Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 72 Metascore
    • 68 Critic Score
    It’s too bad that the game feels so bad. Literally, this hurts to play. The controls are a mess. My hand cramped shooting with L and aiming with a stylus.
    • 83 Metascore
    • 80 Critic Score
    Another example where the game gets caught in the middle is with online. True to rally racing, you don’t race against others, only their times. I can’t imagine most online players want to play this way.
    • 63 Metascore
    • 45 Critic Score
    I hope some developer takes the gaffe that is Raw Danger, extracts the great idea at its center, and creates the blockbuster experience it has the potential to be. [June 2007, p.110]
    • 69 Metascore
    • 83 Critic Score
    Though SimCity DS isn’t perfect, it liberally taps that latent SimCity addiction found in everyone’s brain.
    • 70 Metascore
    • 60 Critic Score
    Dungeon Maker has some cool features, but not enough to cross that threshold of having been “done right,” and the title winds up as a simple variation on the level grind we’ve been playing for years.
    • 91 Metascore
    • 95 Critic Score
    As improved as the Resident Evil 4 controls were compared to the tank-like schemes of its predecessors, they still aren’t ideal. The final version of the game would have been the perfect time for Capcom to polish the controls with new features that nearly every game now takes for granted – like strafing and being able to shoot your gun while moving. Unfortunately, Leon still isn’t capable of performing these basic moves.
    • 72 Metascore
    • 80 Critic Score
    What this game lacks in charm, it makes up for in numbers. [Apr 2007, p.111]
    • Game Informer
    • 47 Metascore
    • 50 Critic Score
    The only saving grace that this game has is its combat mechanic. By no means is it good, but it’s competent, and successful in making you feel like you clocked someone pretty hard. If you have some friends over, you can delve into four-player co-op. However, like a friend who picks out a crappy movie, there’s a good chance that your buddies will mock you for this spirit-crushing game for the remainder of your days.
    • 45 Metascore
    • 50 Critic Score
    The only saving grace that this game has is its combat mechanic. By no means is it good, but it’s competent, and successful in making you feel like you clocked someone pretty hard. If you have some friends over, you can delve into four-player co-op.
    • 55 Metascore
    • 75 Critic Score
    It's well worth a look, but go into it knowing that it offers some problems that you thought that developers destroyed years ago. [June 2007, p.114]
    • 56 Metascore
    • 65 Critic Score
    Tenchu also needs a serious upgrade to its enemy AI. It’s hard to imagine that a developer would release a game in this day and age where if you climb up to a rooftop or crawl under a building while an enemy is taking a swing at you, he completely loses track of you. Ninjas deserve better.
    • 52 Metascore
    • 68 Critic Score
    Time Ace picks up a little bit after the first few levels, but never quite flies high enough for me. [June 2007, p.119]
    • 68 Metascore
    • 75 Critic Score
    Even if it doesn’t make you smarter, you won’t feel completely stupid for buying this puzzler.
    • 71 Metascore
    • 73 Critic Score
    If Call of Juarez skipped its forgettable multiplayer and adopted a sandbox world more like Oblivion with fleshed out areas to explore and side missions, it could have been the gunslinger I’ve been waiting for all these years. As it stands, it’s a respectable if unambitious title that should tide over Western fans until the holy grail of six shooters rides into town.
    • 86 Metascore
    • 83 Critic Score
    The touch-screen functionality (which allows you to slide blocks with the stylus) fits perfectly, and Wi-Fi play means that you can take your skills online.
    • 62 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    Halo 2 on Vista is a solid port that brings the Master Chief’s heroism to more gamers, and that’s indisputably a good thing. If it’s additional content or a new experience you’re looking for, though, this direct translation to Windows Vista will feel like $50 wasted.
    • 59 Metascore
    • 65 Critic Score
    This is the first licensed game I’ve played that is actually shorter than its movie. I’m not exaggerating; in a little over an hour I had received trophies in all of the main surf events.
    • 61 Metascore
    • 65 Critic Score
    This is the first licensed game I’ve played that is actually shorter than its movie. I’m not exaggerating; in a little over an hour I had received trophies in all of the main surf events.
    • 64 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 90 Metascore
    • 83 Critic Score
    Unlocking cars is great, but it doesn’t take long before you tire of doing the same routine. Racing, of course, is what it’s all about, but where’s the personality? Where’s the great track selection that doesn’t make you feel bored within a few hours? Where’s the career mode that’s less like flipping through a car catalog and more like participating in an actual career?
    • 66 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 67 Metascore
    • 65 Critic Score
    The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
    • 62 Metascore
    • 73 Critic Score
    Mario Party should be about fast-paced fun, which is why I prefer to get my kicks with the spastic, oddly humorous "Rayman Raving Rabbids."
    • 63 Metascore
    • 65 Critic Score
    In order to derive any worthwhile enjoyment out of Atelier Iris 3, you pretty much have to be a big fan of both anime and dungeon crawling. [June 2007, p.110]
    • 71 Metascore
    • 75 Critic Score
    All of the basic attacks have been moved to the Wii remote's d-pad, which is awkward enough by itself. The bigger change is that the special moves are now associated with controller movements. [June 2007, p.113]
    • 60 Metascore
    • 38 Critic Score
    There is little in the way of discernable strategy or skill, the controls are never explained, and they’re unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be part of the 360 library.
    • 79 Metascore
    • 83 Critic Score
    Judging the game on its own merits, this is just what a handheld crossword game should be.
    • 57 Metascore
    • 70 Critic Score
    It may not be the follow-up that fans of the Mana franchise have been hoping for, but cool visuals and an interesting story elevate it above the level of an everyday mindless button-masher. [May 2007, p.87]
    • 64 Metascore
    • 73 Critic Score
    It's simplistic, and unlikely to entertain for too long, but the concept is clever enough to deserve a look. [June 2007, p.119]
    • Game Informer
    • 51 Metascore
    • 68 Critic Score
    Brooktown High is a place where you want to spend a good deal of time, but the barebones gameplay, repetition in conversations, and fact that most of your success relies on exploiting these elements sucks all the fun out of this dating game. [June 2007, p.117]
    • 47 Metascore
    • 70 Critic Score
    DJ is a funny guy, but his games have yet to hook me. [June 2007, p.119]
    • 83 Metascore
    • 85 Critic Score
    Odin Sphere’s story, systems, and combat mechanics are easy enough to describe, but the game’s biggest strength is the way it cultivates a sense of wonder.
    • 55 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 58 Metascore
    • 60 Critic Score
    The only area where this game really shines is in its visuals. Developer Eurocom has pulled out all of the stops to bring out the highest level of realism in the character models and lush landscapes. This game may put a twinkle in your eye, but it’s quick to follow it up with a razor-sharp cutlass.
    • 56 Metascore
    • 70 Critic Score
    This is a game every zombie fanatic could love, but only the hardest of hardcore gamers can excel at. [June 2007, p.117]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    While the PS2 version shines as the best baseball game released this year, this iteration really needed to cook a little longer in the minors to nail down the fundamentals of the sport. With that said, PS3 owners should look to the previous generation’s game.
    • 75 Metascore
    • 60 Critic Score
    I have nothing against games that hearken back to old-school sensibilities, but Etrian Odyssey just feels like an outdated game that snuck onto a modern console. [June 2007, p.118]
    • 67 Metascore
    • 73 Critic Score
    Innocent Life is a good fit for the PSP, working well in short bursts or long doses, but too many elements drag down the pacing and prevent true agricultural greatness.
    • 56 Metascore
    • 53 Critic Score
    With levels that redefine “linear,” there is no need to collect objects in a game like this, but that’s mostly what you end up doing.
    • 57 Metascore
    • 53 Critic Score
    A grotesque abomination that should be burned at the stake. [Aug 2007, p.93]
    • Game Informer
    • 56 Metascore
    • 53 Critic Score
    This button-mashing brawler offers decent combat functionality, yet cannot deliver one adversary that you would actually feel good about punching…unless you get a kick out of clocking knights that are as passive as Buddhist monks.
    • 61 Metascore
    • 40 Critic Score
    The majority of your time with Infernal (may it be short, for your sake) is spent gunning down goons in the employ of Heaven with one small handful of weapons. [June 2007, p.116]
    • 82 Metascore
    • 85 Critic Score
    Part of this game’s success rests on its simplistic design. RTS fans can rant all they want about how it doesn’t come close to offering the same level of micro-management found in Starcraft, or the genre-bending innovations that made Company of Heroes such a hit, but in its simplicity, Command & Conquer 3: Tiberium Wars delivers one of the greatest single player campaigns in all of RTS.
    • 57 Metascore
    • 50 Critic Score
    The best feature of Driver ’76 is definitely the retro soundtrack, featuring ‘70s musicians such as Funkadelic, Marvin Gaye, David Bowie, and Blonde. Also to its credit, Driver ‘76’s driving and shooting mechanics work well, however recycled and sterile the content may be.
    • 61 Metascore
    • 58 Critic Score
    If you liked the boring, archaic gameplay in the first volume of the new .hack trilogy, you can look forward to more of that junk here.
    • 59 Metascore
    • 40 Critic Score
    At the most, this game is great for punishing ill-behaved children.
    • 60 Metascore
    • 80 Critic Score
    Spider-Man 3’s greatest strength isn’t how accurately it captures the essence of this hero; it’s the game’s ability to keep you in a state of wonder. You never really know where Spidey will be headed next, or what challenge you’ll be tasked with upon arrival. Variety really makes this game stand out above the others.
    • 63 Metascore
    • 80 Critic Score
    Spider-Man 3’s greatest strength isn’t how accurately it captures the essence of this hero; it’s the game’s ability to keep you in a state of wonder. You never really know where Spidey will be headed next, or what challenge you’ll be tasked with upon arrival. Variety really makes this game stand out above the others.
    • 53 Metascore
    • 65 Critic Score
    My arms are sore from web swinging, I have a headache from fighting monotonous rounds of thugs, and I’m frustrated that in an “open world” I don’t have more control over my destiny. I guess it’s not as fun to be a superhero as I’ve always thought.
    • 62 Metascore
    • 75 Critic Score
    Gripes aside, this game can be balls-out fun when it wants to. Tearing through the sky at Mach 3 to sink a battleship and a couple of subs, then doing a 180 to shoot down a sky full of bogeys gets the heart going every time.
    • 60 Metascore
    • 55 Critic Score
    Beating levels felt more in the realm of schoolwork than satisfying puzzle action. Presentation is very bland and simple, but that somehow doesn’t prevent loading screens between every stage.
    • 86 Metascore
    • 85 Critic Score
    Huge chunks of LOTRO’s design are culled entirely from the "WoW" playbook, but that’s generally for the best.
    • 67 Metascore
    • 73 Critic Score
    In its defense, the 360 version does include support for the 360 camera – but I had a hard time getting my motions to track with enough precision to make the process fun.
    • 72 Metascore
    • 83 Critic Score
    Although the basis of this PS3 port (the original PC title) is now a couple years old, I'm pleased to report that F.E.A.R.'s taut gameplay can still hold its own with the best of the genre. [May 2007, p.84]
    • 48 Metascore
    • 65 Critic Score
    Absurdly unpolished.
    • 62 Metascore
    • 60 Critic Score
    I love this title’s core idea of using custom-leveled heroes and their squads of minions to conquer the world (or defend it; same difference) in a turn-based framework. Until I can do that without attending to details that I don’t care about through bland menus, though, I’ll be sticking with "Fire Emblem."
    • 85 Metascore
    • 83 Critic Score
    The addition of online trades and battles finally delivers on the promise that the first Pokémon games made. The crucial social interactivity aspect of Pokémon now takes place on a global scale. It only took 10 years!
    • 85 Metascore
    • 83 Critic Score
    The addition of online trades and battles finally delivers on the promise that the first Pokémon games made. The crucial social interactivity aspect of Pokémon now takes place on a global scale. It only took 10 years!
    • 53 Metascore
    • 45 Critic Score
    The general structure is annoying, but it's really the obtuse design that ensures that every second you play Valhalla Knights is irritating. [Mar 2007, p.107]
    • 85 Metascore
    • 95 Critic Score
    Super Paper Mario's seemingly simple concept - giving the player the ability to flip between 2D and 3D worlds - pays off in level designs that are nothing short of brilliant.
    • 55 Metascore
    • 65 Critic Score
    Just a little too barebones for its own good. [May 2007, p.97]
    • Game Informer
    • 92 Metascore
    • 93 Critic Score
    If you haven't already, go out and buy it. It's just that simple. [Apr 2007, p.104]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    The Wii version looks zero percent better to my eye than the original release of this game, but enthusiasts of the franchise may want to take this for a spin to try out the unique controls. [May 2007, p.88]
    • Game Informer
    • 75 Metascore
    • 65 Critic Score
    I definitely prefer Chocobos when they are being ridden into war, not when they are forced to climb beanstalks and play rhythm games. [May 2007, p.96]
    • 61 Metascore
    • 70 Critic Score
    I liked puzzle mode the best, but wanted a little more. There is nothing else to this game. I guess you get what you pay for, but even at $20 it would have been nice to see a two-player mode.
    • 76 Metascore
    • 78 Critic Score
    The library with history, trivia, and details for each game, as well as galleries of old artwork are a nice addition to this collection. However, I can’t recommend this to anyone other than fans of the old games.
    • 67 Metascore
    • 70 Critic Score
    A great time for younger folks obsessed with the movie, and a reasonably competent but entirely by-the-numbers platformer to more seasoned gamers. [May 2007, p.86]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    Though you can get used to the sub-par controls, there’s still no real reason to play Vanguard, from the uninspired level design to the tired subject matter. Sure, it works on a basic level in that you shoot Nazis and they fall down. Beyond that, there isn’t much here to enjoy.
    • 85 Metascore
    • 85 Critic Score
    A few minor irritations, most notably queuing up production in multiple buildings, don’t do much to mar the overall experience. C&C 3 is a shining example of how fun a five-year-old design can still be if it receives enough polish and tuning.
    • 56 Metascore
    • 40 Critic Score
    Though you can get used to the sub-par controls, there’s still no real reason to play Vanguard, from the uninspired level design to the tired subject matter. Sure, it works on a basic level in that you shoot Nazis and they fall down. Beyond that, there isn’t much here to enjoy.
    • 62 Metascore
    • 65 Critic Score
    The offerings are generally pretty decent (Word Whomp, Tri-Peaks Solitaire, and Poppit! are among the best), but there should be a lot more, considering that the website has hundreds to choose from.
    • 86 Metascore
    • 95 Critic Score
    Shivering Isles is a bona fide masterpiece and the best that the Elder Scrolls series has to offer.
    • 86 Metascore
    • 95 Critic Score
    With that said, it should come as no surprise to hear Shivering Isles is a bonafide masterpiece and the best the Elder Scrolls series has to offer. [Apr 2007, p.94]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    You’ll likely split your time fairly evenly between cursing the problematic UI and localization, and marveling at the outstanding ambience or frantically trying to shoot or sneak your way out of a jam. If you’re willing to slog through some frustrations, you can find some diamonds in S.T.A.L.K.E.R.’s rough that you won’t find anywhere else in video gaming.
    • 80 Metascore
    • 70 Critic Score
    Virtua Tennis 3 is a perfectly serviceable tennis game (pun intended) that fails to provide a big enough splash to make it anything else than just another tennis title. Next time I hope it won’t take Sega seven years to come out with the same game.
    • 80 Metascore
    • 70 Critic Score
    Virtua Tennis 3 is a perfectly serviceable tennis game (pun intended) that fails to provide a big enough splash to make it anything else than just another tennis title. Next time I hope it won’t take Sega seven years to come out with the same game.
    • 64 Metascore
    • 75 Critic Score
    Nothing stands out here to make this a must-play title in any sense of the word. There’s nothing wrong with enjoying some average-quality anime-infused hack n’ slash, though.
    • 65 Metascore
    • 65 Critic Score
    Multiplayer is what’s really going to get the fans riled. After fine-tuning your ideal mech in single player, you can bring it online and face off against anywhere from one to seven opponents. Unfortunately, there’s not a whole lot of match variety outside of deathmatch and team deathmatch, and there’s no respawning so matches don’t last much longer than five minutes tops.
    • 65 Metascore
    • 65 Critic Score
    Multiplayer is what’s really going to get the fans riled. After fine-tuning your ideal mech in single player, you can bring it online and face off against anywhere from one to seven opponents. Unfortunately, there’s not a whole lot of match variety outside of deathmatch and team deathmatch, and there’s no respawning so matches don’t last much longer than five minutes tops.
    • 93 Metascore
    • 95 Critic Score
    Oblivion on PS3 is one of the biggest and most impressive role-playing games in history, and you owe it to yourself to play it if you haven’t already experienced it elsewhere.
    • 73 Metascore
    • 78 Critic Score
    unless landing on an aircraft carrier and being saluted with the “Mission Accomplished” banner is all you’re looking for, you’re going to have to search elsewhere for a deeper experience.
    • 61 Metascore
    • 68 Critic Score
    As it stands now, the cartoony graphics don’t really make you hungry or even make you feel like you actually made food, nor is the game ridiculous enough to give you that silly kind of fun like WarioWare. Any future entry in this series will probably have to go one of those two ways.
    • 53 Metascore
    • 73 Critic Score
    Targeting has also been automated, a change that I think is actually a good thing for the game. Unfortunately, the physics and control of the cars is pretty terrible, and it really hurts my opinion of the game as a whole.
    • 84 Metascore
    • 83 Critic Score
    The AI seems insanely good one minute then misses an obvious attack the next, and the story is completely throwaway, but there is enough gameplay here to keep puzzle fans busy for a long time. [May 2007, p.99]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    The AI seems insanely good one minute then misses an obvious attack the next, and the story is completely throwaway, but there is enough gameplay here to keep puzzle fans busy for a long time. [May 2007, p.99]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    It's sad when the best thing you can say for a game is that it's not broken, but that's about as positive as I can be about Silverfall. [May 2007, p.93]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Earth Defense Force may not have the serious tones of today’s triple-A juggernauts, but its quality gameplay and refreshing premise shows that a B-game can be every bit as entertaining.
    • 70 Metascore
    • 75 Critic Score
    Although it’s fun to see alternate perspectives on some of the movies’ key events, this title really fails to deliver the complex, emotionally resonant familial saga of the films.
    • 77 Metascore
    • 65 Critic Score
    The new weapon wheel makes firefights less stressful, and adding more missions is never a bad thing, but the basic design of the game remains painfully dull. The uneventful stretches of driving, repetition in interrogations, and simplicity of missions has not improved.
    • 72 Metascore
    • 75 Critic Score
    The new Ultimate Team mode is addictive as it combines regular gameplay and managerial acumen with a trading card component that entices with a constant sense of accomplishment and attraction...What this UEFA achieves in this new mode it loses in the actual gameplay.
    • 69 Metascore
    • 80 Critic Score
    Kororinpa serves as a quick dose of fun. It just needs some more beef to keep players coming back.
    • 61 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 60 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 58 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 47 Metascore
    • 50 Critic Score
    To be clear, I have no problem with non-violent flight games. In fact, I loved both Pilotwings games in their day. But Wing Island went down a dark path somewhere in development and somehow killed any potential for fun along the way.
    • 58 Metascore
    • 65 Critic Score
    A bigger focus on action (like fighting wild animals) and a wider variety of activities make this more enjoyable than the original, but it still failed to make me care about the characters enough to suffer alongside them.
    • 63 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you've had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge. [May 2007, p.82]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    You can also play the Rapid play mode where you work under the clock with the Brain Age twist, but honestly, there isn't much else to this game. [Apr 2007, p.110]
    • Game Informer
    • 93 Metascore
    • 98 Critic Score
    While the story issues and a slight "I’ve done this before" factor stop it just short of perfection, God of War II is a title you simply cannot miss. It never stopped being one of the best games I’ve ever played.

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