Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 77 Metascore
    • 78 Critic Score
    This one seems to have a bit more "oomph" than its predecessors. [August 2002, p.79]
    • Game Informer
    • 33 Metascore
    • 68 Critic Score
    If you tough it out, there are rewards. Just be ready to bleed. [July 2002, p.82]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    A wonderfully successful psychological thriller meant to screw with gamers' minds, emotions, and fears to the nth degree. [August 2002, p.81]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    If you are the forgiving type, and can work your way through the unsatisfactory beginning, you'll see that this game actually has a lot to offer. [August 2002, p.79]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    To put it bluntly, the storytelling is a laughable farce. [July 2002, p.83]
    • Game Informer
    • 61 Metascore
    • 70 Critic Score
    I can't believe that you can't build your own custom stadium and/or pitches - what else are the Legos for? [Sept 2002, p.81]
    • Game Informer
    • 37 Metascore
    • 68 Critic Score
    The bad: camera work from the lowest pits of hell, confounding interface. [July 2002, p.83]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    Superfly's career mode doesn't have the kind of depth found in other sports titles these days, and that's the next step it needs to take. [August 2002, p.79]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    The unholy cursing that took place wasn't directed at Freekstyle's design or gameplay, but rather, how dreadfully challenging the game manages to be. [July 2002, p.82]
    • Game Informer
    • 83 Metascore
    • 65 Critic Score
    I'm not saying the game is outdated, I just don't think a new console makes it much more compelling. [June 2002, p.79]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    This is exactly what a GBA game should be: Battle Network 2 has a simple interface, a cool character, plenty of gameplay variety and strategy, and an addictive quality. [June 2002, p.86]
    • Game Informer
    • 64 Metascore
    • 75 Critic Score
    Here's a classic case of a good game with a bad control scheme. [July 2002, p.83]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    Offers a decent single-player experience, but it doesn't begin to hold a candle to the Baldur's series...Now for the Toolset. This thing is absolutely amazing, people. [August 2002, p.88]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    It may not be the deepest game or the best video pinball title of all time, but it is a fantastic cart, and one that you will come back to again and again for as long as you own your Game Boy Advance. [July 2002, p.92]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    Part of GTC's woes is that the textures smell as bad as hot camel breath - even if the tracks themselves are cool. [Sept 2002, p.81]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The bonus stunt mode is cool, but Downforce ultimately lacks depth. [July 2002, p.83]
    • Game Informer
    • 47 Metascore
    • 65 Critic Score
    A mediocre car combat title. [Sept 2002, p.81]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    A terrific way to spend a lazy afternoon. [August 2002, p.89]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The rain effects are fabulous and the cockpit cam is sweet, even if skips the odd frame or two. [August 2002, p.79]
    • Game Informer
    • 71 Metascore
    • 88 Critic Score
    A ton of fun. [July 2002, p.88]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Although Outlaw Golf isn't on the same level as "Hot Shots 3," It's about 10 times as funny. [July 2002, p.87]
    • Game Informer
    • 64 Metascore
    • 65 Critic Score
    The AI is bumbling and unbalanced. [August 2002, p.82]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Yes, it is a platformer; but the excellenet play mechanics coupled with the unlockable movie clips and smooth character animations make this title a pleasant surprise. [August 2002, p.91]
    • Game Informer
    • 87 Metascore
    • 75 Critic Score
    While Xbox is essentially PC junior, the monotony of Morrowmind may be a little much for console gamers to bear. [July 2002, p.86]
    • Game Informer
    • 57 Metascore
    • 85 Critic Score
    It looks sharp and provides a good degree of challenge. [July 2002, p.83]
    • Game Informer
    • 68 Metascore
    • 83 Critic Score
    UFC still has some untapped game potential, but Throwdown is its best effort so far. [June 2002, p.78]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    While the single player is rather ordinary, the multiplayer mode makes Bomberman Generation a must for GameCube owners with friends. [August 2002, p.82]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    How does this game handle? Well, to quote "Airplane"'s Ted Striker: "Sluggish - like a wet sponge." [July 2002, p.83]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Because of the non-linear progression, combat sometimes felt unbalanced. [July 2002, p.81]
    • Game Informer
    • 45 Metascore
    • 65 Critic Score
    With better action games out there for GBA, I suggest leaving this earthworm to the fisherman. [Sept 2002, p.94]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The gameplay is surprisingly deep. [Sept 2002, p.94]
    • Game Informer
    • 58 Metascore
    • 30 Critic Score
    I have to go to the courthouse and file a restraining order so this crappy game cannot get within 1,000 fee of me ever again. [August 2002, p.91]
    • Game Informer
    • 38 Metascore
    • 10 Critic Score
    The graphics have a certain flair to them, the likes of which you'd see oozing out of a defective bar toilet. [July 2002, p.92]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Much like the plane you pilot, Dropship isn't a very pretty or elegant beast; but if you want some good airborne action, it gets the job done. [August 2002, p.78]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    It bests its predecessors in one key area: Every mission conveys a nail-biting tension that absorbs the player as never before. [June 2002]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    Here we have a tactical shooter that has all the thrills in all of the right places. [July 2002, p.91]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Test Drive is all about unlocking fast cars and then unleashing them on the streets at mach speeds. [July 2002, p.80]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Offers plenty of variety and a faithful presentation. [August 2002, p.79]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    The choppy animation and jerky controls, along with the small move list, keeps Legends of Wrestling from hitting the pay window. [July 2002, p.88]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I have a feeling that hardcore role-players will completely devour and praise Lost Kingdoms for its ingenious strategies and addictive design. [July 2002, p.84]
    • Game Informer
    • 50 Metascore
    • 70 Critic Score
    Legends has a very unique gameplay style and makes good use of all the GameCube controller's buttons. [August 2002, p.82]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    A serviceable platform title that neither offends nor inspires. [June 2002, p.87]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    The hack n' slash equivalent of Ozzy Osbourne: It's a little slow, a little clumsy, and pretty damn incoherent, but somewhat charming in its own odd way. [July 2002, p.88]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    Instead of desperately switching through the clumsy auto-targeting, now you're capping fools with a simple flick of the mouse. It's awesome. [August 2002, p.89]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    There are a lot of nice touches...Too bad the gameplay is so damn mediocre and dull. [August 2002, p.79]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    The first 15 to 20 minutes were a lot of fun. Then the rest of the game set in. [July 2002, p.90]
    • Game Informer
    • 58 Metascore
    • 68 Critic Score
    Most irritating is that when you try to steal the ball, your defender will be automatically repositioned in front of the guy dribbling. [June 2002, p.81]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Cyclophiles are really going to get into this game, while the rest of us will nod and smile without truly ever getting it. [July 2002, p.88]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    As mind-blowing as the visual presentation may be, the gameplay is somewhat disappointing. [July 2002, p.88]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    The combat isn't super-innovative, with lots of ducking behind things and corner creeping, it does the job, however, and is complemented by some clever puzzles. [June 2002, p.78]
    • Game Informer
    • 53 Metascore
    • 75 Critic Score
    This title's adherence to both the substance and sytle of the show are what kept me playing it - and I'm not even a fan. [May 2002, p.88]
    • Game Informer
    • 71 Metascore
    • 85 Critic Score
    I know the developers could've created slightly more interesting backgrounds, and thrown in a few more music tracks. [July 2002, p.93]
    • Game Informer
    • 64 Metascore
    • 75 Critic Score
    Short but sweet; put Spy Hunter down as one of life's nice little surpises. [June 2002, p.87]
    • Game Informer
    • 71 Metascore
    • 93 Critic Score
    Having good graphics, excellent controls, creative gameplay with lots of circus staples (think water tanks and cannons), and genius character animation buts Aero into his own class of goodness. [Sept 2002, p.94]
    • Game Informer
    • 42 Metascore
    • 65 Critic Score
    With no significant enhancements or additions, this title makes no case for itself on the console. [May 2002, p.87]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Gameplay is king. Starfighter has it in droves. I wouldn't recommend this game for those of you whose lives don't revolve around Star Wars. It's a game for geeks. That's it. [June 2002, p.82]
    • Game Informer
    • 88 Metascore
    • 80 Critic Score
    Those of you who have attention-deficit problems or severe sugar ingestion issues will not like Tactics Ogre. [Apr 2002, p.88]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    Has one of the coolest interfaces of any title in the music genre. [July 2002, p.83]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    This is a difficult game. [July 2002, p.93]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    The best handheld baseball title for the GBA. [July 2002, p.93]
    • Game Informer
    • 52 Metascore
    • 75 Critic Score
    This game's got enough depth and challenge to warrant a purchase. [July 2002, p.93]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    Everything a puzzle game should be: simple, fast, hard, fun, addictive, and serviceably pretty. [August 2002, p.82]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    One of the most in-depth and cerebral role-playing games I've ever had the pleasure of playing. [June 2002, p.84]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Beautiful background details, dull play. [July 2002, p.87]
    • Game Informer
    • 75 Metascore
    • 78 Critic Score
    While lacking in substance – primarily cars – Burnout excels in delivering edge of your seat racing. [June 2002, p.83]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    As was the case seven years ago, I jumped out of my seat more times than I care to admit. The suspense is far greater. The gore more defined. [June 2002, p.80]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    It's still a fun romp. You won't find customizing options or an extensive list of vehicles to buy; but if it's chaos and destruction you want, it's chaos and destruction you'll get. [June 2002, p.81]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    If I were stranded on a deserted island, DDR Konamix would be the game I would want with me. [July 2002, p.89]
    • Game Informer
    • 57 Metascore
    • 50 Critic Score
    Tac Ops' fun will fizzle within an hour of play. [July 2002, p.91]
    • Game Informer
    • 54 Metascore
    • 80 Critic Score
    Everything is solid, but there's little that will make you throw your hands up with delight. [May 2002, p.91]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Evil. That aside, you will get sucked into the hype and love almost every minute. [June 2002, p.82]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    With the classic strategy gameplay and trademark Working Designs writing, anybody with a taste for RPGs will find more than a mouthful here. [Jan 2002, p.88]
    • Game Informer
    • 60 Metascore
    • 68 Critic Score
    Works as a quick diversion, but I had no desire to put in much time with it. [July 2002, p.93]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    I love how Midway has made a pretty realistic title that just happens to throw a very vicious elbow. [May 2002, p.83]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Just another middling third-person action game that falls prey to the fatal flaw that fells so many of its ilk: a bad camera system. [June 2002, p.79]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, the game looks a tad dated and isn't quite as smooth as its PC counterpart. Great action, but mediocre production. [Dec 2001, p.95]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    From the gameplay and balancing, to the visual content and story, you really couldn't ask for much more from a 16-bit RPG. [Apr 2002, p.88]
    • Game Informer
    • 70 Metascore
    • 73 Critic Score
    Every little morsel of platforming goodness in The Wrath of Cortex has already been done to death on the Playstation. [May 2002, p.87]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    The action is blistering, yet the camera moves like a slug and requires constant maintenance from the player. Don't let this discourage you, though. [June 2002, p.83]
    • Game Informer
    • tbd Metascore
    • 63 Critic Score
    Very badly thought out control scheme. [June 2002, p.83]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    An all-encompassing adventure that is just as complex as Spidey's console brethren. [June 2002, p.86]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    If you're ten, or simply itch for a decent, albeit short action title, Blender Bros. should fit the bill. [June 2002, p.87]
    • Game Informer
    • 56 Metascore
    • 55 Critic Score
    It's not a complete failure, per se, but its gameplay is generations behind games that were released five years ago. [June 2002, p.79]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    The most remarkable achievement that I noticed during my all-too-short time with DS is the utter and complete absence of loading times anywhere, in any level. [June 2002, p.85]
    • Game Informer
    • 72 Metascore
    • 50 Critic Score
    Doomed to be as bland as the Rock's acting. [June 2002, p.87]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    With no multiplayer, however, Wolfenstein doesn't seem as attractive when compared to another classic GBA rerelease. [July 2002, p.93]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    A well-tuned engine firing on all cylinders. [June 2002, p.84]
    • Game Informer
    • 53 Metascore
    • 75 Critic Score
    A bare-bones affair that has little in the way of depth or real strategy, nonetheless delivers a solid meat-and-potatoes (or fish and chips, in this case) fishing experience. [May 2002, p.83]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Besides the unique zoanthropic morphing, this release won't do much for hardcore fighting fanatics, but as I've said before, it's a great release for newcomers to the ring. [Apr 2002, p.78]
    • Game Informer
    • 68 Metascore
    • 60 Critic Score
    In terms of real-time strategy releases, Army Men: RTS is the definition of mediocrity. [May 2002, p.83]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    There really isn't enough game here to justify a purchase. [Apr 2002, p.89]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Without question, Jedi Outcast is the most enjoyable and accomplished Star Wars game yet. [May 2002, p.90]
    • Game Informer
    • 50 Metascore
    • 50 Critic Score
    Sadly, the gameplay is buggy. [June 2002, p.79]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Is there depth and brilliance in this? You're damn right there is. [May 2002, p.80]
    • Game Informer
    • 71 Metascore
    • 93 Critic Score
    The character models are astounding, and some of the best I've seen in this genre. [May 2002, p.87]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    I had a really difficult time adapting to the inconsistent accuracy of the weapons. [May 2002, p.92]
    • Game Informer
    • 60 Metascore
    • 65 Critic Score
    Even with these intriguing traits in place, King's Field: The Ancient City will bore approximately 99.9% of the gamers out there. Primarily because the game is so slow and burdensome. [Apr 2002, p.77]
    • Game Informer

Top Trailers