Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 53 Metascore
    • 78 Critic Score
    It's a lot of fun, and definitely not the run-of-the-mill GBA license cash-in. [Dec 2002, p.152]
    • Game Informer
    • 74 Metascore
    • 65 Critic Score
    It's clunky, and some stages are just plain dumb. Transworld is just another log to toss on the fire. [Jan 2003, p.114]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    The one big advantage Shenmue II has over its predecessor is that it's much larger. [Jan 2003, p.111]
    • Game Informer
    • 50 Metascore
    • 40 Critic Score
    On a console, you're left with a classic board game and no nifty little houses to roll around in your hand and lost under the couch. [Dec 2002, p.144]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    The design is light years behind the PC market. [Jan 2003, p.101]
    • Game Informer
    • 90 Metascore
    • 80 Critic Score
    EA has started down a road that sits directly between bieng boring and being goofy - creating a golfing tradition we can all get on board with, starting now. [Nov 2002, p.134]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Just as good on this system as it is on the Xbox. [Dec 2002, p.130]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Certainly a great addition to the EQ universe, but falls short of the "Scars of Velious" expansion, which is still the best in the series simply because it offered so much content. [Jan 2003, p.118]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    An uneventful, but not altogether unenjoyable racing game that fails to distinguish itself from the pack. [Dec 2002, p.120]
    • Game Informer
    • 85 Metascore
    • 75 Critic Score
    Far from revolutionary. [Dec 2002, p.123]
    • Game Informer
    • 71 Metascore
    • 30 Critic Score
    These games might have been fun portables 20 years ago, but now they're too simple and boring. [Feb 2003, p.110]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    I was surprised at how fast this GBA version of Doom moved. It can really haul. [Dec 2002, p.152]
    • Game Informer
    • 73 Metascore
    • 83 Critic Score
    Its strengths greatly dwarf its shortcomings. [Dec 2002, p.126]
    • Game Informer
    • 53 Metascore
    • 63 Critic Score
    There are far too many flaws for it to compete. [Dec 2002, p.123]
    • Game Informer
    • 61 Metascore
    • 85 Critic Score
    I wonder if this is the game that should have graced the big consoles instead of "Robotech: Battlecry." [Jan 2003, p.122]
    • Game Informer
    • 49 Metascore
    • 63 Critic Score
    The story aspects and art style are unique, but the seemingly slow-motion gameplay is not. [Feb 2003, p.105]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    This game does what all RPGs (and good books) set out to do: harness your emotions. I couldn't recomend it more. [Dec 2002, p.107]
    • Game Informer
    • 72 Metascore
    • 65 Critic Score
    But after spending a mere 30 minutes to complete the adventure, you'll soon discover that there's too little sustenance to provide a satisfying portion of gameplay.[Nov 2002, p.138]
    • Game Informer
    • 59 Metascore
    • 68 Critic Score
    It's as easy to put down as it is to pick up. [Nov 2002, p.134]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    This game does retain its glory, but you actually have to work, and work hard, to find it. [Dec 2002, p.106]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    Simplistic and primitive, but for the most part it works. [Mar 2003, p.92]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    Alhtough you get used to it, the numerous blind spots are highly annoying. [Jan 2003, p.122]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    It's almost embarrassing how behind the times this series has fallen. [Nov 2002, p.137]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    Addicting as hell. [Dec 2002, p.137]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    Many missions - while fun - take away from the skating, which is why we play the game. [Dec 2002, p.130]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Enough with the damned analog swing already! [Jan 2003, p.102]
    • Game Informer
    • 56 Metascore
    • 63 Critic Score
    Not bad, but not good either. [Dec 2002, p.123]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    I cannot commend developer Eden Studios enough for everything from top-notch presentation to delivering a white-knuckle rally ride that'll have fans enthralled. [Jan 2003, p.96]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Defender's real strength comes through in its willingness to be a shooter in a market full of mediocre hybrids. [Nov 2002, p.126]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    I sorely miss the old weapons that Konami decided to remove. Gone are the spray gun, missle launchers, laser cannon, and super bomb. [Dec 2002, p.116]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    If you love magic and mosters, you really can't go wrong. [Dec 2002, p.142]
    • Game Informer
    • 79 Metascore
    • 50 Critic Score
    Doesn't offer enough depth or strategy. [Jan 2003, p.114]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    It feels more like a next-generation "Colony Wars" than Defender. This, of course, is the highest of compliments. [Feb 2003, p.105]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    Sometimes the fighting gets so intense, you can feel the fate of Middle Earth weighing down on you more and more wtih each blow. [Dec 2002, p.111]
    • Game Informer
    • 70 Metascore
    • 30 Critic Score
    If anything, the game did show me how much torment I can put up with before breaking down, sobbing, and pleading to make it stop. [Dec 2002, p.125]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    The physics, audio, and accuracy are lacking. [Oct 2002, p.84]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    The gameplay has a nice balance to it, but is also fairly shallow. [Dec 2002, p.118]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    Gives new meaning to depth. [Dec 2002, p.149]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    The sound, on the other hand, makes me cower in a corner, trying to find a warm place. [Nov 2002, p.122]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    Good, but a multiplayer mode would have been nice. [Nov 2002, p.128]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Wehn BloodRayne breaks into an attack she is as fidgety as Bart Simpson on a Slurpee rush. [Nov 2002, p.127]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Geo-Mod technology is a beautiful, beautiful thing. For some strange reason, blowing away an entire wall to get to an enemy cowering in the corner of a storeroom just feels good. [Dec 2002, p.110]
    • Game Informer
    • 59 Metascore
    • 30 Critic Score
    The story is delivered witih all the emotion of a grade school play. This woldn't be such a bad thing, if the gameplay weren't absolutely abysmal. [Dec 2002, p.122]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A sexy goth vampire chick shooting and slicing skeleton spiders and Nazis in the 1930s? You gotta love that! [Dec 2002, p.144]
    • Game Informer
    • 59 Metascore
    • 20 Critic Score
    The fun of these party games wears thin rather quickly. [Dec 2002, p.144]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    I couldn't get over the amateurish production values, camera bugs, and shallow camera controls. [Dec 2002, p.70]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    Not only is it the best in the series, by far, but it actually supports a decent combat system with a fairly balanced cast. [Jan 2003, p.102]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    With the sad Story mode, you're left having slightly more meat than the original, but that isn't enough to make this an out and out must-have. [Dec 2002, p.128]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Moves slower than Jacque Cousteau on the toilet. [Jan 2003, p.96]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    The best fighter-combat title since "Rogue Leader." [Dec 2002, p.128]
    • Game Informer
    • 44 Metascore
    • 50 Critic Score
    Somewhat amusing... but only, and I stress this, if you've already consumed every little morsel within "Tony 4." [Dec 2002, p.122]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    The platforming aspects have all been done before, and that will keep little Ty a sliver away from greatness.[Nov 2002, p.128]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    About the best definition of average that I could ever imagine. [Nov 2002, p.144]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    The Game Breaker special shots are, frankly, corny; and the Dynamic Dekes are just too hard to control. [Nov 2002, p.142]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    This was just better than 2002. Now all I need is a better boxer creator and punch stats. [Nov 2002, p.132]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A game for those who don't mind sacrificing some realism for a more exciting experience. [Nov 2002, p.119]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Accuracy reigns over adrenaline, and NBA 2K is the king of video hoops yet again. [Nov 2002, p.118]
    • Game Informer
    • 90 Metascore
    • 83 Critic Score
    A solid, great-looking game, just not the masterpiece I was hoping for. [Dec 2002, p.123]
    • Game Informer
    • 83 Metascore
    • 78 Critic Score
    Has the same impressive and deep career mode featured in VT2 for the Dreamcast. [Jan 2003, p.122]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    A serious tour de force for deathmatch. [Dec 2002, p.141]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Godzilla may not be the deepest game in the world, and it may lack variety, but it's one heck of a party game and a highly amusing feast for the eyes. [Nov 2002, p.131]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Don't expect the thrills to last very long. Whether you finish it quickly, or tire of the routine, it just doesn't have the depth or drawing power to keep you hooked. [Nov 2002, p.136]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Others, like myself, will instantly fall in love with the intense adrenaline rush of the chase, and be able to play this game all day and night. [Oct 2002, p.80]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    The fuzz and Need's sense of speed are what kept me playing. However, many of the modes are the same rat race in disguise. [Nov 2002, p.141]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    The graphics are great and the only deterrents are some questionable physics and the idea that a cop could catch me in my Opal. [Nov 2002, p.134]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    The battles are easily the best part of an otherwise middle-of-the-road RPG. [Oct 2002, p.85]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Basically one huge lesson in trial and error. [Dec 2002, p.140]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    It's a little different, but if you dissect every little detail, it's actually a step down from last year's release. [Nov 2002, p.120]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    The game's story, humor, and action are well implemented, but I would have liked to see a little less emphasis on stealth. [Dec 2002, p.148]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    If you're a devotee to "Quake," "UT," FPSs, or online games in general, this is certainly a ride you won't want to miss. [Dec 2002, p.147]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    Overall the game seems more complete than the first. [Nov 2002, p.124]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    While the multiplayer modes are nice, poor targeting, underwhelming graphics, and erratic movement make this game a mere blip on the radar. [Nov 2002, p.144]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    The frantic fighting and creative spell-casting are highly addictive, and the difficulty is where I'd want it to be. [Oct 2002, p.86]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Off the track, the game is a revelation. [Oct 2002, p.82]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The game's steep learning curve will have sim-heads in heaven, but may be a little too tough for most. [Nov 2002, p.128]
    • Game Informer
    • 58 Metascore
    • 80 Critic Score
    The cutscenes look good, and surprisingly, the voice acting is some of the best I've heard lately. [Nov 2002, p.128]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    Full of more holes than Swiss cheese. [Nov 2002, p.119]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Sheffield tried too much and didn't focus enough on the gameplay necessities. [Nov 2002, p.113]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    When you use a trebuchet (an enormous catapult) to launch a diseased cow over an enemy's walls and watch his population drop like flies, you can't help but get that warm fuzzy "I love this game" feeling. [Dec 2002, p.149]
    • Game Informer
    • 72 Metascore
    • 85 Critic Score
    Blistering combat that's wrapped in an almost flawless presentation. [Oct 2002, p.89]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    Trick buttons can't pull chase out of mediocrity. [Oct 2002, p.91]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    Battlecry gives you some blistering combat, but the franchise could truly explode if it tapped into the series' rich subtleties. [Nov 2002, p.140]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    If you happen to be a huge fan of the series, I'm certain you'll appreciate the small additions and changes. [Dec 2002, p.123]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    I just couldn't get into the bland fighting half of the game. [Nov 2002, p.128]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    I think I'd rather have Gandalf turn me into something unnatural - like a hairy newt - rather than play this game again. [Dec 2002, p.150]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    While this isn't the new Mario adventure I am still waiting for on the GBA, it is one heck of a platformer. [Nov 2002, p.150]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds. [Dec 2002, p.152]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    The controller simply lacks the precision to effectively transform a dodge into a flip, and then nail the enemy. [Jan 2003, p.110]
    • Game Informer
    • 70 Metascore
    • 73 Critic Score
    It's a hand-me-down with holes, but one that may still keep action fans warm at night. [Oct 2002, p.91]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    A decent addition to the series. [Nov 2002, p.133]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    Has just about everything you're looking for in an action/adventure game. [Oct 2002, p.84]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    Easily reigns as the best dungeon crawler on the PS2, and one of the most engrossing RPGs around. [Nov 2002, p.122]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Sixteen-player online deathmatch is truly a sight to behold, and you should probably think about keeping anyone prone to seizures or heart palpitations out of the room because things move real fast. [Nov 2002, p.116]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    This latest edition has not broken [my heart], although my hopes for what it should have been were slightly disappointed. [Oct 2002, p.78]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    Unfortunately, THQ changed absolutely nothing, which means that "Golden Axe," in particular, looks and sounds extremely dated." [Dec 2002, p.150]
    • Game Informer
    • 72 Metascore
    • 90 Critic Score
    So high above the competition it's not even funny. [Mar 2003, p.92]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    A faithful reproduction with some welcome enhancements and improvements. [Nov 2002, p.150]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Rare has always made quality games, and with Zelda as its muse, Star Fox Adventures is no exception. [Nov 2002, p.130]
    • Game Informer

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