Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 87 Metascore
    • 85 Critic Score
    It's too bad the single-player mode is a bit short, or this would have been darn near perfect. [Apr 2002, p.89]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Button timing and mashing is fine, but it would be great if Konami could expand snowboarding (and even figure skating) into a more combo-laden affair a la Tony Hawk. [Mar 2002, p.79]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    Tie the archaic visual presentation to the nauseating plot and uninteresting character personalities, and the end result is yet another RPG that doesn't live up to the expectations. [Mar 2002, p.79]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    Drakan had me rejoicing when acquiring a new longbow or a bitchin' set of chainmail armor. [Feb 2002, p.80]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    Tekken is pretty kick-ass on the Game Boy Advance... The game looks great. [Mar 2002, p.90]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    No, it doesn't redefine the game, but it does provide more depth to the title's action foundation. [Mar 2002, p.82]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    It's nice that this sequel let's you freestyle more often, and the scoring seems more logical than before. [Feb 2002, p.82]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    The ironic thing is that Namco has removed the pictures of the riders during the races - that's a feature I used to like! [Feb 2002, p.82]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    If there's one thing this game suffers from, it's that you can't control the receivers. [Mar 2002, p.85]
    • Game Informer
    • 64 Metascore
    • 50 Critic Score
    The game looks like a first-generation title Playstation 2 title. It even plays like one as well, with basic controls that feature perhaps one of my biggest pet peeves in video games: the combination attack/search/open/event button. [Jan 2002, p.82]
    • Game Informer
    • 72 Metascore
    • 83 Critic Score
    If you fell in love with the virtual pet aspect within the original, the Creature AI is more dynamic and the insertion of variety keeps the adventure from becoming redundant. [Mar 2002, p.88]
    • Game Informer
    • 61 Metascore
    • 55 Critic Score
    Graphically, Nightcaster eats acid. The textures of the ground and rocks are barely N64 quality. [Feb 2002, p.90]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    A rookie with solid fundamentals. [Apr 2002, p.82]
    • Game Informer
    • 91 Metascore
    • 98 Critic Score
    Hands-down the best first-person shooter ever coded. [Feb 2002, p.96]
    • Game Informer
    • 55 Metascore
    • 50 Critic Score
    I'd avoid this game faster than doing the skeleton in the nude. [Apr 2002, p.89]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    Seems to easily fall flat into the clutches of mediocrity. The multiplayer mode is nice, though. [April 2002, p.89]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    If you are a fan of the series, I'd bet you'd go ape for this game. [Feb 2002, p.85]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Graphically, Winter X is sufficient, but the gameplay is just pretty blah. [Mar 2002, p.79]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    It's a pretty rocking title that can hang with the b-ball big boys. [Mar 2002, p.80]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    NBA 2K2 is money – but I expect more next season. [Mar 2002, p.79]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    I am referring to how much I think Microsoft's controller will feel more natural in your hand, due to the rough similarities between it and the DC's. [Mar 2002, p.85]
    • Game Informer
    • 54 Metascore
    • 48 Critic Score
    One of the crappier basketball games on the planet. [Mar 2002, p.79]
    • Game Informer
    • 78 Metascore
    • 60 Critic Score
    Rez
    It lacks the cohesiveness and payoff of "Frequency," for example. Either way, the whole experience is a little too short. [Feb 2002, p.83]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, the game's cel-shaded graphics are the real loser here because they're wasted on the wrong title. [Mar 2002, p.81]
    • Game Informer
    • 46 Metascore
    • 68 Critic Score
    Ultimately, CT just doesn't have a whole lot of staying power. [Mar 2002, p.88]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    Not only is it incredibly detailed for a game you can put in your pocket when you're done playing, but it also has multiplayer capabilities. [Jan 2002, p.98]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    This is pretty much a status quo "Puyo Pup"-style game featuring a license (Tiny Toons) tht ran its course a decade ago. [Jan 2003, p.122]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    Extremely boring. [Jan 2002, p.98]
    • Game Informer
    • 44 Metascore
    • 73 Critic Score
    The environments are huge, but they don't totally make up for Jonny's lack of multiplayer. [Apr 2002, p.77]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    I’m all for blowing things up, but after tooling around for a while, I was more interested in turning the guns on myself instead. [Feb 2002, p.91]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    Features some of the greatest cutscenes in video game history, giving Conker a run for its money as the funniest game ever. [Dec 2001, p.88]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    As horrendous as this game may appear to be, I actually found my self somewhat engrossed. [Feb 2002, p.85]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    As an entire production, it’s really quite brilliant, and couldn’t be more frightening. [Feb 2002, p.89]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    This release, though graphically superior, just doesn’t stack up in terms of intensity or execution of gameplay. [Feb 2002, p.90]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    It doesn’t correct any of the mistakes made by its PS2 predecessor. [Feb 2002, p.92]
    • Game Informer
    • 39 Metascore
    • 40 Critic Score
    The Waterworld "attraction" (actually a thirty-second clip of a plane crashing into the water) is the lamest thing I've ever seen, except for myself naked. Yuck! [Mar 2002, p.81]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    The combination of missions, discovering new eggs, and furthering the story keeps this game from hitting that stale spell that plagues many RPGs. [Feb 2002, p.83]
    • Game Informer
    • 92 Metascore
    • 98 Critic Score
    The motion-captured animations bring about a higher level of realism, the intricately detailed environments are teeming with ambient life, and the prerendered cut scenes deliver incredible action sequences. [Jan 2002, p.74]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    Though a little short on gameplay depth, Road Rage is worth repeated play because of the show-lifted locations and both original and reused character quotes. [Mar 2002, p.81]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    You got GBA? You dig RPGs? Breath of Fire is your hook-up. [Nov 2001, p.130]
    • Game Informer
    • 33 Metascore
    • 58 Critic Score
    MK Advance may look GBA, but it plays GBC, and that's the killer. [Mar 2002, p.91]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. [Feb 2002, p.88]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    At times, Shadow Hearts drudges along with some mind-numbingly stupid puzzles, but the story and the unique battle system always kept me coming back for more. [Jan 2002, p.82]
    • Game Informer
    • 62 Metascore
    • 73 Critic Score
    I had to do a good bit of tutorial research before I knew what the heck I was doing in this game. [Feb 2002, p.94]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    The framerate is incredibly smooth. [Dec 2001, p.109]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Tricky’s play mechanics hit you like an avalanche – instantly transforming everyone into snowboarding addicts. [Feb 2002, p.92]
    • Game Informer
    • 52 Metascore
    • 45 Critic Score
    Several generations behind the quality we’re seeing in other PS2 first-person shooters. [Feb 2002, p.85]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    The control is not nearly as fluid as it needs to be. [Feb 2002, p.84]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    Monsters' mazes are inventive, chock-full of roaming baddies and power-ups, and end with cool boss battles. [Mar 2002, p.91]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Scorned like the sport itself, the Xbox controller positively redeems itself in this incarnation. [Jan 2002, p.86]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    Excellent arrangements of Dig Dug, Galaga, and Pac-Man maintain the integrity (and brilliance) of the originals. [Feb 2002, p.85]
    • Game Informer
    • 43 Metascore
    • 50 Critic Score
    If there's a legend here, it's that this title fails to raise your heartbeat in almost any way. [Mar 2002, p.79]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    On several occasions, I found myself staring in awe at the little details Naughty Dog so meticulously included. [Jan 2002, p.76]
    • Game Informer
    • 65 Metascore
    • 65 Critic Score
    The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]
    • Game Informer
    • 58 Metascore
    • 63 Critic Score
    The idea behind this game is intriguing, but the execution is way off the mark. [Mar 2002, p.91]
    • Game Informer
    • 65 Metascore
    • 85 Critic Score
    The only downsides to this game are the slightly unimaginative campaigns, and the oh-so-annoying voice-overs, which feature the worst "foreign" accents I've heard in a while. [Mar 2002, p.89]
    • Game Informer
    • 55 Metascore
    • 63 Critic Score
    Some great ideas (art style, reversal system), but it still can’t hang. [Feb 2002, p.85]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    Progress is so slow in coming with this franchise it makes the Lions’ march to mediocrity look like a worst-to-first finish. [Feb 2002, p.84]
    • Game Informer
    • 92 Metascore
    • 93 Critic Score
    Melee is wholesome original, and the most rewarding multiplayer experience available for any console. [Feb 2002, p.86]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    The problems with the passing game are major, including a lack of touch on the ball, receivers who stop to catch passes, and iffy collision detection in general. [Jan 2002, p.83]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    To really enjoy Luclin, you need at least 512 megs of RAM, and if your computer is slower than 1.5 Ghz, you will need to turn off the models in a raid situation. [Feb 2002, p.99]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Just a button-mashing beat-em-up in fantasy clothing, but what a fabulous controller cruncher it is. [Dec 2001, p.89]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    The controller itself is a work of ergonomic art. Although this is essentially a detailed puzzle game, the detail is truly a sight to behold. [Jan 2002, p.84]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    It’s a great game, but it lacks the bells and whistles within the founding PS2 release. [Feb 2002, p.87]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    A solid game in its own right, with gameplay that continues to entertain long after the novelty of driving around Springfield has worn off. [Dec 2001, p.105]
    • Game Informer
    • 53 Metascore
    • 45 Critic Score
    The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]
    • Game Informer
    • 54 Metascore
    • 65 Critic Score
    Not a bad game overall, but there's much better stuff out there. [Feb 2002, p.100]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    A strange deviation that's uninspiring to say the least. [Mar 2002, p.91]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    One heck of a game. [Feb 2002, p.100]
    • Game Informer
    • 80 Metascore
    • 55 Critic Score
    A far cry from "Doom." The textures are even blockier and the effects entirely lackluster. [Dec 2001, p.118]
    • Game Informer
    • 60 Metascore
    • 60 Critic Score
    This game, like the monkey villain I speak of, is also quite bad. [Jan 2002, p.98]
    • Game Informer
    • 77 Metascore
    • 68 Critic Score
    I'd rather waste my time and enjoy it, too.[Feb 2002, p.100]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    The GC-only four-player mode is impressively fast. [Feb 2002, p.87]
    • Game Informer
    • 62 Metascore
    • 40 Critic Score
    Don’t confuse Wave Rally for a Baby Ruth floating in the PS2 pool – It’s a turd. [Feb 2002, p.84]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Much like the gameplay, this sequel is highly repetitive and loaded with technical difficulties. [Jan 2002, p.78]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    The PS2's library is already stocked with at least four snowboarding games that are infinitely better than this. [Jan 2002, p.83]
    • Game Informer
    • 51 Metascore
    • 30 Critic Score
    This game doesn't even live up to the first four PSX titles in the series. It's that bad. I just feel dirty playing it, and Sony should feel worse for publishing it. [Jan 2002, p.88]
    • Game Informer
    • 57 Metascore
    • 30 Critic Score
    The game, on the other hand, is just plain gruesome, and for all the wrong reasons. Avoid it like the plague. [Nov 2001, p.131]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Still solid, but it's no "Rogue Leader." [Dec 2001, p.109]
    • Game Informer
    • 52 Metascore
    • 45 Critic Score
    Just about everything about the playcontrol is cumbersome. [Feb 2002, p.91]
    • Game Informer
    • 64 Metascore
    • 80 Critic Score
    It looks a little worse than the Xbox version, but moves a bit faster and controls slightly better. [Dec 2001, p.93]
    • Game Informer
    • 73 Metascore
    • 50 Critic Score
    Gamers looking for a satisfying meal in Temple of the Frog will find themselves going hungry. [Nov 2001, p.131]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    It's fun for a while, but let's face some facts here – farming is a job, not a game! [Dec 2001, p.93]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The only gripe I have here is that you have to double tap for special moves. [Feb 2002, p.87]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    Inferiorities to Tony aside, Mirra 2 makes other portable action sports games look like a pile of puke. [Mar 2002, p.91]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The AI of the creatures and troops you’re battling is some of the best I’ve seen in any game on any platform. [Feb 2002, p.98]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    I was surprised this game felt as different from 2K1 and CD's 2K2 as it did. [Jan 2002, p.80]
    • Game Informer
    • 83 Metascore
    • 85 Critic Score
    Has a knack for making the seemingly mediocre an incredible success. [Dec 2001, p.95]
    • Game Informer
    • 83 Metascore
    • 78 Critic Score
    I felt that for every step forward it took, it went a half step to the side. [Feb 2002, p.92]
    • Game Informer
    • 32 Metascore
    • 5 Critic Score
    A joke. The fighters you face early on are so easy to beat, I literally won a match just bashing the controller against my ass. [Dec 2001, p.109]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    It's too bad that all these extras outshine the game's dull and problematic gameplay. [Dec 2001, p.104]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Moving to PS2 has also done SmackDown's gameplay a world of good, allowing for many new techniques and features. [Dec 2001, p.90]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    It's nothing new to the Wario Land enthusiast, but it's enjoyable nonetheless. [Jan 2002, p.96]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    If I didn't know better, I'd think I had mad skillz. The computer is a pushover, and easily stolen from, dunked on, and blocked. [Jan 2002, p.86]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    It looks much better than it does in the movies. This is a blasphemous statement for George Lucas fanboys, yet one that speaks volumes. [Dec 2001, p.96]
    • Game Informer

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