- Publisher: Namco
- Release Date: Jun 14, 2005
- Summary:
Buy Now
- Developer: Cattle Call
- Genre(s): Role-Playing, Console-style RPG
- # of players: 8 Online
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 2 out of 24
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Mixed: 20 out of 24
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Negative: 2 out of 24
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Comes close to achieving the goal of combining a great offline quest with a great online experience. The most obvious missing piece: a compelling story. Second would be a full-fledged quest (your journey is mission-based, therefore eliminating some of the freedom that comes with an RPG). Third, End of Darkness can be repetitive at times.
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End of Darkness needs the online mode to stay fresh, without which it will be left as nothing more then a boring and repetitive experience garnished with a few notable features.
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A unique upgrade system, online competitive modes, and semi-linear mission structure can't shine the way they're supposed to if they're supplemented by poor AI, repetitive progression, and a storyline that's nowhere near as powerful as its predecessor.
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In the end though, this game feels like a throwback, or an experiment gone wrong. Die-hard ATL fans should rent this first.
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Game InformerCombat just plain sucks. [July 2005, p.120]
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Electronic Gaming MonthlyDarkness' molasses pace, cut-rate presentation, and simplistic throwaway quests leech any sense of drama or importance. [Aug 2005, p.113]
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netjakI can't definitively say this is the worst RPG I've ever played. But this does make my Worst 5 of all time.
Score distribution:
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Positive: 1 out of 3
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Mixed: 0 out of 3
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Negative: 2 out of 3
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Apr 14, 2020Played on PlayStation 2.
Gameplay: GREAT.
Story: GOOD.
Graphic: GOOD.
Music/Sound: GREAT.
Dialogue: GOOD. -
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Oct 3, 2019
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[Anonymous]Jul 16, 2005
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