Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 76 Metascore
    • 85 Critic Score
    This newer game is by far the more impressive choice, with fully fleshed out features, excellent animation, solid soccer gameplay, and an exciting presentation, replete with another batch of great music from around the world. [Jun 2006, p.112]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    Cheap or not, there are many good racers out there, and Tokyo Extreme Racer Drift doesn't come close to its contemporaries. [Apr 2006, p.124]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    Hands down, WRC is some of the best racing on the PSP. [Apr 2006, p.132]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    It's not "World of Warcraft", but it's still a lot of fun. [Jun 2006, p.115]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    It might sound dry, and there are some issues with the voice and handwriting recognition(it frequently struggles to detect that you've said "blue"), but you'll be surprised how addicted you will become. [Jun 2006, p.119]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    A certain population of gamers will no doubt find exactly what they're looking for here. especially as they get into the higher-level content and PvP areas of the game. [Jun 2006, p.117]
    • Game Informer
    • 58 Metascore
    • 80 Critic Score
    It might be confusing as hell in the beginning, but trial and error will let gamers with perseverance reap some fun rewards. [Jun 2006, p.113]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 66 Metascore
    • 68 Critic Score
    Fans of the series will appreciate the games faithfulness to the show, but to everyone else, Sidetracked will just feel like an uglier version of countless games you've played before. [May 2006, p.101]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    The single-player campaign definitely has some balancing issues that I pray DICE patches up in the future, but there are few games that can even be considered in this game's league when it comes to the wars that unfold online. [Jun 2006, p.116]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    I could see this reaching a more casual audience of duffers, but hardcore fans of golf video games probably won't be satisfied. [Jun 2006, p.113]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    This version is certainly a little easier on the eyes, but it never really gets the bat squarely on the ball with the gameplay that is delivered. As a Cubs fan say, maybe next year. [Jun 2006, p.115]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    While any pinball game should have an element of randomness, there are times in Odama when an accidental ball bounce floods a river and sweeps your entire army away in one fell swoop. [Mar 2006, p.112]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Midway has taken the story mode to the next level, now we need to see the gameplay step it up a notch to match the flash. [Apr 2006, p.117]
    • Game Informer
    • 62 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    If Tourist Trophy uncovers the fourth dimension of racing, then the fifth dimension needs to be turning Polyphony's obvious passion for mechanical engineering into a passion that everyone can relate too. [May 2006, p.100]
    • Game Informer
    • 62 Metascore
    • 55 Critic Score
    If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    Outside of this, through its array of innovations, Major League Baseball 2K6 blows the doors off of what you could expect from a baseball game. [Apr 2006, p.116]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    If this is an accurate representation of what comes out of Russia(with love or otherwise), I can only assume the nation's chief export is boredom. [May 2006, p.113]
    • Game Informer
    • 71 Metascore
    • 85 Critic Score
    Outside of this, through its array of innovations, Major League Baseball 2K6 blows the doors off of what you could expect from a baseball game. [Apr 2006, p.116]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    Overall, Top Spin 2 gets the job done with an attention to detail that might be a bit offputting to casual fans. [May 2006, p.104]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Midway has taken the story mode to the next level, now we need to see the gameplay step it up a notch to match the flash. [Apr 2006, p.117]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Kingdom Hearts II is a remarkable journey and another Square-Enix masterpiece. [Apr 2006, p.120]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 70 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 67 Metascore
    • 85 Critic Score
    Whether alone or with a friend, Beatmania delivers where it counts. [Apr 2006, p.124]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    With so many ways to approach any given combat situation, Predator is more cerebral than other shooters, and allows you to play the way you want to. [Jun 2006, p.114]
    • Game Informer
    • 65 Metascore
    • 83 Critic Score
    Warrior's Code is one of the better action/RPG's to hit the market recently, on any platform. [Apr 2006, p.133]
    • Game Informer
    • 62 Metascore
    • 58 Critic Score
    While the first "Rumble Roses" game was a fun, solid wrestler with some cheese-cake amusement, XX simply feels aimless, dull, and a little offensive. [May 2006, p.104]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    Blazing Angels is definitely a sight for sore eyes. Its visuals will leave you gazing in wonder, but at the same time, the gameplay will have you fighting back tars. [May 2006, p.94]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    Blazing Angels is definitely a sight for sore eyes. Its visuals will leave you gazing in wonder, but at the same time, the gameplay will have you fighting back tars. [May 2006, p.94]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    This might not be Clover Studios' best effort, but as ports go this is far from terrible. [May 2006, p.110]
    • Game Informer
    • 72 Metascore
    • 85 Critic Score
    Featuring a different assortment of classics than the consoles' Capcom Collection, Remixed even features the first "Street Fighter", which isn't always easy to come by. [May 2006, p.111]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    Firmly back in the second dimension where it belongs, this portable entry in the "Worms" franchise will take you back to the glory days of "Armageddon" and "World Party". [May 2006, p.113]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    Firmly back in the second dimension where it belongs, this portable entry in the "Worms" franchise will take you back to the glory days of "Armageddon" and "World Party". [May 2006, p.113]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    Take 2's under-rated Mafia is still the closest video games have come to capturing an atmosphere similiar to that of this legendary film in a gameplay context. [May 2006, p.99]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    There are plenty of RPG's that manage to be consistently solid without dragging the player kicking and screaming through the first 25 percent of the story. [May 2006, p.101]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Thankfully, great writing and an interesting location twist keep the gimmick fresh, and the solid technical execution makes this just as playable as the original. [May 2006, p.112]
    • Game Informer
    • 58 Metascore
    • 80 Critic Score
    I definitely enjoyed Essentials and how it ties into the rest of the series, as will other Splinter Cell fans. [May 2006, p.112]
    • Game Informer
    • 62 Metascore
    • 50 Critic Score
    I don't think I've ever been as bored as I was playing Warship Gunner 2. [Apr 2006, p.124]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    This first genre-specific Karaoke game does its job admirably, letting you croon through both kinds of music: country and western. [Apr 2006, p.122]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    It may not be a revolutionary step forward, but Metal Gear Acid 2 applies polish in all the right places and gives us even more reasons to expect good things from this franchise in the years to come. [Apr 2006, p.132]
    • Game Informer
    • 50 Metascore
    • 20 Critic Score
    This title is exactly what all the haters were afraid of when the DS was originally announced: boring, tired game design with crappy touch screen control tacked on. [Jun 2006, p.118]
    • Game Informer
    • 62 Metascore
    • 70 Critic Score
    Without getting too fuddy duddy, the low-stress charm of building your skyscraper is hard to really knock, expecially for fans of casual simulations. [Jun 2006, p.119]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Take 2's under-rated Mafia is still the closest video games have come to capturing an atmosphere similiar to that of this legendary film in a gameplay context. [May 2006, p.99]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    The bar for the next generarion of RPG's has been set. [May 2006, p.92]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    The bar for the next generarion of RPG's has been set. [May 2006, p.92]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    I can't think of a better way to kill a long plane ride, and I expect lapsed Tetris fans who've migrated to other puzzle games will be making their way back into the fold after playing this excellent reinvention of one of gaming's greatest titles. [Apr 2006, p.134]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    While the single-player adventure falls just shy of the grandeur of some Metroid games, the new multiplayer game positively electrifies the experience. [May 2006, p.111]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    In a market that is overflowing with console ports, having a high-profile title like Syphon Filter offer an experience that is unique to the PSP goes a long way. [May 2006, p.110]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 85 Metascore
    • 86 Critic Score
    Honestly, I'd have to say that this title actually manages to not only meet but exceed my expectations. [Apr 2006, p.135]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    I'm glad that games don't have feelings. If they did, Metal Gear Solid 3: Subsistence would be the over-achiever that makes the games around it feel embarrassingly inadequate. [Apr 2006, p.121]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    Mega Man Powered Up shows its Mega Man heritage by being cheap at times and somewhat short in length, but it delivers in just about every way you could hope for, given that it's basically a remake of a game that's almost 20 years old. [Apr 2006, p.133]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    For those whose tastes run more toward competition of challenge, this could well be a recipe for disappointment. [Apr 2006, p.129]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    In all, the new stuff adds more than 30 percent to the top of the already full-featured title. [May 2006, p.97]
    • Game Informer
    • 87 Metascore
    • 95 Critic Score
    In all, the new stuff adds more than 30 percent to the top of the already full-featured title. [May 2006, p.97]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Advanced Warfighter is a game I would recommend without hesitation to all shooter fans, and is easily one of the best titles in the 360 library. [Apr 2006, p.126]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    This Advanced Warfighter tries to follow along the same evolutionary path as the Xbox 360 title, but it can only make half the effort. [May 2006, p.106]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    Thankfully, you'll spend a majority of your time immersed in the stellar combat or drinking in the often surreal moments that define Shadow Hearts: From The New World as one of the most inventive and entertaining RPG's in years. [Mar 2006, p.106]
    • Game Informer
    • 75 Metascore
    • 63 Critic Score
    All in all, Pursuit Force is an acceptable racer with a few unique features, but it just doesn't pack the punch that it needs. [Apr 2006, p.135]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    As a whole, Dawn of Dreams is a truly skillful entry in the series. It's a great fresh start with new characters, gameplay, and ideas. [Mar 2006, p.102]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Burnout Revenge for 360 is a blast from beginning to end, and the additions from the current generation release enhance both gameplay and the franchise's all-around good time vibe. [Apr 2006, p.128]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    With the game's core of boring combat, however, these latest tactical additions aren't enough to make the game's transformation from a lump of coal to a diamond complete. [May 2006, p.111]
    • Game Informer
    • 74 Metascore
    • 83 Critic Score
    This is one wily little puzzler, both charming and challenging enough that even those nauseated by the thought of Pokemon should really pick it up anyway. [Mar 2006, p.118]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    While Tales of Phantasia may not shine with the glory that it did in its prime, there are still parts of the game that are worth checking out. [Mar 2006, p.116]
    • Game Informer
    • 84 Metascore
    • 85 Critic Score
    Fusing the content from the recently-acquired license to the Lord of teh Rings books with its existing movie-based assets has resulted in another winner for Electronic Arts. [Apr 2006, p.130]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    For a first-time entry into the firts-person market, Black is impressive. [Apr 2006, p.112]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Everyone has their own criteria for what makes a game as huge and complicated as an MMORPG fun, and D&D Online will be just what a certain number of folks want out of their $15 per month. [May 2006, p.108]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    In the world of games, it deserves a body bag. In the world of 24, it's just as good as the show. [Apr 2006, p.122]
    • Game Informer
    • 43 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • Game Informer
    • 64 Metascore
    • 68 Critic Score
    What was an average nostalgic sword-slashing game on the PS2 has become a choppy, awkwardly-paced handheld adventure with a soundtrack player and a couple of new minigames tacked on to throw you off the obviously evil scent. [Apr 2006, p.133]
    • Game Informer
    • 60 Metascore
    • 50 Critic Score
    There may be a very deep and interesting strategy game laying somewhere within Generation of Chaos, but you're going to have to work to find it. [May 2006, p.111]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 41 Metascore
    • 68 Critic Score
    The structure is here for a great title, but it doesn't help when half the game's gone up in smoke. [Apr 2006, p.135]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    The Show is a beautiful game, and it offers the best fantasy and create-a-player options. However, the gameplay is starting to show its age, and is in need of an upgrade. [Apr 2006, p.124]
    • Game Informer
    • 83 Metascore
    • 70 Critic Score
    I was harsh towards the console version, and although this edition shares many of its faults, it's still pretty good. [Apr 2006, p.133]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Open for Business doesn't take advantage of the Sims' best qualities and also falls short as a stand-alone idea. [Apr 2006, p.131]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    For a first-time entry into the firts-person market, Black is impressive. [Apr 2006, p.112]
    • Game Informer
    • 42 Metascore
    • 40 Critic Score
    Outside of the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. [Mar 2006, p.100]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    What this franchise did to deserve a sequel I really don't know. [Apr 2006, p.118]
    • Game Informer
    • 75 Metascore
    • 88 Critic Score
    While she's traditionally been either a hostage or a benchwarmer in the Mario universe, here Peach takes center stage in a full-blown, original platformer that will be instantly addictive to fans of games like Super Mario Bros. 3 or Super Mario World. [Mar 2006, p.118]
    • Game Informer
    • 68 Metascore
    • 80 Critic Score
    Not only does it throw a lot of racing at you--in various forms and on a bunch of locations--but it captures the spirit of Rainbow's rhythm racing. [May 2006, p.113]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    The last Toca shot itself in the foot instead of putting the pedal to the metal by restricting players with a linear career structure. Luckily for us, Codemasters has rectified the situation in this newest Toca. [Mar 2006, p.100]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    The last Toca shot itself in the foot instead of putting the pedal to the metal by restricting players with a linear career structure. Luckily for us, Codemasters has rectified the situation in this newest Toca. [Mar 2006, p.100]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    In all, Galactic Civilizations II is worth a play for any genre enthusiast, and exactly what stranded Master of Orion fans have been waiting for. [Apr 2006, p.131]
    • Game Informer
    • 55 Metascore
    • 50 Critic Score
    The general feeling this game conveys is confusion and chaos, akin to being flushed down a jet-powered toilet. [Apr 2006, p.118]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    With 50 new levels, 50 favorites from the past, some cool new minigames like the FPS Monkey War and a version of air hockey, plus single-cart multiplayer, this is yet another nice addition to the DS library. [Apr 2006, p.134]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Fan or not, you also won't think this is the typical shoddy Gundam game. [Mar 2006, p.106]
    • Game Informer

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