Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game looks like a first-generation title Playstation 2 title. It even plays like one as well, with basic controls that feature perhaps one of my biggest pet peeves in video games: the combination attack/search/open/event button. [Jan 2002, p.82]- Game Informer
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If you fell in love with the virtual pet aspect within the original, the Creature AI is more dynamic and the insertion of variety keeps the adventure from becoming redundant. [Mar 2002, p.88]- Game Informer
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Graphically, Nightcaster eats acid. The textures of the ground and rocks are barely N64 quality. [Feb 2002, p.90]- Game Informer
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Hands-down the best first-person shooter ever coded. [Feb 2002, p.96]- Game Informer
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I'd avoid this game faster than doing the skeleton in the nude. [Apr 2002, p.89]- Game Informer
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Seems to easily fall flat into the clutches of mediocrity. The multiplayer mode is nice, though. [April 2002, p.89]- Game Informer
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If you are a fan of the series, I'd bet you'd go ape for this game. [Feb 2002, p.85]- Game Informer
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Graphically, Winter X is sufficient, but the gameplay is just pretty blah. [Mar 2002, p.79]- Game Informer
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It's a pretty rocking title that can hang with the b-ball big boys. [Mar 2002, p.80]- Game Informer
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I am referring to how much I think Microsoft's controller will feel more natural in your hand, due to the rough similarities between it and the DC's. [Mar 2002, p.85]- Game Informer
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One of the crappier basketball games on the planet. [Mar 2002, p.79]- Game Informer
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It lacks the cohesiveness and payoff of "Frequency," for example. Either way, the whole experience is a little too short. [Feb 2002, p.83]- Game Informer
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Unfortunately, the game's cel-shaded graphics are the real loser here because they're wasted on the wrong title. [Mar 2002, p.81]- Game Informer
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Ultimately, CT just doesn't have a whole lot of staying power. [Mar 2002, p.88]- Game Informer
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Not only is it incredibly detailed for a game you can put in your pocket when you're done playing, but it also has multiplayer capabilities. [Jan 2002, p.98]- Game Informer
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This is pretty much a status quo "Puyo Pup"-style game featuring a license (Tiny Toons) tht ran its course a decade ago. [Jan 2003, p.122]- Game Informer
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The environments are huge, but they don't totally make up for Jonny's lack of multiplayer. [Apr 2002, p.77]- Game Informer
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I’m all for blowing things up, but after tooling around for a while, I was more interested in turning the guns on myself instead. [Feb 2002, p.91]- Game Informer
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Features some of the greatest cutscenes in video game history, giving Conker a run for its money as the funniest game ever. [Dec 2001, p.88]- Game Informer
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As horrendous as this game may appear to be, I actually found my self somewhat engrossed. [Feb 2002, p.85]- Game Informer
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As an entire production, it’s really quite brilliant, and couldn’t be more frightening. [Feb 2002, p.89]- Game Informer
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This release, though graphically superior, just doesn’t stack up in terms of intensity or execution of gameplay. [Feb 2002, p.90]- Game Informer
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It doesn’t correct any of the mistakes made by its PS2 predecessor. [Feb 2002, p.92]- Game Informer
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The Waterworld "attraction" (actually a thirty-second clip of a plane crashing into the water) is the lamest thing I've ever seen, except for myself naked. Yuck! [Mar 2002, p.81]- Game Informer
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The combination of missions, discovering new eggs, and furthering the story keeps this game from hitting that stale spell that plagues many RPGs. [Feb 2002, p.83]- Game Informer
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The motion-captured animations bring about a higher level of realism, the intricately detailed environments are teeming with ambient life, and the prerendered cut scenes deliver incredible action sequences. [Jan 2002, p.74]- Game Informer
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Though a little short on gameplay depth, Road Rage is worth repeated play because of the show-lifted locations and both original and reused character quotes. [Mar 2002, p.81]- Game Informer
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You got GBA? You dig RPGs? Breath of Fire is your hook-up. [Nov 2001, p.130]- Game Informer
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MK Advance may look GBA, but it plays GBC, and that's the killer. [Mar 2002, p.91]- Game Informer
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Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. [Feb 2002, p.88]- Game Informer
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At times, Shadow Hearts drudges along with some mind-numbingly stupid puzzles, but the story and the unique battle system always kept me coming back for more. [Jan 2002, p.82]- Game Informer
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I had to do a good bit of tutorial research before I knew what the heck I was doing in this game. [Feb 2002, p.94]- Game Informer
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Tricky’s play mechanics hit you like an avalanche – instantly transforming everyone into snowboarding addicts. [Feb 2002, p.92]- Game Informer
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Several generations behind the quality we’re seeing in other PS2 first-person shooters. [Feb 2002, p.85]- Game Informer
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Monsters' mazes are inventive, chock-full of roaming baddies and power-ups, and end with cool boss battles. [Mar 2002, p.91]- Game Informer
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Scorned like the sport itself, the Xbox controller positively redeems itself in this incarnation. [Jan 2002, p.86]- Game Informer
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A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]- Game Informer
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Excellent arrangements of Dig Dug, Galaga, and Pac-Man maintain the integrity (and brilliance) of the originals. [Feb 2002, p.85]- Game Informer
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If there's a legend here, it's that this title fails to raise your heartbeat in almost any way. [Mar 2002, p.79]- Game Informer
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On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included. [Jan 2002, p.76]- Game Informer
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The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]- Game Informer
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The idea behind this game is intriguing, but the execution is way off the mark. [Mar 2002, p.91]- Game Informer
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The only downsides to this game are the slightly unimaginative campaigns, and the oh-so-annoying voice-overs, which feature the worst "foreign" accents I've heard in a while. [Mar 2002, p.89]- Game Informer
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Some great ideas (art style, reversal system), but it still can’t hang. [Feb 2002, p.85]- Game Informer
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Progress is so slow in coming with this franchise it makes the Lions’ march to mediocrity look like a worst-to-first finish. [Feb 2002, p.84]- Game Informer
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Melee is wholesome original, and the most rewarding multiplayer experience available for any console. [Feb 2002, p.86]- Game Informer
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The problems with the passing game are major, including a lack of touch on the ball, receivers who stop to catch passes, and iffy collision detection in general. [Jan 2002, p.83]- Game Informer
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To really enjoy Luclin, you need at least 512 megs of RAM, and if your computer is slower than 1.5 Ghz, you will need to turn off the models in a raid situation. [Feb 2002, p.99]- Game Informer
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Just a button-mashing beat-em-up in fantasy clothing, but what a fabulous controller cruncher it is. [Dec 2001, p.89]- Game Informer
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The controller itself is a work of ergonomic art. Although this is essentially a detailed puzzle game, the detail is truly a sight to behold. [Jan 2002, p.84]- Game Informer
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It’s a great game, but it lacks the bells and whistles within the founding PS2 release. [Feb 2002, p.87]- Game Informer
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A solid game in its own right, with gameplay that continues to entertain long after the novelty of driving around Springfield has worn off. [Dec 2001, p.105]- Game Informer
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The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]- Game Informer
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Not a bad game overall, but there's much better stuff out there. [Feb 2002, p.100]- Game Informer
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The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]- Game Informer
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A strange deviation that's uninspiring to say the least. [Mar 2002, p.91]- Game Informer
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I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]- Game Informer
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A far cry from "Doom." The textures are even blockier and the effects entirely lackluster. [Dec 2001, p.118]- Game Informer
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This game, like the monkey villain I speak of, is also quite bad. [Jan 2002, p.98]- Game Informer
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The GC-only four-player mode is impressively fast. [Feb 2002, p.87]- Game Informer
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Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]- Game Informer
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Much like the gameplay, this sequel is highly repetitive and loaded with technical difficulties. [Jan 2002, p.78]- Game Informer
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The PS2's library is already stocked with at least four snowboarding games that are infinitely better than this. [Jan 2002, p.83]- Game Informer
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This game doesn't even live up to the first four PSX titles in the series. It's that bad. I just feel dirty playing it, and Sony should feel worse for publishing it. [Jan 2002, p.88]- Game Informer
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The game, on the other hand, is just plain gruesome, and for all the wrong reasons. Avoid it like the plague. [Nov 2001, p.131]- Game Informer
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Still solid, but it's no "Rogue Leader." [Dec 2001, p.109]- Game Informer
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Just about everything about the playcontrol is cumbersome. [Feb 2002, p.91]- Game Informer
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It looks a little worse than the Xbox version, but moves a bit faster and controls slightly better. [Dec 2001, p.93]- Game Informer
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Gamers looking for a satisfying meal in Temple of the Frog will find themselves going hungry. [Nov 2001, p.131]- Game Informer
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It's fun for a while, but let's face some facts here – farming is a job, not a game! [Dec 2001, p.93]- Game Informer
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The only gripe I have here is that you have to double tap for special moves. [Feb 2002, p.87]- Game Informer
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Inferiorities to Tony aside, Mirra 2 makes other portable action sports games look like a pile of puke. [Mar 2002, p.91]- Game Informer
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The AI of the creatures and troops you’re battling is some of the best I’ve seen in any game on any platform. [Feb 2002, p.98]- Game Informer
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I was surprised this game felt as different from 2K1 and CD's 2K2 as it did. [Jan 2002, p.80]- Game Informer
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Has a knack for making the seemingly mediocre an incredible success. [Dec 2001, p.95]- Game Informer
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I felt that for every step forward it took, it went a half step to the side. [Feb 2002, p.92]- Game Informer
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A joke. The fighters you face early on are so easy to beat, I literally won a match just bashing the controller against my ass. [Dec 2001, p.109]- Game Informer
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It's too bad that all these extras outshine the game's dull and problematic gameplay. [Dec 2001, p.104]- Game Informer
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Moving to PS2 has also done SmackDown's gameplay a world of good, allowing for many new techniques and features. [Dec 2001, p.90]- Game Informer
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It's nothing new to the Wario Land enthusiast, but it's enjoyable nonetheless. [Jan 2002, p.96]- Game Informer
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If I didn't know better, I'd think I had mad skillz. The computer is a pushover, and easily stolen from, dunked on, and blocked. [Jan 2002, p.86]- Game Informer
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It looks much better than it does in the movies. This is a blasphemous statement for George Lucas fanboys, yet one that speaks volumes. [Dec 2001, p.96]- Game Informer
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For most players, this game will only slightly entertain. [Feb 2002, p.87]- Game Informer
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Just a plain and simple port; nothing worth noting has been added. [Jan 2002, p.85]- Game Informer
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But believe it or not, I had a problem with GC’s controller. [Feb 2002, p.87]- Game Informer
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The levels are eerily familiar to the Nintendo 64 game. [Nov 2001, p.116]- Game Informer
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If you can overlook the strange nature of this title, the gameplay is brilliant and up to par with Miyamoto's best. [Nov 2001, p.114]- Game Informer
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The AI in this title is some of the worst I’ve ever seen. [Feb 2002, p.87]- Game Informer
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For a game that's been billed as a modest little action game, that's a hell of a lot of replay value. [Nov 2001, p.116]- Game Informer
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Never in my wildest dreams did I ever think Midway could create a game that competes on EA’s level, yet Hitz does it. [Feb 2002, p.87]- Game Informer
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For the very young, or serious Harry Potter collectors only. [Jan 2002, p.88]- Game Informer
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The Gamespeak and platforming elements that were so fun in 1997 are now tedious. [Dec 2001, p.101]- Game Informer
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Although the vehicle models are still the best in the biz, I was expecting more from an Xbox game. [Nov 2001, p.121]- Game Informer