Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 71 Metascore
    • 65 Critic Score
    Lagging well behind the series’ standards, the Wii remote has a hard time detecting your backswing. Thus, it’s harder to control. There were even times the game putted for me by accident.
    • 64 Metascore
    • 60 Critic Score
    The controls are hardly the only problem facing this forlorn soldier. Anyone who has played a few WWII shooters will be all too familiar with this cookie-cutter list of tasks: take out anti-air artillery with bomb charges, counter-snipe Nazi snipers so troops can pass through an area, take out a few tanks with a Panzershreck, rinse, and repeat.
    • 81 Metascore
    • 88 Critic Score
    While all these features give Homecourt the depth it needs, the real revelation here is something that's hard to describe in words: it just feels right. [Mar 2007, p.99]
    • 63 Metascore
    • 65 Critic Score
    The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that.
    • 69 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    After a while, the recycled environments and repetitive battles start to feel like a chore rather than a reward. [Mar 2007, p.96]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Still, this has more than its share of thrills; it's a fender mangling joy that few games can match. [Apr 2007, p.101]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    While GRAW 2 may have fallen behind the excellent "Rainbow Six Vegas," its great multiplayer and explosive single-player storyline still make this game a tour of duty worth taking.
    • 60 Metascore
    • 73 Critic Score
    These minigames are passable at first, but the fact that you have to complete one every single time you open a chest will have you questioning whether any treasure is worth this constant hassle.
    • 75 Metascore
    • 78 Critic Score
    While this latest entry is definitely a step back for the series, it still has most of the hallmarks of solid action and inappropriate behavior that have always been so much fun in the series.
    • 80 Metascore
    • 80 Critic Score
    Immortal Throne’s not going to change the way you look at action/RPGs, but it breathes some new life into one of last year’s better games. For my money, that’s an expansion I can support.
    • 55 Metascore
    • 63 Critic Score
    I guess this might be a fun game to rent and beat on a Saturday. After all, developer Collision does add a little something at the end of the game to make it not as much of a downer.
    • 73 Metascore
    • 75 Critic Score
    It is practically an exact a port of the original with a few notable exceptions: There are a few Lumines II skins thrown in, the graphics are far less vibrant, and now there is at least five seconds of total silence between skins as the sounds load. Of all of four Lumines games on the market, this one is the least impressive.
    • 74 Metascore
    • 75 Critic Score
    It's unusual and unfortunate that the inaugural DDR on the 360 fails to implement the coolest thing that's happened in dance games recently – inputting and grooving to your own tracks.
    • 63 Metascore
    • 75 Critic Score
    There's a ton of content here, and even more gameplay to be had. [May 2007, p.97]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    These drivers get treated like absolute superstars, and ungodly amounts of money get poured into these racing programs, but that’s not conveyed enough here. I don’t want a caviar-eating minigame, but I think the series should reflect that F1 is about more than just fast cars.
    • 55 Metascore
    • 65 Critic Score
    There is so much mindless shooting and wandering in Bullet Witch that when you actually are having fun, it feels accidental. [Mar 2007, p.104]
    • 74 Metascore
    • 70 Critic Score
    The third-person camera sometimes causes frustration, but otherwise this by-the-book action shooter serves up a spicy helping of mindless bloodshed.
    • 74 Metascore
    • 85 Critic Score
    The one real problem I have with this game is that the ubertrick system doesn’t work nearly as well as it should. The new controls do add something new to the series, but almost the entire time I pined for something more traditional.
    • 53 Metascore
    • 48 Critic Score
    So maybe the battle system and AI still suck, and the graphics look like an original Xbox game. Is that really a big deal? Building up an army and conquering a nation is still fun. Who cares if hundreds of other games do it better?
    • 83 Metascore
    • 88 Critic Score
    This game rules the base paths with its remarkable gameplay.
    • 79 Metascore
    • 85 Critic Score
    MLB 2K7 is certainly a better game, but most of the new content is of the visual variety. I can't stress enough how impressive this aspect of the game is. It captures the look, sound, and feel of the game better than anything you've seen before. [Mar 2007, p.98]
    • 74 Metascore
    • 85 Critic Score
    MLB 2K7 is certainly a better game, but most of the new content is of the visual variety. I can't stress enough how impressive this aspect of the game is. It captures the look, sound, and feel of the game better than anything you've seen before. [Mar 2007, p.98]
    • 58 Metascore
    • 40 Critic Score
    There's absolutely no reason to put up with the frustration of doing the simplest of tasks in order to check out the futuristic abilities that you'll eventually command here. [Mar 2007, p.105]
    • 74 Metascore
    • 70 Critic Score
    Meteos: Disney Magic sports nearly identical gameplay as its predecessor, but the music is so uninspired and bland that even the notable improvements to the bread and butter block-clearing can’t make up for it.
    • 85 Metascore
    • 80 Critic Score
    While I would love to give this a higher score, its lack of online play and dearth of innovation hurts its entertainment value. Fans will enjoy it, but there isn't much else here. [Mar 2007, p.100]
    • 69 Metascore
    • 55 Critic Score
    The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.
    • 83 Metascore
    • 85 Critic Score
    The experience basically boils down to the Incredible Hulk thrashing about in a kiddy pool. You have so much power and potential, but it's set in a shallow frame. [Mar 2007, p.103]
    • 80 Metascore
    • 88 Critic Score
    While all these features give Homecourt the depth it needs, the real revelation here is something that's hard to describe in words: it just feels right. [Mar 2007, p.99]
    • 66 Metascore
    • 35 Critic Score
    Punishing players and withholding any reward adds replay, right? At first I thought this game was a joke, but I was wrong. It’s a joke and total garbage.
    • 55 Metascore
    • 60 Critic Score
    Puzzle gaming has had a number of complex entries recently, and this isn’t one of them. It is, however, a fun diversion for about an hour.
    • 86 Metascore
    • 90 Critic Score
    The overall high level of polish and deep macro-level scheming are enough to cement its place in the upper echelons of strategy gaming, regardless of personal taste.
    • 62 Metascore
    • 65 Critic Score
    Between the receivers’ lack of ball awareness and the game’s horrendous slowdown – which interferes with just about every play – this title is anything but high octane.
    • 65 Metascore
    • 65 Critic Score
    The sense of speed is fantastic and the visuals are divine, but the openness of the tracks, cautionary AI opponents, and fact that you really have to go out of your way to wreck serve to suck all of the excitement out of the experience.
    • 66 Metascore
    • 60 Critic Score
    The characters, dialogue, and plot are all about as engrossing as run-of-the-mill fanfic, and the battle system is as boring a turn-based snoozefest as I’ve seen in years.
    • 57 Metascore
    • 30 Critic Score
    This is a quirky Japanese kissing game. I say kiss it goodbye, because it’s not worth your time. Some games are just made broken. I don’t mean broken in the bug-riddled sense, but Chulip is probably one of the most poorly designed games I have ever played.
    • 85 Metascore
    • 90 Critic Score
    The trademark humor, outrageous weapon designs, and unforgettable cast of characters appear to be stripped straight from Insomniac’s portfolio. Which is not to say, however, that High Impact is simply connecting the dots that Insomniac has laid out.
    • 54 Metascore
    • 68 Critic Score
    It’s a decent brawler that doesn’t do anything new or interesting, and it stars a skeleton on fire. I’ll gladly take it over yet another collect-a-thon platformer.
    • 81 Metascore
    • 85 Critic Score
    If you missed out on this, or are looking for a reason to pull your PSP out of mothballs, The Warriors is a great purchase.
    • 58 Metascore
    • 70 Critic Score
    While you can play any of the games solo, Wii Play is clearly designed as a pastime for friends; every one of the nine is best played with two remotes. It’s also a little odd that the entire game seems oriented towards teaching players how to use the Wii remote.
    • 78 Metascore
    • 70 Critic Score
    Some of the characters are very memorable and the game has a few scenes that are so bizarre they’re laughable, but the plot as a whole is pretty lame.
    • 65 Metascore
    • 75 Critic Score
    Puzzle Fighter alone might make this worth the $30 for a lot of folks.
    • 82 Metascore
    • 80 Critic Score
    Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.
    • 86 Metascore
    • 80 Critic Score
    As solid as the 360 version is, as a longtime player I still prefer the PS2 version. Even on a rain-soaked pitch, it feels faster, and the d-pad controls feel tighter. [Mar 2007, p.99]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    The majority of the game remains largely unchanged. It’s a solid game, but unlike EA’s successful college football game, it doesn’t deliver content that draws you into the experience. It’s great for multiplayer games, but the barebones season does little to keep players glued.
    • 71 Metascore
    • 68 Critic Score
    Those who have fond memories of the PSone cult classic "Thousand Arms" will definitely enjoy Ar Tonelico's strange blend of action, dialog, and courtship. [Feb. 2007, p.101]
    • 63 Metascore
    • 70 Critic Score
    None of it has the magic supplied by the much better "Mario Kart," and the game starts feeling less like a drive to the finish and more like a time waster.
    • 92 Metascore
    • 90 Critic Score
    Final Fantasy VI is one of the best RPGs ever made, and this version doesn't sacrifice any of its inherent awesomeness. From the huge cast of characters and their special moves to the memorable scenes like the opera house event, it is all intact and as good as you remember.
    • 68 Metascore
    • 75 Critic Score
    If a slower-paced, more complex title in the vein of EverQuest is what you’re looking for, Vanguard will serve you well. A lack of polish in several areas and strong competition keep this game from being particularly special, though.
    • 76 Metascore
    • 65 Critic Score
    It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times. [Mar 2007, p.104]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The game offers a wealth of RPG riches and shows a developer exceeding its previous efforts and working at the height of its powers. [Jan 2007, p.100]
    • 73 Metascore
    • 65 Critic Score
    It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times.
    • 43 Metascore
    • 68 Critic Score
    In the end, Sonic nuts will love it. Everyone else should stay away.
    • Game Informer
    • 49 Metascore
    • 20 Critic Score
    The only good that this game serves is that it keeps Fuzion Frenzy’s legacy of being synonymous with “bad game” alive for another generation. Even if Microsoft offers it as a five dollar download on Xbox Live Arcade, pass on it – unless, of course, you collect Worst Games of the Year.
    • 58 Metascore
    • 60 Critic Score
    The story may be new, but the boring battle system and frustrating quests are all too familiar. Its simplicity is charming at points (especially in the dialogue), but ultimately isn’t enough to salvage the whole game.
    • 78 Metascore
    • 70 Critic Score
    This game has a hotel full of strangers with secrets, which might just be enough to get you to stick around to hear them all. But perhaps you’ll want to skip the ambiance and go somewhere with fresher towels.
    • 82 Metascore
    • 80 Critic Score
    Pirates offers the same great mix of addictive minigames to which we sea dogs have grown accustomed.
    • 67 Metascore
    • 78 Critic Score
    The impressive Dynasty mode and new Team Intensity Mode (which lets you track and alter the individual momentum of your players) offer some interesting strategic aspects to the game, but in the end March Madness still ends up a few baskets short of its competition.
    • 91 Metascore
    • 98 Critic Score
    The new zones are huge in comparison to the original game and graphically lush. But it’s the content inside them, the quests and the instances, that make the whole game tick.
    • 76 Metascore
    • 80 Critic Score
    What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue. [Jan 2007, p.115]
    • 83 Metascore
    • 78 Critic Score
    The endless waving of the Wii remote that accompanies every part of Smooth Moves makes you feel excited, surprised, and more than a little stupid. It also happens to make you and your friends laugh pretty much non-stop for an hour or two, and that may very well be worth the price of admission.
    • 79 Metascore
    • 83 Critic Score
    Boss fights are rarely this exhilarating, but at the same time, disposing of pawns is hardly ever this boring. I walked away from Lost Planet with sweaty palms from combating giant monstrosities, but also with the feeling that I wanted so much more as I progressed through the quest.
    • 36 Metascore
    • 40 Critic Score
    Worst of all, the game is glitchy; I phased through a few walls and got gunned down after getting stuck behind some invisible cover.
    • 66 Metascore
    • 68 Critic Score
    I was pleasantly surprised with Arthur and the Invisibles. It steals acrobatic fighting and platforming elements from "Price of Persia" and contextual button pressing finishers from "God of War."
    • 73 Metascore
    • 75 Critic Score
    The problem is that no matter which [control sheme] you select, you'll sacrifice functionality - either in maneuverability or how you lob grenades. [Jan 2007, p.107]
    • Game Informer
    • 64 Metascore
    • 78 Critic Score
    Soured by some nagging flaws, Legacy isn't a title that will appeal to everyone. However, its willingness to try something new deserves some healthy praise. [Jan 2007, p.92]
    • 75 Metascore
    • 70 Critic Score
    The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle. [Jan 2007, p.106]
    • 38 Metascore
    • 45 Critic Score
    I know the Nintendo party line stresses gameplay over graphics, but taking a majestic title like Far Cry and giving it the Wii treatment is like getting your Ferrari tuned up by a guy who normally works on Chevy Impalas. It doesn’t make much sense to port a franchise known for its amazing visuals, open-ended action, and dynamic enemy AI to a system lacking the power to achieve any of the above on the scale accomplished by the original game.
    • 67 Metascore
    • 70 Critic Score
    Blazing Angels is a competent air combat title. I just wish Ubisoft would have delivered the kind of epic experience I’m used to after playing games like Medal of Honor and Call of Duty.
    • 72 Metascore
    • 80 Critic Score
    I do like that Super Swing lets you earn special shots if you’ve got enough Pang. Throw in some crazy locations around Pangya Island (including some wind tunnels) and you’ve got yourself a good enough time to keep you shooting birdies all the way to the 19th hole.
    • 72 Metascore
    • 73 Critic Score
    It's the definition of basic action, but almost every element works the way it's supposed to. [Jan 2007, p.104]
    • 67 Metascore
    • 75 Critic Score
    The racing is now roaring with excitement, but unfortunately, the game has gone flat in another way. The newly implemented arena battles resemble Twisted Metal in design, but play so poorly that it feels like someone is dragging your face across the pavement at 100mph. The dunce enemy AI, frustrating targeting system, and annoying level designs will make you dread these stages when they pop up in your career.
    • 61 Metascore
    • 65 Critic Score
    There’s certainly a lot to love, yet equally as much to shake your fist and scream obscenities at in Lethal Alliance.
    • 85 Metascore
    • 90 Critic Score
    Putting two characters in the player’s hands proves to be an ingenious way of expanding on Castlevania’s bread-and-butter action. It’s been done before, but Portrait of Ruin’s system is particularly smooth in execution.
    • 87 Metascore
    • 90 Critic Score
    One of the best games ever made for the PSP. The single-player ties flawlessly into the multiplayer, where you can test your loyal soldiers against up to five other people via ad hoc, infrastructure, and even game sharing.
    • 45 Metascore
    • 65 Critic Score
    Whether you are defending the colony from a hornet invasion by manning goo cannons, racing an obstacle course with a team of ants, or foraging for food, the game keeps things fresh. Too bad none of it is exciting.
    • 83 Metascore
    • 90 Critic Score
    Skin textures on the in-game character models are among the most realistic in all of video gaming. The 360 fighters may have looked really good, but these guys look damn good.
    • 71 Metascore
    • 78 Critic Score
    Thankfully, the difficulty and complexity of the level design improves as the game wears on. Kirby’s ability to endlessly eat and absorb the powers of what he digests is not only enviable, but pretty darn fun in practice.
    • 78 Metascore
    • 80 Critic Score
    War of the Ring mode offers more persistence for units and greater movement allowance, and with the addition of the Thrall Masters and other useful evil units, this is a good expansion pack that does more than just hold the fort.
    • 74 Metascore
    • 70 Critic Score
    This collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.
    • 72 Metascore
    • 70 Critic Score
    This collection offers up a wide range of brawlers and shooters from days long gone, but sadly, not many of these are all that memorable.
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    FTB’s saving grace is its multiplayer, the only real reason to play this game. A lot of the single player problems evaporate when you go online and sample any of the eight multiplayer modes FTB 2 has to offer.
    • 69 Metascore
    • 78 Critic Score
    Probably doesn't have the depth to give it the long legs of other titles in the genre. [Dec 2006, p.130]
    • 77 Metascore
    • 73 Critic Score
    The best strategy games are able to transform you into a tactical powerhouse as you maneuver your units to victory. Yggdra Union manages to tap into this feeling occasionally with some innovative strategy mechanics, but more often it made me feel like a spectator rather than a commander.
    • 71 Metascore
    • 78 Critic Score
    Probably doesn't have the depth to give it the long legs of other titles in the genre. [Dec 2006, p.130]
    • 51 Metascore
    • 60 Critic Score
    Look up into the sky! It’s a bird! It’s a plane! It’s another crappy Superman game!
    • 88 Metascore
    • 95 Critic Score
    As a co-op experience and as a tactical shooter, Rainbow Six Vegas sets a new benchmark for the gaming industry.
    • 82 Metascore
    • 80 Critic Score
    But for fans of college basketball, these faults are drastically outweighed by the deep Legacy mode, solid gameplay, and immersive campus atmosphere College Hoops 2K7 has to offer.
    • 63 Metascore
    • 75 Critic Score
    Most of Red Steel’s faults lie with the game’s presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and PlayStation 2 games.
    • 95 Metascore
    • 100 Critic Score
    As monumental as each entry has been, nothing, and I repeat, nothing can prepare you for the adventure that unfolds in Twilight Princess. The debate that has waged for decades over which Zelda game should stand as the series’ best will at long last come to a satisfying conclusion, as this is unquestionably the greatest Zelda yet.
    • 72 Metascore
    • 70 Critic Score
    As undeniably fun as this game is, its downfall is its lack of depth. You can burn through the initial difficulty setting in the career mode in a couple hours.
    • 76 Metascore
    • 65 Critic Score
    None of these sports are fully fleshed out, and they simply represent a range of motions to perform with the controller.
    • 78 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 76 Metascore
    • 88 Critic Score
    If you like the Tony Hawk titles like I do, you will find Project 8 to be both a challening and entertaining addition to the series. [Jan 2007, p.99]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • 39 Metascore
    • 60 Critic Score
    If you’re going to get one of these, go for the faster-paced Beta Wave, but watch out for that nasty addition game. [Feb. 2007, p.111]
    • Game Informer
    • 40 Metascore
    • 60 Critic Score
    If you’re going to get one of these, go for the faster-paced Beta Wave, but watch out for that nasty addition game.
    • 65 Metascore
    • 60 Critic Score
    Horrible balancing in the single-player game and a decades-old multiplayer frontend further accelerate Heroes of Annihilated Empires on its quick trip to the bargain bin.
    • 64 Metascore
    • 68 Critic Score
    The base gameplay is decent, although the inclusion of power-up attacks and platforming obstacles only serves to muddle the experience, making success feel more like a matter of blind luck than skill.

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