Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 62 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    It doesn't pollute the entire RCT experience, but it certainly doesn't add any content you're eager to drink in. [Aug 2005, p.105]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    Much of the world's luster, from the textures to the character models, is sadly diminished in this version. [Aug 2005, p.85]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    No aspect of life remains unscathed, from sexual repression and homophobia to government conspiracy and rampant paranoia. And it's funny. Very funny. [July 2005, p.114]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    A masterpiece. [Aug 2005, p.104]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    The best it's ever been. [July 2005, p.120]
    • Game Informer
    • 75 Metascore
    • 60 Critic Score
    Wireless multiplayer can be a fun diversion, but it's hardly good enough to justify this $30 purchase. [Aug 2005, p.107]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
    • Game Informer
    • 66 Metascore
    • 70 Critic Score
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    An amazing re-release. [Aug 2005, p.103]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    No aspect of life remains unscathed, from sexual repression and homophobia to government conspiracy and rampant paranoia. And it's funny. Very funny. [July 2005, p.114]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]
    • Game Informer
    • 59 Metascore
    • 55 Critic Score
    Combat just plain sucks. [July 2005, p.120]
    • Game Informer
    • 65 Metascore
    • 73 Critic Score
    Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]
    • Game Informer
    • 66 Metascore
    • 73 Critic Score
    Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Juiced certainly has the makings of an average street racer, with lots of customizables and affected street appeal. [July 2005, p.116]
    • Game Informer
    • 58 Metascore
    • 68 Critic Score
    Demonstrates that FPS games can be done on the DS, but the real question is if they should. [Aug 2005, p.107]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    By combining a completely new gameplay style with nicely designed traditional 2D platforming levels, Kirby: Canvas Curse manages to fulfill the true potential of Nintendo's highly touted touch-screen gameplay. [Aug 2005, p.108]
    • Game Informer
    • 60 Metascore
    • 80 Critic Score
    All in all, it's a neat trick. [Aug 2005, p.108]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Juiced certainly has the makings of an average street racer, with lots of customizables and affected street appeal. [July 2005, p.116]
    • Game Informer
    • 93 Metascore
    • 98 Critic Score
    A fantastic port of a stellar game. [Aug 2005, p.98]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]
    • Game Informer
    • 58 Metascore
    • 60 Critic Score
    An incredibly short game, but still manages to repeat itself constantly over the course of the story. [July 2005, p.120]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    The Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]
    • Game Informer
    • 93 Metascore
    • 98 Critic Score
    A fantastic port of a stellar game. [Aug 2005, p.98]
    • Game Informer
    • 70 Metascore
    • 55 Critic Score
    Like a deep-fried supermodel, the scarred beauty of Still Life is sadly buried under inches of unpleasant greasy breading. [Apr 2005, p.136]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    It's a bit like a first album by a band you know will go on to record a classic. All the elements are there - they just need a little polish. [July 2005, p.122]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]
    • Game Informer
    • 88 Metascore
    • 78 Critic Score
    It's random, wacky, and fun - but it's also just WarioWare all over again. [May 2005, p.128]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    This game is more ambitious than Sony's PSP baseball title, but MVP's gameplay hiccups may leave you looking elsewhere. [July 2005, p.126]
    • Game Informer
    • 73 Metascore
    • 83 Critic Score
    It's not "Halo," but PS2 owners finally have an exclusive FPS that is worth bragging about. [June 2005, p.129]
    • Game Informer
    • 67 Metascore
    • 48 Critic Score
    An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
    • Game Informer
    • 45 Metascore
    • 60 Critic Score
    Many of the minigames simply aren't much fun the first time, but they become horrendously painful by the fifth try. In short, thie Bomb is a dud. [June 2005, p.137]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    It's a ball with friends, amusing solo, and a nice purchase for anyone that already owns the bongo controller. [July 2005, p.121]
    • Game Informer
    • 82 Metascore
    • 73 Critic Score
    I'm honestly very excited to see what this team comes up with next, and hopeful that future title will have a little more polish to it. [July 2005, p.125]
    • Game Informer
    • 45 Metascore
    • 40 Critic Score
    You can go bargain-bin diving and come up with a better purchase for five dollars than this disaster, so do yourself a favor and take that option. [July 2005, p.125]
    • Game Informer
    • 60 Metascore
    • 58 Critic Score
    Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
    • Game Informer
    • 73 Metascore
    • 40 Critic Score
    The only good that can come from this game is sending it as a prank gift to Jake Lloyd with a note reading "You aren't the only one who ruined Star Wars." [July 2005, p.126]
    • Game Informer
    • 61 Metascore
    • 58 Critic Score
    Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]
    • Game Informer
    • 69 Metascore
    • 85 Critic Score
    Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    This isn't a game for the faint of heart or the heavy of foot. [June 2005, p.129]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Where the entry really shines, though, is multiplayer. Two-person matches, eight-player tournaments, and two-player miniature golf rounds are all seconds away. Each plays fabulously and really uses the PSP hardware well. [July 2005, p.127]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]
    • Game Informer
    • 92 Metascore
    • 85 Critic Score
    If there's an overall problem with Forza, it's that the game isn't polished into the slick experience that others have recently offered. [June 2005, p.130]
    • Game Informer
    • 52 Metascore
    • 70 Critic Score
    There are few tables to choose from, all of which are fairly standard in design. [May 2005, p.136]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    There simply aren't enough changes to make this a must-buy. [July 2005, p.126]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    It's a fun play, but being a veteran of the console versions really pulled out this handheld incarnation's glaring flaws. [July 2005, p.127]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Just don't go into it expecting to satisfy your raging leveling and loot addictions. [July 2005, p.124]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    Given both its de-emphasis on low-level tactical decisions and its ambitious scope, EEII resides in a bizarre no-man's-land between "Civilization III" and "Kohan II." [May 2005, p.124]
    • Game Informer
    • 47 Metascore
    • 28 Critic Score
    Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]
    • Game Informer
    • 58 Metascore
    • 75 Critic Score
    This is a concept that I love, and an execution that is lacking. [Apr 2005, p.126]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    It's not particularly innovative, but it does allow for some great, challenging strategy. [May 2005, p.116]
    • Game Informer
    • 43 Metascore
    • 50 Critic Score
    The deep upgrade system is completely wasted by the action itself, which is some of the worst I've ever seen. [June 2005, p.136]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    A satisfying, inventive title for the DS crowd. [June 2005, p.137]
    • Game Informer
    • 46 Metascore
    • 28 Critic Score
    Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]
    • Game Informer
    • 73 Metascore
    • 83 Critic Score
    Some hefty load times and dekes awkwardly mapped to the d-pad are my only major complaints in what is otherwise an excellent handheld presentation of the sport. [May 2005, p.136]
    • Game Informer
    • 72 Metascore
    • 85 Critic Score
    With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]
    • Game Informer
    • 50 Metascore
    • 65 Critic Score
    The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
    • Game Informer
    • 51 Metascore
    • 65 Critic Score
    The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    Throughout the game, I felt no connection to Raze or the fate of his people, which hardly makes for a compelling experience. [June 2005, p.131]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    I was always motivated to continue my travels in the twisted world of Psychonauts, if only to see what bizarre sights I would witness next. Few titles have ever inspired in me this genuine sense of discovery. [May 2005, p.120]
    • Game Informer
    • 56 Metascore
    • 58 Critic Score
    Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]
    • Game Informer
    • 63 Metascore
    • 65 Critic Score
    This game controls like junk. [June 2005, p.136]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    Neither the RTS-style combat nor the castle sim elements of the game live up to today's standards. [June 2005, p.135]
    • Game Informer
    • 73 Metascore
    • 83 Critic Score
    A truly exceptional puzzle title. [June 2005, p.137]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Undoubtedly one of the most intense and frenzied arena combat games I've ever played. [Apr 2005, p.136]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    MLB
    989 Sports has done a bang-up job bringing its flagship sports franchise to PSP. [June 2005, p.136]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    BioWare has not only made a sweet combat system, but the game's universe itself is a joy. [May 2005, p.118]
    • 54 Metascore
    • 50 Critic Score
    A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]
    • Game Informer
    • 84 Metascore
    • 95 Critic Score
    There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]
    • Game Informer
    • 84 Metascore
    • 95 Critic Score
    There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]
    • Game Informer
    • 65 Metascore
    • 60 Critic Score
    Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    Its trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    This simply plays like a buggy military training application, and forgets to deliver the entertainment that you'd expect to find in a video game. [May 2005, p.121]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    A little more polish and variety could have made it a landmark, but this release is far from disappointing. [May 2005, p.122]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Digital Devil Saga's freakish story may turn heads and demand attention, but the time you spend in this flesh-eating world quickly becomes mind-numbingly dull. [Apr 2005, p.126]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    It's designed to have you play through it multiple times, but I don't know if you'll come back for more after the first pass. [May 2005, p.114]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The perfect party game for nerds. [May 2005, p.111]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    An awesome experience. [June 2005, p.135]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    An absolutely amazing Xbox title. [Apr 2005, p.134]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The perfect party game for nerds. [May 2005, p.111]
    • Game Informer
    • 47 Metascore
    • 38 Critic Score
    A miserable piece of digital vomit. [Apr 2005, p.120]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The Dynasty Warriors games are brain-dead fun, but each new title is no more or less fun than the one that cam before or the 30 that will come after. [May 2005, p.116]
    • Game Informer
    • 46 Metascore
    • 38 Critic Score
    A miserable piece of digital vomit. [Apr 2005, p.120]
    • Game Informer
    • 54 Metascore
    • 63 Critic Score
    The four-player Xbox Live mode may offer some thrills for devoted brawler fans, but everyone else will want to stay away from this stale relic. [June 2005, p.132]
    • Game Informer
    • 75 Metascore
    • 45 Critic Score
    It's not as if the game itself is bad, it's that the technology is so horribly mangled that the delicious puzzle-laden universe is almost unplayable on Xbox. [June 2005, p.132]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    Play it on Xbox if you can, but if you can't, don't miss out on what is arguably the best spy-themed video game to date. [May 2005, p.114]
    • Game Informer
    • 92 Metascore
    • 98 Critic Score
    Writing in video games is a subject that doesn't get a lot of attention, but Chaos Theory features a simply great script. Not only is it complex and deep, it's also surprisingly funny. [Apr 2005, p.112]
    • Game Informer
    • 94 Metascore
    • 98 Critic Score
    Writing in video games is a subject that doesn't get a lot of attention, but Chaos Theory features a simply great script. Not only is it complex and deep, it's also surprisingly funny. [Apr 2005, p.112]
    • Game Informer
    • 44 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 58 Metascore
    • 40 Critic Score
    This bird will need a true miracle to rise again from this disaster. [June 2005, p.130]
    • Game Informer

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