Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
Keep your expectations in check, and there's some fun in the mayhem. [Oct 2005, p.126]- Game Informer
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- Critic Score
Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]- Game Informer
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- Critic Score
It's not a revolution, but it's an improvement. [Nov 2005, p.140]- Game Informer
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- Game Informer
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- Critic Score
Often fun and engaging, despite its flaws. [Oct 2005, p.152]- Game Informer
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- Critic Score
I look forward to the day when Tak gets the game he deserves. [Oct 2005, p.128]- Game Informer
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- Critic Score
The only downside is the sometimes-frustrating level of difficulty and obtuse level design. [Nov 2005, p.182]- Game Informer
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- Critic Score
I look forward to the day when Tak gets the game he deserves. [Oct 2005, p.128]- Game Informer
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I can't think of a single part of this I'd like to see again - unless it's the graphics engine being reused in a completely different game. [Oct 2005, p.136]- Game Informer
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I haven't had this much fun with a co-op game in quite some time. [Oct 2005, p.122]- Game Informer
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I haven't had this much fun with a co-op game in quite some time. [Oct 2005, p.122]- Game Informer
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- Critic Score
All told, faithful arcade fans should have a look, but no one else should feel the need to drop in their tokens. [Oct 2005, p.140]- Game Informer
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- Critic Score
If you want to play something that feels like an expansion pack without an original game at its core, Nine Breaker is the perfect choice. [Sept 2005, p.102]- Game Informer
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MediEvil Resurrection is largely based on old hack n' slash design tropes (like collecting runes to open doors and rudimentary arena-based boss battles) that seems a bit dated in this day and age. [Oct 2005, p.154]- Game Informer
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Reverts back to the old formula, taking the existing mechanics and just adding a few new bells, whistles, and (inexplicably) the chance to become a day-fearing vampire. [Oct 2005, p.148]- Game Informer
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- Critic Score
Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]- Game Informer
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- Critic Score
What makes Regeneration falter is the fact that it's bland, repetitive, and uninspired - like Carson Daily. [Oct 2005, p.126]- Game Informer
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The developers have come up with an admirable gameplay engine for this brawler, one that provides the fluidity of a fighter, but with a streamlined control scheme that allows rookies to get in and have some fun beating down chumps. [Oct 2005, p.134]- Game Informer
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- Critic Score
You're going to have to decide for yourself if loading is a dealbreaker. [Oct 2005, p.152]- Game Informer
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- Critic Score
Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]- Game Informer
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- Critic Score
What makes Regeneration falter is the fact that it's bland, repetitive, and uninspired - like Carson Daily. [Oct 2005, p.126]- Game Informer
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- Critic Score
When the gameplay is this stale and DW 5 isn't even optimized for the system (there's no online and the draw distance still blows), there's no reason to take this lemon for a drive. [Oct 2005, p.140]- Game Informer
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The simplicity of the game is deceptive; this is immensely entertaining fun in a tight, clean, and ultimately cool little package. [Oct 2005, p.150]- Game Informer
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There's no question about it, when it comes to action on the ice, Kush's game delivers a lights-out blow to EA's. This is the hockey game to get this year. [Sept 2005, p.96]- Game Informer
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- Critic Score
It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]- Game Informer
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- Critic Score
A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]- Game Informer
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It's this mixture of personality and content that earns Radiata Stories a place among Square Enix's greatest adventures, and certainly the best straight-up RPG so far this year. [Oct 2005, p.132]- Game Informer
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More exciting than just about anything the DS or PSP has offered up so far. [Oct 2005, p.152]- Game Informer
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I dare anyone to put some time into learning the maps and modes, leveling up their avatar, and argue that this is anything but one of the best online titles on consoles. [Nov 2005, p.166]- Game Informer
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A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]- Game Informer
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- Critic Score
There's no question about it, when it comes to action on the ice, Kush's game delivers a lights-out blow to EA's. This is the hockey game to get this year. [Sept 2005, p.96]- Game Informer
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- Critic Score
A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]- Game Informer
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- Critic Score
EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]- Game Informer
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Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]- Game Informer
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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- Critic Score
Unfortunately, the power of combo attacks isn't balanced enough, and combat's simplicity robs it of rhythm. [Sept 2005, p.114]- Game Informer
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- Critic Score
I never would have thought that Mario and Jose Canseco would have a lot in common, but they both tarnish this great sport. [Sept 2005, p.104]- Game Informer
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If you're only a casual wrasslin' fan, is it worth checking out? Eh. Sorta. [Oct 2005, p.138]- Game Informer
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I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]- Game Informer
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I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]- Game Informer
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After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]- Game Informer
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By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]- Game Informer
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A dumb, forgettable game and nothing else. [Sept 2005, p.100]- Game Informer
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Proves that completely unique games can still be as painfully dull as sweeping your bedroom. [Sept 2005, p.114]- Game Informer
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- Critic Score
After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]- Game Informer
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- Critic Score
By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]- Game Informer
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- Game Informer
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- Critic Score
By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]- Game Informer
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There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]- Game Informer
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- Critic Score
There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]- Game Informer
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- Critic Score
There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]- Game Informer
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If you love strategy, it really doesn't get any better than this. [Sept 2005, p.112]- Game Informer
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Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]- Game Informer
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In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. [Sept 2005, p.94]- Game Informer
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Its core premise is so strong, and the RPG elements so well-done, that this will definitely scratch any dungeon-crawling itch you have. [Oct 2005, p.144]- Game Informer
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Being both forward-looking and instantly accessible is something that video games haven't pulled off in a long time. Play 2 succeeds handily in each area. [Sept 2005, p.102]- Game Informer
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Overall, the game is just average, but the potential is there for something really special if a sequel cam our way. [Sept 2005, p.115]- Game Informer
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The shooter is a dying breed, but Namco has found a way to revitalize it and make it contagious for both hardcore role-players who seek something fresh and twitchy fingered gamers who have long waited to see this genre evolve. [Aug 2005, p.109]- Game Informer
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In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. [Sept 2005, p.94]- Game Informer
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Despite a few memorable sequences, the occasional good puzzle, and some barely adequqte multiplayer modes, Geist fails in most respects. [Sept 2005, p.106]- Game Informer
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Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]- Game Informer
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Like Joey Harrington, this game is totally worthless and not worth $40. Do not buy this title. [Nov 2005, p.182]- Game Informer
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Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]- Game Informer
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- Critic Score
Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]- Game Informer
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It's a shame that Red Storm didn't turn some of its formidable development talents toward fixing the defective enemy AI. With that problem attended to, this could have been a truly outstanding game. [Oct 2005, p.142]- Game Informer
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- Game Informer
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After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy. [Oct 2005, p.128]- Game Informer
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- Critic Score
The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]- Game Informer
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- Critic Score
It's funny, challenging, and complex, and a no-brainer for Nippon Ichi fans like me. [Aug 2005, p.101]- Game Informer
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- Critic Score
After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy. [Oct 2005, p.128]- Game Informer
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- Critic Score
The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]- Game Informer
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- Critic Score
It makes the bumpkin lifestlye charming, unique, and (dare I say it) honestly iteresting. [Oct 2005, p.138]- Game Informer
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I wish there was more meat to it, but this title still comes well-recommended. [Sept 2005, p.110]- Game Informer
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You've got a case here of several awesome features balanced against some utterly frustrating ideas. [July 2005, p.119]- Game Informer
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Even with the touch screen, there's not a lot new here, but it's definitely an engaging addition to the DS family. [Sept 2005, p.115]- Game Informer
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This may not be a revolution in gaming, but as a fresh premise and interesting gameplay for $30, even with some flaws packed in, isn't a bad deal in my book. [July 2006, p.109]- Game Informer
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Merging pinball and puzzles isn't a bad idea, but the balance between the two aspects simply feels all wrong. [July 2005, p.119]- Game Informer
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FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation. [Aug 2005, p.98]- Game Informer
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Terrible pacing of the game, which crawls along at a snail's pace due to constantly interrupting dialogue scenes. [July 2005, p.120]- Game Informer
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FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation. [Aug 2005, p.98]- Game Informer
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A lot of fun to play, but it's more of a 12-yard run on first down instead of the 40-yard bomb down the field. [Aug 2005, p.96]- Game Informer
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This has to be one of the worst games I've had the displeasure of playing in quite some time. [Sept 2005, p.100]- Game Informer
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Each of the minigames is fun a few times, but they are so basic that you won't feel incredibly compelled to keep playing all of them. [Aug 2005, p.102]- Game Informer
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This has to be one of the worst games I've had the displeasure of playing in quite some time. [Sept 2005, p.100]- Game Informer
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A lot of fun to play, but it's more of a 12-yard run on first down instead of the 40-yard bomb down the field. [Aug 2005, p.96]- Game Informer
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This has to be one of the worst games I've had the displeasure of playing in quite some time. [Sept 2005, p.100]- Game Informer
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At the end of the day, I walked away with a handful of great memories and the satisfaction that I had experienced something so innovative and insane. Unfortunately, I also left Killer7 with an insatiable hunger for answers and clarity. [July 2005, p.115]- Game Informer
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At the end of the day, I walked away with a handful of great memories and the satisfaction that I had experienced something so innovative and insane. Unfortunately, I also left Killer7 with an insatiable hunger for answers and clarity. [July 2005, p.115]- Game Informer
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Halo 2 is the undisputed king of console multiplayer, and this expansion pack only strengthens its stance. [Sept 2005, p.108]- Game Informer
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About halfway through my playing time with this game, I thought about gnawing off both my hands so I could flee from othe repetitious and shallow gameplay trap that I had stumbled into. [Aug 2005, p.100]- Game Informer
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It's fast, challenging, and surprisingly different - in short, it's great fun. [Aug 2005, p.107]- Game Informer
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Perhaps the most damning thing about this game is that its simple nature is almost out of necessity. [Aug 2005, p.106]- Game Informer
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The icing on this cake of RPG happiness is the clever and relatively gaffe-free localization. [June 2005, p.128]- Game Informer
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An exceptional adventure and worth a try for any RPG enthusiast. [Aug 2005, p.109]- Game Informer
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I can't think of a single reason to spend time with Maniax when far more polished fighters like "Dead or Alive Ultimate" and "Mortal Kombat: Deception" are available. [Aug 2005, p.102]- Game Informer
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In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]- Game Informer
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Truly an amazing game, and the best on the PSP, but I simply can't overlook its one glaring flaw [load times]. [Aug 2005, p.106]- Game Informer