Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
Just another mediocre pretender to the crown. Bottom line: I just didn't want to keep playing. [Feb 2003, p.101]- Game Informer
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An interesting concept; too bad the real meat of the game (the racing) is as dry and tasteless as roast beef at Old Country Buffet. [Feb 2003, p.98]- Game Informer
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The only thing that could make this worse would be if the game was broken, but then you'd at least be spared the agony of playing it. [Jan 2003, p.96]- Game Informer
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My favorite part is the interviews. Around 20 legends talk about the business. [Feb 2003, p.97]- Game Informer
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Sure, I can mow down countless humans in any FPS, but drilling a gentle animal is not my idea of a good time. [Mar 2003, p.83]- Game Informer
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I'm still not sold on the saggy engine, but the new Career mode storylines help to keep me playing. [Feb 2003, p.101]- Game Informer
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Rygar's environments will amaze you from the beginning. [Dec 2002, p.118]- Game Informer
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The graphics are horrendous, and the gameplay is so painfully slow that I contemplated defenestraing this cartridge from the fourth story window of our building in hopes that I would never have to see it again. [Mar 2003, p.92]- Game Informer
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Avoid this like a used King Kong Bundy jockstrap. [Mar 2003, p.92]- Game Informer
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This is the best you'll see in this generation of handheld hardware. [Mar 2003, p.92]- Game Informer
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If you're a Nintendo loyalist who's never experienced "Max Payne," this should be the next game you buy. [Jan 2003, p.102]- Game Informer
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Much like "Tetris," this game has unrivaled depth. Just getting through all of them will consume hundreds of hours. [Feb 2003, p.108]- Game Informer
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The battle system is unexciting overall, but there is some mysterious draw to seeing all the different beast forms that keeps you playing. [Feb 2003, p.110]- Game Informer
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Those rare folk that love both "Myst" and "Resident Evil" should praise the heavens. [Jan 2003, p.114]- Game Informer
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Easily the best option for college hoops fans. [Jan 2003, p.96]- Game Informer
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It's been a long time since a game has made my heart race quite like Steel Battalion... a one-of-a-kind game that will thrill you like no other. [Dec 2002, p.132]- Game Informer
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The combat animations and audio are good, but the severe lack of cities with NPCs to barter and interact with is a shame. [Feb 2003, p.107]- Game Informer
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Featuring perhaps the worst cutscenes I have ever seen, and gameplay that is tedious at best, there really isn't much SeaBlade has to offer. [Jan 2003, p.114]- Game Informer
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It can fill your mind with some of the sweetest combat you've ever had the pleasure of playing. [Dec 2002, p.137]- Game Informer
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A step down from the PC's version, due to the fact that you just can't scroll through the Force Powers fast enough. [Jan 2003, p.101]- Game Informer
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The physics are so over-the-top and the steering so loose that the races are essentially one big power slide. [Nov 2002, p.128]- Game Informer
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Its boring, unimaginative combat lays shame to the fact that Philip K. Dick (whose short story the movie is based on) came up with a pretty original idea to write about.- Game Informer
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With an archaic graphics engine, dreadfully awful camera tracking, extensive load times, and some of the most atrocious mission challenges known to man, it becomes quite clear where this game went wrong. [Jan 2003, p.89]- Game Informer
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The physics and control (digital instead of analog) are a tad off. [Feb 2003, p.108]- Game Informer
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It's a shame that Shinobi uses a password save, because I really would have dug this game if it wasn't for this blunder. [Feb 2003, p.110]- Game Informer
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This title's biggest problem is its lack of ambition. [Feb 2003, p.105]- Game Informer
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You should avoid this game like you would skinny-dipping with your grandparents. [Jan 2003, p.110]- Game Informer
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It's a brilliant design, and a generation ahead of where EA is today. [Dec 2002, p.142]- Game Informer
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Thankfully, the game's shape-shifting shtick lifts it above the average, by allowing the good doctor to transform himself into a spider, gorilla, and several other types of creatures. [Nov 2002, p.140]- Game Informer
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A mundane action title that screams mediocrity in almost every way. [Feb 2003, p.101]- Game Informer
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The challenges are so easy they're laughable. The graphics haven't improved. The framerate chugs. [Jan 2003, p.101]- Game Informer
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Gun games are just going to keep getting these crappy scores until they show us something new, and it sure doesn't have anything to do with ninja. [Feb 2003, p.98]- Game Informer
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If you happened to miss this in arcades or for DC, MVC 2 is a sweet 2D fighter worthy of purchase. [Dec 2002, p.122]- Game Informer
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The difficulty level never escalates to a fevered pitch, and the stages are short, simple in design, and entirely too linear. [Jan 2003, p.90]- Game Informer
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This is a brawler. It allegedly has stealth, too, but it's the most pathetic, poorly done sneaking around I've seen. [Jan 2003, p.96]- Game Informer
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This is possibly the most versatile gunslinger in video games. [Jan 2003, p.91]- Game Informer
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The gamplay, however, is devilishly clever in its use of politics, economics, and social standing to keep your butt planted, and your attention riveted. [Feb 2003, p.107]- Game Informer
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With an awesome combat system, sweet graphics, slick characters, a solid one player mode, and gore, what else could you want? [Jan 2003, p.110]- Game Informer
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A soulless racer that the developer tries to make look good. [Jan 2003, p.114]- Game Informer
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Not a bad game, but it's nothing more than what you're expecting. [Jan 2003, p.108]- Game Informer
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Unfortunately, it's also very short, which means that you'll have to get your money's worth in the excellent multiplayer modes. [Jan 2003, p.102]- Game Informer
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A trend-setting effort and an absolute must-have for platforming fanatics. [Jan 2003, p.91]- Game Informer
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From beginning to end, Metroid Fusion is everything you could want from a Game Boy Advance game... Truly one of the greats. Long live Samus! [Jan 2003, p.120]- Game Informer
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I didn't think a side-scrolling boxing game would work in this day and age, but Rocky comes through as a solid, if unspectacular, GBA title. [Jan 2003, p.122]- Game Informer
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Delivers infinite replay value and a sound investment for anyone who has a craving for an aggressive virtual pet. [Jan 2003, p.122]- Game Informer
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The tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]- Game Informer
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The ultimate outcome of Splinter's perhaps overzealous mission structure is a common one: Eery level increasingly becomes a lesson in trial and error. [Jan 2003, p.104]- Game Informer
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From utter blasphemy to unadulterated praise, my time with Metroid Prime stimulated a whirlwind of emotions. [Jan 2003, p.98]- Game Informer
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Easily the most hard-hitting MK in the series yet. [Jan 2003, p.100]- Game Informer
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I don't care what age you are; you're going to have a lot of fun with this title. [Feb 2003, p.101]- Game Informer
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I'll even go out on a limb and say that Deadly Alliance is the best 3D fighter to date! [Jan 2003, p.88]- Game Informer
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Sky's laundry list of quests is strangely solid in both its simplicity and repetitive challenge. [Dec 2002, p.130]- Game Informer
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Like a real strip club, BMX XXX loves to tease you. But at the end of the day, you feel a bit ripped off. [Jan 2003, p.106]- Game Informer
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It has potential, but doesn't deliver the gameplay necessities to warrant a purchse. [Feb 2003, p.110]- Game Informer
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At some point, being "the best soccer game in America" shouldn't be enough. [Dec 2002, p.130]- Game Informer
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Much improved, and it's still only okay. [Dec 2002, p.123]- Game Informer
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The addition of weapons and two-player missions are welcome indeed. [Jan 2003, p.78]- Game Informer
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This may very well be the worst PS2 game on the market... The outcome is nothing short of a resounding d'oh! [Dec 2002, p.123]- Game Informer
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The level designs and objectives just aren't as clever and the game itself is rather short, even for inexperienced FPS players. [Jan 2003, p.118]- Game Informer
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When you're pulling switches, backtracking, and participating in boring combat through these large areas, you tire quickly. [Jan 2003, p.122]- Game Informer
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By the end of the game, you'll feel physically exhausted by how much content you've absorbed. [Dec 2002, p.124]- Game Informer
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Ultimately leads to some truly heart-pounding races, especially on the Race of Champions track in Gran Canaria. [Dec 2002, p.119]- Game Informer
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This title is like a burrito stuffed with dirt, topped with soap shavings, and wrapped in a warm leather shell. [Feb 2003, p.98]- Game Informer
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The Caraeer mode's progression of cars (including the Craftsman Truck series) is a brilliant idea that provides a lifetime of racing. [Nov 2002, p.128]- Game Informer
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A sub-par fighting game whose action plods along with the raging speed of an awards show. [May 2003, p.94]- Game Informer
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Surprisingly, there is very little graphical degradation that I could detect, and the control scheme has been shunted over to the Xbox controller with a decent amount of effectiveness. [Dec 2002, p.141]- Game Informer
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If you want nonstop action with the right amount of difficulty and ingenuity, toss back a few shuriken with Shinobi. [Dec 2002, p.117]- Game Informer
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You get just enough time to either shake that turd out of your shorts or to start firing - but not both. [Dec 2002, p.133]- Game Informer
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The gameplay truly is a work of art, and now that it has depth on its side, ATV is nothing short of a force to be reckoned with. [Jan 2003, p.92]- Game Informer
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A near-perfect marriage between a furiously intense action title and a complex role-playing/simulation game. [Jan 2003, p.119]- Game Informer
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I really wish EA would've gone for the M rating and added blood and gore, but the hell that is war is still accurately portrayed. [Dec 2002, p.142]- Game Informer
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You've got agood story, great graphics, solid gameplay, an interesting assortment of weapons, and cinema-quality music... what's not to like? [Dec 2002, p.126]- Game Informer
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Well written and expertly implemented. [Jan 2003, p.119]- Game Informer
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Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]- Game Informer
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Albeit lackluster in some categories, I give Cubivore high marks for creativity in plot, gameplay, and bad lyrical references during cut scenes. [Nov 2002, p.132]- Game Informer
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It's a thumbs-up for the tots, but nobody in their teens or up would choose this over "Tony Hawk" or "Aggressive Inline." [Nov 2002, p.134]- Game Informer
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The detail that went into the worlds and fluidity of the character movements are towering achievements that have no rival. [Dec 2002, p.114]- Game Informer
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It's by no means a blockbuster, but rather a gimick-driven oddity that just happens to be fascinating and enjoyable. [Dec 2002, p.120]- Game Informer
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It's a cool idea and it looks fantastic, but it's just not that much fun to play. [Jan 2003, p.112]- Game Informer
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One of the greatest games of all time... [but] feels as though it was rushed off of the development floor well before completion. [Jan 2003, p.112]- Game Informer
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Everything looks slightly miniaturized and washed-out, and the music is inferior to the SNES version. [Dec 2002, p.150]- Game Informer
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The arcade died years ago, but this is surely an uncalled-for goober spit on its grave. [Feb 2003, p110]- Game Informer
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Drives the gameplay stake through the heart of this genre, and keeps on stabbing. [Jan 2003, p.116]- Game Informer
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Easily bests all the other next-gen wrestling games released so far... Regardless of the polish THQ and Yuke's put on this series' graphics and modes, the engine is still outdated and weak. [Dec 2002, p.119]- Game Informer
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You know you're in trouble when you can tally the number of frames per second on one hand. [Dec 2002, p.152]- Game Informer
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A year later, the series has packed on a couple of off season pounds, and gets left in the dust. [Nov 2002, p.142]- Game Informer
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Playing this game is like someone shoving a wire brush down your esophagus then pulling it out your you-know-what. [Jan 2003, p.102]- Game Informer
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With Beholder's no frills (and I'm not exaggerating) isometric combat, there's little here that really screams out for attention. [Mar 2003, p.91]- Game Informer
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Vice City doesn't just match the magic of "GTA III"; it bests it in every way possible. [Dec 2002, p.104]- Game Informer
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