CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 74 Metascore
    • 70 Critic Score
    If you prefer to play alone, don’t bother with Apex, but if multiplayer is your primary choice – buckle up and head for Tanoa. [10/2016, p.54]
    • CD-Action
    • 63 Metascore
    • 45 Critic Score
    Simply put, Bethesda showed us how not to port mobile games to big platforms. Fallout Shelter formula just does not fit PC gaming. [10/2016, p.53]
    • CD-Action
    • 53 Metascore
    • 55 Critic Score
    It’s one of those horror games that think it’s sufficient to smear the screen with darkness, provide the player with a flashlight and scatter some bloody offal every couple of steps. [10/2016, p.53]
    • CD-Action
    • 82 Metascore
    • 90 Critic Score
    Videoball’s designers managed to achieve both sit-down-and-just-play simplicity and surprising depth. [10/2016, p.52]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    At first I was charmed, but Song of the Deep failed to rise to my initial expectations, because apart from an unusual setting and delightful fairy tale atmosphere it lacks something that would make it memorable. [10/2016, p.50]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Imagine a visual novel where instead of dialogue lines you choose liquid content of the glass. Despite a tad too simple gameplay the VA-11 Hall-A sucks you in with amazing atmosphere and a moving, relatable story. [10/2016, p.48]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    The story is disorganized, but if you bear with it, you will be rewarded with non-linearity that puts every Telltale’s game to shame. [10/2016, p.46]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    The joy of exploring new worlds quickly gives way to monotony, especially that a lot of them are disappointingly empty, while trade, mining and piracy are as basic as they can get. [10/2016, p.44]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    Muv-Luv is full of clichés and the execution of the ideas can’t keep up with their potential, but those ideas are absolutely unique, so you keep playing. [10/2016, p.41]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    The only advantage of this game that I can think of is that it’s cheaper than a real drone. [10/2016, p.41]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    I was pleased with Mankind Divided. I had to play it in long, intense sessions to meet the deadline and I wasn’t tired of it even for a minute. The new Deus Ex is not a breakthrough in any respect, but all the great qualities of the previous game are here and they still work great. [10/2016, p.34]
    • CD-Action
    • 86 Metascore
    • 90 Critic Score
    I’m perfectly aware that Rodeo Stampede does not enrich my life in any way, but it’s so cute and enjoyable that I don’t consider time spent playing it wasted. [09/2016, p.69]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Overwhelming grinding in single player and unbalanced PvP make it hard to find any reason to play HIT. [09/2016, p.66]
    • CD-Action
    • 69 Metascore
    • 90 Critic Score
    The best mobile game I have ever played. [09/2016, p.66]
    • CD-Action
    • tbd Metascore
    • 90 Critic Score
    An uncommonly ambitious detective story featuring a huge range of well-written characters and breathtaking soundtrack. [09/2016, p.65]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    Every time I gave Space Run Galaxy a chance, I got tired of it after a couple dozen minutes. [09/2016, p.65]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    The game’s most notable quality is the Star Wars license. Yet again it’s obvious that Traveller’s Tales should at least try to reinvent the LEGO series. [09/2016, p.64]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    The only thing still attractive about RE5 is Sheva Alomar. Everything else – the design, the mechanics, the visuals (it’s a port, not a remaster) – aged to various degrees, but always noticeably. [09/2016, p.63]
    • CD-Action
    • 51 Metascore
    • 60 Critic Score
    Subtract the long expired controversy and what you get is an old game that has almost nothing to offer to contemporary players. [09/2016, p.63]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Fury showed the whole industry how boss fights should be done. Not bad for a mobile developer’s debut on “serious” platforms. [09/2016, p.62]
    • CD-Action
    • 52 Metascore
    • 30 Critic Score
    Here’s an idea: let’s just try to forget this ever happened. [09/2016, p.60]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    Simply put, Burning Blood’s fighting mechanics are awful. [09/2016, p.59]
    • CD-Action
    • 77 Metascore
    • 70 Critic Score
    This inventive, enjoyable puzzle platformer would be exceptional if it had Trine’s visuals and audio. [09/2016, p.59]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Disastrous scoring system encourages some players to cooperate with the killer instead of running from him and reduces promising gameplay to nonsense (e.g. when the killer picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up...). [09/2016, p.58]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Yet another proof that some games should just be left alone, because they don’t necessarily have much to offer a couple of years later. [09/2016, p.57]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Dangerous Golf reminds me of PS3’s Pain, but is not as entertaining. [09/2016, p.57]
    • CD-Action
    • 68 Metascore
    • 70 Critic Score
    The Solus Project finds the right balance between adventuring and survival and sometimes is a real joy to look at, but tends to remind you too often that it is just a game. [09/2016, p.56]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    A solid game that fails to break new ground but was obviously developed by people who understand how platformers should be designed. [09/2016, p.55]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    I really hope the developers will be able to maintain the unsettling atmosphere and kick the story into high gear in the following episodes. [09/2016, p.55]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Randomized missions are a welcome addition, but their appeal doesn’t last long, because after a couple of hours you recognize all the elements of the procedurally-generated underground environments and start missing Manhattan. [09/2016, p.54]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    Duskers would be perfect if it wasn’t for an exaggerated impact of randomness on gameplay. [09/2016, p.53]
    • CD-Action
    • 36 Metascore
    • 75 Critic Score
    Umbrella Corps’ metascore suggests that it’s one of the worst games of this generation, but if you look past its low budget and bugs, you’ll see a fresh, unconventional shooter brimming with brilliant small innovations. [09/2016, p.52]
    • CD-Action
    • 86 Metascore
    • 90 Critic Score
    While other fighting games gradually sink into boring schemes, Guilty Gear still swims against the tide, offering an original, very complex but enjoyable combat system. [09/2016, p.51]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    I can only recommend this experiment to people who enjoy combing through logs and reading between the lines in search of some deeper meaning or interesting storytelling tricks. I don’t. [09/2016, p.51]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    The only thing that stopped me from rating OTC higher is the lackluster, restricted and discouraging campaign. For short sessions it’s a perfect game though. [09/2016, p.50]
    • CD-Action
    • 87 Metascore
    • 60 Critic Score
    I have already tasted Inside six years ago while I was playing Playdead’s previous game – Limbo. It doesn’t taste as good for the second time, even despite a more appealing peel. [09/2016, p.48]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Dreamfall Chapters is a satisfactory successor to The Longest Journey and Dreamfall, but not a good enough game in its own right. [09/2016, p.46]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Mech Land Assault proves that Avalanche’s designers have tons of ideas on how to make JC3’s total chaos even more total, but not enough resources to implement these ideas properly. [09/2016, p.45]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    It’s an likable little thing, but I see no point in playing it on PC. Crush Your Enemies was obviously designed for mobile gaming and its short skirmishes work better on the go. [09/2016, p.45]
    • CD-Action
    • 81 Metascore
    • 75 Critic Score
    A solid, pretty and enjoyable tactical game held back by lack of the strategic layer and unengaging story. [09/2016, p.44]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    Unlike previous Fallout 4 DLCs Far Harbor provides a huge new island full of interesting stories, people to talk to and tough choices to make. A must-have for any Fallout fan. [09/2016, p.43]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    The game offers five endings but I’m sure most players will not even see one, because The Technomancer is disappointingly shallow, confined and devoid of passion. [09/2016, p.42]
    • CD-Action
    • 88 Metascore
    • 85 Critic Score
    A brilliant tactical RPG that easily pulls you into its world with charming dialogues, memorable character designs and perfect soundtrack. [08/2016, p.75]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    Mobile AC is an all-around decent game but there’s just not enough fun in it to play longer than a couple of hours. [08/2016, p.74]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    Not as engaging and rich as Microsoft Flight Simulator, but still decent. [08/2016, p.73]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    I expected a Hearthstone clone, but Chronicle is closer to a board game. It's interesting, fresh mechanics need some tweaking though, because now the game is both a bit too random and a bit too predictable. [08/2016, p.73]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    For me Everybody’s Gone to the Rapture was a beautiful, almost mystical experience thanks to its atmosphere and one of the best soundtracks in gaming history. It’s a shame that on PC framerate tends to drop below acceptable levels, I was annoyed by some bugs and the ending failed to properly wrap up the story. [08/2016, p.72]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    I hope next Trials game will be developed entirely by RedLynx, because the motorcycle levels in TotBD are as good as ever, but the rest is simply a foreign body. [08/2016, p.71]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    At first glance Sol Trader looks really impressive with its huge living galaxy, but its depth is just an illusion. [08/2016, p.71]
    • CD-Action
    • 53 Metascore
    • 60 Critic Score
    One big escort mission where toying with laughable AI becomes a game in a game. [08/2016, p.68]
    • CD-Action
    • tbd Metascore
    • 25 Critic Score
    Abandon all hope, ye who enter the Investigator’s main menu. Everything I get paid for this review will be invested in liquor to help me forget about this game. [08/2016, p.66]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A series of well-designed levels with obstacles synced to the rhythm of a song (yes, just one song). Enjoyable but very basic in terms of gameplay and extremely short (ca. 1 hour). [08/2016, p.65]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    The controversy over Postal’s violence has long died out and the game offers absolutely nothing that could appeal to a contemporary gamer. [08/2016, p.64]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    Frogwares proved with The Devil’s Daughter that they understand neither Sherlock Holmes nor adventure games and the logic of detective novels. I say we unleash the hound of the Baskervilles on them. [08/2016, p.63]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    A brilliant, deep strategy game that offers a lot and at the same time leaves much room for growth, which probable means it will ripen over the years. [08/2016, p.62]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    Catalyst is a triumph of form over substance. At first the city looks huge, shiny and perfect but soon turns out to be just a lifeless, empty mockup, where you distinguish the districts mainly by background colors. The character development system feels artificial and redundant. The story and characters are so shallow and badly presented that I quickly lost any interest in them and focused on what the game does quite well – on parkour. [08/2016, p.60]
    • CD-Action
    • 70 Metascore
    • 70 Critic Score
    Everything that was good in the original Dead Island and Riptide (like the combat system and the co-op) is still good in the new versions remastered with the Dying Light engine. Unfortunately everything that was bad (like the writing and repetitiveness) is still bad. [08/2016, p.59]
    • CD-Action
    • 73 Metascore
    • 60 Critic Score
    A low-budget but solid arena shooter that drops superfluous mechanics for the sake of fast-paced gameplay. [08/2016, p.57]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    It lasts for 3 hours tops, but it’s an intense adventure that proves that VR might not be completely useless. [08/2016, p.56]
    • CD-Action
    • 44 Metascore
    • 40 Critic Score
    We would have missed nothing at all if Mutants in Manhattan had never peeked out of their shells. The game is mediocre in every aspect, boring and rather ugly. The only advantage I can think of is that it’s only 5 hours long. [08/2016, p.54]
    • CD-Action
    • 91 Metascore
    • 90 Critic Score
    Blizzard proved that it’s still possible to do something fresh in online shooters and helped me rediscover the charms of fragging. [08/2016, p.48]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    There’s little content here and gameplay is so simplistic that only hardcore fans set on unlocking Battleborn achievements will play longer than an hour. [07/2016, p.77]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Tycoon usually becomes fun, when it lets go of your hand and gives you some freedom. Disney Magic Kingdom stays overprotective till the end. [07/2016, p.77]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    It’s enjoyable enough, but there are so many similar but better puzzle games with much shorter loading times and more precise controls. [07/2016, p.76]
    • CD-Action
    • 50 Metascore
    • 35 Critic Score
    I guess there are some things worse than IS Defense, like Ebola, Donald Trump winning the election or Yoko Ono and Britney Spears performing together. I honestly see no reason to play this game. [07/2016, p.75]
    • CD-Action
    • 78 Metascore
    • 95 Critic Score
    If I had to choose just one game to play for the rest of my life, it would be Melty Blood. [07/2016, p.74]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    The developers managed to squeeze a lot out of an uncomplicated concept, enough to make Otem’s Defiance truly engaging. Fans of simple arcade games will enjoy it. [07/2016, p.73]
    • CD-Action
    • 84 Metascore
    • 60 Critic Score
    If you value single player experience above all, Sapienza will leave you dissatisfied. [07/2016, p.73]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    Michonne is just a shadow of the previous The Walking Dead games in terms of both gameplay and story. [07/2016, p.72]
    • CD-Action
    • 86 Metascore
    • 95 Critic Score
    Total War and Warhammer are a match made in heaven and Creative Assembly’s latest release is a dream come true for the aficionados of both franchises. As a fan of Game Workshop’s tabletop original I have waited my whole life for this game. [07/2016, p.70]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Masquerade is a bit like Leslie Nielsen’s comedy movies – silly and childish, but it’s hard to hold back laughter. It’s a pity that the gameplay can’t keep up with the humor, exposing the developers’ tight budget and lack of experience. [07/2016, p.69]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    If you’re thinking of buying just one Black Ops III DLC, go for Awakening, which is better as a whole. [07/2016, p.69]
    • CD-Action
    • 83 Metascore
    • 90 Critic Score
    A psychedelic, brilliant whodunit, brimming with even more crazily creative minigames and impossible to forget. [07/2016, p.68]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Basic gameplay mechanics are decent but don’t score points for innovation and the inability to save the game during missions can be infuriating. [07/2016, p.67]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Shallow, boring and ugly as sin. [07/2016, p.67]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    Best twin-stick shooter I have played – fast, varied and enriched with hack’n’slash elements deep enough to make looting and upgrading weapons highly addictive. [07/2016, p.66]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    The game is as well-designed and polished as the original Don’t Starve, but of course your reception of Together depends on who you play it with. [07/2016, p.65]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Shipwrecked is fresh both in terms of gameplay mechanics and visuals and although I had more fun with the original Don’t Starve, I’m not planning on abandoning the island. [07/2016, p.64]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    The DLC offers all the UEFA EURO contestants, but fails to deliver updated squads and licensed outfits for some of them and adds only one new stadium (Stade de France), forcing you to play tournament matches on fictional stadiums in other countries. [07/2016, p.63]
    • CD-Action
    • 57 Metascore
    • 65 Critic Score
    There’s plenty of better action RPGs out there and if you lean towards survival gameplay, pick up Don’t Starve. In its current form Goliath is simply not good enough to win the battle for you free time. [07/2016, p.62]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Shadow of the Beast has the atmosphere and raw beauty of an alien, hostile world going for it, but other than that the game is simply boring. [07/2016, p.61]
    • CD-Action
    • 69 Metascore
    • 80 Critic Score
    If you need a simple refuge from overly complicated strategy games and you remember Command & Conquer fondly, 8-Bit Armies is a cool little game for you. [07/2016, p.60]
    • CD-Action
    • 93 Metascore
    • 90 Critic Score
    Stating that the forthcoming game will be the last rendezvous with a popular, charismatic hero is a rare phenomenon. I congratulate Naughty Dog on their courage and in spite of myself keep my fingers crossed for them to stick to their decision. The farewell party they threw for Nate is simply spectacular. This is how I want to remember him, not as an old man who rubbed his joints with pain cream and then found a UFO. Uncharted 4 is a brilliant game and a breathtaking demonstration of what PS4 is capable of. [07/2016, p.56]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    The game runs out of new content after just few levels (out of 75) and then turns into a series of similar, randomly generated maps. There’s almost no variety in Crown and Council. [07/2016, p.54]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    Some improvements and gameplay changes make Rivals an enjoyable experience, but not as engaging and revolutionary as the original game. [07/2016, p.54]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Battleborn can be enjoyable, but only with friends and only for so long, especially when there’s a better alternative – Overwatch. [07/2016, p.52]
    • CD-Action
    • 84 Metascore
    • 75 Critic Score
    A surprising, timeless mix of a visual novel, a tactical game and a shooter, spoiled by dumb AI and inescapable grind in the later stages. [07/2016, p.51]
    • CD-Action
    • 64 Metascore
    • 35 Critic Score
    The Town of Light reminded me of similarly short and unpleasant Neverending Nightmares. Both games tried to tackle the subject of mental illnesses and both failed utterly. [07/2016, p.51]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    It was really hard for me to break away from Stellaris’ grip to write this review. It’s one of those gems you launch in the evening for a moment but quit at dawn. [07/2016, p.50]
    • CD-Action
    • 92 Metascore
    • 100 Critic Score
    The Witcher 3 is a game I judge with my heart, not with my brain. And my heart says Blood and Wine deserves the highest rating. [07/2016, p.46]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    At its basis (which were copied from Ubisoft) Homefront is not a bad game, but total lack of innovation, ridiculous AI and myriad of lesser flaws make it hard to recommend to anyone but the most avid Far Cry fans. [07/2016, p.44]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    If you miss Doom, you miss what I anticipate to be one of two most important first person shooters of 2016. The classic returns in great shape, with all its vital elements intact. Give the campaign some time to pick up speed and it will pump your veins full of adrenaline. [07/2016, p.38]
    • CD-Action
    • 89 Metascore
    • 50 Critic Score
    Plenitude of content (characters and setting from different Disney eras) makes Crossy Road magnetic, but then you realize how shallow and pointless this game is. [06/2016, p.66]
    • CD-Action
    • 69 Metascore
    • 75 Critic Score
    A very decent Mystery Dungeon game and the best Pokemon Mystery Dungeon. [06/2016, p.66]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    It’s not a game you play to relax or have some quick arcade fun – it’s both fascinating and depressing (and sometimes frustrating because of the difficulty level). [06/2016, p.65]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    A surprisingly solid tactical game with interesting characters and well-written (even if sometimes too long) dialogues. [06/2016, p.64]
    • CD-Action
    • 89 Metascore
    • 95 Critic Score
    What do you do when your beloved game series – in this case Harvest Moon – keeps disappointing you? You make your own game, better in every aspect. Every moment spent with Stardew Valley is magical. It’s the Harvest Moon I’ve been waiting for my whole life. [06/2016, p.62]
    • CD-Action
    • 84 Metascore
    • 60 Critic Score
    A tribute to Dark Souls done with a deep understanding of the original game, but ugly and derivative as hell. [06/2016, p.61]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Trainz Driver 2016 is nothing more than a paid demo of Trainz: A New Era and it would be wise to steer clear of it. [06/2016, p.61]
    • CD-Action
    • 64 Metascore
    • 55 Critic Score
    The visuals are fantastic, but I was disappointed with the shallow, boring story and I grew annoyed with the gameplay. What upset me the most was the lack of scientific credibility in a game about scientists on a scientific space station (e.g. why do station modules separated by an explosion suddenly stop drifting apart!?). [06/2016, p.60]
    • CD-Action

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