeable aspect of Tales of Symphonia, the area where it truly distinguishes itself is in its addictive and highly variable combat mechanic. [July 2004, p.117]
    • Game Informer
    • 59 Metascore
    • 33 Critic Score
    Like those vacuum-powered hair trimmers, this one sucks while it cuts. [July 2004, p.116]
    • 72 Metascore
    • 83 Critic Score
    It's beautiful, hard, smart, and alarmingly engrossing. [Sept 2004, p.116]
    • 77 Metascore
    • 50 Critic Score
    It's the sheer tedium of every moment that prevents any enjoyment of the cool features it offers. [Aug 2004, p.106]
    • 77 Metascore
    • 78 Critic Score
    A general lack of polish holds Perimeter back from being a real contender for top dog in the RTS genre. [July 2004, p.121]
    • 61 Metascore
    • 43 Critic Score
    This game stinks. That's really all there is to it. [July 2004, p.115]
    • 63 Metascore
    • 73 Critic Score
    It's decently long, the puzzles are mostly well designed, and it has more than its share of eye candy. [Sept 2004, p.117]
    • 68 Metascore
    • 70 Critic Score
    The RPG-style fights are uninspiring, and the storyline is simplistic. Still, the graphics are bright and inviting, with menus that are easily navigable. [June 2004, p.138]
    • 67 Metascore
    • 70 Critic Score
    The RPG-style fights are uninspiring, and the storyline is simplistic. Still, the graphics are bright and inviting, with menus that are easily navigable. [June 2004, p.138]
    • 65 Metascore
    • 70 Critic Score
    I love the gamplay, but there really needs to be a more engrossing game around it. [Aug 2004, p.107]
    • Game Informer
    • 61 Metascore
    • 45 Critic Score
    Reshef feels like it was assembed from various rejected design concepts and shards of concentrated boring. [Sept 2004, p.118]
    • 80 Metascore
    • 80 Critic Score
    So it's short; Steve Wonder could probably rock the combat engine like nobody's business. [Aug 2004, p.97]
    • 83 Metascore
    • 80 Critic Score
    So it's short; Steve Wonder could probably rock the combat engine like nobody's business. [Aug 2004, p.97]
    • 80 Metascore
    • 80 Critic Score
    So it's short; Steve Wonder could probably rock the combat engine like nobody's business. [Aug 2004, p.97]
    • 76 Metascore
    • 60 Critic Score
    If the pool itself is the sweet caramel, everything surrounding it is a moist, fetis sponge. [May 2004, p.101]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    For every stunning success in delivery and artistry, Missing has a miserable failure at an actual gameplay design element. [Sept 2004, p.117]
    • 80 Metascore
    • 85 Critic Score
    The campaign is challenging without being cheap, and my units' behaviors never caused my mouse to get launched across the office. [Aug 2004, p.105]
    • 77 Metascore
    • 63 Critic Score
    Outside of new pitch types and fielding animations, the over-the-top angle hasn't evolved at all in this iteration, and the new simulation aspect pales in comparison to al of the other titles on the market. [July 2004, p.114]
    • 77 Metascore
    • 63 Critic Score
    Outside of new pitch types and fielding animations, the over-the-top angle hasn't evolved at all in this iteration, and the new simulation aspect pales in comparison to al of the other titles on the market. [July 2004, p.114]
    • 55 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 81 Metascore
    • 90 Critic Score
    Packed with tons of nostalgia, unique weapons (including the suspiciously fanciful "Top Spin"), and more hardcore 2D shooting and platforming than you can shake an arm cannon at. [July 2004, p.111]
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    It's RPG aspects exceed the GameCube Mario Golf entirely. [June 2004, p.138]
    • 73 Metascore
    • 55 Critic Score
    Though Supersonic Warriors retains the show's flavor, it fails to measure up to the standards of a passable 2D fighter. [Sept 2004, p.118]
    • 57 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • 72 Metascore
    • 65 Critic Score
    The game still looks pretty heinous and the Masterclass training exercises seem to have been cut together by a high school digital arts class. [Aug 2004, p.102]
    • 81 Metascore
    • 90 Critic Score
    Packed with tons of nostalgia, unique weapons (including the suspiciously fanciful "Top Spin"), and more hardcore 2D shooting and platforming than you can shake an arm cannon at. [July 2004, p.111]
    • 57 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 56 Metascore
    • 60 Critic Score
    I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
    • 68 Metascore
    • 58 Critic Score
    While the GameCube has several genres it excels at, the tactical shooter field clearly isn't one of them. [Sept 2004, p.112]
    • 87 Metascore
    • 88 Critic Score
    The only time I felt that the downgraded graphics were really an issue was when I was using night vision in the PS2 multiplayer - everything looked so muddy that it was almost useless. [Aug 2004, p.92]
    • 82 Metascore
    • 85 Critic Score
    What it does have, though, is rock-solid netcode and the most exquisite balancing and map design I've ever seen. [Aug 2004, p.104]
    • 75 Metascore
    • 73 Critic Score
    Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. [June 2004, p.127]
    • 58 Metascore
    • 70 Critic Score
    After the novelty is gone, it's an adequate, if goofy, golf title with passable technical execution. [June 2004, p.123]
    • 34 Metascore
    • 40 Critic Score
    Passing through these mediocre level designs is reminiscent of passing a kidney stone - tedious and painful. [Aug 2004, p.99]
    • 61 Metascore
    • 58 Critic Score
    A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]
    • 84 Metascore
    • 90 Critic Score
    Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
    • 84 Metascore
    • 90 Critic Score
    Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
    • 75 Metascore
    • 65 Critic Score
    It's about as fun as a bowl of wheat. [Aug 2004, p.107]
    • 74 Metascore
    • 50 Critic Score
    My biggest problem is the fact that you can't hold down a shot button to pre-load a swing - the computer takes the backswing for you - something that seems contrary to the way most tennis games have operated in the past. [July 2004, p.115]
    • 77 Metascore
    • 75 Critic Score
    While the gameplay is still fun, Shining Force certainly feels like it has gathered some dust over the years...More enjoyable as a piece of nostalgia than a fresh gaming experience. [June 2004, p.137]
    • 60 Metascore
    • 70 Critic Score
    After the novelty is gone, it's an adequate, if goofy, golf title with passable technical execution. [June 2004, p.123]

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