- Publisher: Namco
- Release Date: Jun 14, 2005
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Crippled by poor gameplay, redeemed at times by enjoyable dialogue and decent aesthetic qualities, Arc the Lad: End of Darkness ends up being a mediocre game.
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End of Darkness needs the online mode to stay fresh, without which it will be left as nothing more then a boring and repetitive experience garnished with a few notable features.
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The simple combat system works really well for the game and the storyline for me was really interesting. I would have liked more diversity in the single player mode, but the online mode really helped out its cause.
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A serviceable and accessible action-RPG with a solid storyline, mad replay value and a number of clever and unique game mechanics that do outweigh the barebones combat system and the remarkably dated production values.
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A unique upgrade system, online competitive modes, and semi-linear mission structure can't shine the way they're supposed to if they're supplemented by poor AI, repetitive progression, and a storyline that's nowhere near as powerful as its predecessor.
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The action-based battles are not well thought out and are almost rudimentary compared to other superior action-based RPG games like "Kingdom Hearts," a game that came out almost 3 years ago.
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Repetitive button-mashing gameplay and recycled graphics and music keep Arc the Lad: End of Darkness from being on the A-list, but the online multiplayer modes are enough fun to give this game a try.
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It is a semi-lengthy RPG, as the adventure clocks in roughly around 20 hours, and the online portions are pretty entertaining.
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There are just simply too many things done completely wrong with this game. They need to take a step back and remember how the true Arc the Lad games were like.
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The slow single player mode along with unimpressive graphics, and a bad soundtrack really hurt this game. What helps it are the good online play, along with the easy controlls.
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In the end though, this game feels like a throwback, or an experiment gone wrong. Die-hard ATL fans should rent this first.
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It's doubtful that it will spawn any new recruits.
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A well-crafted game, but it's so by the books in so many ways that it never really gets off the ground.
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Game InformerCombat just plain sucks. [July 2005, p.120]
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PSM MagazineToo convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]
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The new battle system is mindless and repetitive, and the online multiplayer does nothing to mitigate the weak single-player campaign, lifeless characters, and dull presentation of the game.
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Electronic Gaming MonthlyDarkness' molasses pace, cut-rate presentation, and simplistic throwaway quests leech any sense of drama or importance. [Aug 2005, p.113]
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This isn't quite an awful game; stick around long enough and the story picks up. But it's too bland to be worth more than a rental unless you're a hard-core fan.
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I'm not much of a cook, but I do know how to make a mediocre game. You toss in some bland graphics, ridiculously boring combat, and then top that off with an atrocious story.
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An above-average RPG experience loses all the things that made it entertaining and in the process makes it purely average in nearly every way. This is a horrible way to reuse the assets from a game that was legitimately entertaining.
User score distribution:
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Positive: 4 out of 13
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Mixed: 2 out of 13
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Negative: 7 out of 13
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Apr 14, 2020Played on PlayStation 2.
Gameplay: GREAT.
Story: GOOD.
Graphic: GOOD.
Music/Sound: GREAT.
Dialogue: GOOD. -
Oct 3, 2019
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[Anonymous]Jul 16, 2005