CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 86 Metascore
    • 90 Critic Score
    It’s pretty clear that Dragon Quest VI was developed by people who made Chrono Trigger, and even if it’s not as good as the classic, it still is one of the best jRPGs. I recommend it with all my heart. [10/2015, p.77]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    Avernum 2 guarantees dozens of hours of fun for all aficionados of old school RPGs. [10/2015, p.77]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    A must-have for all Tactics Ogre and Final Fantasy Tactics fans. Not because it’s as good, but for its price it emulates them surprisingly well. [10/2015, p.77]
    • CD-Action
    • 63 Metascore
    • 80 Critic Score
    The recipe for the Warriors games almost hasn’t changed for years. And that’s perfectly fine. [10/2015, p.76]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    All would be fine if not for the necessity to collect stars to unlock stages. At first it’s not a problem, but later you’re forced to replay missions or pay to avoid it. [10/2015, p.76]
    • CD-Action
    • 84 Metascore
    • 85 Critic Score
    This mobile MOBA won me over with two aspects: substantial damage inflicted by characters and strong emphasis on tactical approach. [10/2015, p.76]
    • CD-Action
    • 90 Metascore
    • 80 Critic Score
    I just have one doubt regarding the iOS version of This War of Mine. Depressing struggle of civilians for survival is not a great fit for a mobile game that you’re gonna play in little chunks while commuting. [10/2015, p.75]
    • CD-Action
    • 87 Metascore
    • 85 Critic Score
    One of the best mobile turn-based strategies. [10/2015, p.75]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    A “Mini Man” developed by the studio that gave us 10 Mega Man games – do you need a better recommendation? [10/2015, p.75]
    • CD-Action
    • 89 Metascore
    • 85 Critic Score
    Accessible difficulty level, varied enemies, colorful stages and 3DS port developed by legendary M2. [10/2015, p.75]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    The game is simple and gets boring fast, but I return to it often for a couple of minutes of fun. [10/2015, p.75]
    • CD-Action
    • 66 Metascore
    • 60 Critic Score
    Intrusive microtransactions make Angry Birds 2 a game for either rich or patient. Without paying it’s almost impossible to play for an hour straight. [10/2015, p.74]
    • CD-Action
    • 51 Metascore
    • 55 Critic Score
    FNaF4 differs from the previous games and that’s good. I had a bit more fun with it but it’s still based on jump scares and that’s the least refined technique of scaring. [10/2015, p.73]
    • CD-Action
    • 77 Metascore
    • 50 Critic Score
    AI posed a challenge in the first couple of battles only (until I memorized the maps) and I was unable to prove myself in multiplayer because there was no one to play against. [10/2015, p.72]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    Zach Barth (the author of Infinifactory) is back and again creativity – both the developer’s and yours – plays first fiddle. [10/2015, p.71]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    The biggest flaw of this very enjoyable platformer is that it’s too short. [10/2015, p.71]
    • CD-Action
    • 84 Metascore
    • 85 Critic Score
    The collection lacks some important games but still is a treat made with love and thoughtfulness. [10/2015, p.70]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    After ten years Legend of Kay returns with higher resolution, new character models, sharper textures and all the flaws that caused us to forget Kay while we still remember Jak & Daxter, Sly and Ratchet & Clank. [10/2015, p.69]
    • CD-Action
    • 58 Metascore
    • 70 Critic Score
    Good fighting game poorly ported to PC and suffering from botched netcode. [10/2015, p.69]
    • CD-Action
    • 70 Metascore
    • 75 Critic Score
    With every upgrade I felt more and more like the king of the underworld. [10/2015, p.68]
    • CD-Action
    • 47 Metascore
    • 55 Critic Score
    Good exploration game should have a fascinating world and an above average storytelling – or at least one of these elements. Submerged has the direction right but doesn’t push far enough with it. [10/2015, p.67]
    • CD-Action
    • 43 Metascore
    • 55 Critic Score
    First encounter with Enki is quite thrilling, but the game ends after half an hour. You can start over with some elements (like item placement) randomly generated, but this randomness is just not random enough. [10/2015, p.67]
    • CD-Action
    • 75 Metascore
    • 40 Critic Score
    I honestly don’t know who was the intended target group for Sorcerer King. There’s almost nothing fresh in this game to attract those who avoided 4X strategies and the genre’s veterans will snarl with disgust and return to much more complex Age of Wonders III. [10/2015, p.66]
    • CD-Action
    • 58 Metascore
    • 65 Critic Score
    Kyn
    If I hadn’t known that Kyn was developed mostly by two people, I wouldn’t have suspected it. It’s hard not to appreciate the surprisingly high quality of their work but on the other hand the project overwhelmed them in some respects. [10/2015, p.64]
    • CD-Action
    • 73 Metascore
    • 80 Critic Score
    Should I dash forward or jump backwards risking getting hit? How do I deplete his defense meter so he doesn’t work out my attack patterns? How do I hit him during a super attack to maximize the damage? You will ask yourself such questions a lot while playing Yatagarasu – and that’s what makes fighting game great. [10/2015, p.63]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    Two guys decided to mix spaghetti westerns with hip hop. It had no right to work, but despite simplicity and primitive visuals Luckslinger is pretty damn good. [10/2015, p.63]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    For every “this game is stupid, I’m not playing it ever again” there was “OK, just one more time”. [10/2015, p.62]
    • CD-Action
    • 92 Metascore
    • 80 Critic Score
    It’s a disgrace not to know this game. [10/2015, p.61]
    • CD-Action
    • 62 Metascore
    • 45 Critic Score
    Deadline is worse than its predecessor in every aspect and finally it wore mi down with its insubordinate camera and terrible interface. [10/2015, p.61]
    • CD-Action
    • 65 Metascore
    • 80 Critic Score
    One of the best stories among indie games of recent years. [10/2015, p.60]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    Its mobile origins are too obvious and it’s too easy, but I give Abandoned benefit of a doubt as it’s just the first chapter of a larger story. [10/2015, p.59]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    King’s Quest might look quite modern, but it hasn’t forgotten its glorious heritage. [10/2015, p.58]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    A nameless ronin sets his foot in a seaside town of Amihama, where he immediately gets entangled in the conflict between nationalistic rebels and pro-British shogunate. What happens next? Whatever you want to happen, because WotS4 gives you such freedom of choice that every adventure lasting two hours can be different. [10/2015, p.56]
    • CD-Action
    • 88 Metascore
    • 85 Critic Score
    Road to Gehenna is extremely hard from the very beginning and therefore was meant for those who already have The Talos Principle down to a science. [10/2015, p.56]
    • CD-Action
    • 82 Metascore
    • 85 Critic Score
    Ultimate Edition is worth playing not only out of sentiment or respect for this Black Sabbath of cover based shooters. It’s worth playing because it’s still a damn fine game and it looks great again. [10/2015, p.54]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    Portal is still the champion of the genre, but Q.U.B.E. does a very good job at providing interesting, varied and increasingly challenging puzzles. [10/2015, p.53]
    • CD-Action
    • 65 Metascore
    • 60 Critic Score
    Usually I’m not into artsy little indie games, but I was ready to fall in love with Feist. Unfortunately it didn’t want to love me back. Its difficulty level turned tension that I welcomed in the beginning of the adventure into frustration that prevented me from enjoying this beautiful, atmospheric game as much as I hoped to. [10/2015, p.53]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    This is the most advanced and maybe even the best edition of World of Tanks. This is how the PC version should look. [10/2015, p.52]
    • CD-Action
    • 78 Metascore
    • 45 Critic Score
    Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]
    • CD-Action
    • 93 Metascore
    • 90 Critic Score
    Kojima finally found the reasonable balance between gameplay and storytelling. The Phantom Pain is a game like no other and I would love to find a way to experience it for the first time again. [10/2015, p.44]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    The only unquestionably valuable new feature in comparison to the previous Dr. Mario is the online mode. [09/2015, p.69]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    You’ll need just 10-15 minutes to complete 10 free levels, and that is fortunate. [09/2015, p.69]
    • CD-Action
    • 66 Metascore
    • 60 Critic Score
    The story bored me before the actual game even started and then I was forced to explore uninspired, ugly interiors and kill wacky monsters in fights that take forever. [09/2015, p.69]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    Uninteresting, shallow story paired with a combat system that was supposed to be tactical but really isn’t. [09/2015, p.69]
    • CD-Action
    • 73 Metascore
    • 30 Critic Score
    If you’re really hungry for a metroidvania but you expect something more than “some indie jam stuff” go for a much better Axiom Verge. [09/2015, p.69]
    • CD-Action
    • 60 Metascore
    • 30 Critic Score
    The only thing that distinguishes this game from other endless runners is Sonic. [09/2015, p.68]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    Worth 15 minutes of your time (that’s how short it is) if you enjoy grotesque. [09/2015, p.68]
    • CD-Action
    • 87 Metascore
    • 80 Critic Score
    Especially at the beginning Don’t Starve is ruthlessly addictive and the only thing that saves you from starving to death while plying it is the fact that it also ruthlessly devours device’s battery. [09/2015, p.68]
    • CD-Action
    • 66 Metascore
    • 65 Critic Score
    Taking part in this virtual play was fun, but the story lacks pace (apart from the ending), the visuals are far from stunning and the game could use voice acting. [09/2015, p.67]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    Even if it’s not Daedalic’s greatest work, Anna’s Quest is still a strong entry in their catalogue. [09/2015, p.67]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    Discordianism is weird but Ossuary is even weirder (but also engaging, unsettling and decently written). [09/2015, p.66]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    Despite simple, even primitive puzzles The Silent Age’s gameplay is frustratingly slow and main character’s speed of a bug crawling through tar does not help. [09/2015, p.65]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    For such a modest, simple game, developed as a student project and given out for free, it’s surprisingly enjoyable, but let’s be honest – if you play Curse of Mermos, you won’t remember it three months later. [09/2015, p.65]
    • CD-Action
    • 61 Metascore
    • 35 Critic Score
    If you’re not arguing with your friends over whether Naruto would beat Goku and you’re not praying for the fourth season of “Jojo’s Bizarre Adventure” there’s absolutely no reason for you to care about this really weak fighting game. [09/2015, p.63]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Cosmophony sits somewhere between rhythm games and Tempest, but instead of enemies you have to fight steeply rising difficulty level which becomes tiring in the third stage (out of just five) and absurd in the fourth. What was a bigger problem for me though was that instead of testing your skill and sense of rhythm Cosmophony makes you memorize the obstacles’ placement – it’s the only way to avoid them at breakneck speed. [09/2015, p.63]
    • CD-Action
    • 65 Metascore
    • 65 Critic Score
    Not only Codemasters finally managed to release the game in the first half of the F1 season, and not when it ends, but the game itself has such a good driving model and is so fluent that it blows previous console editions out of the water. On the other hand, unfortunately, F1 2015’s content is very modest, with lack of a career mode being the biggest letdown. [09/2015, p.62]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    Do you remember “Top Gear” episodes in which football matches were played using hatchbacks? The same idea is the cornerstone of Rocket League – one of those jewels that do not care for bells and whistles (though it does look great) and Kevin Spacey in the credits, instead focusing on squeezing every last drop of fun out of a simple concept. [09/2015, p.60]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    A great example of a game that’s based on simple mechanics but quickly unveils its depth and invites you to tackle problems your way. [09/2015, p.59]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    An enjoyable F2P fighting game that’s a bit scant in terms of content and reaches into your wallet as often as possible without crossing the border into the pay-to-win territory. [09/2015, p.58]
    • CD-Action
    • 78 Metascore
    • 90 Critic Score
    It’s so beautiful, cute and charming that even the grimmest death metal fans will go ‘awwww’. If you want to introduce someone to the world of games this gem is hands down the best way to do that. [09/2015, p.57]
    • CD-Action
    • 38 Metascore
    • 30 Critic Score
    Playing Godzilla does not hurt. It probably does not cause diseases or wildfires. I just don’t know if that’s enough of a reason to recommend it. If you’re not the biggest Godzilla fan in the world, steer clear of it and be happy that not all games look like this. [09/2015, p.56]
    • CD-Action
    • 64 Metascore
    • 55 Critic Score
    I really enjoy Lego games by Traveller’s Tales with their charm, humor and pop-cultural references. Minifigures Online however was created by Funcom and you can feel that the Norwegians just don’t understand why TT’s games appeal both to young and older gamers. What’s more, LMO is boring, rather ugly, full of bugs and dubious design choices. [09/2015, p.55]
    • CD-Action
    • 65 Metascore
    • 65 Critic Score
    Triskell Interactive tries to answer what would happen if Anno’s developers decided to go steampunk and do the next installment of their series in hand drawn 2D. The first impression of Lethis is good but the game unveils everything it has to offer too quickly and lacks variety. Still it’s a pretty successful debut that definitely stands out among other indie games. [09/2015, p.54]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    Not only is this budget hack’n’slash a quality game, but it also introduces to the genre a small but refreshing novelty – the ability to jump over obstacles and bounce off walls to reach areas inaccessible to typical Diablo slayers. [09/2015, p.53]
    • CD-Action
    • 64 Metascore
    • 65 Critic Score
    The grand finale turned out to be not that grand. In fact, it’s the weakest game of the whole trilogy and definitely not a worthy sequel to the great second episode. [09/2015, p.52]
    • CD-Action
    • 86 Metascore
    • 55 Critic Score
    Her Story met with extremely different reactions among our staff (from “this trivial babble makes no sense at all” to “the story captivated me and is still in my head”). [09/2015, p.49]
    • CD-Action
    • 70 Metascore
    • 85 Critic Score
    It might look like a Gunpoint clone but instead of stealth you have to rely on your swordmanship in turn-based combat sequences. [09/2015, p.49]
    • CD-Action
    • 75 Metascore
    • 90 Critic Score
    Fascinating character design makes every fight a breathtaking spectacle. [09/2015, p.49]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    Homesick can be visually dazzling and sounds great, but the elements that should really encourage players to explore its world – story and puzzles – are just not up to par. [09/2015, p.48]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    Decent fun spoiled by poorly designed, frustrating controls and lack of depth. [09/2015, p.47]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A game that tries to merge three genres but is too primitive and not varied enough to keep the player’s attention. [09/2015, p.47]
    • CD-Action
    • 81 Metascore
    • 75 Critic Score
    Please don’t just look at the score and “meh” Splatoon, because this online shooter is the best thing that happened to Wii U in a long time. It just needs some major updates, because on arrival it’s just 75% of The Game of the Year. [09/2015, p.46]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    If you already have the previous edition of PayDay 2 (especially the PC version), you might see the Crimewave Edition as a robbery in broad daylight. If you don’t – it’s the best “robber simulator” there is. [09/2015, p.45]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Team17 did not promise much with this so called “remaster” (higher resolutions, controller support, achievements and improved audio) but still failed to deliver. Menus are in 640 x 480 stretched to fit whatever screen you have, Full HD during matches causes everything to be smaller, not more detailed, the game can’t keep the promised 60 fps and netcode is laughable. [09/2015, p.44]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    The fact that the Photo Mode is one of the emphasized features tells everything about how necessary this remaster was and how much effort was put into it. Yes, the textures are sharper, the lighting is better, but the difference is not breathtaking, because the game was already stunningly beautiful before. It’s not how I imagined Kratos’ assault on PS4. So why such a high score? Five years later it’s still an exceptional game and I envy everyone who is to experience this grand adventure for the first time. [09/2015, p.43]
    • CD-Action
    • 72 Metascore
    • 75 Critic Score
    DMC4SE does not improve the gameplay as much as DmC: Definitive Edition did, it does not offer the spectacle God of War is famous for, but I assure you that in no other game building combos is so much fun. [09/2015, p.42]
    • CD-Action
    • 85 Metascore
    • 70 Critic Score
    A great game for those who enjoy a challenge. [08/2015, p.81]
    • CD-Action
    • 89 Metascore
    • 80 Critic Score
    A word game with a brilliant strategic twist. [08/2015, p.81]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    A Temple Run clone (with some additions) that looks good, but got boring in an hour. [08/2015, p.81]
    • CD-Action
    • tbd Metascore
    • 80 Critic Score
    An uncommon but well executed hybrid of a platformer and an RPG set in a post-apocalyptic world. [08/2015, p.81]
    • CD-Action
    • 89 Metascore
    • 70 Critic Score
    A creative take on the addictive “connect three blocks” formula. [08/2015, p.80]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    A surprisingly enjoyable little game. [08/2015, p.80]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    An engaging card game with simple rules that offers a decent single player campaign and does not shove microtransactions down your throat. [08/2015, p.80]
    • CD-Action
    • 46 Metascore
    • 40 Critic Score
    A weird blend of Harvest Moons and Minecraft, executed so poorly that I can’t recommend it to anyone. [08/2015, p.79]
    • CD-Action
    • 73 Metascore
    • 85 Critic Score
    A great, addictive game that should please the fans of Animal Crossing, simple RPGs and Harvest Moon. [08/2015, p.79]
    • CD-Action
    • tbd Metascore
    • 90 Critic Score
    One of the best mobile pinball games I’ve seen. [08/2015, p.79]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    Controversial? Maybe. Interesting? No. I nearly died of boredom. [08/2015, p.79]
    • CD-Action
    • 58 Metascore
    • 30 Critic Score
    Its charm fades away the moment you look past cute graphics and notice terribly imprecise and unnecessarily complicated controls. [08/2015, p.78]
    • CD-Action
    • 86 Metascore
    • 80 Critic Score
    A truly huge RPG with nice visuals, enjoyable combat system and a lot to do besides the main storyline. [08/2015, p.78]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    I didn’t expect this could happen, but Square finally released a mobile Final Fantasy game that is not a steaming pile of filth. [08/2015, p.78]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Very enjoyable, even addictive. [08/2015, p.78]
    • CD-Action
    • 81 Metascore
    • 60 Critic Score
    Galactic Civilizations III lacks the magic of its outstanding predecessor. The developers promise that it’s just a beginning, that new content is on the way, but right now you’ll be better off playing Sid Meier’s Starships. [08/2015, p.77]
    • CD-Action
    • 61 Metascore
    • 60 Critic Score
    It’s short and most of the time too easy, but still enjoyable as a snack between larger games. [08/2015, p.76]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    A beautiful, well animated visual novel that fails at everything that could really make it stand out from the crowd. [08/2015, p.75]
    • CD-Action
    • tbd Metascore
    • 90 Critic Score
    It’s a port of a mobile game so in terms of visuals and innovation it can’t be compared with roguelikes built specifically for PCs (e.g. Darkest Dungeon) but I love Pixel Dungeon for its simplicity and surprising depth underneath it. [08/2015, p.75]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s absolutely nothing in Wander that could persuade me to revisit its servers. There’s no combat, no quests and experience points, no puzzles or any other challenges, no crafting. Just you and a totally dead world to explore aimlessly. [08/2015, p.74]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    It’s not a great exaggeration to compare Serpent in the Staglands to Pillars of Eternity (if you’re willing to turn a blind eye to numerous bugs, that is). [08/2015, p.73]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    Not as fast paced and creative as LEGO games based on Marvel and DC universes. [08/2015, p.72]
    • CD-Action
    • 43 Metascore
    • 40 Critic Score
    When the first shock of butchering helpless people passes it turns out that this forbidden fruit is nothing but a seed. I could point out that it’s a good thing that Hatred depicts murdering innocents as a boring, laborious, frustrating chore but after having played it I’m in no mood for jokes. [08/2015, p.70]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Lords of Xulima is ugly, some of its elements are too simplistic and the story is poor but you rarely find an RPG that tests you intellect to such a degree, making you count every coin you spend, thoroughly examine every piece of equipment, keep track of food supply, endlessly tackle puzzles, carefully manage characters’ stats, look for alternate routes and find out how to beat different monsters. [08/2015, p.69]
    • CD-Action

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