Game Informer's Scores
- Games
For 7,745 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,813 out of 7745
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Mixed: 2,573 out of 7745
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Negative: 359 out of 7745
7762
game
reviews
- By Date
- By Critic Score
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- Game Informer
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- Critic Score
The basic gameplay remains painfully the same. [Dec 2005, p.176]- Game Informer
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- Critic Score
Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]- Game Informer
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You could have a worse time than banging the boards with NBA Live, but htis offering does nothing to service fans. [Dec 2005, p.164]- Game Informer
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A nice addition to any 360 library, but probably not worth upgrading to if you already own the current-gen edition of Tiger 06. [Jan 2006, p.149]- Game Informer
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Strikes a great balance between simplicity and flexibility. [Dec 2005, p.165]- Game Informer
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- Critic Score
This title, unlike the other sports launch games for the system, really is able to sell itself via its graphics. [Jan 2006, p.147]- Game Informer
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Unconventional, addictive, and a must-have for veterans driven to expand their horizons. [Dec 2005, p.176]- Game Informer
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- Critic Score
Aped 3 isn't just a game that works, it's a title that will suck hours away from your life and demand that you dominate mountains. [Dec 2005, p.163]- Game Informer
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I found myself endlessly creating bigger and bigger chases that went from one side of the city to the other and back again. [Jan 2006, p.146]- Game Informer
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I wanted this game to give me a reason to stop playing the current-gen version of Madden - but it hasn't. [Jan 2006, p.142]- Game Informer
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It got a generic exterior and outdated mechanics that make it feel like a naive vision of "the future of gaming" circa 1990. [Jan 2006, p.139]- Game Informer
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It's rife with humor, and the online play does an excellent job of using its core mechanics to keep even boring deathmatches fresh. [Jan 2006, p.156]- Game Informer
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Continually baffles the mind with its visuals. [Dec 2005, p.168]- Game Informer
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- Critic Score
The dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plauge the arcade port to a degree, which to me, is the biggest bummer of this outing. [Jan 2006, p.138]- Game Informer
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- Game Informer
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- Critic Score
Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]- Game Informer
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While I yearned for a little more in a few areas (difficulty curve and graphical polish in particular), the overall experience lies somewhere between the first "Underground" and the second...meaning it's easy fun, but not genre-defining. [Dec 2005, p.148]- Game Informer
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- Critic Score
It just fails to capture the urgency of the console version to a degree that I wish they'd left the cop angle out entirely. [Jan 2006, p.157]- Game Informer
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It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]- Game Informer
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I can't see the point in playing a boring retro-wannabe when there are plenty of good games that are actually retro and don't use "old-school" as an excuse for lack of originality. [Jan 2006, p.156]- Game Informer
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- Critic Score
Like a pair of pants that make you butt look big, the tedious exploration and flimsy story just highlight too many unflattering curves to make the adventure truly worthwhile. [Jan 2006, p.156]- Game Informer
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A great concept, but I just don't think the PS2 version of the EyeToy technology has the horsepower to pull it off. [Dec 2005, p.176]- Game Informer
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The great level designs provide frantic fun, but despite my many fond memories of Sonic, it's difficult to heap praise on a game that makes me feel like I'm still playing the Sega Genesis. [Jan 2006, p.157]- Game Informer
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- Critic Score
The inconsistent framerate and lack of visual splendor are compromises we all expected with this conversion, but the load times are insufferable. [Dec 2005, p.182]- Game Informer
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- Critic Score
It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]- Game Informer
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- Game Informer
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- Critic Score
While I yearned for a little more in a few areas (difficulty curve and graphical polish in particular), the overall experience lies somewhere between the first "Underground" and the second...meaning it's easy fun, but not genre-defining. [Dec 2005, p.148]- Game Informer
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- Critic Score
It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]- Game Informer
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- Game Informer
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- Critic Score
Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]- Game Informer
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- Critic Score
While I yearned for a little more in a few areas (difficulty curve and graphical polish in particular), the overall experience lies somewhere between the first "Underground" and the second...meaning it's easy fun, but not genre-defining. [Dec 2005, p.148]- Game Informer
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- Critic Score
As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]- Game Informer
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While I'd love to see this series move forward, this title is an excellent tribute to [its] heritage. [Dec 2005, p.187]- Game Informer
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Simply the most fully-loaded wrestling title yet. [Dec 2005, p.172]- Game Informer
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- Critic Score
As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]- Game Informer
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- Critic Score
As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]- Game Informer
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- Critic Score
Trips down memory lane have peaks and valleys, but this one is definitely worth taking. [Jan 2006, p.138]- Game Informer
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Offers 500 percent more flexibility than anything that has come before. [Dec 2005, p.185]- Game Informer
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Goblet of Fire is the best console Harry Potter action game yet, but it's still a far cry from good. [Dec 2005, p.161]- Game Informer
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- Critic Score
Don't buy this for the single-player campaign. It's awful. [Jan 2006, p.155]- Game Informer
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- Critic Score
Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]- Game Informer
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I'd rather have a simple and well-balanced game than a complicated and lopsided one, and Suikoden Tactics definitely has too many short legs. [Dec 2005, p.175]- Game Informer
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This is everything I've wanted the franchise to become. [Dec 2005, p.161]- Game Informer
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- Game Informer
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Lacking the foundation of gameplay to offer the kind of choices that strategy fans have grown accustomed to, LOTR: Tactics is a disappointment. [Jan 2006, p.155]- Game Informer
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It's a pretty loaded disc, but how much do you want to eat at a buffet where everything tastes like crap? [Feb 2006, p.109]- Game Informer
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- Critic Score
Goblet of Fire is the best console Harry Potter action game yet, but it's still a far cry from good. [Dec 2005, p.161]- Game Informer
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This is everything I've wanted the franchise to become. [Dec 2005, p.161]- Game Informer
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- Critic Score
Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]- Game Informer
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- Critic Score
This tries to be Super Smash Bros. with some new bells and whistles, and much less-beloved characters. [Dec 2005, p.178]- Game Informer
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Goblet of Fire is the best console Harry Potter action game yet, but it's still a far cry from good. [Dec 2005, p.161]- Game Informer
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This is everything I've wanted the franchise to become. [Dec 2005, p.161]- Game Informer
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- Critic Score
Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]- Game Informer
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- Game Informer
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- Critic Score
A respectable adventure, but it drives players forward with its visual content and not its gameplay. [Jan 2006, p.144]- Game Informer
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I desperately hope that this game garners enough attention to afford some sequels, if for no other reason that I'd like to see the team experiment with other genres. [Dec 2005, p.171]- Game Informer
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Games of this era hold up well even today, and the excellent two-player mode is nice for those of you (all seven!) that still use you GBA link cables. [Nov 2005, p.182]- Game Informer
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- Game Informer
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- Critic Score
There are plenty of better ways to do a bunch of crap with your friends that isn't ay fun and doesn't make any sense, like hiding batteries in people's shoes. [Dec 2005, p.178]- Game Informer
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Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]- Game Informer
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With no engaging story or personalities, this title doesn't even come close to hooking you with its shifting, convergent story lines - unlike Without Warning's supposed inspiration, the show "24." [Nov 2005, p.148]- Game Informer
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Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]- Game Informer
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The movies may be done, but with games like Battlefront II, I have a feeling that the best in Star Wars is yet to come. [Dec 2005, p.152]- Game Informer
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- Game Informer
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Sure, it has a map now and (gasp!) touch screen menu support, but other than that it's pretty much identical to its GBA cousin. [Nov 2005, p.180]- Game Informer
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Dense with the most boring, tedious, and limp gameplay this side of sewer-water. [Nov 2005, p.180]- Game Informer
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- Critic Score
The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]- Game Informer
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I enjoyed the Deception series on PSone, but this sequel hasn't made any strides forward. [Dec 2005, p.174]- Game Informer
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- Critic Score
With no engaging story or personalities, this title doesn't even come close to hooking you with its shifting, convergent story lines - unlike Without Warning's supposed inspiration, the show "24." [Nov 2005, p.148]- Game Informer
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- Critic Score
Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]- Game Informer
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- Critic Score
The movies may be done, but with games like Battlefront II, I have a feeling that the best in Star Wars is yet to come. [Dec 2005, p.152]- Game Informer
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- Critic Score
The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]- Game Informer
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- Critic Score
Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]- Game Informer
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- Critic Score
The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]- Game Informer
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- Critic Score
This is by far the most extensive character customization available in any MMO I've encountered. [Jan 2006, p.153]- Game Informer
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- Critic Score
The movies may be done, but with games like Battlefront II, I have a feeling that the best in Star Wars is yet to come. [Dec 2005, p.152]- Game Informer
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- Critic Score
There is a certain charm to this game, but it's basically a big Jedi mind trick. [Jan 2006, p.157]- Game Informer
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The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]- Game Informer
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I want to strangle this game with my bare hands. [Dec 2005, p.186]- Game Informer
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Simply put, Resident Evil 4 is a landmark video game, no matter what system you play it on... Truly brilliant. [Nov 2005, p.158]- Game Informer
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The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]- Game Informer
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- Critic Score
The combat is just as fast and smooth as we fanboys demand. [Dec 2005, p.170]- Game Informer
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- Game Informer
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- Critic Score
It's every bit as enjoyable as you would hope, too. Of course, if you are into deathmatching, Ratchet's online presence once again packs a wallop. [Nov 2005, p.160]- Game Informer
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- Critic Score
Trips down memory lane have peaks and valleys, but this one is definitely worth taking. [Jan 2006, p.138]- Game Informer
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- Critic Score
The added level of control that the Civics system gives you is an incredibly useful tool for managing your civilization. [Jan 2006, p.152]- Game Informer
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A fine adventure with a lot of old-school charm. [Dec 2005, p.186]- Game Informer
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- Critic Score
The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]- Game Informer
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- Critic Score
Trips down memory lane have peaks and valleys, but this one is definitely worth taking. [Jan 2006, p.138]- Game Informer
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- Critic Score
The game's lack of polish is also another problem. The graphics and textures aren't impressive at all. [Dec 2005, p.158]- Game Informer
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- Critic Score
The addition of a robust multiplayer mode makes this homecoming all the sweeter. [Dec 2005, p.188]- Game Informer
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Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]- Game Informer
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- Critic Score
The content that's there can occasionally be fun, but there just wasn't enough of it to keep me engaged. [Feb 2006, p.112]- Game Informer
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I definitely would have had more fun with Metroid Prime Pinball if I'd had access to a little more content right from the start. [Nov 2005, p.176]- Game Informer
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The action is slow and unresponsive,and there is very little direction spurring you through its grainy, muddy-looking world. [Jan 2006, p.150]- Game Informer
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- Critic Score
The game's lack of polish is also another problem. The graphics and textures aren't impressive at all. [Dec 2005, p.158]- Game Informer
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- Critic Score
Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]- Game Informer
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- Game Informer
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- Critic Score
Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]- Game Informer