• Publisher: Konami
  • Release Date: Jul 6, 2005
Coded Arms Image
Metascore
59

Mixed or average reviews - based on 42 Critic Reviews What's this?

User Score
6.6

Mixed or average reviews- based on 70 Ratings

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  • Summary: Konami's first entry into the FPS genre, Coded Arms takes place in an abandoned virtual reality system and its portal site inside a giant computer network. The VR system was originally created as a combat training simulator in the event of an alien invasion. However, during the developmentKonami's first entry into the FPS genre, Coded Arms takes place in an abandoned virtual reality system and its portal site inside a giant computer network. The VR system was originally created as a combat training simulator in the event of an alien invasion. However, during the development of the simulation program, a major flaw was discovered and development was cancelled and left abandoned. During this time when the program was not monitored, it kept evolving within the computer network and eventually turned into a vast and brutal VR world populated with virtual alien invaders, dangerous computer bugs and the VR system’s own security bots. Players assume the role of a computer hacker who infiltrates the abandoned virtual reality system. Gamers use up to 30 weapons and power-ups that they discover while exploring the expansive single player mode. Coded Arms utilizes the PSP handheld system's wireless capabilities for multiplayer action for up to four people. [Konami] Expand
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Score distribution:
  1. Positive: 3 out of 42
  2. Negative: 4 out of 42
  1. With a great premise and a visionary artistic style to match, Coded Arms delivers a solid action-packed shooter for both single and multiplayer gamers.
  2. As the first FPS for PSP, Coded Arms is a decent try at it, though not one that's really going to rewrite the books on the genre.
  3. The controls, while initially weird, can be adjusted to, and it's one of the better-looking games on the system from a technology standpoint. The problems are within the underlying design, which simply doesn't have a lot to offer beyond a bland, unappealing corridor crawl with similarly boring multiplayer.
  4. Computer Games Magazine
    60
    This will do just fine until the real first-person shooters come out. [Oct 2005, p.90]
  5. Coded Arms nails the controls and graphics but comes up short where it really counts and that’s in its gameplay.
  6. A game with which the player can stay active and engaged, but not one which the player will enjoy with more than the slightest note of glee.
  7. Coded Arms is such a weak rendition of a first-person-shooter, it makes us wonder whether such a thing is even possible on the single-analog PSP.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 17 out of 35
  2. Negative: 5 out of 35
  1. Michaelh
    Oct 2, 2005
    10
    it the best shoting game ever 100% i am the best you now na but it a very good game play if you don't belive me.
  2. TseChoM.
    Jun 29, 2005
    10
    It's a good game....easy to control and play.....
  3. KenQ.
    Jul 9, 2005
    9
    Dont agree with the "professional" ratings....it's a great game clearly deserving of a score higher than "33"
  4. BillS
    Jul 18, 2005
    7
    A very solid FPS. Visually lush within the three basic environments it presents, CODED ARMS provides the basics of a decent shooter while A very solid FPS. Visually lush within the three basic environments it presents, CODED ARMS provides the basics of a decent shooter while setting up the 'twist' of having everything be within a virtual world. Items are files or apps and have filenames instead of titles. Enemies and destructible objects vanish in a cloud of binary code. Nice little touches like this set the game slightly above the redundant and abbreviated mediocrity of only three area types and somewhat short levels. In other words, it's pretty, creative, a technical tour de force and a quick play. Here's hoping the ADD-ON menu proves to be supported by Konami in the form of new levels and areas, like Wipeout Pure. Controls are as highly customizable as one could expect on the PSP - and will become the standard (in this sense) by which all subsequent FPS will be judged. Those criticizing the control scheme simply have not logged any time in the game, period. Within an hour or so, you'll be strafing circles and jumping railings with no problem. The slightly touchy and subsequently imprecise analog control is essentially solved with auto-'magnetic'-style targeting. Brilliant, and it works like a charm. An FPS story is irrelevant and Coded Arms is suitably scant in this regard. Last thing I want to do when waiting to run down halls and blast my friends is sit through a bloody cinematic about why we're there, blah blah blah. Bottom line, this is going to be great fun for FPS fans who just want to blast each other via local WiFi deathmatch. Also good for casual FPS players who don't obsess over the latest texture hack for HL2. Those elitist FPS fanatics, however, will find Coded Arms too short, too narrow of environmental scope and too limited in the number/variety of adversaries. The only people complaining about control will be the those who haven't really played and tweaked with the game. Expand
  5. Jan 8, 2012
    7
    The PSP might need some good FPS games,but Coded Arms feel like a Shooting Games that we have seen it before.But i think if they make a goodThe PSP might need some good FPS games,but Coded Arms feel like a Shooting Games that we have seen it before.But i think if they make a good storylines and improve their gameplay,that might do :P Expand
  6. WillF.
    Jul 13, 2005
    6
    The visuals and the effort are there but the controls just dont feel right without 2 analog sticks i have found that the best setup ist usingThe visuals and the effort are there but the controls just dont feel right without 2 analog sticks i have found that the best setup ist using 2 pads rather than just 1 analog stick, but no mater how i set it up the controls just didnt feel right. the game was still a fun game to play just a little frustrating at times. i would have liked to have more open levels. overall i recommend this game to any fan of first person shooters. Expand
  7. DonP.
    Dec 25, 2005
    0
    The game just blows. It is a watered down generic shooter game. Don't buy.

See all 35 User Reviews

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Awards & Rankings

64
9
#9 Most Discussed PSP Game of 2005
50
#50 Most Shared PSP Game of 2005