- Publisher: Atlus
- Release Date: Feb 19, 2007
- Summary:
Buy Now
- Developer: Gaia (Sony)
- Genre(s): Role-Playing, General, General
- # of players: 1-2
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 4 out of 25
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Mixed: 20 out of 25
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Negative: 1 out of 25
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The title may be a little too story heavy for some (the gameplay/story ratio is about 30/70), but otherwise the game is just what the PSP needed and hopefully a sign of what’s to come in terms of the system’s rpg future. For anyone looking for a great portable rpg, Monster Kingdom is where it’s at. [JPN Import]
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It would be easy to call Jewel Summoner a good PSP RPG simply because there have been so many blah ones over the past couple years, but it really does stand as a solid beginning for what is planned to be a fairly ambitious take on a new Okada universe.
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Electronic Gaming MonthlyI swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
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Despite the heavy time investment the storyline requires during gameplay and the very structured linear gaming experience, I still enjoyed this game.
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Aside from the lengthy dialogue and simplistic gameplay, you should play this title for the story.
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Players looking for another MegaTen may still be disappointed, of course – if you want more of those out-there visuals and dark fantasy themes, then go ahead and stick with Atlus’ own home-grown games. If a more grown-up Pokemon sounds like a good time, though, Jewel Summoner’s a great choice.
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I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
Score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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CheeseDoodleFeb 4, 2007
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May 20, 2013
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