• Publisher: Midway
  • Release Date: Dec 11, 2001
Shadow Hearts Image
Metascore
73

Mixed or average reviews - based on 24 Critic Reviews What's this?

User Score
8.6

Generally favorable reviews- based on 109 Ratings

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  • Summary: The Time For Judgment Has Come. A hero with a mysterious past. A young girl holding the key to world domination. A villain who will stop at nothing to unlock the path to unlimited power. [Midway]
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Score distribution:
  1. Positive: 14 out of 24
  2. Negative: 0 out of 24
  1. Shadow Hearts is in turn tragic and comic, deeply philosophical and completely fluffy, and overall a great gaming experience that I was sorry to see come to an end.
  2. It's like going through "Silent Hill" as an RPG or playing through a Clive Barker or Ann Rice novel.
  3. The game is nothing if not involving. A story with real depth, actual humor and pathos, and some dramatic and frightening moments is something you don't see everyday - and even more rare in RPG's.
  4. Game Informer
    78
    At times, Shadow Hearts drudges along with some mind-numbingly stupid puzzles, but the story and the unique battle system always kept me coming back for more. [Jan 2002, p.82]
  5. 70
    A predictable plot and linear gameplay are the minuses to this otherwise well-crafted dark RPG.
  6. This game grabbed me from its opening scenes and didn't let go of me DESPITE its average graphics, quirky golf-like control scheme and plain-vanilla soundtrack.
  7. Just not very exciting. The combat can't find a comfortable medium between action and strategy.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 28 out of 34
  2. Negative: 0 out of 34
  1. Jun 6, 2020
    10
    Incredibly unique JRPG that combines innovative battle mechanics, alternative history, Lovecraftian horror, and fantasy to create somethingIncredibly unique JRPG that combines innovative battle mechanics, alternative history, Lovecraftian horror, and fantasy to create something wholly original, even nineteen years after its initial release. Music is astoundingly eclectic, almost experimental, in its instrumentation, cresting some truly haunting melodies. Graphics are mixed, which is somewhat excusable, given the games seemingly lower budget. Character modeling is decent, even good in places, but textures are sometimes muddy and ill-defined. Animations are janky, but in a way that oddly lends to the games surreal aesthetic. Much of the titles graphical shortcomings are made up for, in part, thanks to its excellent art direction. Story is strange, sometimes obtuse, but also compelling and engaging. Gameplay is fun and unique, thanks to the games use of an action-time prompt called the judgement ring, which permeates every aspect of the gameplay and encourages careful play due to its purposefully fickle nature. Overall, this is a must play for anyone looking for something to break up the mold of JRPG tropes and staleness. Expand
  2. FeytH.
    May 13, 2004
    10
    This is one really fun game.I rented it and now I went to Olympia yester day and i bought it.
  3. Jan 15, 2023
    10
    Very underrated game in my opinion and the game-play time is high, you have to think about your moves, it's not that easy, it's challenging.
  4. MarkD.
    Apr 10, 2002
    9
    It's different but great.
  5. MarbleX.
    Jan 16, 2006
    9
    Excellent, hampered only by a stupid love story between two completely incompatible people that would never happen IRL. Other than the Excellent, hampered only by a stupid love story between two completely incompatible people that would never happen IRL. Other than the childish romantic plot, really an excellent game with original and creative elements. Expand
  6. Jul 6, 2012
    8
    Few big issues makes this game a very hard choice to take, and one of them is the extremely dated graphics: even when it came out inFew big issues makes this game a very hard choice to take, and one of them is the extremely dated graphics: even when it came out in 2001-2002, it was pretty bad and really outdated, making it more similar to a ps1 title (I'm pretty sure that some ps1 titles had better graphics than this). Add the fact that it has no voice overs, a very old mechanics, since the spells are learned via level up, which is nice, but also makes some characters virtually useless, and some extremely needed (Alice is basically the only healer, if you don't count Yuri), you can see this game is extremely dated for a ps2 game. However, this game still is incredibly good and for many good reasons that can easily crash the flaws. One of them, is the setting, which is a lot different than usual, and it will make you play in the period before the first world war, although there isn't much about history here. Also, another good point is the theme: the game is very mature for an RPG because you'll be defeating not just monsters, but DEMONS, and really the only other game that can be compared to this is probably only the Shin Megami Tensei series (which has also demons, and a modern setting too). Also has a very nice story and interesting characters, especially Yuri, which has the ability to fuse himself with demons: unlike many RPG heros, he's extremely different and much more likeable than the average young and inexperienced hero. (also the others can be interesting, like Keith). What really wins here, is the different setting and theme, and not even the technical issues and the dated mechanics can make this game too old, even though this game is extremely short (finished in less than 30 hours, with most of the secrets unlocked). So if you like RPGs with a more realistic setting, a darker scenery, and like to kill demons and REAL monsters, I highly suggest to give it a look: this might be a small gem among the many other RPGs. Expand
  7. Mar 28, 2021
    5
    This is the 2nd Shadow Hearts that I've played. Since the internet has nothing but praise to this hidden gem on the PS2, I had high hopes forThis is the 2nd Shadow Hearts that I've played. Since the internet has nothing but praise to this hidden gem on the PS2, I had high hopes for it. In the end, what I found was a game with nothing but unique mediocre experiences.

    At first, I was really enjoying Shadow Hearts. It is a traditional JRPG that wears its inspirations on its sleeves and I appreciate it for this. The battle system is quite unique and keeps you on your toes. It's not perfect and it can get old pretty quick, but it kept me interested for the most part. The presentation is quite simple, but somewhat familiar, which kinda made me feel at home. There's also a nice amount of challenging and fair fights which, despite some weird unbalanced difficulty spikes during boss duels, made me constantly strategize my next moves.
    The atmosphere is probably one of the best things in the game. The whole tone and story can get very dark and, at times, even creepy. Whether you're in dungeons, cities or doing sidequests, the music is unsettling and the feeling is moody. There's even a place called Dollhouse that made it feel a lot like I was playing an RPG version of the first Resident Evil. Sidequests felt a litte short (which is not exactly bad), but they were nice, expanding a bit more on characters like Keith and Margarette, while also establishing some world-building.

    It's just sad that this feeling of joy didn't last very long.
    The battle system got dull. The enemy variety is nothing but the same 10 monsters with their color palette swapped, the music became repetitive and not at all memorable, characters just never developed and the writing is bad!
    I know that the battle system is cool and all, but did EVERYTHING in the game have to revolve around the ring mechanic? Puzzles, item usage, getting discounts on shops and even reviving a fallen character. And did it have to be this punishing? That definitely did not help when it comes to variety.
    Some other mechanics in the system felt unnecessary. Did we really need to keep quieting Malice? Did we really need sanity points? Did we need acunpuncture or the graveyard at all? The feeling I got from all of it was that the game's mechanics were there just to **** with you, not to create a decent gameplay experience.
    And what's up with the story? The writing starts off ok, but it get super tiresome, with some rather uninteresting plot points and "turns". I couldn't care less about half of the things that happened after we left Asia and I couldn't care about ANY character in the game.

    I just cannot recommend this game. It's not bad, but it screams mediocrity and boredom.
    It's nice that it brought a different type of element to a traditional genre, and it's also good that it was the beginning of a fine trilogy, but it's certainly not special.
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See all 34 User Reviews

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Awards & Rankings

79
23
#23 Most Discussed PS2 Game of 2001
50
#50 Most Shared PS2 Game of 2001