• Publisher: Namco
  • Release Date: Jun 14, 2005
User Score
4.5

Generally unfavorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 4 out of 13
  2. Negative: 7 out of 13
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  1. Apr 14, 2020
    8
    Played on PlayStation 2.
    Gameplay: GREAT.
    Story: GOOD.
    Graphic: GOOD.
    Music/Sound: GREAT.
    Dialogue: GOOD.
  2. [Anonymous]
    Jul 16, 2005
    0
    I don't know what anyone see's in this poorly made game. The graphics are only average at best, the animation for charecters spells and what not are terrible. And the combat system blows! If this game was for a lower system I'd think more highly of the game.
  3. Oct 3, 2019
    3
    After the 1st four games being great, especially the one before this, Twilight of the Spirits, I've naught to say about this except what was Cattle Call thinking? They bungled this.
    Moreover, some story elements of this either alters or discards significant plot-lines from its predecessors. And the fact that it's no longer a tactical game is one thing, but that it's a horrible attempt at
    After the 1st four games being great, especially the one before this, Twilight of the Spirits, I've naught to say about this except what was Cattle Call thinking? They bungled this.
    Moreover, some story elements of this either alters or discards significant plot-lines from its predecessors. And the fact that it's no longer a tactical game is one thing, but that it's a horrible attempt at an action game is another. If this series is ever brought back, it's this game's battle system and plot-lines that need to be discarded, as it goes back to its roots.
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Metascore
59

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 24
  2. Negative: 2 out of 24
  1. In the end though, this game feels like a throwback, or an experiment gone wrong. Die-hard ATL fans should rent this first.
  2. It's doubtful that it will spawn any new recruits.
  3. Electronic Gaming Monthly
    52
    Darkness' molasses pace, cut-rate presentation, and simplistic throwaway quests leech any sense of drama or importance. [Aug 2005, p.113]