Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]- Game Informer
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- Critic Score
The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]- Game Informer
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- Critic Score
Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]- Game Informer
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Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]- Game Informer
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Unfortunately, this is being docked points for its ridiculous scheme that forces you to play online or give ESPN your e-mail address. [Apr 2006, p.132]- Game Informer
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It's not every day that a licensed game actually makes its source material cooler, especially when you are talking about Star Wars. [Mar 2006, p.114]- Game Informer
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Playing through State of Emergency 2 is a lot like watching a decent actor try to produce a real performance in a straight-to-video horror movie. [Apr 2006, p.122]- Game Informer
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As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]- Game Informer
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Although it is not real-time based like its PC brother (instead opting for turns), anyone who's played an empire builder/recource gathering title will know what they are getting here. [Mar 2006, p.116]- Game Informer
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There are a lot of cool ideas at play in Full Auto, and the races can be giddily enjoyable, especially online, but overall it doesn't quite reach the heights that a weapons-based racer could. [Mar 2006, p.110]- Game Informer
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- Critic Score
As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]- Game Informer
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Grandia III's beauty never ceases to amaze, but above all, this game just grips you with its winsome storytelling. [Mar 2006, p.104]- Game Informer
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From a gameplay standpoint, this is probably more aptly called "Drakengard 1.5" rather than a full sequel, but the improvements make the series' tantalizing mix of big action and dragon airfights much more playable than the first. [Mar 2006, p.106]- Game Informer
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Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation. [Mar 2006, p.120]- Game Informer
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As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]- Game Informer
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The unintentionally dirty translation mistakes are largely gone, the hero is pretty savvy, and the story almost kind of makes sense. [Apr 2006, p.134]- Game Informer
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It's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]- Game Informer
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There may be nothing revolutionary here, but putting an arcade classic in the palm off your hands is never something to scoff at, especially when you consider the less-than-glowing history of handheld fighters. [Mar 2006, p.115]- Game Informer
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A soccer player with one foot wouldn't be much of a force, and a Winning Eleven game with only one analog stick isn't much of one either. [Mar 2006, p.118]- Game Informer
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While a 180-degree turn and permanently mapped knife button are nice additions, as a fan this edition is almost most worthwhile for what has been kept, even if unnecessary. [Mar 2006, p.115]- Game Informer
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Still a very well-honed title that never fails to get my blood going, but I think a jump to next-gen for the series could be just the boost that this franchise needs. [Feb 2006, p.103]- Game Informer
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The hyper frantic soundtrack that sounds like it was written by drug-induced chipmunks I could do without, but the rest of the package is solid fun. [Feb 2006, p.113]- Game Informer
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A dreary, joyless piece of junk that shamelessly tries to get kids to believe that cleaning is fun. [Feb 2006, p.108]- Game Informer
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Mega Man X was a great experience back in the day, and this faithful re-interpretation with a sleek new look is nothing to complain about. [Mar 2006, p.120]- Game Informer
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Kids, especially, are asked to play things much worse than this Corner Shop collection. [Apr 2006, p.134]- Game Informer
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There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]- Game Informer
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Far more than a new skin for the same action, playing as Vergil drastically alters the way you approach Devil May Cry. [Feb 2006, p.106]- Game Informer
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There isn't a single feature, event, or option that ever rises above the very low bar of "half-assed." [Apr 2006, p.118]- Game Informer
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Numerous (but lackluster) courses and a local wireless multiplayer option give the game some legs, but there's not much beyond the enjoyable swing mechanic that really impresses. [Feb 2006, p.111]- Game Informer
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This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]- Game Informer
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- Critic Score
This game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's college series. [Feb 2006, p.104]- Game Informer
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You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]- Game Informer
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The loading times between games somewhat diminishes the fast-paced feel that Wario Ware delivers. [Feb 2006, p.113]- Game Informer
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This game is downright hilarious, rarely offering a moment where you won't have a smile on your face. [Feb 2006, p.107]- Game Informer
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You know the drill: extremely linear level designs that stitch together corridors, open areas, and dull objectives with all the refinement and subltlety of a drunken quilting circle. [Mar 2006, p.100]- Game Informer
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It consistently provides innovations for the series but nothing to distinguish it among its RPG peers. [Feb 2006, p.107]- Game Informer
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If you can put up with a few outdated cliches, and the occasional irritation, though, this collection has a lot of prime gaming packed onto the disc. [Feb 2006, p.103]- Game Informer
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Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]- Game Informer
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If you can put up with a few outdated cliches, and the occasional irritation, though, this collection has a lot of prime gaming packed onto the disc. [Feb 2006, p.103]- Game Informer
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Unfortunately, most of the forms are just too random and arbitrary to be really compelling. [Feb 2006, p.113]- Game Informer
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The incredible craftsmanship that went into this title makes it the pinnacle in the series and another fantastic Xbox Live application. [Mar 2006, p.108]- Game Informer
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It's so stiff and sluggish that you'll often find yourself wondering if the buttons on your PSP are shorting out. [Nov 2005, p.180]- Game Informer
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My only real gripe about the game is the insane load times, which is more a fault of the PSP than the actual game. [Feb 2006, p.113]- Game Informer
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It's nothing fancy, but for puzzle freaks, this is a nice edition to the PSP library. [Jun 2006, p.118]- Game Informer
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The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]- Game Informer
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The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]- Game Informer
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I've been a big fan of the series' portable outings in the past, but htis is just a big dud. [Feb 2006, p.113]- Game Informer
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This games intricacies are well worth the reward. [Feb 2006, p.111]- Game Informer
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Handily working around some technical issues (the scheme is ingenious), the new Prince of Persia Revelations has a lot to offer fans of "Warrior Within." [Feb 2006, p.111]- Game Informer
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It offers something you simply aren't going to get from a lot of other games right now: a surprise. [Jan 2006, p.155]- Game Informer
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The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]- Game Informer
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Power Tour is a solid title, but it's not as tight as Bjorn Borg's headband. [Dec 2005, p.190]- Game Informer
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The fact that the gameplay never evolves and the defensive stops are too powerful means this game's legs aren't very long - just like Mario's stubby little limbs. [Dec 2005, p.178]- Game Informer
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The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]- Game Informer
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The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]- Game Informer
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The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]- Game Informer
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The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]- Game Informer
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Don't be dissuaded by the kid-friendly appearance, this is a thoughtful game both emotionally and strategically. [Oct 2005, p.151]- Game Informer
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It may not be the most emotionally complex RPG on the market, but it's solid entertainment with a quirky twist. [Dec 2005, p.187]- Game Informer
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They're both classic and well-done puzzle titles, ripe with hours of increasingly difficult strategy to master. [Jan 2006, p.157]- Game Informer
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I had some trouble aligning the camera to work best for some routines, but Kintetic is still easily the best way to fight the physical inactivity we gamers are prone to. [Nov 2005, p.161]- Game Informer
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I do really like the unique way the game uses the touch screen for special moves, but that doesn't make up for the general sense of mediocrity that pervades Snowboard Kids. [Jan 2006, p.157]- Game Informer
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Everything in this title borders on barely functional, from the blurry graphics (no, that isn't Vaseline on your TV screen) to the imprecise targeting. [Aug 2004, p.96]- Game Informer
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Graphically, it's a masterpiece. [Jan 2006, p.136]- Game Informer
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The hottest online shooter is now better than ever. Do yourself a favor and experience it firsthand. [Feb 2006, p.110]- Game Informer
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Graphically, it's a masterpiece. [Jan 2006, p.136]- Game Informer
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Everything in this title borders on barely functional, from the blurry graphics (no, that isn't Vaseline on your TV screen) to the imprecise targeting. [Aug 2004, p.96]- Game Informer
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Graphically, it's a masterpiece. [Jan 2006, p.136]- Game Informer
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The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]- Game Informer
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Graphically, it's a masterpiece. [Jan 2006, p.136]- Game Informer
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The one thing that made the PC release great - the outstanding old-school online play - isn't nearly as good on the console. [Jan 2006, p.145]- Game Informer
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Falls a bit short of the excellence displayed by the franchise so far. [Dec 2005, p.190]- Game Informer
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My guess is that the graphical tweaks and subtle AI improvements are going to be enough for the series' mjaor fans to be happy with their purchase. [Jan 2006, p.148]- Game Informer
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Perhaps due to its years in development, PDZ just feels antiquated and familiar. [Jan 2006, p.141]- Game Informer
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There's a fair amount of depth, with various tricks, items, and things to do with your dog. [Feb 2006, p.113]- Game Informer
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Not only behind the times, but it's buggy and not very much fun to play. [Feb 2006, p.102]- Game Informer
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The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]- Game Informer
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Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]- Game Informer
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The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]- Game Informer
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If you're a genre dabbler, there are a good dozen or so similar games released over the last several years that deserve your attention far more than this entirely average title. [Feb 2006, p.110]- Game Informer
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It packs some true scares, a fresh approach to its genre, great graphics, and fun gameplay mechanics. In short, Condemned is the start of the next great horror series. [Dec 2005, p.162]- Game Informer
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To put it simply, Sk8Land is a no-brainer for Tony Hawk fans with a DS. [Feb 2006, p.112]- Game Informer
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A solid and fun, if not deep or terribly rewarding racer - one that ably promotes beauty over brains. [Jan 2006, p.140]- Game Informer
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The basic gameplay remains painfully the same. [Dec 2005, p.176]- Game Informer
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Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]- Game Informer
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You could have a worse time than banging the boards with NBA Live, but htis offering does nothing to service fans. [Dec 2005, p.164]- Game Informer
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A nice addition to any 360 library, but probably not worth upgrading to if you already own the current-gen edition of Tiger 06. [Jan 2006, p.149]- Game Informer
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Strikes a great balance between simplicity and flexibility. [Dec 2005, p.165]- Game Informer
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This title, unlike the other sports launch games for the system, really is able to sell itself via its graphics. [Jan 2006, p.147]- Game Informer
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Unconventional, addictive, and a must-have for veterans driven to expand their horizons. [Dec 2005, p.176]- Game Informer
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Aped 3 isn't just a game that works, it's a title that will suck hours away from your life and demand that you dominate mountains. [Dec 2005, p.163]- Game Informer
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I found myself endlessly creating bigger and bigger chases that went from one side of the city to the other and back again. [Jan 2006, p.146]- Game Informer
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I wanted this game to give me a reason to stop playing the current-gen version of Madden - but it hasn't. [Jan 2006, p.142]- Game Informer