Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
-
62% higher than the average critic
-
4% same as the average critic
-
34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
-
Positive: 4,806 out of 7734
-
Mixed: 2,570 out of 7734
-
Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
-
- Critic Score
In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]- Game Informer
-
- Critic Score
In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]- Game Informer
-
- Critic Score
It doesn't pollute the entire RCT experience, but it certainly doesn't add any content you're eager to drink in. [Aug 2005, p.105]- Game Informer
-
- Critic Score
Much of the world's luster, from the textures to the character models, is sadly diminished in this version. [Aug 2005, p.85]- Game Informer
-
- Critic Score
No aspect of life remains unscathed, from sexual repression and homophobia to government conspiracy and rampant paranoia. And it's funny. Very funny. [July 2005, p.114]- Game Informer
-
- Game Informer
-
- Game Informer
-
- Critic Score
Wireless multiplayer can be a fun diversion, but it's hardly good enough to justify this $30 purchase. [Aug 2005, p.107]- Game Informer
-
- Critic Score
If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]- Game Informer
-
- Critic Score
If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]- Game Informer
-
- Game Informer
-
- Critic Score
No aspect of life remains unscathed, from sexual repression and homophobia to government conspiracy and rampant paranoia. And it's funny. Very funny. [July 2005, p.114]- Game Informer
-
- Critic Score
Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]- Game Informer
-
- Game Informer
-
- Critic Score
Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]- Game Informer
-
- Critic Score
Is it great? Heck no. Does it offer little substance, but an enjoyable handful of thrills? It does, more often than not. [Aug 2005, p.97]- Game Informer
-
- Critic Score
Juiced certainly has the makings of an average street racer, with lots of customizables and affected street appeal. [July 2005, p.116]- Game Informer
-
- Critic Score
Demonstrates that FPS games can be done on the DS, but the real question is if they should. [Aug 2005, p.107]- Game Informer
-
- Critic Score
By combining a completely new gameplay style with nicely designed traditional 2D platforming levels, Kirby: Canvas Curse manages to fulfill the true potential of Nintendo's highly touted touch-screen gameplay. [Aug 2005, p.108]- Game Informer
-
- Game Informer
-
- Critic Score
Juiced certainly has the makings of an average street racer, with lots of customizables and affected street appeal. [July 2005, p.116]- Game Informer
-
- Game Informer
-
- Critic Score
The Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]- Game Informer
-
- Critic Score
An incredibly short game, but still manages to repeat itself constantly over the course of the story. [July 2005, p.120]- Game Informer
-
- Critic Score
The Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]- Game Informer
-
- Game Informer
-
- Critic Score
Like a deep-fried supermodel, the scarred beauty of Still Life is sadly buried under inches of unpleasant greasy breading. [Apr 2005, p.136]- Game Informer
-
- Critic Score
It's a bit like a first album by a band you know will go on to record a classic. All the elements are there - they just need a little polish. [July 2005, p.122]- Game Informer
-
- Critic Score
Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]- Game Informer
-
- Critic Score
The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]- Game Informer
-
- Critic Score
The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]- Game Informer
-
- Critic Score
The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]- Game Informer
-
- Critic Score
Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]- Game Informer
-
- Critic Score
It's random, wacky, and fun - but it's also just WarioWare all over again. [May 2005, p.128]- Game Informer
-
- Critic Score
This game is more ambitious than Sony's PSP baseball title, but MVP's gameplay hiccups may leave you looking elsewhere. [July 2005, p.126]- Game Informer
-
- Critic Score
It's not "Halo," but PS2 owners finally have an exclusive FPS that is worth bragging about. [June 2005, p.129]- Game Informer
-
- Critic Score
An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]- Game Informer
-
- Critic Score
Many of the minigames simply aren't much fun the first time, but they become horrendously painful by the fifth try. In short, thie Bomb is a dud. [June 2005, p.137]- Game Informer
-
- Critic Score
It's a ball with friends, amusing solo, and a nice purchase for anyone that already owns the bongo controller. [July 2005, p.121]- Game Informer
-
- Critic Score
I'm honestly very excited to see what this team comes up with next, and hopeful that future title will have a little more polish to it. [July 2005, p.125]- Game Informer
-
- Critic Score
You can go bargain-bin diving and come up with a better purchase for five dollars than this disaster, so do yourself a favor and take that option. [July 2005, p.125]- Game Informer
-
- Critic Score
Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]- Game Informer
-
- Critic Score
The only good that can come from this game is sending it as a prank gift to Jake Lloyd with a note reading "You aren't the only one who ruined Star Wars." [July 2005, p.126]- Game Informer
-
- Critic Score
Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]- Game Informer
-
- Critic Score
Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]- Game Informer
-
- Critic Score
This isn't a game for the faint of heart or the heavy of foot. [June 2005, p.129]- Game Informer
-
- Critic Score
Where the entry really shines, though, is multiplayer. Two-person matches, eight-player tournaments, and two-player miniature golf rounds are all seconds away. Each plays fabulously and really uses the PSP hardware well. [July 2005, p.127]- Game Informer
-
- Critic Score
Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]- Game Informer
-
- Critic Score
If there's an overall problem with Forza, it's that the game isn't polished into the slick experience that others have recently offered. [June 2005, p.130]- Game Informer
-
- Critic Score
There are few tables to choose from, all of which are fairly standard in design. [May 2005, p.136]- Game Informer
-
- Critic Score
There simply aren't enough changes to make this a must-buy. [July 2005, p.126]- Game Informer
-
- Critic Score
It's a fun play, but being a veteran of the console versions really pulled out this handheld incarnation's glaring flaws. [July 2005, p.127]- Game Informer
-
- Critic Score
Just don't go into it expecting to satisfy your raging leveling and loot addictions. [July 2005, p.124]- Game Informer
-
- Critic Score
Given both its de-emphasis on low-level tactical decisions and its ambitious scope, EEII resides in a bizarre no-man's-land between "Civilization III" and "Kohan II." [May 2005, p.124]- Game Informer
-
- Critic Score
Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]- Game Informer
-
- Critic Score
This is a concept that I love, and an execution that is lacking. [Apr 2005, p.126]- Game Informer
-
- Critic Score
It's not particularly innovative, but it does allow for some great, challenging strategy. [May 2005, p.116]- Game Informer
-
- Critic Score
The deep upgrade system is completely wasted by the action itself, which is some of the worst I've ever seen. [June 2005, p.136]- Game Informer
-
- Game Informer
-
- Critic Score
Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]- Game Informer
-
- Critic Score
With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]- Game Informer
-
- Critic Score
Some hefty load times and dekes awkwardly mapped to the d-pad are my only major complaints in what is otherwise an excellent handheld presentation of the sport. [May 2005, p.136]- Game Informer
-
- Critic Score
With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]- Game Informer
-
- Critic Score
The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]- Game Informer
-
- Critic Score
The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]- Game Informer
-
- Critic Score
Throughout the game, I felt no connection to Raze or the fate of his people, which hardly makes for a compelling experience. [June 2005, p.131]- Game Informer
-
- Critic Score
I was always motivated to continue my travels in the twisted world of Psychonauts, if only to see what bizarre sights I would witness next. Few titles have ever inspired in me this genuine sense of discovery. [May 2005, p.120]- Game Informer
-
- Critic Score
Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]- Game Informer
-
- Game Informer
-
- Critic Score
Neither the RTS-style combat nor the castle sim elements of the game live up to today's standards. [June 2005, p.135]- Game Informer
-
- Game Informer
-
- Critic Score
Undoubtedly one of the most intense and frenzied arena combat games I've ever played. [Apr 2005, p.136]- Game Informer
-
- Critic Score
A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]- Game Informer
-
- Critic Score
989 Sports has done a bang-up job bringing its flagship sports franchise to PSP. [June 2005, p.136]- Game Informer
-
- Critic Score
BioWare has not only made a sweet combat system, but the game's universe itself is a joy. [May 2005, p.118]- Game Informer
- Read full review
-
- Critic Score
A lesson in what happens when there is an unwillingness to evolve or risk new ideas. [June 2005, p.126]- Game Informer
-
- Critic Score
There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]- Game Informer
-
- Critic Score
There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]- Game Informer
-
- Critic Score
Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]- Game Informer
-
- Critic Score
Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]- Game Informer
-
- Critic Score
Its trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]- Game Informer
-
- Critic Score
Many points where the puzzle design, level layout and management of the teens' special skills are just plain clumsy and almost unusable. [June 2005, p.127]- Game Informer
-
- Critic Score
This simply plays like a buggy military training application, and forgets to deliver the entertainment that you'd expect to find in a video game. [May 2005, p.121]- Game Informer
-
- Critic Score
A little more polish and variety could have made it a landmark, but this release is far from disappointing. [May 2005, p.122]- Game Informer
-
- Critic Score
Digital Devil Saga's freakish story may turn heads and demand attention, but the time you spend in this flesh-eating world quickly becomes mind-numbingly dull. [Apr 2005, p.126]- Game Informer
-
- Critic Score
It's designed to have you play through it multiple times, but I don't know if you'll come back for more after the first pass. [May 2005, p.114]- Game Informer
-
- Game Informer
-
- Game Informer
-
- Game Informer
-
- Game Informer
-
- Game Informer
-
- Critic Score
The Dynasty Warriors games are brain-dead fun, but each new title is no more or less fun than the one that cam before or the 30 that will come after. [May 2005, p.116]- Game Informer
-
- Game Informer
-
- Critic Score
The four-player Xbox Live mode may offer some thrills for devoted brawler fans, but everyone else will want to stay away from this stale relic. [June 2005, p.132]- Game Informer
-
- Critic Score
It's not as if the game itself is bad, it's that the technology is so horribly mangled that the delicious puzzle-laden universe is almost unplayable on Xbox. [June 2005, p.132]- Game Informer
-
- Critic Score
Play it on Xbox if you can, but if you can't, don't miss out on what is arguably the best spy-themed video game to date. [May 2005, p.114]- Game Informer
-
- Critic Score
Writing in video games is a subject that doesn't get a lot of attention, but Chaos Theory features a simply great script. Not only is it complex and deep, it's also surprisingly funny. [Apr 2005, p.112]- Game Informer
-
- Critic Score
Writing in video games is a subject that doesn't get a lot of attention, but Chaos Theory features a simply great script. Not only is it complex and deep, it's also surprisingly funny. [Apr 2005, p.112]- Game Informer
-
- Critic Score
This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]- Game Informer
-
- Critic Score
This bird will need a true miracle to rise again from this disaster. [June 2005, p.130]- Game Informer